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Improvments To Make Chronicles Events Fun and Fair


Josh_Yong
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53 members have voted

  1. 1. Do you support this

    • Yes
      47
    • No
      6
  2. 2. Do you want the offered gift vehicles that are premium (Iron Duke IV, Etc.) re-released as More Expensive premiums after the Event (With exception of T5 vehicles)

    • Yes
      37
    • No
      16


Hello there, I have a suggestion for improvements for 3 components of Gaijin's Chronicle Type Events (Operation Summer, Christmas/New Years , WW2 Chronicles). These changes would make a standard would be followed whenever a Chronicle Event is held.

 

1 - The Requirements of Each Stage

2 - The Rewards 

3 - The Missions

 

1) There are would be 2 different Chronicle event Milestone types

Over the course of a month  your 

a) Standard Chronicle Stage (Victory Day, Major Historical event)

Requirements: (Planes, Tanks and Boats) [Milestone 1]

- Destroy 40 Player vehicles (X2 RB, X3 SB)

- Get 6 Supporting Fire Achievements.

 

Each Milestone adds:

- 30 Player Vehicles

- 4 Supporting Fire achievements

 

You only need to complete one of the 2 Requirements to complete the milestone.

You can earn stages for both Planes and Tanks in RB and SB tank battles.

 

b)  New Years/Christmas and Summer Type event.

Requirements: (Planes, Tanks and Boats)

- Destroy 20 Player vehicles (X2 RB, X3 SB)

- Get 15 Shadow Strikes/One Shots

- Get 5 Supporting Fires

- Win/lose 5 Battles at the top 3 places

 

Each Milestone adds 

- 10 vehicles destroyed

- Get 15 Shadow Strikes/One Shots

- Get 5 Supporting Fires

- 5 Top 3 Wins/losses

 

You will need 2 of the 4 Requirements to complete the Milestone.

You can earn stages for both Planes and Tanks in RB and SB tank battles.

 

You'd be able to buy milestones from the store at the cost of 999GE/Milestone

 

2) There are would be standardized Chronicle Rewards system

a) Rewards System for both types

40-60 Missions for WW2 Battles (Due to the addition of Japanese GF and other Nations planned), with an Additional 5-10 Missions for "Extra Stages" (Missions will be explained in part 3)

 

Over the course of One to Two Months you have to complete (Instead of Doing X Things per day, This lets you grind at your own speed)

15 Milestones - Medium Prize (Ex. Iron Duke IV, MBR-2)

30 Milestones - Large Prizes (Ex. KV-2 Mod.1940, Richard Bong's P-38J)

 

With some additional Rewards 

Every 3- Milestones Completed = You get 1 of the Operation SUMMER Pinups (Think they could work for any event IMO), A random Decal Or a 3D Decorator

 

5 - Milestones completed = You Get a chance of opening a Random Tier 1 Gift Vehicle

Such as:

Po-2

He-51 Floatplane

T-26 Mod. 1933

I-301

Etc.

 

10 Milestones Completed =  Random Tier 2 Gift Vehicle 

Such as:

D.521

D.520

Etc.

 

15 Milestones Completed = Random Tier 3 Gift Vehicle + What ever vehicle Gaijin decides to make for first event reward

Such as:

Iron Duke IV

KV-2 Mod. 1940

Tu-2

XF5F Skyrocket

RBT-5 (Due to its uniqueness)

Etc.

 

30 Milestones Completed = Random T4 Gift Vehicle + The other Gift vehicle Gaijin decides to make for second event reward

Such as:

VK 4501 P

T-V

Etc.

 

30-40 Milestones Completed + 5 - 10 = A Chance to win one of 3 things

A T5 Gift Tank (Captured MBT, Leopard 1 Prototype, Etc.), 1 Million SL, 7 Days  Premium Time) - Tanks

A T5 Gift Tank (Paper Aircraft, Captured MiG, Etc.), 1 Million SL, 7 Days Premium Time) - Planes

 

3) There Will Be Additional Missions for Chronicles

There could be Cold War Missions/Battles from:

-Yom Kippur War

Nations:

Israelis: 

Britain (Centurions)

America (Pattons)

Egypt 

Russia (Migs, T-54A*, T-54-2, T-62,IS-3M, Etc. )

*T-54A is the T-54-3 in game currently (Hopefully they change the model one day)

 

-Korean War

North Korea

Russia (T-34-85s,Lend Lease M4A3,IS-2,SU-7, Migs, Etc.)

 

South Korean/UN

America (M24, M41A1, M26,M46/M46 Tiger, M4A3(76)W HVSS, M36,M18, Sabers, Panters,Etc.)

Britain (A34 Comet,Centurion Mk. 3, M10 Achilles, Etc.)

 

-Vietnam War

North Vietnam

Russia (T-54A, MIGs, T-62, PT-76, Etc.)

 

South Vietnam, US/Comonwealth

America (M24?,M41A1,M48A1,M103, AD-2, Etc.)

Britian (Cent. Mk. 5*)

*Not in game Yet (?)

 

Sources:

https://en.wikipedia.org/wiki/List_of_Korean_War_weapons#United_Nations_Command_9

https://en.wikipedia.org/wiki/Yom_Kippur_War

https://en.wikipedia.org/wiki/Weapons_of_the_Vietnam_War#Combat_vehicles

 

There Are also opportunities for Alternate history Missions

Such as:

WW2 1946

Germany (Panther 2, KT 105, Ho 229, He 162, Me 262, Etc.)

Russia (IS-2M, IS-3M, T-44, T-44-100, Yak-15, Etc.)

- Cold War Gone Hot 

 

 

I really hope the Devs consider this for the next Chronicles Type Event We have

 

Why should this be implemented?

These changes would make Chronicles fun and Rewarding for anyone who participates in them.

This lets you play at your own pace.

This would also give you a chance to get event vehicles you missed.

These changes would make use of the time and effort put into designing gift vehicles from events past.

They allow collectors to increase their collections of vehicles.

 

 

Edited by Josh_Yong
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  • Senior Suggestion Moderator

Open for discussion. :salute:

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I fully support this idea, alwaus good to put old event vehicles back into circulation. Especially for those joined after they were last up for offrr.

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Personally im tired of these events that are daily [require X amount of kills/wins within 1/2 days] kind of events. The unintended effect of these games which im sure many have experienced is causing and having teams to blindly rush into the middle and try to get 1/2 kills then leave (Ground forces), or just head on an enemy then die (air realistic), because kills are generally less effort than having to win a round (since teamplay is really not in Warthunder and you can't bet on anyone else's skill to win other than your own)

 

Why not just have total X amount of kills/wins for the entire duration of the event with tiers/milestones within that total for example [tier1- 10 wins/30 kills, tier2- 20 wins/60kills,etc]. This way i hope it'll allow people to play at their own pace. Sure it'll still cause tank charges and head-on kills/deaths. 

 

I have no problem with the rewards. The issue i have with the event system are the stages/tokens. 

 

But if people still want to keep the stages in, i can't stop you. Each has their own preferences. 

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18 hours ago, CagalliYulaAttha said:

Why not just have total X amount of kills/wins for the entire duration of the event with tiers/milestones within that total for example [tier1- 10 wins/30 kills, tier2- 20 wins/60kills,etc]. This way i hope it'll allow people to play at their own pace. Sure it'll still cause tank charges and head-on kills/deaths. 

Do you need to have both wins and kills to complete a stage?

Great idea btw.

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I agree  Requirements of Each Stage is to much these days in such sort time i miss the days where you only had to do so many kills for tanks or planes to get a stage unlocked no wins no activity or vehicle requirements just kills like the  Operation Summer early 2014.

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A few things:

  • The necessary kills should differ between air, ground, and potentially ships should differ, as should their multipliers.  Gathering kills in a set amount of time usually takes longer in RB air and especially SB air than it does in arcade air, in part because of the lack of a respawn component and that ammunition amounts actually matter.  SB ground is not much more difficult or different than RB ground, while both are lightyears simpler than SB air, so they wouldn't have much different multipliers.
  • Scrub the activity rating requirements completely.  Getting above 60% is already a pain in the **** in RB air and a kill won't even necessarily cover it.  80% will only ensure that only the top players will sometimes accomplish them in RB air and never in SB air (seriously...).  I've also managed to get sub-80% in AB air on several occasions despite several kills, assists, and being on the top of the leaderboard simply because of opponent behaviour towards the end of the game.  The bloody AR stuff results in odd situations where you hope that your team beats their team, but not too hard, so you can get a few kills or strafes to put you over the top so your victory actually counts.
    At worst, removing the activity rating requirement will have no discernable affects in-game.  At best, doing so removes unnecessary red-tape and the sense of getting screwed over by arbitrary game mechanics that no one actually understands.
  • 5 battles in a row is excessive.  Unless you're abusing the system in a knowingly-broken BR bracket with a 4-man squad, you've got about a 50% chance of winning any particular match.  Starting with your 1st victory, winning the next 4 after that with a 50% win rate is a 1-in-16 chance, about 6%.  If you push the features in your advantage (favourable BR brackets, for instance, and quad-squaddding) until you have about 80% win rates, you still have only a 256-in-625 chance on the first win, about 40%, which still extremely low given the amount of time you'll have to dump in order to try for it again.  Add to that an activity rating requirement that can disqualify you if you simply didn't club hard enough during any one of your victories and you've ensured that the requirement is virtually impossible outside of AB (not that it isn't already a pain there...).  3-in-a-row is good enough.
  • The current event is 5 suppressing fires, not kill assists.  5 kill assists is insanely easy to do.
  • I do like the extra event things, like the Israel v Egypt, Korean, and Vietnam wars.  The A-4 Skyhawk could be added to the Israel side as a subsonic ground-attack aircraft.  Many in-game SPAAGs of US and Russian origin were also present in Vietnam.

 

Ultimately though, Gaijin's events could use simplification.  Why mess with all these hoops?  Three or five wins in a row, get five kills in one match with 99.999% activity rating, penetrate two hostile tanks with a single round, kill a F-86 Sabre with a Po-2 gunner while flying upside down under 100 feet singing the Russian National Anthem, etc etc.

 

Why not make the requirements to accumulate a set amount of score over a given time?  Name it, say, the big 100k: In the course of 1 month, accumulate 100k scoreboard points.  That way, even if you get completely obliterated in one game you still make some progress, the person that dived in to steal your kill one or five times doesn't significantly set back your progress as you still gain score from the assists, getting unlucky with terrible teammates won't necessarily throw a spanner into your progress, and one can go about getting their 100k however they like without significantly changing their play-style for the sake of the event: ground attack or air-to-air combat.

Edited by Retry
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  • Senior Forum Moderator

Interesting concept, it certainly allows for players to get access to vehicles many would not be able to get normally. (This includes me :) )

+1

edit:

One thing I do not support:

Quote

 

Pz.Kpfw. M4 748 (a)

T-34 Prototype

 

These should stay as they are, as they were only given out for the beta testers of tanks. Those guys and girls deserve the uniqueness of those vehicles, and I am sure they would not be happy to see them being given out under any circumstances

Edited by TheElite96

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@TheElite96 Well the CBT tanks can stay rare, I just used those two as a T2 Tank example. Thanks for your support BTW.

 

@Retry @CagalliYulaAttha I love that idea of having Milestones for achievement progress instead of stages, I'll rewrite the suggestion.

Edited by Josh_Yong
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I don't see inconvenients about this suggestion. I support it as everyone will profit. ;)

 

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  • 1 month later...

-Retaking @TheElite96 's main idea, I think that rank 5 trophy vehicles such as the E-100 or La-174 (Not sure about La-174) shouldn't be included in the reward system. Those vehicles (maybe except the Sturmvogel) are very reserved to the people they won.

And so what? You may ask.

 Well this is what happens: if you give more E-100 or make them relatively avaible, then their value will decrease and so wouldn't be a trophy anymore and would loose its original purpose...

 

Nevertheless, I do still think is a good implementation and suggestion.

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E-75, Indie Panzer, proto-leo, T30,Obj 704,T-54 lwt, Type 59, ST-I, KV-4, Centurion mark something (11 maybe?), french tanks (Amx-30)

There you got some vehicles (totally not taken from WoT) you now just need to lookfor specs and to look for up to where in prtotype version they were and you good to go

 

 

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  • Senior Forum Moderator
1 hour ago, Azarias12 said:

-Retaking @TheElite96 's main idea, I think that rank 5 trophy vehicles such as the E-100 or La-174 (Not sure about La-174) shouldn't be included in the reward system. Those vehicles (maybe except the Sturmvogel) are very reserved to the people they won.

And so what? You may ask.

 Well this is what happens: if you give more E-100 or make them relatively avaible, then their value will decrease and so wouldn't be a trophy anymore and would loose its original purpose...

 

Nevertheless, I do still think is a good implementation and suggestion.

+1 ^

Tier V vehicles that were limited time, hard to obtain or in such cases as the E-100 / (or possibly) upcoming He 162 should not be given away in this type of event.

Edited by TheElite96
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i have no issue with the first part (increase milestone requirements) as long as gaijin keeps the current 2 day time limit to get a milestone.

 

i fully support bringing back more event vehicles.

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So my thoughts:

Fully agree. I believe this is a way to revolutionise the Event Vehicle system. But I had some ideas:

With different events, I believe different rewards could be given at that time (Based on the event that is currently in use). SO if you activate the reward during a Britain vs Germany event, let's say, Battle of Caen event, then your rewards could include the following vehicles:

Tier 1 Reward: Panzer II H

Tier 2 Reward: Excelsior

Tier 3 Reward: Iron Duke IV

Tier 4 Reward: Black Prince

Tier 5 Reward: E-100

 

You get the picture. the reward should be based on the event at the time in my opinion.

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5 hours ago, admiral_aruon said:

i have no issue with the first part (increase milestone requirements) as long as gaijin keeps the current 2 day time limit to get a milestone.

 

i fully support bringing back more event vehicles.

Just out of curiosity, why do you support having a 2 day time limit? I'm personally against it as its a pain in the neck trying to grind a stage only to miss the stage by 1-2 categories

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I'd simply like the tasks to be done in normal gameplay. The thing I dislike the most about this event is the fact that I sometimes get stuck playing the same map and same few vehicles up to 40 times in a row, just to get those 10 wins. I'm fine with the kills, but it's pot-luck as to whether you spawn on a team that can win. The supporting fire requirement is similar.... Sometimes you spawn without a  squad-mate and sometimes the one you get charges off and does something odd (goes mountaineering in a T-34, dies early and quits, sits at the back and misses every shot, etc).

I would... allow the tasks to be done in normal game modes (this would also get rid of the "T-34 Spam" aspect of the event) and change the 'Supporting Fire' requirements to 'Team Work' ones.

There are a lot of event vehicles I would like... but you risk making them common if you let people buy them later... Though I would buy a few myself, I'm sure.

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This event is much better than the last mission, but my only beef with it is the existence of a high activity % for winning 10 battles. 

 

It's not often you get that far in one mission. This is not air forces where you can have enemies in sight for a long time. Tanks are more sneaky, and every moment that you're not looking at someone, being shot at, or shooting someone, it goes down.

 

If the activity % is to be kept, it should drop from a 70% requirement to a 50% one. The difference is that you have to actually try in a battle but not necessarily be the godmode player of the match.

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