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M163 Vulcan firing?


Hoods_CZ
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Hello guys, what's wrong with M163 VADS firing? Time before shooting starts is unrealistically long. Why gaijin nerf this tank? :facepalm::facepalm:

 

 

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I'd also like to know why this was changed, forcing such a long reaction time is ridiculous.

 

Also I don't think I saw this in any patch notes either.

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1 hour ago, sarge852 said:

I'd also like to know why this was changed,

 

"Reasons", its already bug reported, but don't expect a quick fix :p

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1 hour ago, Hornet331 said:

 

"Reasons", its already bug reported, but don't expect a quick fix :p

US bug fixes have a standard 1+ year wait time on them.

 

Paint the red star on the M163, it'd be fixed within 2 weeks.

 

Does the B-57B still have the bomb-drop delay because of opening of the bomb doors? 

 

Now  that doesn't sound silly until you realize that it's literally the only plane in the game that has the bomb-door-opening-delay.

Edited by Sakuzhi
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B-57 should be fixed, as we can now open the bomb door on any bomber manually, at least in RB and SB.

Edited by Hornet331

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its bollocks I tells you, It should have barely any spinup, maybe like 0.4 seconds. 

 

Seeing how the shilka have almost just as high of a firerate but no delay makes it quite suspicious!

Un-nerf the M163 so we can continue murdering IL28s, ZSU57s and Shilkas like there was no tomorrow.

And while you're at it, put the ZSU57 in the tank destroyer tree!

Edited by Lonewolfswe

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I haven't used my Vulcan in awhile I can't say if it's changed pretty sure that it didn't really need a start up time though and I use mine as anti zsu quite abit. 

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2 hours ago, Hornet331 said:

B-57 should be fixed, as we can now open the bomb door on any bomber manually, at least in RB and SB.

Shouldn't have to, shouldn't have had the Delay in the first place.

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Alright so I just test drove my Vulcan yeah it takes about 4 and a half seconds to start firing which is more than what I remember takes way longer to start spinning. Looks like they we're trying to find a way to balance it. As it also shotguns pretty bad now if you hold the trigger for too long. 

Edited by *Lightening_Drake

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The long spool up time on gatling style guns is a movie myth... It would be impractical IRL if you had to wait even a bit to start getting rounds out the gun. The whole reason electrically powered gatling guns were made is to fire as many bullets as possible in a short period in situations where you wouldn't have very long to aim and fire at a target I.E aircraft dogfighting, AA guns ect, and having a spool up time longer than milliseconds would nearly defeat the purpose of such a weapon.

Edited by F7UCutlass
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1 minute ago, F7UCutlass said:

The long spool up time on gatling style guns is a movie myth... It would be impractical IRL if you had to wait even a bit to start getting rounds out the gun

Well even the handcracked mini gun went as fast as you could crank it or as slow would seem rather dumb to make it spin now it should fire off bit the fire rate should increase once it does start going 

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i cant understand............. why nerf firing m163?

 

what the hell? gaijin?

 

gaijin russian bias confirmed

 

 

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Yeah right at about 21:00 in the video there is almost no spin up. GAIJIN we would be happy if u un-nerf the M163 vulcan, and also if you would stop secretly nerfing it. Or we can just have a sabre F-2 with 1 or 2 20mm gatling gun in it. Plus WHERE ARE THE SABO rounds for the 20mm? look it up there are APDS rounds for it to....

 

SO GAIJIN WE NEED YOU TO STOP NURFING THINGS WITH OUT TELLING US IN HOPES TO MAKE the Russian players happy. You do realize, players will start to leave, and I KNOW THAT IS NOT what you guys want, nor do we.....

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1 hour ago, CMDanderson said:

Yeah right at about 21:00 in the video there is almost no spin up. GAIJIN we would be happy if u un-nerf the M163 vulcan, and also if you would stop secretly nerfing it. Or we can just have a sabre F-2 with 1 or 2 20mm gatling gun in it. Plus WHERE ARE THE SABO rounds for the 20mm? look it up there are APDS rounds for it to....

 

SO GAIJIN WE NEED YOU TO STOP NURFING THINGS WITH OUT TELLING US IN HOPES TO MAKE the Russian players happy. You do realize, players will start to leave, and I KNOW THAT IS NOT what you guys want, nor do we.....

 

The 20mm APDS rounds did exist, yes: but, they wasn't rated for use in the M163 VAD.   It wasn't until the M163A1 PIVAD that the Vulcan was rated for the APDS.  The M163VAD could fire them in emergency situations, the chambering was the same after all, but the sights and a few other things would be way off.

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Taking off the moderator hat here, totally my own opinion as a random player...

 

Wow... the VADS is in need of a serious look.  Got home and took it out in a test drive.  I can't see how that spin up is even close to accurate.   Broke out the TM 9-2350-300-20-10 which is the TM for the M163 VADS and the M168 Cannon, and in there it goes over the complete firing circuit of how the thing works.  No where in there does it mention spin up times and accounting for it in the firing process, and from a purely physical point of view, there would't be any as the gatling system is automatic:  Strips a round from the feed, chambers the round, locks the breach, fires the round, unlocks the breach, extracts the empty cartridge and ejects it: if the barrel spins, rounds go down range.  As is, that 4 second spin up would dump a few hundred good rounds on the ground unfired, and there is no way any system that dumps anywhere between a fifth to a quarter of its ammo load just getting up to speed would ever be put into service. 

 

Every time I have seen a VADS in real life, it went from no motion to rounds downrange in less than a second.   According to statements by maintainers and users, they say it took on average between a quarter to half of a second to get the barrels up to full speed - hence full rate of fire; with rounds going downrange immediately: just at a lower rate of fire till the spin finishes a fraction of a second later.

 

This long spin up needs to go if it is to be even close to realistic.

 

 

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2 minutes ago, PantherAl said:

Taking off the moderator hat here, totally my own opinion as a random player...

 

Wow... the VADS is in need of a serious look.  Got home and took it out in a test drive.  I can't see how that spin up is even close to accurate.   Broke out the TM 9-2350-300-20-10 which is the TM for the M163 VADS and the M168 Cannon, and in there it goes over the complete firing circuit of how the thing works.  No where in there does it mention spin up times and accounting for it in the firing process, and from a purely physical point of view, there would't be any as the gatling system is automatic:  Strips a round from the feed, chambers the round, locks the breach, fires the round, unlocks the breach, extracts the empty cartridge and ejects it: if the barrel spins, rounds go down range.  As is, that 4 second spin up would dump a few hundred good rounds on the ground unfired, and there is no way any system that dumps anywhere between a fifth to a quarter of its ammo load just getting up to speed would ever be put into service. 

 

Every time I have seen a VADS in real life, it went from no motion to rounds downrange in less than a second.   According to statements by maintainers and users, they say it took on average between a quarter to half of a second to get the barrels up to full speed - hence full rate of fire; with rounds going downrange immediately: just at a lower rate of fire till the spin finishes a fraction of a second later.

 

This long spin up needs to go if it is to be even close to realistic.

 

 

It's hard to shoot at jets now and the zsu 57s have become a pain to shoot at because if you see them it takes to long to spin up and get the shells going down range. 

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still nerfed, it need 4.5sec for first shot. !

it were cool if they do an button for spinning...

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Wait a minute... After a quick research, this is a previous bug report about the spin-up time:

 

The guy was complaining about 1 second spin-up time was too high. Dies this really mean that they "fixed" the thing by increasing it 4x? 

 

Or is there already a new bug report I missed? 

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