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Current Team Killing Policy


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1 hour ago, Threashold said:

Now  If such cases like this has happened do I open fire at them to defend myself?

If you do this you may get automatically banned yourself. I already got a 24h auto ban for teamkilling in self defense too much.

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1 hour ago, Threashold said:

Now  If such cases like this has happened do I open fire at them to defend myself? or just dodge them and report?

 

No offense dude, but you asked the same question on the 10th of April:

 

 

I do not understand why you ask the same question again and why you opened a new thread....

 

4 minutes ago, sardinha08 said:

If you do this you may get automatically banned yourself. I already got a 24h auto ban for teamkilling in self defense too much.

 

This looks strange for me. I am quite rare victim of teamkilling attempts, but i always used my right for self-defense and if necessary i killed the guy.

Ofc i reported via server replay the team killing attempt and admitted that i defended myself. I never had an autoban.

 

So if you got an autoban you should contact a Game Master; in case you were forced to defend yourself a ban can't be the right answer.

 

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14 minutes ago, Uncle J Wick@live said:

This looks strange for me. I am quite rare victim of teamkilling attempts, but i always used my right for self-defense and if necessary i killed the guy.

Ofc i reported via server replay the team killing attempt and admitted that i defended myself. I never had an autoban.

 

So if you got an autoban you should contact a Game Master; in case you were forced to defend yourself a ban can't be the right answer.

I was playing Air Arcade. If you teamkill 2-3 times in the same match, even being on self defense, you get kicked out of the match automatically. Then if you keep teamkilling regardless of being in self defense or by accident in next matches you'll get to the point that the game will automatically ban you for 24h. I didn't want to contest my auto ban, it was totally deserved (and totally worth it).

By the way, this was when it was possible for teamkilling in Air Arcade, later they removed it.

Edited by sardinha08
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15 hours ago, Threashold said:

So I had a teammate who kept shooting my B-17 right after we took off, so obv no enemies around.  I didn't open fire at him (not even my gunners) all I did was try to dodge him and get to a safe place but unfortunately I crashed due to the damage caused by him. Now  If such cases like this has happened do I open fire at them to defend myself? or just dodge them and report?

 

 

Thanks,

 

They are doing abuse about team kill policy. Record your clip and send it to support. This is the best way. 

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I understand your frustration when encountering teamkillers. It would be beneficial to receive confirmation or feedback regarding the actions taken against reported individuals. This way, it would feel more satisfying to know that appropriate measures have been implemented. I can relate to your experience, as it has happened to me countless times as well.

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Maybe it would be a good idea to acknowledge Teamkill by pushing players out of hiding into the enemy's guns as well. This is a practice that has been common in recent days. A moment ago I had a match in which one "smart differently" didn't like that I took over a point and was lurking for 4 enemy tanks and decided to introduce me with them.

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19 hours ago, mnistrzu said:

Maybe it would be a good idea to acknowledge Teamkill by pushing players out of hiding into the enemy's guns as well. This is a practice that has been common in recent days. A moment ago I had a match in which one "smart differently" didn't like that I took over a point and was lurking for 4 enemy tanks and decided to introduce me with them.

 

Your idea sounds good, using teammates as bait is also very common in Air RB.

 

But i see 2 problems with that:.

1. I see no technical for such incidents. Without any technical solution this idea won't fly.

2. Using teammates as bait was actually a common and valid strategy - at least in aerial warfare in WW2

 

But besides that it is obvious that gaijin totally underestimates the destructive power of teamkilling.

 

I came out of a game when i was teamkilled due to griefing issues. If you watch this replay it is obvious that i was teamkilled in order to allow the teamkiller to gain the most groundkills and the subsequent rewards - absolutely disgusting and sorry to say that: Of course by a Chinese player.

 

Nothing against special nations, but with 9k matches played, i acknowledged that in the usual teamkillings i witnessed this nation excels at least from my pov. Usually you see them in Wyverns killing each other to avoid the other player to score, i have zero clue if this is a cultural thing and maybe even a way to express a certain level of respect, but in any case i would be happy if gaijin would implement a kind of 3 strike rule for such players. Meaning that they are simply banned.

 

So even if i got honored to be chosen as teamkilling victim: I do not appreciate such signs of respect.

 

 https://warthunder.com//en/tournament/replay/73438039476983574   

 

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What is the procedure for reporting teamkillers that exploit game mechanics to avoid the penalty for teamkilling?

 

I.e destroying a helicopter's rotor to teamkill, which doesn't count as a teamkill. Or pushing teammates into lakes / into forbidden areas?

Edited by TaseR
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6 hours ago, TaseR said:

What is the procedure for reporting teamkillers that exploit game mechanics to avoid the penalty for teamkilling?

 

I would contact a game master via PM - including the link to your match in which this special kind of teamkilling happened.

 

Usually the say here in this thread that reporting via server replay is enough, but i have my doubts about this. After having some good exchanges with GMs i am convinced that they actually care about the game play and they try their best to ban toxic players.

 

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36 minutes ago, Uncle J Wick@live said:

 

I would contact a game master via PM - including the link to your match in which this special kind of teamkilling happened.

 

Usually the say here in this thread that reporting via server replay is enough, but i have my doubts about this. After having some good exchanges with GMs i am convinced that they actually care about the game play and they try their best to ban toxic players.

 

 

Well, it's like this: We GM's are responsible for chat related issues and chat moderation, but not for gameplay exploits/misbehaviour like cheating, teamkilling and the toxic behaviour of harassing fellow players by pushing them into the water or into the fire of the enemy.

Such behaviour should always be reported using the Server Replay function, as only then it will go directly to the team which actually handles thoses cases, and yes, those reports ARE processed and actioned upon rigorously.

 

As a guideline as to what to do when, see here please :

Spoiler

WT_ShortReportingGuidelines.jpg.08cf9418

 

...and if you prefer a more in-depth/in-detail guideline, there's this:

Spoiler

WT_FullReportingGuidelines.jpg.6d8f3354d

 

 

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19 hours ago, Schindibee said:

Well, it's like this: We GM's are responsible for chat related issues and chat moderation, but not for gameplay exploits/misbehaviour like cheating, teamkilling and the toxic behaviour of harassing fellow players by pushing them into the water or into the fire of the enemy.

Such behaviour should always be reported using the Server Replay function, as only then it will go directly to the team which actually handles thoses cases, and yes, those reports ARE processed and actioned upon rigorously.

 

Thx for clarification!

 

Based on your description a Game Master is mainly a kind of chat supervisor/mod. In addition there are some guys acting with more "behavior" topics fulfilling the role of something like an "adjudicator" of the "High Table". 

  

Can you tell us the name of this "Special Forces Team" within Gajin? Or are they so secret that nobody is allowed to talk about them?

 

I am not asking for messing with you around, but if they care about those stuff you listed, they are like the last line of defense for players and the game. And usually those functions take care about stuff bearing reputation risks for gaijin too. I have just the feeling that some of your "Chinese Walls" work too good, otherwise i can't explain the "non-reaction" to some specific bug reports....

 

In addition i strongly recommend you to implement at least the first flow-chart as mandatory reading (similar to an official suggestion or "Question to the Team") in order to reduce the amount of unnecessary bug reports in general; i mean 10.000+ open reports are just too much....  

 

 

Edited by Uncle J Wick@live
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1 hour ago, Uncle J Wick@live said:

 

  Can you tell us the name of this "Special Forces Team" within Gajin? Or are they so secret that nobody is allowed to talk about them?

 

 

No, as we don't know ourselves. We GM's are all volunteers, not official Gaijin employees, and have no insight into account securitymatters, which are much more, say, critical and widereaching than "just" a chat ban.

 

As to GM's doing more than just moderate, of course wealways strive to educate rather than punish, and this may tackle also topics not 100% covering just chat moderation. Similarly also a community helper or forum mod may advise/warn if a potentially critical player behaviour is observed. This all not with the ide to abuse any powers or "be better than others", but just to prevent potential escalation of matters which can often be prevented by a word or two as a reminder to the rules...

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8 hours ago, Schindibee said:

 

Well, it's like this: We GM's are responsible for chat related issues and chat moderation, but not for gameplay exploits/misbehaviour like cheating, teamkilling and the toxic behaviour of harassing fellow players by pushing them into the water or into the fire of the enemy.

Such behaviour should always be reported using the Server Replay function, as only then it will go directly to the team which actually handles thoses cases, and yes, those reports ARE processed and actioned upon rigorously.

 

As a guideline as to what to do when, see here please :

Reveal hidden contents

 

...and if you prefer a more in-depth/in-detail guideline, there's this:

Reveal hidden contents

 

 

 

Thanks for the clarification.

 

Funny anecdote, I asked the same question in the in-game chat channels and got a 30 day chat ban. I can only assume it's because I said the complain button wasn't appropriate for this?

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2 hours ago, TaseR said:

 

Thanks for the clarification.

 

Funny anecdote, I asked the same question in the in-game chat channels and got a 30 day chat ban. I can only assume it's because I said the complain button wasn't appropriate for this?

 

No, you idn't get a chatban because of that, but something very different. I won't disclose it here ofc, but pm me if you want to know.

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  • 2 weeks later...

"The ability to accept an apology for a teamkill. When accepting an apology, the apologizing player is not awarded penalty points, followed by a possible kick from the session and a ban for this teamkill. Next Major update."

 

While I welcome 95% of the new team kill policy.

I think people could exploit this to just kick the person who accidentally teamkilled just to spite them. People barely use the Thank you pop up command functions let alone forgiving someone after being killed by someone.

 

Will the accidental Team kill limit still be 2?? Because 1 accidental kill and an kick from the session is too low IMO.

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On 14/06/2023 at 13:00, Ttttjjjhhh said:

"The ability to accept an apology for a teamkill. When accepting an apology, the apologizing player is not awarded penalty points, followed by a possible kick from the session and a ban for this teamkill. Next Major update."

 

While I welcome 95% of the new team kill policy.

I think people could exploit this to just kick the person who accidentally teamkilled just to spite them. People barely use the Thank you pop up command functions let alone forgiving someone after being killed by someone.

 

Will the accidental Team kill limit still be 2?? Because 1 accidental kill and an kick from the session is too low IMO.

I agree with that!  Team kills at right beginning of the battle (team mates kill each other while taking off) should be kicked, like that.  image.png.0a0143f0f1a954008c3e61de8292ed

  

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