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Stop leaving battles !


EliteMKD
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11 minutes ago, Ted_Striker1 said:

It's not about punishing. IMO if you only spawn once in a match, or join a match with just one vehicle in your lineup (barring the very beginning when you might only have one reserve), that nation's crews should be locked out until the match is over. Allowing that crew slot to continue to be used while the others are locked encourages this sort of behavior. All of the slots should be locked out. Play a different nation next match or wait for the match you left after one death to be over.

 

I get that some one death quitters are just being bitter or saving the repair costs of vehicles in a hopeless match, but others are farming with their premium vehicles. For them it's best to keep hopping from match to match, with victory/defeat meaning very little. They couldn't care less if their team wins or loses, they're not sticking around to find out anyway. That's the behavior that needs to be stopped.

 

The problem is: till gaijin doesn't changes rules and game mechanics 1 vehicle lineups are allowed and totally legit.

But at that point there will be more issues coming out:

-how many vehciles you want to force players to use to avoid nation's lock?

-why should i play lineups with vehicles i do not like/enjoy?

-how they will justify the insane repair costs and grind for vehicles i have to play to be able to keep unlocked my crews?

 

These are some of the questions you should answer to players when you force new game mechanics and rules.

Edited by PlumleyBT
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6 minutes ago, Gravedigger6 said:

I didn't said it was the only reason for steamroll battles... I said it was the main one...

And I disagreed with your opinion and think the main problem is the matchmaking creating unbalanced teams.
 

7 minutes ago, Gravedigger6 said:

Getting rammed by a teammate doesn't get you crew lock. only if they are able to get you killed by drowning you. I don't think you get crew lock by getting bombed...(at least I don't think i ever got crew lock from that). Server disconnection doesn't happen that often.

There is more besides tanks, in Air Battles if a teammate rams your plane you will get your crew locked, if you crash into the ground you will also get a crew lock, the thing is that you get punished either it's your fault or not by crew lock.
 

9 minutes ago, Gravedigger6 said:

Yes I agree that crew locks make the problem worse... before people were just leaving after seeing that they were fully uptiered or didn't like the map. I still see some full squads of 4 leaving the battle if they are fully uptiered

I don't leave when I get full uptiers, and I get them a lot, I actually enjoy killing tanks that are harder to kill, But I may leave when I don't like to play certain versions of maps or when I get bored of playing them like 5 times in a row. It's my free time, it's my decision to do what I want with it and I welcome any crew lock since I play all nations, if I'm out of nations I'll just do something else while my crew unlocks, it only hurts the game.

 

14 minutes ago, Gravedigger6 said:

Now they just take one tank, let it be killed and move for another battle. I believe this post from 2016 was referring to that(didn't checked). Probably that's how this tendency started. Now people just do it and think that's cool.

Probably when the costs of playing more than one tank started to not compensate respawning. If you are spading a certain tank, is much more effective to leave the match as you die and restart than to play other tanks until the match ends and then restart. Of course there are some players that decide how others should be playing the game, dislike it and complain about it.
 

17 minutes ago, Gravedigger6 said:

Like I said... they were playing the game... and if you notice if a battle has a squad in one team the other team also has one squad or two.

If one team has a squad of 4 the other has a squad of 4 or one of 3 and another of 2. Or 3 vs 2+2.

That's the only thing that MM tries to balance.

Playing in squads doesn't necessary makes the battle faster. just improves the odds of winning. And in most cases makes sure you have at least 4 players fighting with 3 tanks.

And fails miserably, cause the matchmaking tries to balance squad numbers and not how good squads really are. And it does the same for solo players, that is why you get unabalanced teams and steam rolls. I played a lot in squads with good players, with voice coms, I know what is the weight of a good and competitive squad in a match when you have a matchmaking that "balances" squads by placing another squad of random friends in the other side. You just drive forward from one spawn to the other.
 

24 minutes ago, Gravedigger6 said:

Main goal of the game is to win the battle... not your personal reasons. The game itself is a competition between two teams of random players.

Not for me and for many players in the game, for example, last night my goal was to make the 40k for the event. Tonight and since I already got the 40k I'll probably do some daily and special tasks that don't require winning. I'm sure I'm not the only one doing this.
 

26 minutes ago, Gravedigger6 said:

Even if you are playing just for fun you also want to win. No matter how much you don't care about the result.

I myself like to have competitive battles. And even if I loose my first tank for whatever reason I fight back. I have a lot of battles in which I did absolutely nothing with my first tanks and I end up with more than 10 kills... these players could also do the same.

Wanting to win or playing to win are not the same, I want to win but I also know that it doesn't depend only on me, but on a team of random people. If I wanted to play to win, I would do like your squadron mates and would only play on squads of 4 along with good players, voice coms and OP tanks. I like competitive battles, I just don't like to waste my time on lost ones, especially on steam rolls. I also had battles where I died, respawned another tank and the match was over before seeing another enemy, so why should I had respawn on that match if not to waste my time?
 

32 minutes ago, Gravedigger6 said:

They changed my post for this old one from 2016... I believe the reasons were different, but I don't think they changed their mind in all these years. And I'm pretty sure most players don't participate in forum.

They merged both threads cause it doesn't make sense to have ten threads about the same, it's also easier to use the forum that way instead of replying to every single thread about it. Same goes for those that have a different opinion from yours, most don't participate in the forum.

 

34 minutes ago, Gravedigger6 said:

And all I see was 2 people being saying that they don't care about other players.

Not a single valid reason to support why you should be able to use only one tank.

It was more than 2 against your own single opinion. We already gave you several reasons, it's just you that think they are not valid in your opinion while we think they are valid in ours. We agree to disagree.
 

37 minutes ago, Gravedigger6 said:

My complain is about people using only one tank... most of the problem is from people using premium tanks so I tough of a solution to mitigate the problem, doesn't even mean it works. Your answer is... I don't care about other players. If you said something like: let premium tanks use 2 backups per battle like the Israel M51. I wouldn't mind about that. I would support you even. But it's even more unfair for people to play without spending money and trying to spade their tanks. And wouldn't fix the all problem that we have now since now this is just a common practice.

Then you'd have people that complains about premiums being OP compared to regular vehicles, complaining even more for Gaijin to give them 3 spawns on OP premiums. And some would even think, why even research other vehicles if you could play a single spaded premium vehicle with RP and SL bonus 3 times instead? If the game was enjoyable in a economic point of view, if matches were balanced and last longer and you would feel like really playing on a team, I'm sure players would probably stay in battles until the end. 

 

42 minutes ago, Gravedigger6 said:

I'll stop looking at how other players play the game when you stop being selfish... I guess that will never happen

You think I'm the one being selfish for playing the way I like to play on my free time and not caring about how others play on theirs, I think you're the one being selfish for wanting others to play how you want them to play and ask for punishment for them if they don't. :dntknw:

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47 minutes ago, PlumleyBT said:

 

The problem is: till gaijin doesn't changes rules and game mechanics 1 vehicle lineups are allowed and totally legit.

But at that point there will be more issues coming out:

-how many vehciles you want to force players to use to avoid nation's lock?

-why should i play lineups with vehicles i do not like/enjoy?

-how they will justify the insane repair costs and grind for vehicles i have to play to be able to keep unlocked my crews?

 

These are some of the questions you should answer to players when you force new game mechanics and rules.

-Two

-To prevent crew lock

-Insane repair costs and grind work in their favor lol. They won't be opposed to that at all.

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1 hour ago, Ted_Striker1 said:

-Two

-To prevent crew lock

-Insane repair costs and grind work in their favor lol. They won't be opposed to that at all.

-*plays the favourite vehicle, spawn again and holds W in the second one till dies 30 secs after*

-then better don't play at all if im forced to play something i don't like. Say goodbye to thousands players.

-you're confused, if it's in they favor they won't touch them at all. And that's what they're actually doing.

 

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1 hour ago, PlumleyBT said:

-*plays the favourite vehicle, spawn again and holds W in the second one till dies 30 secs after*

-then better don't play at all if im forced to play something i don't like. Say goodbye to thousands players.

-you're confused, if it's in they favor they won't touch them at all. And that's what they're actually doing.

 

It's more to stop AFK bots than anything. If you have to spawn a second vehicle you can't just walk away from the match after spawning and turning on the bot (if that's how that works).

 

Like I said I've been playing Naval exclusively and all I see are AFK bots that leave after one death. Something needs to be done about it.

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15 hours ago, Ted_Striker1 said:

It's more to stop AFK bots than anything. If you have to spawn a second vehicle you can't just walk away from the match after spawning and turning on the bot (if that's how that works).

 

Like I said I've been playing Naval exclusively and all I see are AFK bots that leave after one death. Something needs to be done about it.

What bots have to do with ODL players?

Seriously.

 

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1 hour ago, PlumleyBT said:

What bots have to do with ODL players?

Seriously.

 

ODL allows botting that takes advantage of being able to leave after one death without crew lock or loss of rewards.

Locking crew after ODL just means an active player has to play a different nation for the next match. No big deal. It does more to combat the premium vehicle ODL farmers, especially the bots. Can't use your Moffett and/or Helena over and over in rapid succession. You have to either wait until the match you left ends or bot another nation in the meantime.

Edited by Ted_Striker1
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  • 1 month later...

ODL occurs on both sides. So i don't see a problem. Especially in Arcade where they are no countries separation.

I often quit a game in which i cannot complete my daily tasks like base bombing or destroy ground targets. I don't have 20 minutes to lose in a match who don't give me the opportunity to complete my objectives. And sometimes the game put the same mode 7 times in row and i leave without a single spawn.

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On 26/05/2016 at 23:17, EliteMKD said:

自从我开始玩这个没有改变的游戏的那天起,这让人们厌倦了战斗,我相信你们中的许多人都会对这个问题产生共鸣,最糟糕的是,他们没有受到惩罚,例如,如果你退出,你就会被禁止一天,我不会在<编辑中抨击任何人:的>我只是说你们普通玩家对这件事的看法......

Haven't you considered more? Sometimes it is because of bad game map, sometimes it is because of bad game experience, sometimes it is to avoid bad game experience, and there are many similar situations. If exit punishment is added, the game will become more extreme, either hang up and no longer reborn, or still exit the game to accept punishment. However, is there any difference? If you find that your team is at an absolute disadvantage, will you continue to fight? A considerable number of people will not continue to fight. I hope you can think more

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What is the point in staying in a match? To have a bigger repair bill? In AB GF I see only matches where one team is steam rolling the other. Balanced matches are very rare. The loosing team has few good players and a lot of people that play like bots. Drive in front of the enemy, get killed, bye. I see tanks with BR that way off for the current match, like M24 in a 5.7 or T-50 in a 6.3. Those trolling, griefing or bad players suffer no punishment. So why I should punish myself with another respawn?

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On 09/02/2023 at 20:42, wadko67501 said:

In AB GF I see only matches where one team is steam rolling the other

Err...i don't. Eventually, after some minutes fighting one team will have the upper hand...but i have many balanced matches in GF AB where cap points change hands several times, at least until one team loses too many tanks and starts being pressed back. IF the battle is "balanced" for some minutes i take this as a normal game...and the better team eventually wins.

One sided steal rolls DO HAPPEN, but are relatively rare in AB. (I recall many more in RB, not sure why...probably the nations effect)

 

On 09/02/2023 at 20:42, wadko67501 said:

I see tanks with BR that way off for the current match, like M24 in a 5.7 or T-50 in a 6.3.

Not sure what you want done here...players decided to use inferior vehicles...probably because they are fast and they plan to go for CAP...or to get a better score on kills...or because they have nothing else...or for laughs...

If Gaijin forbids this, i guess a lot players will complain they have the "right" to use what they have...

Edited by GhostSoph@psn

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On 17/02/2023 at 11:59, GhostSoph@psn said:

Not sure what you want done here...players decided to use inferior vehicles...probably because they are fast and they plan to go for CAP...or to get a better score on kills...or because they have nothing else...or for laughs...

If Gaijin forbids this, i guess a lot players will complain they have the "right" to use what they have...

You missed my point. If they have the right to take M24 to a 6.7 match, then I have the right to take one tank to a battle and leave after death.

 

Also I'm happy you have a different experience regarding steam rolling, because that is mine. Either I'm in spawn getting shot by the whole enemy team or I'm racing other "team mates" to enemy spawn to kill their last man standing. Match is decided after 1-2 minutes.

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On 23/02/2023 at 21:56, wadko67501 said:

Either I'm in spawn getting shot by the whole enemy team or I'm racing other "team mates" to enemy spawn to kill their last man standing. Match is decided after 1-2 minutes.

The above effects take a lot more than 1/2 minutes in my experience...in "normal" games, it takes LONGER than 2 min for the enemy team to be sniping at your spawn. I know a few places where it may be possible to be sniping spawn in a few minutes...but it is not so common...

Of course that sniping point will be manned by experienced players sooner or later...oddly, there are players on other topics complaining that Gaijin modifies maps to eliminate those spots :)

BUT bear in mind that arcade battles are "designed" to be short...i actually like it that way. So, matches are supposed to be "all but over" in 10minutes...if after this time one of the teams is virtually defeated i suppose this is not a design flaw, but a design decision (i.e. short games).

My point is that MOST (not all) battles are reasonably balanced during those 10min...then one side is usually winning and "mopping up".

 

TWO side points:

- I also prefer those battles that are balanced up to the end...and i am pretty sure that players that have the right to take one tank to a battle and leave after death are not helping :)

- When i see my side losing, i take my spawns to "take some down with me"...done right, i sometimes get a few kills from the enemies rushing in...(although...as this is usually a "suicide mission", i don't do it if the repair costs are too high)

On 23/02/2023 at 21:56, wadko67501 said:

You missed my point. If they have the right to take M24 to a 6.7 match, then I have the right to take one tank to a battle and leave after death.

I dont see the "connection"...what has one thing to do with the other? If you need a reason for leaving after one death, there are A LOT better ones...the repair economics being the best one IMHO.

 

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  • 2 weeks later...
On 22/02/2023 at 13:44, Cpt_Bel_V said:

The problem is not even here,... 

I see unbalanced games on the regular and I am nearly always on the receiving end of Matchamking Thunder's ' balanced gameplay " 

I can deal with it, my stats stand for themselves but I can't blame people for quitting or uninstalling the game in it's current sttate 

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On 12/03/2023 at 20:43, FailBoatCaptain said:

I see unbalanced games on the regular and I am nearly always on the receiving end of Matchamking Thunder's ' balanced gameplay " 

I can deal with it, my stats stand for themselves but I can't blame people for quitting or uninstalling the game in it's current sttate 

What i meant was that the problem is not the balance system, but a feeling of not being rewarded enough for their actions.

 

The reward system is currently the worst of the 10 last years,... sadly nothing is going to change.

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I'll suggest that Gaijin not only doesn't care whether players leave battles, but honestly, they want it at least to some extent... because it speeds up battles, bringing players back into the queue and reducing wait times. 

 

This might cause you to ask "then why is there a vehicle lock punishment for leaving early?"  My hypothesis is that they leave the vehicle lock in because there was a time when they wanted to discourage it, but taking it out now would look bad and pιss off the player base who are frustrated with this (basically it makes it clear that not only they don't care, but maybe even want to encourage it a bit for the reason I mentioned above).  So, politically, they leave it in. 

 

Edited by PzII_is_a_Crutch
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Well, I couldn't respawn - After getting shot to pieces (1st death) I was directly returned to a screen with premilary results and had to return to hangar.

 

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  • 2 weeks later...
On 29/12/2022 at 13:37, sardinha08 said:

And I disagreed with your opinion and think the main problem is the matchmaking creating unbalanced teams.

Regardless of how i feel about your clan and it's preceived playstyle this is the correct statement. I didn't need to really read the rest 

 

I don't really see a problem with the spawncampers as much as i used to . Sure i think all of you are scumbags that make the game less fun ( yes this is supposed to be fun )  but really how often do I see you at the BRs I play anymore?  Even with i do the only times you get me are usually the ones whose heads i live in. So really it's not as big a deal as it's made out to be

 

The frequency of unbalanced games where only one side has the 4 player top tier squad or the only ones with the top tier lineups  i see  it literally every day and like everything else matchmaking related in Matchmaking Thunder i am on the receiving end of the matchmakers tender mercies.  If someone else were as loved tenderly by the matchmaker as I am and dosen't have my skill level or experience in the game (my stats stand for themselves i am an above average scrub and i am fine with it )  i absolutely see the reasoning why they might quit. And it sucks . But lets be honest so does the current state of Matchmaking Thunder , in Air Arcade at least.  The matchmaker is the reason why i almost never play tanks anymore at least in planes I can fight back and do well 

 

Edited by FailBoatCaptain
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  • 2 months later...
On 26/05/2016 at 17:17, EliteMKD said:

This is getting anoying people just leave battles like its nothing since the day i started playing this game that hasnt changed im sure many of you will relate on this problem and the worst part of this there is no penalty for them take leage of legends for example if you quit you will get banned for day im not bashing anyone in the <edit:lewd> im just saying what you normal players think about this matter...

Well, I've been forced to leave battles due to lost connection with the server. Happens when there are a lot of players on line. I wonder how many players that loses connections or just have problems with packet losses? I have never seen any server statistics.

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  • 2 weeks later...

another great day of matchmaking thunder so I needed 4 kills 4 times for tasks quit after my 4th kill each time. 

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On 17/02/2023 at 05:59, GhostSoph@psn said:

Err...i don't. Eventually, after some minutes fighting one team will have the upper hand...but i have many balanced matches in GF AB where cap points change hands several times, at least until one team loses too many tanks and starts being pressed back. IF the battle is "balanced" for some minutes i take this as a normal game...and the better team eventually wins.

One sided steal rolls DO HAPPEN, but are relatively rare in AB. (I recall many more in RB, not sure why...probably the nations effect)

 

 

I play Ground Arcade exclusively and a see alot of battles where the outcome is pretty clear by minute 3 and the match finishes around minute 6 - 7.  It's maybe a bit better now than it was a few weeks ago, but I still see alot of steamrolls.  Not sure we're playing the same game. :)

Edited by PzII_is_a_Crutch
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