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The Quick "Question and Answer/Advice" Thread


  • 3 weeks later...
On 02/05/2019 at 17:41, yakob111 said:

How can I get a good steady br game because I have a 5.3 team and plane is 3.0 in tank rb I get booted up to 6.3 and cant do anything to the Germans or sometimes Russians and its getting hard and droping my sl like flies

 

Unfortunately, there's not much you can do about uptiers. It seems you already understand the basics of matchmaking (IE: +1.0/-1.0 BR. matchmaking spread from your highest vehicle in the lineup) so there's really nothing else you can do. You'll get uptiered, yes. But you'll also get downtiers, and on BR. matches. I take it you play Allies? The 6.3 bracket is extremely popular for Axis players as they have some excellent vehicles in that range. Therefor you'll find more players at around the 6.3 BR. bracket, which your 5.3 lineup can get matched with. Put simply, less Axis players are playing 5.3, so the matchmaker is putting you into more ~6.3 games to keep your queue times down. Really the only thing you can do is drop your lineup down to 5.0, if you wanna avoid the 6.3 matches.

 

And if you are really hurting for SL, I recommend dropping down a couple BR's, and playing some tanks you feel more comfortable with/have spaded to farm some income before going back to higher tiers. 

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  • 2 months later...

Italian MGs, specifically the 12.7mm Breda-SAFAT.  Not a new thing; they've been terrible for years, long before there was an Italian tree (the German tree always featured a few Italian aircraft since I began WT about 5 years ago).  That's been well established for a long time, and comes up all the time in forums, YT videos, etc.

 

I'm still very curious, however, as to why they're so awful...and is it realistic/historical?  It doesn't appear to be an accuracy problem; I see my rounds hit all the time (or more specifically, they "spark" on the target's hull..rarely resulting in a "Hit", let alone a very rare critical).  My impression is that the gun itself is fine; rather it's the ammo which fails so badly.   Was 1930s/1940s-era Italian machine-gun ammunition really so weak?  That seems rather hard to believe.  

 

Italy has some very nice low/mid tier aircraft which are fun to fly...but their MG ammo is so frustrating that it turns into a dreary slog.  If the ammo is historically that bad, well, okay.  I guess will live with it...and just not fly Italian often, or perhaps at all.  But if the historical record (which I confess I'm not familiar with regarding Italian aircraft) indicates otherwise, I really think GJ should take a look at this.

Edited by Bramborough
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Battle Activity: how specifically is it calculated?

 

I understand the general idea; shoot & bomb stuff, get hits, crits, kills, caps, etc.  But how precisely is that percentage derived?  

 

Am not frustrated with it or saying it needs to be changed or anything.  Just trying to get a better understanding of the details which go into the percentage calculation, so that for certain tasks, etc., I can better manage my battle actions to ensure I meet whatever % threshold the requirements call for.

 

Have searched forums and wiki, didn't find anything specific.

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26 minutes ago, Bramborough said:

Battle Activity: how specifically is it calculated?

While there isn't an official statement on how Battle Activity works, this post definitely takes the time to figure out the most plausible theory.

 

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  • 3 weeks later...

I have a few questions:

 

Why is fuel only measured in time? It would be great to know the weight of fuel so as to know how heavy the aircraft is.

Do bullets, once fired make the aircraft lighter? I understand that the combination of un-fired bullets can amount to around 80kg - 130kg.

Lastly, how do I submit my awesome ideas for the game to devs?

 

thx

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On 19/08/2019 at 09:55, KosovanBandit said:

Why is fuel only measured in time? It would be great to know the weight of fuel so as to know how heavy the aircraft is.

Probably because it's easier for most pilots to understand exactly how much fuel they have left and whether they have enough to make it back to base, at least easier then if it was in Liters or Gallons because it accounts for fuel consumption as well.  An option to show volume of fuel as well would be nice, but no such option is in-game yet.

 

On 19/08/2019 at 09:55, KosovanBandit said:

Do bullets, once fired make the aircraft lighter? I understand that the combination of un-fired bullets can amount to around 80kg - 130kg.

Not sure about this one myself.

 

On 19/08/2019 at 09:55, KosovanBandit said:

Lastly, how do I submit my awesome ideas for the game to devs?

Post it in the appropriate section on the forums here.  Be sure to follow the guidelines that are found in each section for a better chance of it being past to the devs for consideration.

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Okay newbie here trying to get this custom user skin thing to work... so i've made a few skins that i'm quite happy with, but a problem showed up on this last one where i wanted to remove the Indian head off of the basic P-36a's sides because it did not fit the theme of the skin, and i succeeded... well to a point. I can get the decal off but i can't get the background to act normally and not pretend that it's still there and still needs a white background to look good... and hence because the game thinks there's still a decal there my skin ends up looking awful.
Even tried covering the empty spot with my own decal but to no avail...
How do I prevent this white empty indianhead from srewing up my custom skin?

Screenshot_24.png

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23 minutes ago, SyndieWeeb said:

Okay newbie here trying to get this custom user skin thing to work... so i've made a few skins that i'm quite happy with, but a problem showed up on this last one where i wanted to remove the Indian head off of the basic P-36a's sides because it did not fit the theme of the skin, and i succeeded... well to a point. I can get the decal off but i can't get the background to act normally and not pretend that it's still there and still needs a white background to look good... and hence because the game thinks there's still a decal there my skin ends up looking awful.
Even tried covering the empty spot with my own decal but to no avail...
How do I prevent this white empty indianhead from srewing up my custom skin?

 

It's probably located somewhere else in another file and you'll have to edit it from there.

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5 minutes ago, magazine2 said:

 

It's probably located somewhere else in another file and you'll have to edit it from there.

 

um... so... some other file... like would that be one of the dmg versions or am i looking for a different folder?

 

Edited by SyndieWeeb
repeating myself and not used to this quoting system

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3 minutes ago, SyndieWeeb said:

 

 

um... so... some other file... like would that be one of the dmg versions or am i looking for a different folder?

 

 

Not sure, have you checked all files that come with the P-36A? Can you show me the one you're editing? 

 

Can you see the Indian head show up in the file you're editing? 

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This is the file i'm working on. As you can see the empty white head is not present on my model, but still shows up behind the decal that i tried to hide it with in game.

I'm currently trying to edit the remaining 4 files (the dmg model and the backups) to see if that will work, but i suspect the decal is not a part of these files, since it so stubbornly refuses to be edited along with the rest of the skin.

Screenshot_26.thumb.png.5fde96b12974c682

5 minutes ago, magazine2 said:

 

Not sure, have you checked all files that come with the P-36A? Can you show me the one you're editing? 

 

Can you see the Indian head show up in the file you're editing? 

 

Edited by SyndieWeeb

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2 minutes ago, SyndieWeeb said:

This is the file i'm working on. As you can see the empty white head is not present on my model, but still shows up behind the decal that i tried to hide it with in game.

I'm currently trying to edit the remaining 4 files (the dmg model and the backups) to see if that will work, but i suspect the decal is not a part of these files, since it so stubbornly refuses to be edited along with the rest of the skin.

 

The only explanation I can think of is the red and black star has some transparency and therefore it shows the head behind it. Maybe try duplicate the stars so the transparency goes.

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4 minutes ago, magazine2 said:

 

The only explanation I can think of is the red and black star has some transparency and therefore it shows the head behind it. Maybe try duplicate the stars so the transparency goes.

 

Nope that wasn't it.

Maybe editing the other 4 files will work... I'll come back if no sollutions work out for me, just had to see if someone knew the answer already.

Thank you for your time.

 

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2 minutes ago, SyndieWeeb said:

 

Nope that wasn't it.

Maybe editing the other 4 files will work... I'll come back if no sollutions work out for me, just had to see if someone knew the answer already.

Thank you for your time.

 

 

I recommend you to make a thread here, maybe some more people from the skinning community could help you:

 

https://forum.warthunder.com/index.php?/forum/689-paint-schemes-and-camouflage/

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11 hours ago, magazine2 said:

I recommend you to make a thread here, maybe some more people from the skinning community could help you:

thanks but it has already been fixed. the two last files were negatives, which didn't do anything to the skin themselves but helped the engine shine light onto the model realistically, which of course had to be edited as well before the effect dissipated in game, and the indian-head and some letters underneath the wing have now dissappeared entirely after removing some contrast on that file as well.
All is once again good in syndieland.
 

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6 minutes ago, SyndieWeeb said:

thanks but it has already been fixed. the two last files were negatives, which didn't do anything to the skin themselves but helped the engine shine light onto the model realistically, which of course had to be edited as well before the effect dissipated in game, and the indian-head and some letters underneath the wing have now dissappeared entirely after removing some contrast on that file as well.
All is once again good in syndieland.
 

 

Oh that's great! :)  

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  • 4 weeks later...

Hey guys, I'm not too computer savvy these days.  but I'd like to saitek throttle yoke and rudder system with war thunder.  I can't seem to get it working.  Any tips would be great.  

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@Abdototti06

 

Here is the page with details on how to acquire tester status with either of the chinese trees:

Basically, win 5 games with a lineup of at least Rank III ground vehicles once a day to earn one tank tester star, and win 5 games with a lineup of Rank III aircraft once a day to earn a pilot tester star.  Once you acquire 12 of the same stars, you should gain access to it's appropriate tech tree.  You can keep track of these tasks in game by accessing your achievements page under your profile page.

 

Your Panzer IV G can work for the task above, and if you can, equip other Rank III vehicles to help improve the chance of it counting like the Dicker Max and Jagdpanzer 38(t), as if I remember correctly the tank you are piloting at the end of the match is the one that would count for the win.

 

Edited by JackRob
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  • 3 weeks later...

Good night people. I haven't played in a long time. I returned to play yesterday.

How do I change the mode of playing to tank to ship? Every time I change I have to spend money changing every crew is right? Thanks

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On 17/10/2019 at 02:30, Cavalinhoo said:

Good night people. I haven't played in a long time. I returned to play yesterday.

How do I change the mode of playing to tank to ship? Every time I change I have to spend money changing every crew is right? Thanks

 

Welcome back!

 

At the top in hangar, click on the text below the To Battle! button. Select game mode from there. 

 

Spoiler

image.png

 

If you have tanks in your crews and want to put ships into your crews, yes you got to pay SL if you haven't crewed them already. 

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  • 3 weeks later...
3 hours ago, Dehydrated said:

NewB here. How do you activate orders while in-battle? Ty.

Depending on if it's possible at all*, you press Tab (to view the ingame battle statistics; default is "tabulator" key) and look into the lower right corner where it says "Orders". Click on it and a group of orders will appear, select one and activate it.

 

* some game modes don't support orders, for example Heli Enduring Confrontation is one of them.

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