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Neutral gear = brakes?


DaltonCooper
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Hello pilots and tankers!

 

I didnt play much i CBT, even though I had access, but since OBT I play a lot, mostly simulator battles, with manual transmission.

 

Thing is though I am not completely sure, that I guess the basic principle of neutral gear is same on tanks as on my car I use every day. It disconnects engine from wheels (this could also work when clutch is pressed actually). It has nothing to do with brakes.

 

Point is, with this working, it should be able to breach maximum "on-paper" tank speed by going downhill with clutch or on neutral.

 

Tried to put tank i neutral, but it started to brake, and clutch didnt work at all for me.

Of course breaching max. speed by large ammount could (and probably would), damage tank suspension, tracks, or whatever.

 

Just though it would be fine to have it in game, at least in simulator battles.

Any comments appreciated.

 

Strong armor to you all!

CYA

 

 

edit.: I probably posted this to wrong section of the forum (too many browser panels :D), for which I apologise... If any moderator can move it to better one, thank you. 

Edited by fido1990

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i noticed the same but im not using clutch nor do i know what is it for :P

im not even useing breaks at all just neutral i wounder if this post belongs to the bug report section ?

also turning is weird with the tanks i thought a tank can switch in gear backward and the other forward (it may cant do that and its my mistake :P) for a sharp turn in one spot. But in gear one or two most tanks unable to turn.

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i noticed the same but im not using clutch nor do i know what is it for :P

im not even useing breaks at all just neutral i wounder if this post belongs to the bug report section ?

also turning is weird with the tanks i thought a tank can switch in gear backward and the other forward (it may cant do that and its my mistake :P) for a sharp turn in one spot. But in gear one or two most tanks unable to turn.

Alot of tanks did not have independent transmission drives for turning in perfect circle. i have a list somewhere ill find it.

medal medal

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Wait so in the end does the clutch work on some tanks?

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the old Aces High trick of putting the tank in neutral and going down hill at 170 km per hour has no place in a simulation of tanks. The running gear would just explode. 

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the old Aces High trick of putting the tank in neutral and going down hill at 170 km per hour has no place in a simulation of tanks. The running gear would just explode. 

So it isn't implemented at all? What is the clutch button for then?

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I see you got some misconception about driving a tank, after driving a real life car.

All you achieve by switching to neutral gear is "disconnecting" your tracks from drive mechanism, and tracks are now wheels, and tank is not a car, you achieve high speed downhill with a car when you put it on neutral, or by pressing clutch, because wheel are not hold by a break, so they spin as your car is pulled down by gravity. Tanks in ww2 did not have break, they got only two possible condidion, with drive, or without drive, when they are without drive, they are breaking. Whole driving was based on RPM and gear switching, you developed RPM, switched gear to go faster, or lowered RPM and gear to go slower, there was no break (you were breaking with the engine, you can do same thing with a car, in case of break failure), so neutral gear, is a break. And tank will not increase it speed on neutral from hill, because: tracks are blocked, and they have to much resistance to let tank spin them up. On best case you can slide down the hill on blocked tracks ;)

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I see you got some misconception about driving a tank, after driving a real life car.

All you achieve by switching to neutral gear is "disconnecting" your tracks from drive mechanism, and tracks are now wheels, and tank is not a car, you achieve high speed downhill with a car when you put it on neutral, or by pressing clutch, because wheel are not hold by a break, so they spin as your car is pulled down by gravity. Tanks in ww2 did not have break, they got only two possible condidion, with drive, or without drive, when they are without drive, they are breaking. Whole driving was based on RPM and gear switching, you developed RPM, switched gear to go faster, or lowered RPM and gear to go slower, there was no break (you were breaking with the engine, you can do same thing with a car, in case of break failure), so neutral gear, is a break. And tank will not increase it speed on neutral from hill, because: tracks are blocked, and they have to much resistance to let tank spin them up. On best case you can slide down the hill on blocked tracks ;)

This explains it perfectly, thanks!

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