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Help for former WoT-players somewhere ?


Flavion
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Have some 15000 games in WoT and here I understand nothing ...

 

Since there are probably several thousands of players in the same situation, is 

there some structured help for players like me?

 

Any really helpful threads, web pages or videos you can recommend?

 

Edit: Interested in tanks only at the moment.

Edited by Flavion

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Have you not tried the tutorials? 

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Have you not tried the tutorials? 

 

For tanks there seems to be only one which was pretty short.

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Don't play arcade, the aiming cross tricks you into thinking in knows where to aim. Play RB, it's imo a better learning platform. You just get more time to adjust your fire and there are still alot of people not used to the ballistics.

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Former WOT player here, I started playing WT with tanks yesterday, first few battles i did not understand anything, after playing with the graphic for a little bit and got the right image for me, i stated to see things differently, basically play for like an hour in the test "room" just to get the hang, and then start playing the arcade battles.

 

I am freaking wining every 2 battles or so, its amazing that i dont hear anymore, "gold n00b" or freaking n00bs, and so on, life just got better :)

 

I even bought a Rank 2 premium, which i wont play it yet, but just to support Gaijin :)

 

Hope this helps.

Edited by IlGodfather
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Some things are similar, angling of armor works, shooting at weakspots also, but not all of them. Mg ports, driver's hatches, work, but shooting at the commanders cupola doesn't do much, you can kill the commander, but that still leaves 3 or 4 other crewmembers.
The maps are a lot bigger, flanking is easier,  there are some chokepoints, but the maps are not built around them like in wot.
 

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Play a lot of arcade to get used to bullet drop, then move on to Realistic to get better points.  Also get a t-50 you will not regret it.

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Hmm, I would say this.

 

Shooting weak spots work, but you got to think about what happens to the shell afterwards. As a member already said, no point in shooting at a cupola repetitively because you will damage nothing TOO important (Other than the Commander's head)

 

Tank guns have varying bullet drop. You can see the most clearly with guns like the "Short" 75mm howitzer which is pretty damn hard to aim.

 

Anything can kill your track, ANYTHING. Even that flakpanzer you saw can de-track you can call in an artillery strike.

 

Certain tanks don't have their "WoT gun", no Tiger with Long 88, No 100mm for T-34-85.

 

Make sure what you suggest is not completely stupid if you do make a suggestion. Do not suggest "Napkins" and "Blueprints", the community does not take nicely to it and usually the padlock comes in. Also, nothing after 1953 please, no variant of tanks after 1953 either. So no M48 with L7 Royal Ordnance.

 

Do not drive like a drunk, you will be stuck in random places........

 

Definitely enjoy the game too    :lol:

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Hahaha i only have 6k battles in wot but i don't need help in how to play WT, just enter the game, chose a tank and press To Battle.

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First thing to remember is that your tank is always rendered at all times.The so called "double bushing" in WoT will not stop someone with sharp eyes from seeing you through the gaps in a bush.

 

Team work in this game so much more important in War Thunder than in it is WoT. True you can do well solo but overall you will liver longer, earn more silver lions (credits), and more xp if you play in a team.

 

You can't destroy a tank by repeatedly shooting the same weak spot over and over and over. This works in WoT because of the hit point system. War Thunder doesn't have a hit point pool for tanks. You destroy tanks by destroying modules and crew members. In order to do this you need to learn where these are placed for each tank.

 

No premium ammo. True War Thunder does have various types of APCR, HEAT, etc but they work differently. In WoT premium APCR does the same amount of damage as a regular AP round but has higher penetration. In War Thunder The shells mass is the deciding factor. A lot of the APCR rounds are lighter than a standard AP round. The APCR rounds will have a better chance of punching through enemy armor. However the round itself won't damage many modules.  Think of it like this. Which would you rather have someone throw at your face a baseball or crumbled up piece of paper? You can't just load up on one type of round and expect to do well. You will need to have a selection of rounds and know when to use them for maximum effectiveness.

 

No consumables. Oh look my crew has a case of cola therefore they can magically see farther, load the gun faster, turn the tank better etc. No just no

 

Crew skills. You wont find any Dwarven smiths to give a Rune of Critical Striking (deadeye perk). No Eye of Sauron to warn you if someone can see you (sixth sense). The crew skills in this game come from reality, not a MMORPG. Also remember you won't lose crew skill points when you train a crew for new/different tank.

 

Can't sell any tanks. At first glance this may seem like a hindrance rather than benefit. In World of Fail Tanks you either sell a tank or buy more tank slots to make space for new tanks. In this game tanks that you don't have slotted in the garage are place into what I like to call "The Inventory". Lets say you have been playing for while and sitting at around era III. You manage to talk a friend into playing the game. You will be able to go back aka "tier down" and play with tanks appropriate to his level for free. So long as a crew has been trained once for a tank its for life. In WoT you need to have a dedicated crew and garage slot to do this.

 

Repair over time. In World of Tanks you can't use a tank again until you pay the repair costs. In War Thunder planes, tanks, and later ships will repair over time for free. How much time depends on several factors. I highly recommend turning off the auto repair feature especially at the earlier levels. alternate playing German and Russian allowing one set of tanks to free repair while playing the other country. This can cut your repair costs by as much 50% or more. Great way to save up credits. Keep mind that tanks will repair for free even they are sitting in your inventory and not slotted in the garage. However it will take longer.

 

Well that's what comes time mind. Feel free to pm here on the forums if you have any other questions.

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What you really need to learn is later on, there isn't any 7-shot kill BS. it's one-shot kill

 

yes, that jagedtiger just killed you from 2km, deal with it

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Don't play arcade, the aiming cross tricks you into thinking in knows where to aim. Play RB, it's imo a better learning platform. You just get more time to adjust your fire and there are still alot of people not used to the ballistics.

I would argue that SB is the best learning platform, you have no help at all. Even though the learning curve is harsh it will in the end teach you more than AB and RB could combined.

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Well, yesterday I got into the ground forces after a long break from War Thunder , I'm originally from WoT aswell, in fact, I'm in one of the largest clans in that game, but this game just is amazing at how easy you can kill people, and makes it fun for any player who comes from WoT. Unlike WoT, War Thunder Ground Forces isn't about how many shells you pump into someone, but it's about how well you place that shell. In Ground Forces you can easily find yourself throwing 10+ shells at a tank wondering why it isn't dieing.

 

Now since the armor schemes in both games are mostly identical, coming from World of Tanks brings a big advantage, that being how to get through armor. You just go back to where you remember the weakpoints are and... They're still there! But in War Thunder's realistic way of dealing/taking damage, you need to really know what you're hitting inside that tank, not just penetrating the armor. Pretty much you need to know the inner workings of most of these tanks. What I've noticed is I love one shotting tanks in my Stug, it brings so much joy to me for some reason. Anyways, the couple things I've noticed is I'm trying to learn how to disable the tank as quickly as possible, that being either ammo racking it, killing the gunner and loader, or hitting their engine for an engine fire.

 

Now since I would only use two of these, ammo racking and killing the gunner and loader, it is very easy to survive against multiple tanks. The rule pretty much is not to rush tanks unless they're on cap or the only ones solo'd out. I like to keep my distance at a medium range, which allows me to easily get to the capture point and defend it, or just hit people driving up to it.

 

Pretty much in short is, it's all critical damage in this game, you need it to do well. You must remember where tank's weakpoints are and destroy them quickly, and efficiently.

 

In these upcoming weeks I may make an ammo rack guide to some of these tanks, since I just love watching tanks spurt out flames or have their turrets fly off.

Edited by Methos
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Don`t rely too much on your armour.

This game is more about positioning, forcing enemy to go into your firing lane and so on. One well placed hits is enough to criple or even kill. Just make sure you are shooting first.

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Hi, I to am a long time WOT  player,  30k games over a few years. I have found RB in WTGF to suit me perfectly,leaving arcade well alone as I want a more historical nation v nation type game, also its a  challenging mode, I am also really liking SB mode but find the view a little claustrophobic. What I can say is on WTGF you really do have to pay attention to crew training, terrain and shell types. Don`t be in a hurry to climb to tier 5, learn the maps,ammo, train your crew and you will do fine.Remember this game is only at open beta and it will hopefully go from strength to strength, Cant wait to take part in some ground events and the allied tanks being introduced. Loving WTGF  

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Hello there, another player from Wot here.

 

decided to come give this a try with the release of the GF OBT.

 

and.... i love it.

 

the first thing i noticed (apart from the pz II being not much use) is that WT seems much more new player friendly in terms of gameplay and mechanics than wot/wowp.

 

I feel that with WT, its not about rushing to the highest tier (like wot/wowp) but actually having fun and learning how to play at your best.

 

and the community is a lot more friendlier and more co-operative.

 

Can't wait for the rest of the army trees to be added.

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Another former WoT player here although stopped playing it probably around the end of last year with about 6k games.

 

It sounds rediculous but sometimes I tell friends that came from WoT to pretend they're driving around a glass tank ("glass cannon" is a phrase I have heard WoT players use and it means the same thing) don't rely so much on your armor all the time. You can angle it like in WoT and have success for sure but in my experience I would rely more on teamwork and understanding the map.

 

On the topic of maps, even though there are only a few, I feel like they are more forgiving than WoT maps. Let me explain....I simply mean that even in my around probably 50 games in WT vs. 6000ish games in WoT, you don't have to know how everything in a map works in WT like you do in WoT. I felt like in WoT you had to know every inch of the map including bushes and buildings, rocks and bridges to anticipate where the enemy will go and where he can and can not see you. But here you don't have a "cloaking device" where you disappear or anything, you can be spotted anywhere the enemy has line of sight so no double bush hiding here.

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What you really need to learn is later on, there isn't any 7-shot kill BS. it's one-shot kill

 

yes, that jagedtiger just killed you from 2km, deal with it

 

This ^

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Hey! If I can say one positive thing about WTGF is that it made me a better WoT player! :) Seriously, after 15k WoT games (I'm kutyafal on EU server) I'm a half-decent player but still eager to improve. Learning that in WTGF almost ALL tanks are "glass cannons" and relying more on strategy, cunning and team work helped a great deal to make my health pool in WoT last longer.

 

I'm currently squadding with several of my WoT buddies on a regular basis to teach them the ropes on WT and always happy to help others so don't hesitate to contact me in-game and we can platoon up on TS. I'm up to tier 4 now and can give you a few pointers beyond the very good things that were already said in this thread.

 

I would suggest to play ALL modes evenly in WT. Each has their benefits. AB will let you learn the maps and also some of the important glitches that still exist like shoot-through hill tops, tanks hiding in arty, ground and bunkers invisible, etc. Yes, the game is still beta and there are bugs so it's better to be aware. It's much cheaper to learn all this in AB than in RB or SB where repair costs are much higher.

 

As mentioned above, key thing in kills is to kill as many modules as fast as you can!  I fought off 3 T-34-85s at the same time in close combat in my Jagdpanzer IV/70 by knocking out gunner and loader in one, disabling turret ring and vert. elevation in another and ammor racking the third on the second shot while bouncing his counter by wiggling my TD to make it harder for him to pen me. So it was a mix of WoT and WT knowledge and experience.

 

It's also important to learn to spot for yourself. Don't rely on others spotting for you coz it's still not very reliable. RB and later SB is very useful in instilling some good tanking habits in this area. There is no YOLO-ing into an area thinking you can soak up a few hits with your health pool in WT!!!  I can hit full-gallop traversing T-34s at 1k and ammo rack them in an F2 quite regularly. I do practice RB mode shooting in Test Drive every day at different ranges, angles, speeds and shell types. There is a moving tank in there too! But above all, DON'T BE SEEN FIRST! Map knowledge can help greatly in this. Once better, go play on RU server to experience some very inventive ambushes! LOL

Edited by TheSlickOne
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