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[Announcement] War Thunder League Season 1


zerbah
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Hello everyone!

 

Some of you already know that we are preparing to launch the War Thunder League - a league system for professional teams in a 7v7 format (Ground Vehicles + Aircraft). Teams will play in leagues, season by season. At the end of each season teams will fight for the War Thunder champion title in a play-off round.

 

The top division will be the first to launch, representing the Pro Division of the War Thunder League (other divisions will follow a bit later). However the first season will be more like a trial/test season. It is for this reason that we decided not to start with the qualifying round this time and invited 10 teams:  

 

  • TVG (Russia)

  • Arcade Esports (Russia)

  • Der Adler (Russia)

  • GOF (Russia)

  • THINK (Europe)

  • Dislike (Russia)

  • Dynamight (Poland)

  • Poltergeist (Germany)

  • CUBE (USA)

  • AV (Russia)

 

Results of the latest tournaments (D-DAY, 7x7 Tournament, Arcade Cup) were the main criteria for team selection. Also we wanted to invite representatives of different regions so that supporters from all over the world would be interested in following the league.

 

We will contact these teams, show them the project, rules and regulations of the League and will discuss with them about its future perspective.

 

The team list isn’t final and can be changed if any team is disbanded or decline their invitation.

 

We will show all the matches of the Pro Division and there also will be prize fund in real currency (they won’t be big for testing season though) besides that we will provide media support for all the teams.

 

For all other teams there will be qualifiers in the Semi Division and the winners will be able to join  the Pro Division in the second season. There will also be prizes for these teams, though not in real currency.

 

Please note that this is not final and certain things may still change, so this is not an official announcement. However we believe that the players should know what we are preparing and decided to share this information with you.

 

This league’s tournaments are currently planned for RB 7v7 format only (Ground Vehicles + Aircraft). Tournaments for other formats and modes will also be available, though it is not certain whether they will be professional divisions.

 

Feel free to ask questions and give your feedback and we will do our best to provide you with the answers.

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Funny - this context: paid to participate in a sport or activity, actually applies to players of War Thunder League since the teams who participate in Pro Division will actually receive money prizes and will have other benefits.

 

Please do not use this topic for trolling...

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There are plans for II divisions right now or more depending on how much teams will be signed?

 

The other Divisions of League are also in development and we will let you know about the requirements to participate in them as soon as possible.

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I would really like to see a pro tournament finally without markers, it would be much more competitive, interesting and entertaining. I've heard some arguments that markers disable the option for some people to abuse low graphic settings thus evening the chances for both teams
 
For me, markers themselves don't really give much opportunity to shot through bushes. Some people will still use low graphic settings, because they would like to shoot/see the critical parts of vehicles. The marker alone doesn't give that opportunity.
Secondly, you always can choose the maps where low graphic settings don't really give much of an advantage, such as Eastern Europe, Kuban, or Berlin.
 
Consider this option, please. I'm sure that many of the invited people share my opinion.
 
Please, let the game show what it is capable of.
Edited by Nirvashyszka
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I would really like to see a pro tournament finally without markers, it would be much more competitive, interesting and entertaining. I've heard some arguments that markers disable the option for some people to abuse low graphic settings thus evening the chances for both teams
 
For me, markers themselves don't really give much opportunity to shot through bushes. Some people will still use low graphic settings, because they would like to shoot/see the critical parts of vehicles. The marker alone doesn't give that opportunity.
Secondly, you always can choose the maps where low graphic settings don't really give much of an advantage, such as Eastern Europe, Kuban, or Berlin.
 
Consider this option, please. I'm sure that many of the invited people share my opinion.

 

 

Outstanding. This is the voice of the people. And the people demand the abolishment of markers now! I say: YES WE CAN! Its time for change!

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Outstanding. This is the voice of the people. And the people demand the abolishment of markers now! I say: YES WE CAN! Its time for change!

More the voice of your squad at this point, because I, and numerous other members of our squadron disagree with markers being disabled. There's nothing wrong with how it is now, there is no need to change it.

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Outstanding. This is the voice of the people. And the people demand the abolishment of markers now! I say: YES WE CAN! Its time for change!

 

what do you think, how would a match without markers look like?

 

would it be involving alot of action, creative and diverse lignups and be fun to watch?

from my experience in squadron battles, it would include alot of clueless situation where you dont know where the enemys are + where enemys just drive by eachother in sidestreets or little hills, you would have airfights with people running to the mapborder and it would ALWAYS involve the obligatory search for the last tank/plane which is always annoying.

when I imagine such a battle, i would assume the mayority of the viewers would scream things like: "hes right over there, open your eyes" at their screen.

 

the biggest concern from my side tho is the amount of action that goes out of the window, since e-sports are not getting popular because of the teams but because of how interesting it is to watch, and alot of whats currently awesome about it would just vanish.

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How many seasons do you planned to have take place during each year? In most cases there is one season per year. Would this be the case for War Thunder League?

Edited by PvtHawkins
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the biggest concern from my side tho is the amount of action that goes out of the window, since e-sports are not getting popular because of the teams but because of how interesting it is to watch, and alot of whats currently awesome about it would just vanish.

 

Do you really think, that a match without markers won't be interesting? From my experience playing SQB, RB there are a lot of surprising situations causing a turnaround. Where one player can do awesome plays, not only sitting an camping as it was in previous tournaments. Do you think that camping playstyle was interesting, full of action and fun to watch? People like to watch a sneaky like situations when one player outsmart another one, because it's much more exciting than sitting in one place. With markers it's nearly impossible.
 
From my experience playing previous torunaments, there were always only 1-2 tactics per map which every team was using. Markers are biding the creativity of us, players and force us to play only one way, relating on markers.
 

 

from my experience in squadron battles, it would include alot of clueless situation where you dont know where the enemys are + where enemys just drive by eachother in sidestreets or little hills, you would have airfights with people running to the mapborder and it would ALWAYS involve the obligatory search for the last tank/plane which is always annoying.

 

 

In my opinion SQB matches are very interesting and fast, they last usually 3-5 mins because, squadrons are not using the camping style of play. Those matches are full of action. You don't have to search for last vehicle, there are always objectives on the map if enemy escapes senselessly.

 

With markers some maps gives much of an advantage depending on which side of map you start, without markers it's not that big problem.

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I think that especially in tournaments, the team that uses cover and terrain properties to their advantage should be rewarded. The team that stays frosty and keeps their eyes open and advances methodically, and surpprises the enemy should win. Not the one with those players who get to a camping sight the fastest, the lowest reaction time to shoot a marked tank behind an entire forest, but the one that communicates the best.

 

See, i would like WT to develop into something more ambitious. I would like to see WT show people, that its not like any other arcade game, but actually takes more skill, experience and situational awareness than usual games. And one step in this direction would be abolishing those markers.

 

On top of that, i think its worth a try to see how the audience receives it. Imho WT e-sport is still very early stage, therefore, now is the time to experiment.

Edited by BroMontana
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Removing the markers provides a variety of tactical plays as well as units that can take part in the battle. The faster units like the Hellcat were rarely used during previous test tournament as there was simply no place for them to successfully flank the enemy team. That level of diversity could be allowed as much for ground forces as for planes. Top teams had used max. of 3 planes and we haven't seen any spectacular air battles lately. With markers being disabled, a reconsider for using bombers/dive bombers should be done as they can be too powerful. Domination game mode still provides a good objective-based gameplay which ensures that players will use tanks to their advantage but it also gives a lot to do for aviation. It makes balancing the team even harder for team commanders. I am sure that there will be no "searching for the last enemy" as there is objective to complete and this objective is to capture the zones and hold them. You are saying that no marker mode provides only camping-like playstyle. It does exactly opposite - it encourages people to take more risk on their shoulders that can be rewarded later in the battle. I think Pro players should have the opportunity to take risk and turn it into outstanding plays.

Edited by Tunerovsky
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I will ask in NATO if enough people are interested.

 

If you ask for disabled markers: Dive bombers have an even bigger advantage, because they are not marked for the enemy too.

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I have to agree with the guys from POPE.

Markers ruin most of the strategies you can do on a map, we learned that the hardway when the chinese stomped us for being more aggressive than us, on FACH we play tanks on SB mostly so they took us by surprise with that. I'm not saying that having an aggressive playstyle is bad but if you only want to play like that we already have SQB in arcade mode to do that. 
I would also like to suggest that you do this on SB mode. No markers, no easy bombing (we all saw what a good corsair could do with his rockets), no easy dogfights (we all knew that the corsairs couldn't do much against the 109s, in SB you can force someone to make a mistake without the instructor). It would be interesting to see all those squadrons out of their comfort zone, but I know most of them won't accept to do it. 
That's all, good luck with this initiative.
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It is my duty to inform you that official rules of the League are only in Russian at the moment and are still in works. When the translation is ready, we will publish them here for all the players to read.

 

How many seasons do you planned to have take place during each year? In most cases there is one season per year. Would this be the case for War Thunder League?

 

The number of seasons will depend on the success of the first season - if it is reasonably popular, there will be at least 2 seasons per year and maybe even more.

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Zerbah, could you let the Russian organizers know about "no markers" idea, please?

 

Don't worry guys.

We hear all your opinions :)

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Even though most teams play on RB or AB, I believe the tournament should be done in SB, as Apet said, because it will allow for true strategies to come into play considering that vehicles themselves behave in a unique way, thus forcing the player to learn how to use the vehicle properly and to its full potential. For example, on Normandy 7x7, one could have tried to flank with the M18 through the fields, but markers don't allow for that. While it is true that it loses some of the "run and gun" feeling and action RB gives you, let's remember that his isn't LoL or CoD; Better tactics than rushing in blindly can be achieved, slowing the pace of gameplay perhaps, but improving the overall performance of the players.... It might be a bit restrictive since not everyone is used to playing SB, but I believe that it will allow for much better gameplay and showing off, considering the difficulty of aiming in planes, the full control you have on your plane and etc.  No easy mode is what I think would be best for a competitive league, and I might be a bit elitist in saying this, but I consider that a league ought to be played by the better players and represent the highest skill level possible, which I believe to be SB. Specially for mixed battles, where there isn't that much difference from tank RB right now...I think that SB is the way to go, from a gameplay and strategy-wise point of view..

tl;dr  Sim Battles, no markers!

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Even though most teams play on RB or AB, I believe the tournament should be done in SB, as Apet said, because it will allow for true strategies to come into play considering that vehicles themselves behave in a unique way, thus forcing the player to learn how to use the vehicle properly and to its full potential. For example, on Normandy 7x7, one could have tried to flank with the M18 through the fields, but markers don't allow for that. While it is true that it loses some of the "run and gun" feeling and action RB gives you, let's remember that his isn't LoL or CoD; Better tactics than rushing in blindly can be achieved, slowing the pace of gameplay perhaps, but improving the overall performance of the players.... It might be a bit restrictive since not everyone is used to playing SB, but I believe that it will allow for much better gameplay and showing off, considering the difficulty of aiming in planes, the full control you have on your plane and etc.  No easy mode is what I think would be best for a competitive league, and I might be a bit elitist in saying this, but I consider that a league ought to be played by the better players and represent the highest skill level possible, which I believe to be SB. Specially for mixed battles, where there isn't that much difference from tank RB right now...I think that SB is the way to go, from a gameplay and strategy-wise point of view..

tl;dr  Sim Battles, no markers!

+1... I have to agree (and it pains me to do so for other reasons) however Chockmann and Apet are correct.  This should be done in SIM mode but there are too many players in soooo many squadrons that need their crutch (markers and mouse aim).  Heck, I think if it was in SIM mode half of the Squadrons would kill each other due to not being able identify friend from foe.  In SIM right now, if you get team killed, check the stats of the guy killing you 9 times out 10 it is a Arcade or RB player.  In SIM there are no markers and people would actually have to fly their planes instead of the computer flying it for them and just going where a point and click takes it! I find that Angry Birds is the best trainer for arcade and arcade + players.  Speeds up their pointing and clicking times and reactions! If this tournament was done in RB or AB it would simply be as unimpressive as the Arcade and Arcade + (RB) guys earning lions in the Plays of the Week!   Side note though: there should also be a minimum graphics requirement and a way to test it or monitor.  ULQ squadrons would lose an advantage. 

Edited by *ChameleonLord
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Yeah sure, because SB is played by so many players... :facepalm:

RB without markers okay, if you think nobody will use unallowed stuff like certain people did and still do. That's the reason why markers are on btw.

 

But don't cry out loud "SB only because SB master race"... You only want this mode because you play it very often but 95% of the players do not...

 

Anyway this league should be played in all modes after a trial season. I hope there will be enough positive feedback for that.

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RB without markers okay, if you think nobody will use unallowed stuff like certain people did and still do. That's the reason why markers are on btw.
 


Markers dont't really solve that problem, so they are not necessary. ;)
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