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The Quick "Question and Answer/Advice" Thread


Here's a place for any minor questions you might have about the game that don't necessarily need a whole new thread to ask. A couple of Community Helpers have agreed to help out with answering them, and we'll try to get a few experts in for reference needed.

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Gday i will start off

 

How do i dodge a boom and zoom and how do i defeat an enemy that's above me

 

The most basic way is to start a turn into one direction while they are a little ways out, often a somewhat gentle one, start pulling harder into it and roll (usually under as its harder to get guns on target going down) and out of the way as they get into guns range and finish turn so your going the other direction.  Basically just timing reversal of direction of your turn *just before* the time they will start opening fire

 

However it can be very aircraft v aircraft specific and another part as well is that relies on how your enemy reacts when they notice your dodge and planning around dealing with that.  If they can be tricked into following you in some maneuvers then using rolling scissors or similar to force a overshoot is very effective but takes practice, if they break as soon as they see your dodge then it will become more important to maintain energy as much as possible so they don't whither your energy state down (and if your in a better climbing aircraft, possible end up at co-energy or near co-energy with them eventually.) 

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The most basic way is to start a turn into one direction while they are a little ways out, often a somewhat gentle one, start pulling harder into it and roll (usually under as its harder to get guns on target going down) and out of the way as they get into guns range and finish turn so your going the other direction.  Basically just timing reversal of direction of your turn *just before* the time they will start opening fire

 

However it can be very aircraft v aircraft specific and another part as well is that relies on how your enemy reacts when they notice your dodge and planning around dealing with that.  If they can be tricked into following you in some maneuvers then using rolling scissors or similar to force a overshoot is very effective but takes practice, if they break as soon as they see your dodge then it will become more important to maintain energy as much as possible so they don't whither your energy state down (and if your in a better climbing aircraft, possible end up at co-energy or near co-energy with them eventually.) 

^ Also if you're close to the ground try to get them to come down at a sharp angle at you and turnout of their way just as they're in gun range if you time it right and the pilot gets overconfident or isn't watching their dive you can get them to crash

 

Also knowing an enemies wing tolerance, if you know you can pull a higher loading you can try to get them to follow you in a sharp positive g loop or negative g loop

The split s and immelmann are also great friends to get to know

Edited by *gaelan
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As a potential new Sim pleb, when you end up with someone on your six is it best to do defensive manoeuvres sort of blindly, not looking at your pursuer and instead focusing on where your plane is going, or to keep an eye on him and specifically react to his movements, but only having a vague idea of whether you're going to lawn dart or not?

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As a potential new Sim pleb, when you end up with someone on your six is it best to do defensive manoeuvres sort of blindly, not looking at your pursuer and instead focusing on where your plane is going, or to keep an eye on him and specifically react to his movements, but only having a vague idea of whether you're going to lawn dart or not?

It's always good to look at your opponent, especially in SB because:

 

  1. You might miss a glance of him/her hitting the ground or that he/she ended up in an uncotrollable spin. In both cases, you can stop your evasive actions or start a counter attack when you see the chance.
  2. You might miss to see as the enemy aircraft starts to overshoot you, and you will miss a great chance to shoot him/her down when the plane gets right in front of your guns.
  3. You might miss to see that he/she was shot down by a teammate and you will continue to fly evasive manouvers for minutes.
  4. You might miss to see that another enemy plane flies in and help his/her buddy to shoot you. In that case you have to pay attention to both of them.

That's just a few thing I can come up with but more veteran SB players probably can say more.

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Is there a way to set the default control method per vehicle type? I like to use simplified controls for tanks and full real for aircraft, would be nice to just set it and not have to manually switch back and forth.

 

Thanks

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Is there a way to set the default control method per vehicle type? I like to use simplified controls for tanks and full real for aircraft, would be nice to just set it and not have to manually switch back and forth.
 
Thanks


At this point in time there is not, but that would be a great feature if it could ever be implemented.
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  • Senior Technical Moderator

Gday i will start off

 

How do i dodge a boom and zoom and how do i defeat an enemy that's above me

 

Pictures / videos are worth thousand of words:

https://youtu.be/cKvwSp3rn8Q
https://youtu.be/j7FPhPuoNYQ
 
The idea is quite simple:
- be fast (400-500kmh, not slower). The enemy must be faster to zoom away. Faster = more stiffening, more G, more bleed in hard turn.
- No matter what / how you perform the defensive maneuver, be sure to be has perpendicular as possible to the enemy fly path when he is below 500m.
- Roll. If you pull on the stick like it was the only thing to do, I will shoot you down with ease. If you roll, that makes everything harder.
 
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New player.

 

How do I get into SIM flights from the PS4 menu?

 

I am missing something.

 

Viewed the series of instructional videos at WT Learning the Game x 3 - neat work.

 

But my screen looks & acts differently.

 

In the tutorial, clicking the BATTLE button (bottom of screen)brings up a selection of Arcade, Realistic or SIM battles - just what I was looking for!

 

Clicking on my BATTLE button (top of screen) does nil; just below it is the Green Triangle button which takes you into Arcade or Realistic adventures - but no SIM.

 

I now click on the EVENTS & TOURNAMENTS button and then pick one of the Enduring Confrontation battles.

 

But I suspect there are other SIM options that I just cannot uncover.   :?s

 

This is a wickedly complex game.... & I love it!

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What the heck is a 'tank duel' event?

As in

Award: Tank Duels: Crusader MK II vs Panzer IIIJ

Take part in tank duels and earn supply boxes.

 

Does this just mean drive a Crusader and if I happen to battle a PzIIIj then I get a reward? Or some specific battle type is required?

If the former, this just seems like an awfully random potential bonus for using specific tank types for battles...

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What the heck is a 'tank duel' event?

As in

Award: Tank Duels: Crusader MK II vs Panzer IIIJ

Take part in tank duels and earn supply boxes.

 

Does this just mean drive a Crusader and if I happen to battle a PzIIIj then I get a reward? Or some specific battle type is required?

If the former, this just seems like an awfully random potential bonus for using specific tank types for battles...

the tasks can be completed in random battles or in events. there is no specific 'tank duel: crusader vs panzer II" event.

 

 

New player.

 

How do I get into SIM flights from the PS4 menu?

 

I am missing something.

 

Viewed the series of instructional videos at WT Learning the Game x 3 - neat work.

 

But my screen looks & acts differently.

 

In the tutorial, clicking the BATTLE button (bottom of screen)brings up a selection of Arcade, Realistic or SIM battles - just what I was looking for!

 

Clicking on my BATTLE button (top of screen) does nil; just below it is the Green Triangle button which takes you into Arcade or Realistic adventures - but no SIM.

 

I now click on the EVENTS & TOURNAMENTS button and then pick one of the Enduring Confrontation battles.

 

But I suspect there are other SIM options that I just cannot uncover.   :?s

 

This is a wickedly complex game.... & I love it!

i dont think you can queue for random battles in sim mode at the moment. that enduring confrontation mode is the only one (for air). ground gets an event as well for sim.

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the tasks can be completed in random battles or in events. there is no specific 'tank duel: crusader vs panzer II" event.

 

 

i dont think you can queue for random battles in sim mode at the moment. that enduring confrontation mode is the only one (for air). ground gets an event as well for sim.

there is a "specific event" https://forum.warthunder.com/index.php?/topic/300647-special-tank-duels-crusader-vs-pziii-at-el-alamein/#entry5870070

Edited by Tomas352
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  • 2 weeks later...

I have a small Question, hope you don't mind helping a Ace out.

 

I know that you can train different skills (or whatever you call that) on your crew to improve the stats on your tank bit by bit.

 

For example, I trained my loader the reloading skill so that the tank reloads faster. My question is, if my loader gets knocked out

and replaced by another crew member, will I lose the benefits of the original loader's skill?

 

(For some reason, if I type in no ob, it automatically turns into ace....)

Edited by Sparky424
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(For some reason, if I type in no ob, it automatically turns into ace....)

A measure to maintain positivity.

 

Yes, the new crew member will not share the crew skill of the old one.

It is possible that training leadership on your tank commander will improve the stats of the replacement crew, though I'm not sure on that.

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  • Senior Technical Moderator

here ill ask something
what do i do if im at a energy disadvantage?

Energy trap the opponent.

The only thing you can do is to rebalance the energy. Either build yourself some energy, or make the enemy bleed his (if possible both).

 

What is important to understand is that energy fights (not involving turnfights) start 4-8km away from the opponent. The sooner you start to build speed and make separation, so the opponent bleed his energy catching you in a long term maneuver, the better it is.

 

If an enemy plane is 3km away from you, with altitude and speed advantage, the only thing which will make you win is the skill gap between you and him.

 

If your plane is faster at altitude, just run. Gather speed, cruise, the guy won't be able to follow, and you will eventually have more energy.

If your plane is slower, the only thing you can do is a defensive manever and likely initiate a scissors / overshoot.

Edited by Rapitor
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I have a small Question, hope you don't mind helping a Ace out.

 

I know that you can train different skills (or whatever you call that) on your crew to improve the stats on your tank bit by bit.

 

For example, I trained my loader the reloading skill so that the tank reloads faster. My question is, if my loader gets knocked out

and replaced by another crew member, will I lose the benefits of the original loader's skill?

 

(For some reason, if I type in no ob, it automatically turns into ace....)

I guess yes.

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Hi all,

 

Just started playing last week (ground-pounding only), and I wondered if anyone could tell me what Targeting Quality in the Gunner's Targeting skill means.

 

In the Targeting description window, it gives a + to Targeting Quality, but I haven't been able to find an explanation for what exactly that is. I tried googling and the forum search, but I found bubkes.

 

Thx.

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Hi all,

 

Just started playing last week (ground-pounding only), and I wondered if anyone could tell me what Targeting Quality in the Gunner's Targeting skill means.

 

In the Targeting description window, it gives a + to Targeting Quality, but I haven't been able to find an explanation for what exactly that is. I tried googling and the forum search, but I found bubkes.

 

Thx.

 Heres a very very basic idea of it. Its how well and smoothly your gunner moves turret to a target.

Edited by manitoba1073
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How to reverse on a bunch of MiG-15s in an F-86F

About 4k and bellow

Chandelle, Spiral Climb, Hammer head?

And no I don't think I can make all of them overshoot

Edited by PolarBear69
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  • Senior Technical Moderator

Unless you are facing very bad pilots, a 1 vs 2 situation is hard to pull out in your favor. No matter how good you outfly the opponent A, you need to stay denfensive to counter B as well.

 

Hammerhead ? I wouldn't try that with 2+ MiGs behind me. Sabre has a zoom advantage, but going straight up will slow you down up to the regime where the MiG is superior.

Spiral climb ? Yes, you can do that, but that's assuming all pilots are following you, and not a single one extend to climb at MiG best speed (and catch you from above 2 min laters)

Chandelle ? Below 1000kmh, MiG-15 can outturn you (blame the G-system being arcadish), and even though they might deplete more energy in the process, they also might have a nice firing window on you.

 

The two things I would recommand is to either go at best sustained climb speed (845-ish kmh TAS IIRC) and hope the MiG break away to climb at their best speed (lower), or to try a sustained turn at the limit of blacking out. G-suit should let you get those MiG (unless one of them has the ACE qualification and might actually cover the G-suit gap if you only have expert).

The first one will not allow you to have a shot, the second one is a gamble, and shooting on the first opponent to black out might actually allow the others to recover and shoot you down in return.

 

Actually, my comments also apply on a MiG vs many Sabre: you can't really expect much from 1 vs 2+ situation, unless overwhelming skill compared to the opposition.

Edited by Rapitor
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Accelerate to 710kph/441mph (ideally using TAS/SPD) and then nose up to whatever degree lets you hold that speed and maintain said speed, unlike propeller driven aircraft most Jets climbspeed is best achieved by maintaining TAS (ingame known as SPD) rather then IAS (indicated air speed).  The option for switching that is in options under interface.  Noting best climbspeed on jets is very important as it varies widely between different jets.

 

You can check the Aircraft Datasheets section for more specific climbspeeds on jets and other useful information, heres climbspeeds for the 4 main top tier jets currently ingame. 

 

Mig-15bis (710kph TAS)

 

Mig-17 (750kph TAS)

 

F-86F-2 (843kph IAS at SL with speed decreasing with altitude)

 

Hawker Hunter F-1 (920kph TAS)

Edited by Ottobon
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Didn't work


Accelerate to 710kph/441mph (ideally using TAS/SPD) and then nose up to whatever degree lets you hold that speed and maintain said speed, unlike propeller driven aircraft most Jets climbspeed is best achieved by maintaining TAS (ingame known as SPD) rather then IAS (indicated air speed).  The option for switching that is in options under interface.  Noting best climbspeed on jets is very important as it varies widely between different jets.

Okay

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