Jump to content

[W.I.P.] CANT Z 1007 BIS/TER


CANT Z 1007  

330 members have voted

  1. 1. Want this in game?

    • YES!
      8324
    • NO
      6


Amazing model! So many Polygons!!! I also made a Spitfire (Griffon PR Mk. XIX --> no guns :D) but can't get it in the game... I hope this will be possible very soon. Maybe I'll make a B-36 Peacemaker with 39 tons load :DDD and 6 engines.

medal medal medal

Share this post


Link to post
Share on other sites

  • Senior Forum Moderator

How's the project going?

slowly, if nobody knows how to do a working bomber for the game i cannot continue...

Share this post


Link to post
Share on other sites

slowly, if nobody knows how to do a working bomber for the game i cannot continue...


http://forum.warthunder.com/index.php?/topic/132064-how-do-i-convert-3ds-max-2012-files-into-war-thunder-cdk-files/?fromsearch=1

Follow this topic. Maybe here we'll find out. There's also some information. Especially at the end.
medal medal medal

Share this post


Link to post
Share on other sites

  • Senior Forum Moderator

Do you know other models for Italy doing now?(may be developers or someone else)

at the moment i'm working with a friend on an Italian Fighter

  • Upvote 2

Share this post


Link to post
Share on other sites

  • Senior Forum Moderator

here is the last update. Done the engine mufflers, bomber sight place under the fusolage, rear turret place, radiators on the engines.

 

immagine1.png

  • Upvote 9

Share this post


Link to post
Share on other sites

  • Senior Forum Moderator

That looks awesome. Has Gaijin shown any interest in the project yet?

not at the moment.

  • Upvote 1

Share this post


Link to post
Share on other sites

How many Triangles is it at the moment? I think Gaijin specified maximum 60k for bombers. Your viewport is only showing polygons not tris.

 

I think the wheels would look better if they are a little more balooned and rounded. They seem to square off a little bit on the sides.

Edited by VanFrancis

Share this post


Link to post
Share on other sites

The earlier wires showed the mesh nicely in quads, so if nothing changed, I'm guessing you'll have to double that for tricount.

Edited by GrumpyStranger

Share this post


Link to post
Share on other sites

You only need to do tris on body while you can do quads on wings, external modules, etc. 

And bomber has maximum limit of 60,000 polygons so do above to reduce some polygons while keeping it look pretty. 

That doesn't make any sense.

 

As stranger said, a quad is 2 triangles and if the mesh has 60k + quads that makes it around 120,000 triangles, about double Gaijins specified amount for bombers.

 

Looking at the wireframe, there are many areas he can optimize with out affecting the shape too much. 

Share this post


Link to post
Share on other sites

  • Senior Forum Moderator

first i will finish the work, then i can optimize the work eliminating useless polys.It's easier deleting then adding.

 

Rendered: (85% work done, it's nearly be finished)

 

cantz2.jpg

  • Upvote 15

Share this post


Link to post
Share on other sites

first i will finish the work, then i can optimize the work eliminating useless polys.It's easier deleting then adding.

 

Rendered: (85% work done, it's nearly be finished)

 

cantz2.jpg

 Looks BEAUTIFUL. Gaijin should hire a new modeler ;)

  • Upvote 2
medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

  • Senior Forum Moderator

Just one word: Awesome! Now imagine having a cockpit for it, this would be totally outstanding! :good:

 

like this?

cockpit.png

 

 

today's work done:

upper 12,7mm machinegun

lower 12,7mm machinegun

2x7,7mm side machineguns

bomb bay

bomb bay layout (1x800kg bomb, 2x250kg bomb, 12x100kg bomb, 12x50kg bomb, 4x160kg bomb)

radiator animations of all 3 engines.

entire plane repositioning on 0,0,0 axis.

flap animation

  • Upvote 6

Share this post


Link to post
Share on other sites

  • Senior Forum Moderator
today's work:
pilot's cockpits
[img]http://bluebetaskins.files.wordpress.com/2014/06/immagine21.png[/img]
[img]http://bluebetaskins.files.wordpress.com/2014/06/immagine3.png[/img]


rear gunner
[img]http://bluebetaskins.files.wordpress.com/2014/06/gunner3.png[/img]

side gunner
[img]http://bluebetaskins.files.wordpress.com/2014/06/gunner2.png[/img]

upper gunner
[img]http://bluebetaskins.files.wordpress.com/2014/06/gunner.png[/img]
  • Upvote 9

Share this post


Link to post
Share on other sites

  • Senior Forum Moderator

1 version , 1 tail LOD0 (100%)

immagine4.png

  • Upvote 12

Share this post


Link to post
Share on other sites

good work
medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...