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Make the Crew XP points a global value


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Make the Crew XP points a global value  

16 members have voted

  1. 1. Do you think global Crew XP is a good idea?

    • Yes, it is a great idea!
      12
    • Yes, but I have additional suggestions (please write them in this topic)
      0
    • No, I want Crew XP to stay how it is now!
      4


Ever since I started playing War Thunder, I wondered why the whole crew system is so complicated.

 

First, you have to unlock some vehicle, then pay SL to put specific crew to this specific vehicle, then pay SL again to qualify that crew. This means your vehicle is somehow stuck in a specific crew slot (because you have payed SL to use vehicle only in that particular slot, but not in any other slot!).

 

Then we have Crew XP, which you gain only for specific crew slot you are using. Of course, you use some vehicles more than others , which puts more Crew XP on some slots than others.

 

I like order, so I sort my vehicles using some schemes, eg. Light tanks first, then Medium tanks, then Heavy tanks, then SPGs, and in the end SPAA in the lineup. In WT it's close to impossible to keep my lineups clean. Sometimes when some vehicle increase in BR, I have to switch it for something else, then whole my lineups are just one big mess.

 

It's even worse if we are talking about Crew XP. Since you only gain XP on a crews you are using, there are many lineups where I heavily use specific slots, but barely use other slots.

 

For example, my American Naval BR 5.0 lineup looks like this:
2cECnW0.png

 

The problem is, with this lineup, I always use slot 1, sometimes slot 2 and often slot 5. But I very rarely use slots 3 and 4. This makes my Crew XP look like this:
M9wTDl7.png

As you can see, one crew slot got over 13k unused crew XP, and the other not even 1k unused crew XP! Since the devs admit lately they have problems with server load (because of having too much account-related data), simplifying crew is a great opportunity to solve this problem and decrease server load same time!

 

So, instead of keeping crew XP for every single slot, my suggestion is to just change it to global value, just like we have Silver Lions, so your top bar in the game would look like this:
6Pvmiac.png

 

My idea is, when you play, your global Crew XP increases. Then you can use that global Crew XP on any slot you want! This would also encourage players to buy more crew slots for gold (right now I see no reason to increase my crew slots, new crew slot will have 0 XP, so it will be useless anyway).

 

Please let me know what do you think about this idea.

 

I also had an idea to simplify crew qualification (make it global as well), but this was suggested already, so in this topic please focus only on global Crew XP idea!

Edited by _Poul_
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  • Suggestion Moderator

Open for Discussion :)

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Id say it somewhat conflicts with the whole concept of crews which is that each slot has a specific crew and you train them to first off be proficient in the kinds of vehicles you want them to use (crew skills) and then train them specifically on the vehicles you want them to use (qualification). Globalising that system makes the whole thing redundant and i dont think gaijin is interested in scrapping it.

That said i can sympathise with the desire to re-order lineups for comfort and aesthetics so I wouldn't mind seeing them add a feature to let players drag and drop crews between slots to do that atleast. 

Edited by Pharaohound

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I think it works fine the way it is... If the devs are having issues with number storage and such, then they should fix that rather than changing the system to make something different in an attempt to work with that shortfall.

 

That is, if what you've heard is actually true..

 

It's 1 XP per 100 RP earnt on any vehicle... So you merely use the vehicle that's researching your next, on the crew you want XP on as that gets an RP bonus.

 

I have my crew slots made so they have certain combos. So my naval and my tanks have a slot or 2 for Air vehicles, same with Air having a2-3 bomber slots.

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4 hours ago, Pharaohound said:

Id say it somewhat conflicts with the whole concept of crews which is that each slot has a specific crew and you train them to first off be proficient in the kinds of vehicles you want them to use (crew skills) and then train them specifically on the vehicles you want them to use (qualification). Globalising that system makes the whole thing redundant and i dont think gaijin is interested in scrapping it.

That's why I would want to have everything globalised, but there is another topic already about training/qualifying crew globally. You could just train/qualify vehicle once and then use it on any slot you want - it would be trained/qualified already for all your crews.

Here is the topic I'm talking about:

But new crew management suggestion is from 2019, and it wasn't even considered. So, since you can't really change slots of vehicles easily currently, getting similar crew XP on all slots is basically impossible to achieve now. You would have to keep changing slots of your best vehicles (and pay SL cost many times and get confused in the game with your lineups). There is also a problem of qualification, each crew slot would have to progress separtately currently. So just changing slot with your best vehicle to exp other slot is not as simple as it looks.

There are many unnecessary things in the game, and I wish to see them simplified. I don't see any reason for them to be that complicated!

 

Let's say your crew slot #3 is far behind with XP compared to other slots. Currently, you have to put there some vehicle you do well with, and keep playing only this 3rd slot to get some XP there (and only there). You basically have to micro-manage something (crew XP) which is completely not needed, it's not funny, it's a waste of time and energy from my perspective. I have a lot of slots which are far behind with crew XP points because of how current system is working. So why not just make Crew XP global, so you don't need to worry about this thing anymore?

 

Global Crew XP would also help with new nations being added to the game. So you can assign unused Crew XP points to new nation crews. Right now, when you want to play Israel nation for example, all your crews will have 0 Crew XP. And it's not a nice experience to play with 0 XP Crews! With current system it's much more efficient to just focus on single nation (maybe two of them) and keep playing/exping them only. That's one of the reasons why so many people focus only on specific nations and don't touch other nations at all. Making Crew XP global would cause more people to try new nations, and for me it's always a good thing!

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32 minutes ago, _Poul_ said:

Currently, you have to put there some vehicle you do well with, and keep playing only this 3rd slot to get some XP there (and only there).

 

Actually, all you have to do is put a vehicle that's going to accrue RP at a higher rate, than you usually get. If you put a vehicle in there that you do well with, but aren't getting any boost of RP from, you'll have trouble getting crew XP.

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  • 1 month later...
On 25/10/2021 at 09:04, _Poul_ said:

That's why I would want to have everything globalised, but there is another topic already about training/qualifying crew globally. You could just train/qualify vehicle once and then use it on any slot you want - it would be trained/qualified already for all your crews.

Here is the topic I'm talking about:

But new crew management suggestion is from 2019, and it wasn't even considered. So, since you can't really change slots of vehicles easily currently, getting similar crew XP on all slots is basically impossible to achieve now. You would have to keep changing slots of your best vehicles (and pay SL cost many times and get confused in the game with your lineups). There is also a problem of qualification, each crew slot would have to progress separtately currently. So just changing slot with your best vehicle to exp other slot is not as simple as it looks.

There are many unnecessary things in the game, and I wish to see them simplified. I don't see any reason for them to be that complicated!

 

Let's say your crew slot #3 is far behind with XP compared to other slots. Currently, you have to put there some vehicle you do well with, and keep playing only this 3rd slot to get some XP there (and only there). You basically have to micro-manage something (crew XP) which is completely not needed, it's not funny, it's a waste of time and energy from my perspective. I have a lot of slots which are far behind with crew XP points because of how current system is working. So why not just make Crew XP global, so you don't need to worry about this thing anymore?

 

Global Crew XP would also help with new nations being added to the game. So you can assign unused Crew XP points to new nation crews. Right now, when you want to play Israel nation for example, all your crews will have 0 Crew XP. And it's not a nice experience to play with 0 XP Crews! With current system it's much more efficient to just focus on single nation (maybe two of them) and keep playing/exping them only. That's one of the reasons why so many people focus only on specific nations and don't touch other nations at all. Making Crew XP global would cause more people to try new nations, and for me it's always a good thing!

Hey thanks for digging out my suggestion, it really is a missed opportunity IMO.

How many vehicle will you never play because spending multiple crew and expert costs is simply not feasible? Take the ever changing BRs or vehicle into consideration when making line ups, I personally skipped over certain vehicles because my line up was already full and sacrificing a spot for a a vehicle that is slightly weaker just does not justify the expenditure of 1.4M SL for training and expert crew when we talk about high tier vehicles.

I would play way more vehicles if I knew that I would have to pay the crew and expert cost only once.

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From reading the forum, there are many people who actually spend money on crew XP. Your suggestion would much reduce their incentive to do so, because you could easily bypass on of the major obstacles to crew growth: The rank/expert limitation.

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1 hour ago, BakerOne said:

Hey thanks for digging out my suggestion, it really is a missed opportunity IMO.

Sometimes I don't understand why there is so much negativity here on the forum from players, who play the same game as we do! We are talking here about undeniable improvement for everyone. Well, maybe beside players, who have so many SL, they don't know what to do with them anymore. But even such players should understand not everyone is in such situation. I actually don't have problems with SL (probably because I play only ranks III-IV at the moment), but I clearly see SL is a problem for majority of players!

 

It's perfectly clear to me that actions which are not really necessary should be simplified in the game!

It's a huge shame even community can't be united with such initiatives :(

 

1 hour ago, Dodo_Dud said:

From reading the forum, there are many people who actually spend money on crew XP. Your suggestion would much reduce their incentive to do so, because you could easily bypass on of the major obstacles to crew growth: The rank/expert limitation.

Global crew XP could still be bought, just like we can buy crew XP right now. But I understand that the current system (crew XP which can't be equally distributed) means more profit for the Gaijin. It doesn't change the fact, this is just a suggestion. Even if many players will support it and it will be passed to the devs, it's still up to them to implement it or not. But at least they will have this idea in their minds, that's always something!

Edited by _Poul_

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