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Advice to the New Players and "converts."


_Katyusha_
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More than likely, if you're reading this, you're a player who came over from World of Tanks, and is ready to scream and rage that something didn't work as you expected it to.  Whether this is simply a tank seeming to shrug off your shots, or a vehicle you wouldn't expect destroying you being able to do so, the fact remains that if you're here, then you're looking to learn. That, or scream and rage. If it's the latter, then maybe hold your rage back a bit and take a moment to read through this. You might just learn something.

 

 

First off, let's touch on a key point here.  Ground Forces is nothing like world of tanks. You have reasonably historic tanks here, with near on perfect historically accurate load outs and armament. Meaning that you won't see a Tiger I with the Tiger II's gun, won't see a T28 with the conical turret, or long gun, and won't see a KV2 with anything other than its standard 152mm gun.  Keep that in mind. The tanks you see are, for the most part, perfectly historically accurate.  
 

Because of this accuracy, the tanks will not behave in the manner you expect. A tank which, in world of tanks, might shrug off everything that comes its way; here might only do so if the player is lucky.  One hit kills are commonplace here, to the point that players really don't think much about them. It happens, even to the best of us, and we have pretty much gotten used to it. This isn't to say we don't know how to lessen this, but more that players here have come to accept that sometimes, you really can't do a darned thing about it. There are going to be situations that arise where you WILL end up being killed in one hit. You just learn to deal with that, or more often than not, avoid the type of tank that did that to you like the plague.

 

With that in mind, here is some hard earned advice, taken from someone who dealt with many of the problems you are feeling now. 

 

1.) Tanks do not have a health bar.  This was probably the hardest thing for me to get around. In WoT, you have a general idea how much damage your vehicle can take before it's done. Here however, there's no set "hit points." Meaning that in one battle you might take fifty or more hits and be fine, while in the next, you take one hit and boom, your tank is done.  Over time, and through experience, you will come to learn just what your vehicle can deal with, but always keep in mind that this isn't an exact science. There are a number of factors to keep in mind, and ultimately you'll come to the conclusion that no tank is "invincible." Experienced players will tell you, that the best way to drive your tank, is a mix between aggressive and cautious. You want to be in the front, doing your job; while at the same time always keeping an eye out for everything around you. Which brings me to my next point.

 

2.) Tanks of a lower tier or "BR" can hurt you. In fact it's entirely possible to be killed by a reserve vehicle (tier 1) while in a Tier 5 vehicle.  This is one that always makes me chuckle.  When you see someone in a T28 or T34, being killed by a lowly Panzer II C. Now here's the thing.  In World of Tanks, a Panzer IIC killing a T34 would NEVER happen. More than likely, the two would never come in conflict with each other due to the way their matchmaking system works. Even if the IIC managed to get into a battle with a T34, it still wouldn't even hope to scratch the paint on the soviet vehicle.  However, this isn't World of Tanks. Here, you have situations that could present an opportunity for that IIC to not only penetrate a T34, but destroy it. The best advice for you here, is to take everything you know about "match making" and "tiers" and throw it away.  Treat every vehicle, no matter how much lower in Tier or BR than you, as a hostile danger, and deal with it accordingly. I can't count how many times I have watched people flat out ignore vehicles, simply because WoT has ingrained in them the idea that "lower tier vehicles can't hurt me" only to be killed by the very tank they ignored.

 

3.) There is no such thing as "gold" ammunition here.  Well, not exactly.  Here's the thing. In world of tanks, you have three basic ammunition for your vehicles. (this varies by type, but my point stands.)  That is, AP, HE, and then some premium type that has better penetration. The last type being the premium ammunition.  On the other hand, here you still have those variants, but the more the vehicle has been researched, the more ammunition that is unlocked.  So, a player in a T34 might be firing APCHEBC (armor piercing, composite, high explosive, ballistic cap) ammo due to the amount of research on the vehicle. In WoT, that ammunition might be considered premium, where as here it's just another ammo type. (A rather nasty one I might add.) The main difference between WoT and GF is simple.  In WoT a player has to pay to use that ammunition. Here, they just have to unlock it through research.

 

4.) The weakpoint system you learned in WoT, may or may not work here.  More often than not, it won't work.  The one defining thing about WoT, beyond the hitpoint system, is a built in system that encourages players to find a weakpoint and keep pumping rounds into it. Take the AT2 for example. Players learned pretty early on that if they kept firing shots into the commander's hatch on that tank, in two or three hits it would be dead.  While we don't have the AT2 here, you do still see the same tactic repeated time and time again.  Just a search of the forums, and you'll turn up people complaining that they quote "Kept firing at the weak point, but nothing happened."  Here's the thing though guys. GF actually works on a similar, yet vastly different system. While the weakpoint system still exists, the fact remains that pumping shots into the same weakpoint over and over again, won't guarantee you a kill.  The best way to take a vehicle out here, is to fire into several weakpoints.  Unlike WoT, GF's engine figures not just "does hitting this point do damage" but "Does hitting this point strike anything else as the shell travels through the vehicle?"  once you take out something, whether it's turret drive, driver, commander, etc, hitting that point again isn't likely to do any extra damage. Instead, if you hit somewhere else on the vehicle, you do damage, with the cumulative effect being that when enough damage is done to render the tank unable to fight, it's listed as knocked out.  One interesting thing you will find though, is not every player sits there and fires JUST at the weak points. Players, especially in simulator battles, fire at the tank itself and ignore weakpoints. The reason is simple. While a shot might not be penetrating, it still may do enough damage to destroy the enemy. Firing at a weak point might make that destruction faster, but by the same token, it might not.  

 

5.) Ramming a tank isn't going to do anything, beyond move the other vehicle around.  This is also a hold off from WoT. Players have learned, through experience, that if they ram their vehicle into another one, they'll do damage.  The thing is, historically, this really isn't true.  That's the thing about weights and what not. With the weight of the vehicles, and their relative speeds, you're really not looking at doing much, if any, damage.  I've seen numerous instances of people ramming a vehicle, shoving it around some, and then being killed by the guy they rammed. It's as if they expect the other vehicle to suddenly explode from being hit. Like I said, it really doesn't do anything, and may if nothing else, get you killed for trying.

 

6.) Don't ignore the capture zones.  Once again WoT's training raises its head here. Players have this idea that if they capture a point, and then win through doing so, that they're losers. The worst case of this I saw, was a player team killing anyone that tried to capture, claiming his KV1 could win the battle. Here's a hint. We lost that Sim battle.  As I said, the vehicles don't behave like you were used to in World of Tanks.  What's more, the game mode doesn't either.  In WoT, the moment someone captures a point, the game ends. Here however it's usually another story. In GF, one of the main battle objectives is to capture and hold a position. Meaning that at any time a player from the opposing team can recapture it and stop the countdown. The fastest way to lose a battle though, is to ignore that capture point.  This brings me to another point. Just killing the guy doing the capture, isn't going to magically reset the timer, as it does in WoT. Instead, you're going to have to sit there and recapture it for your team. Forgetting to do this is yet another way to lose a battle.  

 

 

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What was that? a 45 ton tank coming crushing against you at 45kmh wont do any damage?! What is it with everyone thinking tanks are made of diamonds and are some sort of undestruckable superhero buldozer that will survive a 1000kg nukebomb?  :facepalm:

 

How can I ever take you serious now..

Edited by AceRevo
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Well....In normal combat conditions a Pz.II C will never kill a T-34.But if the T-34 is cooperating and trying to let the Pz.II C kill it....Then it will happen.Both in WoT and WT.

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What was that? a 45 ton tank coming crushing against you at 45kmh wont do any damage?! What is it with everyone thinking tanks are made of diamonds and are some sort of undestruckable superhero buldozer that will survive a 1000kg nukebomb?  :facepalm:

 

How can I ever take you serious now..

 

 

A 45 ton vehicle, striking another 45 ton vehicle at 27 mph, isn't going to do much, if any visible damage.  Let me put things into perspective here, and while this doesn't refer to tanks, the weight ratios are roughly the same.

 

There's a video on youtube (can't find it right now, but give me time) that shows two EMU trains striking each other head on. One was stopped, the other stopping, and the trains struck each other at roughly 27mph. In the video, you can see one crew man jostled around, the windshield cracked, but other than that, no major damage.  Considering that the trains weigh well above 45 tons each, is really immaterial to the argument. In this case you have one vehicle, that weighs the same as another vehicle, striking at the speed you noted. The damage is minimal, beyond some bent metal and fracturing windows.

 

Now, turning to tanks, you have to keep in mind. The armor plating on the vehicles, as well as the construction, is such that being hit by anything short of an armor piercing round, isn't really going to phase them.  You don't need "crumple" zones like you find in cars, since the vehicles are hardened against such eventualities.  If anything, the vehicles would come to a dead stop, the crew might be jostled around a bit, but destructive damage? Hardly.

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Nice post.  I had already learned more or less all of it the hard way.  I have, however taken suspension damage being rammed from the side.  I wouldn't recommend it as a tactic, because you have sacrificed any speed and momentum you had built up in order to broadside the other guy leaving you essentially a sitting duck for any enemy with LOS.  Anyhow, I think adjusting people's expectations going such as you did in the OP would have tempered a lot of the rage going around. 

 

Personally atm I find ground forces to be more frustrating than fun due to a number of different factors.  I keep hoping I'll figure out at least some of the things that bug me because I really want to like the GF portion of the game. 

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a link is hard to pass on? Or is there any link at all.. lol. Trust me, damage will happen if a heavy tank colide with another heavy tank at 50kmh.. unless, of cours, stalinwood huh. reffering to damage doesnt have to look something like a car crash where everything gets smashed to pieces.. Im talking barrel, engine, track/wheels/supsension and other minor mechanical damage will most likely happen during a tank vs tank crash.

 

There is much more beneath the armor and not just empty space.. 

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http://youtu.be/wCiaENnqBAU?t=4m32s

 

I was trying to find the original to this. However, as you note, they are at a closing speed of roughly 30mph, and you'll note that the driver of the second train (which blew through a red, or "SPAD") is just jostled in the cab.

 

Edit: Wrong time stamp.

Edited by _Katyusha_

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Very nicley written by the original poster I have played in Cbt and to be honest still struggling slightly after playing that other game for 3 years (although haven't played for 6 months now) I still find myself being Ground Forces stupid in a tiger here,because of years of taking the fight head on and winning. The main thing I am realising in GF every enemy tank deserves respect and needs to be treated as a threat regardless of tier!
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Please delve further, I want this page to be a mandatory read before playing.  I'm tired of looking at my minimap and narrowing my eyes at the sheer window licking horror of the WoT lemmings sitting on hills trying to snipe across the map with short guns.  Please for the love of god if you take anything from op its Play the objective, take it then kill people.

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"Over the Battlefield: Operation Goodwood" by Ian Daglish.

On page 134 there is a description of a Sherman ramming a King Tiger in the flank, destroying the tracks of the King Tiger and thus forcing the entire King Tiger crew to to surrender because they were immobilised. That is a 30 ton tank ramming a 70 ton tank, and there were consequenses more than just a few bruises.

Edited by Swuul
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Swuul, what he meant was if you ram in game, not in real life.  When you are playing the tanks, when you loose a track do you hold down the J button to get out of the tank because your track is destroyed?  I know I don't.  I keep firing and start repairing.  So if a tank rams another one, yes there might be minor damage.  the tank might take the track off a tank and then what will happen.  the person in the heavy tank, who was rammed will turn their turret and destroy the light tank.  A Sherman is not going to have a very great chance of destroying a tiger king.  If it was real life, yes I would surrender, but it is a game.  In the game the Sherman could shoot all it wants and with a Sherman ramming a king tiger, the king tiger will likely survive in this "game" until the Sherman is destroyed.  You will not get a ammo explosion by ramming another tank and you will not kill another tank by ramming.  You might do superficial damage to a tank that will be repaired, but you will not kill the tank.

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KillerAce4, a good comment, but it actually has nothing to do with the matter.

 

Ramming tanks did in real damage. Ramming in the game does not any damage. There are two explanations for that:

 

1) The feature is not in yet (this is, after all, still open beta), and will be added later on.

 

*or*

 

2) The feature is not in because it is a game design decision that has no effect in game, and we will live with that.

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I don't know why World of Tanks is needed to be used as some "comparison", these are two different games. So why OP uses WoT like some measuring stick? Those who have not played WoT would be at loss from your "guide".

 

Ramming and close combat "clinching" happens quite often in RB:s in my opinion.

My biggest problem though is with such terrain obstacles like trees  or piled logs that cannot be destroyed even with a 152mm HE shell, let alone a 45 ton tank driving over / trough them. Terrain destruction is at a minimum. Even those trees that you can drive over will bounce back to standing position too fast. Also the feeling of tanks speed is not that well done at 20-40km/h since when i am doing 30km/h which is quite fast for a tank and i hit a rock & break some parts of your tank like transmission (or even fuel tanks!) i would have sworn i was NOT going 30km/h, but 20km/h! Only after 40km/h you start feeling the speed of your tank that you are going fast in my opinion. I find also the tanks "drifting" weird, since i have served in a Tank regiment (not in a tank though, but i was transported by APC:s always) and i have seen only light APC:s "drift" when going steep downhill at icy road.

 

 

PS. I (and other people) have noticed that quite many from War Thunder community say lot of negative & hateful things about WoT, even though many of them have played thousands of games in WoT themselves. First of all it makes War Thunder community look bad and secondly its childish behavior, plus i have not seen WoT community to be so "hateful" towards War Thunder. Both projects are in their own "niche" and are just as good in their own ways in my opinion.

Edited by InjectorX
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[...]

 

5.) Ramming a tank isn't going to do anything, beyond move the other vehicle around.  This is also a hold off from WoT. Players have learned, through experience, that if they ram their vehicle into another one, they'll do damage.  The thing is, historically, this really isn't true.  That's the thing about weights and what not. With the weight of the vehicles, and their relative speeds, you're really not looking at doing much, if any, damage.  I've seen numerous instances of people ramming a vehicle, shoving it around some, and then being killed by the guy they rammed. It's as if they expect the other vehicle to suddenly explode from being hit. Like I said, it really doesn't do anything, and may if nothing else, get you killed for trying.

[...]

 

Wedging in a heavy tank so he can't turn or pushing people down a cliff is a viable and working strategy. You may even give the other guy trouble pointing the barrel at you because he has inferior downward gun elevation or by tilting his turret away.

Pushing over an AA truck also works, it's a way to take out an enemy.

And frankly, what should I do with my SU 122 when reloading and a tank comes around the corner? Sit there and let him shoot me?

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I don't know why World of Tanks is needed to be used as some "comparison", these are two different games. So why OP uses WoT like some measuring stick? Those who have not played WoT would be at loss from your "guide".

 

Ramming and close combat "clinching" happens quite often in RB:s in my opinion.

My biggest problem though is with such terrain obstacles like trees  or piled logs that cannot be destroyed even with a 152mm HE shell, let alone a 45 ton tank driving over / trough them. Terrain destruction is at a minimum. Even those trees that you can drive over will bounce back to standing position too fast. Also the feeling of tanks speed is not that well done at 20-40km/h since when i am doing 30km/h which is quite fast for a tank and i hit a rock & break some parts of your tank like transmission (or even fuel tanks!) i would have sworn i was NOT going 30km/h, but 20km/h! Only after 40km/h you start feeling the speed of your tank that you are going fast in my opinion. I find also the tanks "drifting" weird, since i have served in a Tank regiment (not in a tank though, but i was transported by APC:s always) and i have seen only light APC:s "drift" when going steep downhill at icy road.

 

 

PS. I (and other people) have noticed that quite many from War Thunder community say lot of negative & hateful things about WoT, even though many of them have played thousands of games in WoT themselves. First of all it makes War Thunder community look bad and secondly its childish behavior, plus i have not seen WoT community to be so "hateful" towards War Thunder. Both projects are in their own "niche" and are just as good in their own ways in my opinion.

 

 

I am a long term WoT player and myself and it is pretty obvious that people are going to compare and contrast the two games and draw some similarities between the two if for no other reason than they are both tank games.  WoT isn't a measuring stick but rather just something alot of new players can use to gain perspective.  Also they really aren't that different when it comes right down to it, especially if you play mostly arcade mode.  

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I don't know why World of Tanks is needed to be used as some "comparison", these are two different games. So why OP uses WoT like some measuring stick? Those who have not played WoT would be at loss from your "guide".
 


Actually, you answered your own question. The OP mentions WoT and compares various aspects of the game BECAUSE they are different games. The OP is meant to give new GF players who have played wot a leg up by explaining differences in the game mechanics. A wot player, trying to play GF like it is wot won't have much fun or success.

The problem many players have with wot is that they wanted to play a tank game. Wot isn't quite that. It's a FPS with tanks as characters. It's not meant to be realistic. It's meant to be fast, arcady and easy to pick up and go. It does what it's designed to do quite well. But, wot doesn't portray WWII armored combat. This is the root of vitriol aimed at wot. It was a tease. GF, while not perfect, does a better job of offering more realistic WWII armored combat. I play both games. Which I play depends on what I'm in the mood for and which friends are online.
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Actually, you answered your own question. The OP mentions WoT and compares various aspects of the game BECAUSE they are different games. The OP is meant to give new GF players who have played wot a leg up by explaining differences in the game mechanics. A wot player, trying to play GF like it is wot won't have much fun or success.

The problem many players have with wot is that they wanted to play a tank game. Wot isn't quite that. It's a FPS with tanks as characters. It's not meant to be realistic. It's meant to be fast, arcady and easy to pick up and go. It does what it's designed to do quite well. But, wot doesn't portray WWII armored combat. This is the root of vitriol aimed at wot. It was a tease. GF, while not perfect, does a better job of offering more realistic WWII armored combat. I play both games. Which I play depends on what I'm in the mood for and which friends are online.

 

This was exactly what I was hoping to do. By offering my past experiences after having tried playing this literally moments after having played a WoT match, I found myself making mistakes here that wouldn't be mistakes there.

 

By posting this, I hoped people would stop and go "ok, the games are similar, but I see that the mechanics are different" and would understand that what they have become trained to do through many hours, days, weeks, months, or years of playing on WoT; may not work as intended here.

 

In regards to the ramming I noticed, allow me to explain somewhat further on it.

 

In world of tanks, there is an in game mechanic where it figures weight ratios on vehicles, making it such that when a tank rams another one; the lighter of the two takes damage. To the point, in some cases that it's possible for a vehicle to outright destroy another.  By the same token, light tanks could, if they are on full health, destroy a heavy vehicle that only has a few hitpoints.

 

Here however, there are no hit points, so the gameplay mechanics do not figure that whole damage roll. Meaning that many times, you'll see players ramming another vehicle only to die for their effort; then complaining that it should have "destroyed" that other vehicle. In the end, what the players should always keep in mind, is what works in WoT may, or may not (more the latter than the former) work here.

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"Over the Battlefield: Operation Goodwood" by Ian Daglish.
On page 134 there is a description of a Sherman ramming a King Tiger in the flank, destroying the tracks of the King Tiger and thus forcing the entire King Tiger crew to to surrender because they were immobilised. That is a 30 ton tank ramming a 70 ton tank, and there were consequenses more than just a few bruises.


I'm not seeing any disagreement between this quote and the OP. WTGF has ramming damage, but since we don't have HP Bars (just like real tanks don't have hit points bars), the damage is not done to a health bar, the damage is done to components. The OP mentions this and Swuul agrees.

So, ram a t-34 into a tiger and the tiger will take suspension / track damage. Equally likely is that the t-34 will take damage to its transmission, tracks or engine. Slam your car into "park" at 35mph and you'll understand why.

The reason ramming isn't as damaging as firing a round into a tank is because speed generates more force than mass. Plus, the force of impact from a collision is spread over a large impact area and therefore likely to dissipate rapidly. Sure, there will be bumps and bruises, but nothing catastrophic to cause eexplosion or instant death.
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Circling is another wot tactic that doesn't translate well to GF. This is because wot uses hyper turret traverse speeds (and slightly accelerated tank traverse speeds). Most of the tanks in game had hand crank turret traverse. If you do research on the ones with powered turret traverse, you'll notice GF is pretty close to the rate real WWII tanks had. So, unless you are good at pre rotating your turret and driving via "look" keybind (or copying wot's RMB look keybind), circling will be entertaining to your intended victim, but not very effective at killing him. I've had both rammers and circlers offer me great opportunities to kill them. One memorable occasion was a t-34 trying to circle my stug. I was grateful that he moved into such close range that i couldn't miss and then drove into a tree while trying to traverse his turret while "circling". All he did was keep his gun off me while giving me an easy close range shot. Edited by Mercsn
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Yeah, that pretty much sums up the lessons I had to learn as well.

 

But imo weakspots are so much more important in this game than they were in WoT...

But weakspots are not neccessarily a point with weak armor, but a point with critical crew members, modules or equipment behind it.

 

This game is not only about penetrating the enemy... it's at least as much about where to penetrate the enemy... knowing the right spots to shoot can make the difference between a clean kill with one shot, that sends your enemy's turret flying or killing the radio man over and over again.

The usual course of decisions is: can I penetrate it?--> where can I penetrate it? --> can I penetrate critical locations?

 

And it's also about chosing the right ammo... in WoT, penetration was more or less the most important factor of a gun... penetration is still important in WTGF, but too much penetration is not good and the working of a shells after it hits a target is very important as well (AP, APHE, HE, HEAT)... I had to do a bit of reading to comprehend the differences and to get a feel for the right ammo.

 

Another thing I had to learn is, that driving in WTGF is so much more challenging... while it is flawed sometimes making the tank jump around when hitting obstacles at greater speed it still makes it feel much more realistic.

It obviously uses a system of track friction and engine power as well as simulating the driver wrestling the gears and steering.

You cannot instantly change a vehicles direction... the driver has to change gears first to turn the vehicles or make it go backwards... furthermore the ground and the way the tank is standing on slopes greatly affect the behaviour... it can make a great difference wether you turn the vehicles by going forward with one track or going backward with another... and upgrading things like engine, brakes or suspension are very noticable in the vehicles driving performance.

 

And another great advantage is, that the battle mechanics of WTGF are not so transparent as they are in WoT... there are so many WoT players that complain about RNG but this game at least has as much RNG as WoT... but better hidden and implemented in a way, that makes you accept it as part of the game rather than something annoying.

I can still remember my first battle in my brand new T-34 with the puny L11 gun... I started an arcade battle and met a KV-1 head on... I was like "great, no chance against this behemoth" while scanning the enemy with my penetration marker (which only showed dark red)... out of pure desperation I simply blasted away and suddenly the whole tank exploded... my jaw dropped on my desk... obviously I had hit a tiny weakspot or was simply lucky... but luck is a part of the game as it is in real life... ask the crew of the Tiger I in WW2 which was hit by an enemy shell which got stuck in the turret traverse and made the crew abandon the vehicle.

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I've noticed tracking enemy tanks can be even more important in GF than in wot. If the tank is new enough it might not have parts unlocked yet meaning he is now permanently stuck. Even with parts repair times in realistic and simulation battles could mean 30 second to more than a minute stationary. More than enough time to drop artillery or have someone else shoot a weak spot. I'll have to try the different ammo types myself as I've had numerous penetrations that do no damage after the first shot even when hitting different spots of the tank. Edited by Amstel508
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I don't know why World of Tanks is needed to be used as some "comparison", these are two different games. So why OP uses WoT like some measuring stick? Those who have not played WoT would be at loss from your "guide".

 

Ramming and close combat "clinching" happens quite often in RB:s in my opinion.

My biggest problem though is with such terrain obstacles like trees  or piled logs that cannot be destroyed even with a 152mm HE shell, let alone a 45 ton tank driving over / trough them. Terrain destruction is at a minimum. Even those trees that you can drive over will bounce back to standing position too fast. Also the feeling of tanks speed is not that well done at 20-40km/h since when i am doing 30km/h which is quite fast for a tank and i hit a rock & break some parts of your tank like transmission (or even fuel tanks!) i would have sworn i was NOT going 30km/h, but 20km/h! Only after 40km/h you start feeling the speed of your tank that you are going fast in my opinion. I find also the tanks "drifting" weird, since i have served in a Tank regiment (not in a tank though, but i was transported by APC:s always) and i have seen only light APC:s "drift" when going steep downhill at icy road.

 

 

PS. I (and other people) have noticed that quite many from War Thunder community say lot of negative & hateful things about WoT, even though many of them have played thousands of games in WoT themselves. First of all it makes War Thunder community look bad and secondly its childish behavior, plus i have not seen WoT community to be so "hateful" towards War Thunder. Both projects are in their own "niche" and are just as good in their own ways in my opinion.

 

This. Hopefully Gaijin will do something about the trees and their behavious, I always avoid the logs etc but I shouldn't have to do that when I'm driving a virtual tank... And yeah, I can't understand the hate towards WoT either. They're two different games and that's that, they both just happen to have tanks.

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I am a long term WoT player and myself and it is pretty obvious that people are going to compare and contrast the two games and draw some similarities between the two if for no other reason than they are both tank games.  WoT isn't a measuring stick but rather just something alot of new players can use to gain perspective.  Also they really aren't that different when it comes right down to it, especially if you play mostly arcade mode.  

 

If you play mostly Arcade Mode in this game...well you might as well return to that other game. Though Arcade Mode is the only "plane-free" mode here where tanks fight actual tanks ONLY. I wish it would be somehow OPTIONAL to fight other tanks only in RB mode instead, (but NOT in SB & AB!)

Edited by InjectorX

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Man I love the historical detail  this game puts  into its  vehicles. Plus I love (finally) playing a game that only has actual history making  tanks I know of  and have read so much about...I'm also a big fan of  the "take and hold objective" aspect .  It was always kinda hard to buy into six or eight heavy tanks shooting at each other around buildings ...WoT will always be near and dear, but I think I have found my huckleberry...

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