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IMPORTANT! Suggested change in Realistic Squadron Battles


zerbah
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Dear Realistic Squadron Battles players,

 

We have a suggestion to implement the airfield only spawn for fighters and attackers in the Realistic Squadron Battles. The bombers would still spawn in the air.

 

Why do we suggest this? Right now, many fighters and attackers spawn in the air and go straight for enemy tanks using rockets. This does not give tanks a chance to take positions on the map. With spawn of fighters and attackers restricted to the airfield, the tanks would have more time to reach the cap zones and fight a little longer.

 

Please let us know your opinion of this new mechanic in this topic. Thank you.

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I agree with this change, changes it from just constant headons as well. Will this also be implemented in the thunder league format? I seem to remember there are air spawns in that as well? If what you said in the AB changes about bringing the formats closer together still stands maybe the change should happen there as well? 

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It will be a great change that will bring more tactical and dynamic battles for tanks and aircrafts.

I take the space to suggest that each week we play with different tiers of vehicles, for example: 1st week only vehicles tier 2, 2nd week only vehicles tier 3, 3rd week only vehicles tier 4 and 4th week only tier 5 vehicles.
In this way more players could participate in the battles and would change the focus of using only the strongest vehicles of tier 4 and begin to use all the vehicles present in the game.

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I'm in favour of it.

 

But can we clarify which bombers get airspawns.

 

While planes like the TU-4 and other large bombers will be fine due to the recent change to the bomb sights in RB (cant third person bomb anymore) I'm more concerned with dive bombers which will spawn on some maps in a position to go straight into a dive into the enemy spawn area (Frozen Pass, Eastern Europe, Karelia, Jungle being the ones that stick to mind) so it'll just force some players to change vehicle (though in the long run, after that initial dive they are dead meat to an enemy fighter squadron)

 

While the stuka is what comes to mind instantly I'm pretty sure there are others much more dangerous and viable for squadron battles (TU-2 I think, does the new Ventura count as a bomber or an attacker?)

 

also expect more Wyverns?

 

 

EDIT:

 

further 2 cents on why I'm in favour

 

While yes it will take pressure off tanks, in more ways then just simply not getting bombed straight away, it's also harder to rocket attack unless you build up some altitude so your plane can do a almost vertical dive and have the energy to pull out. Trying to go into a rocket attack after just taking off tends to lead to a sluggish attack with a lack of energy that may result in a crash or if it doesnt, it still presents often a terrible angle of attack and you are more likely to miss. Forcing takeways force planes who do intend to rocket attack to put up some altitude before diving back in to make a rocket attack which creates opportunity.

 

It also opens more tactics, at the moment air battles mostly consist of air teams counting the opposite dots to confirm numbers and then adjusting their formation to counter the enemy or push the enemy into a specific scenario.

 

It's ok. I'm not saying its terrible, but it is very swingy which way it goes and puts a lot of pressure on pilots in the opening seconds of the game, I've been experimenting in trying to diffuse that pressure so things are not as forced on to the air squad in the opening minute and have found when it works we get much more enjoyable games for both sides when things play out a bit more.

 

Airfield spawns will allow that as it allows more options.

 

Bombers also get more versitile, acting also as possible scouts as well as bombers as they'll be the only plane that can see the opposing airfield from the beginning so could be used to relay enemy fighter positions from the airfield to the battlefield allowing the remaining 3 fighters to adjust their tactics accordingly.

 

Which is an interesting trade off.

 

 

Edited by DeKrieg
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BOAeS agree with this change.

 

2 hours ago, ManoDelta said:

I take the space to suggest that each week we play with different tiers of vehicles, for example: 1st week only vehicles tier 2, 2nd week only vehicles tier 3, 3rd week only vehicles tier 4 and 4th week only tier 5 vehicles.
In this way more players could participate in the battles and would change the focus of using only the strongest vehicles of tier 4 and begin to use all the vehicles present in the game.

We also agree to this

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AOD agrees with this change. It is awesome

 

However...

 

All of these planes will be issues :

 

USA :

PV-2D Harpoon

SB2C-1c/-4

A-26C-45

A-26B-50

 

Germany :

All Do217's (Do 217 M-1)

 

USSR :

All Tu2's

 

Britain :

Brigand

 

Japan :

B7A2

P1Y1 mod.11

Ki-49

 

The Bomber spawn should be near the airfield.

--------------

Also all maps with airfields that are far away will be interesting.

 

But really really awesome thing. Suddenly tactics and planes will change. Really happy about this =)

 

Regards,

_Argonaught_

 

Btw - Has it been implemented or still in talks?

 

 

 

 

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Ok did a test using realistic SQB settings in custom game vs bots

 

Giving bombers only airspawns will not solve the tanks being bombed out early in the game problem

 

see video:

 

Suggestions

 

1.

-Limit bomber numbers to 1 per team. The above is problematic, but it becomes downright broken when you multiply x4 and essentially see most of a team being wiped in a single pass.

 

so a team make up can consist of

1 bomer 3 fighter/attackers or 4 fighter/attackers

 

This still leaves it open to one bomber racing in for an early kill everygame.

 

But as is clear from my example one bomber is one big target and thats with 4 bots in heavy and medium tanks popping me

 

if a team brings a single spaag that bomber is going to have a badtime.

 

As long as the window where that single bomber has a clear run is kept occupied by spaag gunfire or an opposing bomber (Brigand being classed as a bomber is actually genius if both sides were limited to 1 bomber as it would essentially work as an Anti-bomber primarily and a ground attacker secondly)

 

 

2.

-Force the bomber spawn back behind the airfield.

 

Gives tanks more time to spread, there is less of an opening for bombers to have clear run when they are essentially racing fighters to the battlefield. Gives tanks breathing room, but when both sides arrive it'll be nuts. I dont think this alone is enough but it might be something to consider in conjunction with point 1.

 

3.

-Force airfield spawns for all and lock out the bombers that are not compatible with ground forces

 

-The list of problematic bombers that Argo provided are capable of taking off from pretty much all ground forces runways. I cannot think of an example that they cant. Really the only bombers that cant take off from every airfield are the heavier 4 engine ones and I don't think they will be viable or really wanted in this mode. The frontline bombers and dive bombers do somewhat fit squadron battles, but bombers like the TU4 and the B29 dont, they're no good at accurately targeting vehicles, relying on a hit or miss bombing spread tactic and are quite trollish with their defensive armament. It's better to just put them aside and only allow the frontline bombers and dive bombers etc that all can use the ground forces runways and possibly fill a role.

 

-Downside is with the lack of airspawn there is no reason to really pick a bomber over a fighter.  

 

 

I think limiting it to 1 per team will be best, It allows bombers to fill a role without being abused.

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Right now we can limit spawns by vehicle class (fighter, attacker, bomber). I will ask if it is possible to limit specific vehicles tomorrow.

3 hours ago, _Argonaught_ said:

Btw - Has it been implemented or still in talks?

It is still discussed, but can be implemented pretty quickly (in 1-2 days).

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We only need the class limited I think

 

All the problematic planes fall under the class of bomber.

 

 

Though I imagine there may be an issue that you cant do an either/or situation with limiting the fighter/attacker class can you?

 

Or is there a further limitation above class that you do have control over?

 

I assume based on the current system there is a hard limit on overall aircraft of 4 regardless of their combination correct?

 

So we can keep that limitation 4 aircraft

 

and then add a class limitation on bombers and set it to 1

 

limiting bombers will be essential, outside of just rushing tank spawns with vehicles like the do 217 who have big bombloads other bombers like the Brigand, the harpoon and the A26 all boast the ability to carry rockets with the amount being double the amount of rockets any single fighter can carry.

 

2 brigands can bring the same amount of rockets to a match as 4 spitfire mk24s.

 

But the trade off is the brigand handles like a brick so if there is only 1 its not an impossible target for a spaa to counter.

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1) My community  CSM+CSM1+CSM3+DRAFT

agree with new sugestion and extended the sugestion to this

 

A distinction must be made between a pure heavy/medium/fronline bombers

(DO217; B17; B24; B29; TU4; PE8; H111; G5; G8; YER2; KI49; G4; hampden; halifax, stirling, lancaster, welington etc...) 

They let go start from the air poinf Behind the airport

 

Everything that carries rockets, must to start from the airport, for to give chance tanks to take their position in ground

and others let start from airfield as a attakers/bombers/divers/naval/fighters/torpedo/ like as (HUDSON; PV-2D; TU2, DO217, JU87; AD2, SB2C; PE2; PE3; IL2 etc...

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

2) My community  CSM+CSM1+CSM3+DRAFT

agree with this sugestion

 

another sugestion is finali start use in SquadronBattles system based on level up BR  ewery week

It will be a positive way for all players and newcomers who do not have high levels

the one Season has two months, which is 8 weeks
We propose to finally start applying the proposal based on BR
Each week lifted up by 1 degrees BR
It would be a matter of a week to start playing machines up to max BR1
The second week would be playing machines up to max BR2

 

1 week = max BR1

2 week = max BR2

3 week = max BR3

4 week = max BR4

5 week = max BR5

6 week = max BR6

7 week = max BR7

8 week = alowed all
 

this its a very positive change for all players to give possibility play SQB to all of them, not only for small grup players with Tier4


The last week would be allowed all machines

Finally, players will get the chance to play as well, with have less experience and low tier machines
The game becomes more entertaining, tactical for all players (not only for TIER4)

 

 

Zerbah

How quickly it can be finally implemented This proposal based on the BR increase system?

 

best regard

HEMAN

(google translated)

Edited by Master_HEMAN
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Thank you all for your comments on this new suggested mechanic.

 

Based on majority of opinions on this and Russian forums, it was decided to start the test run of airfield spawns for fighters and attackers tomorrow.

 

We encourage you to send us feedback on all possible unbalanced distances between airfields on the maps and unbalanced bombers in this topic. You can post screenshots with comments and we will do our best to fix these as fast as possible.

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Oh, great. Now I'm going to suck at literally every last match. I can't figure out why the bombers MUST be nerfed so bad to where the fighters are the only planes worth playing. Why? I get more air kills in a bomber in one match than I can get in 5 matches with a fighter (aka 2 kills). I realize that since I suck I should probably stop playing and let everyone else have fun, but are bombers not supposed to serve as anything other than air defense plane bait? I am a relatively new player(7 months, going on 8), but I used to like playing bombers. Now I can't do anything without paying a good 2-3K lions per match for playing the wrong class. Though I WOULD prefer taking off from the airfield, to be fair. I hate air spawns mostly because I can't get to land without my wings snapping/getting teamed up on by 4 fighters at once. On one japan vs usa map, I play as the lowest br bomber available to japan, and to be fair, I kinda enjoy it. It's a fun experience to have without having to be a good fighter pilot. And I have put in around 1.4 days at least on my fighters in general. Yet my B-25 has my highest kill rate. I can let the gunners attack the enemy while I evade the fighter as much as possible. But in fighters? Anytime I get a kill, I immediately question what glitch gave me a kill. I acknowledge that I'm a terrible fighter pilot. But I just want bombers to be able to play in games without having to wait in eternal queues. I would play fighter more, but I can't stand it, personally. Even with good planes like the FW-190, the Yak-1, or the LAGG-3? I can't get very many  points, and this is me playing low tier. If you want, you can look at my flight record, though be prepared to laugh. I know I do. Feel free to roast me, I know it's coming. and btw, being a new member on the forums, is there anyone who can tell me why I am able to post with a moderators approval?

Edited by Gohan139
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6 hours ago, Gohan139 said:

Oh, great. Now I'm going to suck at literally every last match. I can't figure out why the bombers MUST be nerfed so bad to where the fighters are the only planes worth playing. Why? I get more air kills in a bomber in one match than I can get in 5 matches with a fighter (aka 2 kills). I realize that since I suck I should probably stop playing and let everyone else have fun, but are bombers not supposed to serve as anything other than air defense plane bait? I am a relatively new player(7 months, going on 8), but I used to like playing bombers. Now I can't do anything without paying a good 2-3K lions per match for playing the wrong class. Though I WOULD prefer taking off from the airfield, to be fair. I hate air spawns mostly because I can't get to land without my wings snapping/getting teamed up on by 4 fighters at once. On one japan vs usa map, I play as the lowest br bomber available to japan, and to be fair, I kinda enjoy it. It's a fun experience to have without having to be a good fighter pilot. And I have put in around 1.4 days at least on my fighters in general. Yet my B-25 has my highest kill rate. I can let the gunners attack the enemy while I evade the fighter as much as possible. But in fighters? Anytime I get a kill, I immediately question what glitch gave me a kill. I acknowledge that I'm a terrible fighter pilot. But I just want bombers to be able to play in games without having to wait in eternal queues. I would play fighter more, but I can't stand it, personally. Even with good planes like the FW-190, the Yak-1, or the LAGG-3? I can't get very many  points, and this is me playing low tier. If you want, you can look at my flight record, though be prepared to laugh. I know I do. Feel free to roast me, I know it's coming. and btw, being a new member on the forums, is there anyone who can tell me why I am able to post with a moderators approval?

 

This topic is about a game mode you don’t play in so calm down, nobody is changing anything for you.

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15 hours ago, DeKrieg said:

No restrictions or changes to bombers?

Not immediately - if there will be some problems, please write in this topic, we will look into the ways to fix them.

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23 minutes ago, zerbah said:

Not immediately - if there will be some problems, please write in this topic, we will look into the ways to fix them.

 

I already posted a video in this topic on how bombers can directly from spawn be abused to bomb most of the enemy team right out of their spawn on certain maps (Eastern europe being the example I used)

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W

15 minutes ago, DeKrieg said:

I already posted a video in this topic on how bombers can directly from spawn be abused to bomb most of the enemy team right out of their spawn on certain maps (Eastern europe being the example I used)

Well, the scenario in your example is without any SPAAs and tanks moving on the ground, so it is still hard to say how would this affect game play. Bomber is also an aircraft, which are limited to 4 per match, so losing it could mean trouble for the team who has less fighters.

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12 minutes ago, zerbah said:

W

Well, the scenario in your example is without any SPAAs and tanks moving on the ground, so it is still hard to say how would this affect game play. Bomber is also an aircraft, which are limited to 4 per match, so losing it could mean trouble for the team who has less fighters.

Ok thats fine.

 

Though I'll point out that video was me in a single bomber, if a team opts for 4 right out the gate, even with a spaag the damage done could be immense and one of the issues you said you were trying to resolve was players being bomber too early.

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On 5/2/2017 at 11:51 PM, Capt_Balu said:

 

This topic is about a game mode you don’t play in so calm down, nobody is changing anything for you.

How do you figure? I've been playing realistic more and more lately (mostly because arcade contains to much lag/ground hovering for my taste) and I actually am getting somewhat better at it. Again, just not in fighters.

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39 minutes ago, Gohan139 said:

How do you figure? I've been playing realistic more and more lately (mostly because arcade contains to much lag/ground hovering for my taste) and I actually am getting somewhat better at it. Again, just not in fighters.

 

 

This is not about realistic battles.

 

this is speficially about SQUADRON BATTLES which is a mode that plays seperately to the standard realistic battles. where it is squadrons only in a 8v8 combined arms battle where every player only gets 1 life. Let me stress. You cannot play squadron battles unless you are in a squadron, it is not the same as standard realistic battles.

 

 

Considering that you are not in a squadron it is fairly safe to assume you are talking about the wrong mode.

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14 hours ago, DeKrieg said:

 

 

This is not about realistic battles.

 

this is speficially about SQUADRON BATTLES which is a mode that plays seperately to the standard realistic battles. where it is squadrons only in a 8v8 combined arms battle where every player only gets 1 life. Let me stress. You cannot play squadron battles unless you are in a squadron, it is not the same as standard realistic battles.

 

 

Considering that you are not in a squadron it is fairly safe to assume you are talking about the wrong mode.

Ok, thanks for clearing that up. But tell me, can a group of in game friends making a squad of 4 participate, or is it the larger squads (if there's even a difference) that play ths mode?

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3 hours ago, Gohan139 said:

Ok, thanks for clearing that up. But tell me, can a group of in game friends making a squad of 4 participate, or is it the larger squads (if there's even a difference) that play ths mode?

You need to create a squadron in the game - there are 2 type of squadrons:

1. regular squadron (to create one you need 2500 golden eagles) - this is standard squadron with all the functions included

2. training squadron (to create one you need 1 million silver lions) - this squadron has limitations, but can be created to play in squadron battles (it can also be upgraded to regular squadron later for golden eagles).

 

In order to play in Squadron Battles, you need to have at least 8 players in your squadron.

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