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get rid of Airfield domination?


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24 minutes ago, PassingWind said:

I'm complaining about players leaving at the beginning of the match (or after they lose a plane :-p ) and creating a big unbalance in the game 

and you are complaining about clouds and a map that's not suitable for low BR planes!? 

I don't feel any unbalance when some of my teamates leave the game, first cause I don't depend on them that much since I play this game the way I like and want and I'm able to do it solo. And everyone should be free to do it as well instead of playing something they dont consider fun. I didn't even said anything about if I don't like any of the game modes, I play them all and I don't care which one it is, I do care about the conditions I play them like the ridiculous thick clouds or that map where most planes can't perform, why? Cause it just hurts this game and makes most players leave cause they don't have fun playing it. Honestly what would you think of this game if you saw one of those maps with thick clouds on YouTube for the first time, would you think in trying it after seeing a grey screen for 15min?
Guiana Highlands is not suitable not just for lower BR planes, many higher BR planes can't perform there too.

 

24 minutes ago, PassingWind said:

First: please notice the source of the complains are very different!

I know what the source of the complains was and I just told the OP that he could leave his plane, return to hangar and join another match in a different nation if he doesn't enjoy playing that game mode like I do in those situations I described.

 

24 minutes ago, PassingWind said:

Second: that "please stop advising players to leave" - was a general request (not only for you!) that I personally think it is a fair request and I standby it. I don't know why you took it personally because I think it was not rude in any way, and I wish I can say the same about

Since you quoted me and only me I can only think it was meant for me. I also think it's fair to play a game while having fun and not being forced to playing something else. As you also meant "most of the G0D players" I'm sure you didn't meant me or any of my squadron...

 

24 minutes ago, PassingWind said:

Third: First you don't say what I should or shouldn't post here... ok, let me try to rephrase that:

please, refrain advising players to return to hangar - thank you!

Again, you're not a mod to say what other players should or shouldn't say here, if you have an opinion, great, stand by it, but other players have the right to have their opinion too as long as they follow the forum rules and respect other's opinions. So I'll keep giving my opinion that it's different from yours and I'd rather hurt a match than want something that will hurt the whole game. I'd rather have the OP quit a match cause he doesn't like the game mode than starting to think he doesn't have fun playing War Thunder and completely leave this game.

Edited by *sardinha08
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Seems as good a place to ask this as any - what are the conditions you have to meet to cap an airfield?

In this replay

https://warthunder.com/en/tournament/replay/299031905370908361

(no need to tell me I suck, I'm well aware of this!)

At about 10 minutes in I landed on an airfield but it doesn't start capping, I'm still moving though but I've capped loads before at higher speeds without issue.  Do you have to clear enemy vehicles from around the airfield first?

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2 hours ago, *sardinha08 said:

I don't feel any unbalance when some of my teamates leave the game, first cause I don't depend on them that much since I play this game the way I like and want and I'm able to do it solo. And everyone should be free to do it as well instead of playing something they dont consider fun. I didn't even said anything about if I don't like any of the game modes, I play them all and I don't care which one it is, I do care about the conditions I play them like the ridiculous thick clouds or that map where most planes can't perform, why? Cause it just hurts this game and makes most players leave cause they don't have fun playing it. Honestly what would you think of this game if you saw one of those maps with thick clouds on YouTube for the first time, would you think in trying it after seeing a grey screen for 15min?

I know what the source of the complains was and I just told the OP that he could leave his plane, return to hangar and join another match in a different nation if he doesn't enjoy playing that game mode like I do in those situations I described.

Since you quoted me and only me I can only think it was meant for me. I also think it's fair to play a game while having fun and not being forced to playing something else.
...

 

So you are saying that one should have fun playing this game, right?

Do you realize the fun in this game comes mostly from the fact that it is putting together 8-16 random players to work together as a team for a purpose? Do you realize that when a team has 3 or more quitters the rest of them are not having fun because they will get pounded!? You realize you are stating that you want to play 'solo' a MMO (massively multiplayer online) game type?

And everyone should play only what is fun? Right? How would you like that every time you squad with your team mates about 50% or more of the opponent team is leaving the match because they are not having fun when a squad of 3-4 players are preying over their spawn point? I bet your fun would be diminished too because you will fly... "solo".  And I also bet you never went into a topic where some 'n00b' player complained about campers and advised him to leave the game because you feel for him and he is not having fun? Show me one such message and I will bite my tongue...

Do you realize how you make a selfish argument? Because I started here asking players not to leave the match, but stay and fight for the team and try to improve their skills in game modes that apparently they don't like. If they do this and they become better in the end we all have something to gain because we will have better players and better matches? And I rest my case...

 

P.S. is there a "Knight of the argument" title? :) 

 

 

4 minutes ago, funkynige said:

Seems as good a place to ask this as any - what are the conditions you have to meet to cap an airfield?

In this replay

https://warthunder.com/en/tournament/replay/299031905370908361

(no need to tell me I suck, I'm well aware of this!)

At about 10 minutes in I landed on an airfield but it doesn't start capping, I'm still moving though but I've capped loads before at higher speeds without issue.  Do you have to clear enemy vehicles from around the airfield first?

right, enemy's vehicles will move on and eventually cap the airfield; if this happens, you cannot cap until you cleared all enemy vehicles on that airfield. 

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45 minutes ago, PassingWind said:

right, enemy's vehicles will move on and eventually cap the airfield; if this happens, you cannot cap until you cleared all enemy vehicles on that airfield. 

 

In fact, while you are landed on a friendly air field, the enemy can't cap it either.

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5 minutes ago, PassingWind said:

Do you realize the fun in this game comes mostly from the fact that it is putting together 8-16 random players to work together as a team for a purpose? Do you realize that when a team has 3 or more quitters the rest of them are not having fun because they will get pounded!? You realize you are stating that you want to play 'solo' a MMO (massively multiplayer online) game type?

3 or more quitters never ruined a game for me, besides everyone knows that games here are won by the few 3-4 players, sometimes less, on the winning team that kill most ground targets.
I never said I wanted to play solo in a MMO, I said I'm able to play the way I like and want solo in the sense I'm not depending on other players on my team.

Do you also realize that you play a MMO game that is won by killing AI targets and not other players? :dntknw:
 

17 minutes ago, PassingWind said:

And everyone should play only what is fun? Right? How would you like that every time you squad with your team mates about 50% or more of the opponent team is leaving the match because they are not having fun when a squad of 3-4 players are preying over their spawn point? I bet your fun would be diminished too because you will fly... "solo".  And I also bet you never went into a topic where some 'n00b' player complained about campers and advised him to leave the game because you feel for him and he is not having fun? Show me one such message and I will bite my tongue...

So your problem is spawn campers now? That's funny being where you are :D I also wonder if you speak by self experience cause we already played in the same squad and I didn't saw you complain about ruining the fun for the enemy team... :dntknw: 

 

19 minutes ago, PassingWind said:

Do you realize how you make a selfish argument? Because I started here asking players not to leave the match, but stay and fight for the team and try to improve their skills in game modes that apparently they don't like. If they do this and they become better in the end we all have something to gain because we will have better players and better matches? And I rest my case...

I'm sure you worry about every player on your team in every game you make, you want them to stay and play a game where they don't have fun, regardless of their reasons, so who's the selfish here? :dntknw::facepalm:

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You like to argue until proven right... I have a couple more minutes, so get this:

11 minutes ago, *sardinha08 said:

3 or more quitters never ruined a game for me, besides everyone knows that games here are won by the few 3-4 players, sometimes less, on the winning team that kill most ground targets.
I never said I wanted to play solo in a MMO, I said I'm able to play the way I like and want solo in the sense I'm not depending on other players on my team.

Do you also realize that you play a MMO game that is won by killing AI targets and not other players? :dntknw:

Most of the times 3 players less can make a great difference in the outcome of a match. 

I never realized that you can win Air Dom or Dom killing AI targets and not other players; that's why I love you and this forum - I learn every day!

 

15 minutes ago, *sardinha08 said:

So your problem is spawn campers now? That's funny being where you are :D I also wonder if you speak by self experience cause we already played in the same squad and I didn't saw you complain about ruining the fun for the enemy team... :dntknw: 

 

 Great memory! With one small correction: YOU were in a team of 3 or 4 ... I was flying solo, true in the same team, what did you want me to say? "Stop camping"? "Quit because there is no fun"? 

When do you have fun? when you stomp enemies and you seal club or when you barely pull out a victory with your team after a lot of fights and status turns against good players (don't even care about kills/death stats)?  

 

19 minutes ago, *sardinha08 said:

I'm sure you worry about every player on your team in every game you make, you want them to stay and play a game where they don't have fun, regardless of their reasons, so who's the selfish here? :dntknw::facepalm:

Well, you are wrong, I do not feel for a team mate that's mowing with a bomber and is asking fighters from above more than two stories to back him up. But I can speak for myself and I say that I do not quit the game when I'm not having fun because my team is overpowered, has numerical disadvantage, does not have team players, filled with 'n00bs' or any other reason, because - and I will repeat this but I'm sure you do not want to understand my point - because I don't want to make my teamies' experience even worse than it is already. 

 

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 ^ you are playing a game mode where you are matched up with random players with each person a random personal goal. some will want to spam 11 slots + backups to win the battle, some will want to play to get the max amount of air kills, and some will want to play a single plane only. you cant blame people who dont have the same exact mindset in how they want to play as you. what if those 5 people that quit on your team once just had a random game error or internet crash? it happens, big deal. if you really want to rely on teammates, go play squadron battles. there, you can rely on your team, all 7 of them (hopefully)...and get your high on teamwork and success

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^ I beg to differ, I think that every player that plays this game has the same main goal: he wants to do well and win! Sure, one can do fine/great alone but if his team is not there or doesn't give a "flying f***" then his personal score will be lower and the match will be most likely lost.

And it's not that I want/need to rely on my teammates in AB (mostly because everyone will chuckle), perhaps my problem is where some will see a 'grey screen' I can see a challenge that I'm glad to take on, so QED: it's my problem! 

I remember a while back everyone was asking Gaijin for more variety or realism and now we complain about it!??

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23 hours ago, PassingWind said:

I think that every player that plays this game has the same main goal: he wants to do well and win! Sure, one can do fine/great alone but if his team is not there or doesn't give a "flying f***" then his personal score will be lower and the match will be most likely lost.

 

You have apparently never done any of the many activities (sidequests) like warbond etc? I am 100% sure that not every player follows that main goal you state. In fact, sometimes winning can be counterproductive. So I would agree with flip here: The players all have individual goals which may or may not have to do with winning.

Edited by Dodo_Dud
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Everyone plays for different reasons. My squad plays for wins unless we're working on a warbond that doesn't require one. Some squads play to stat pad by spawn camping and don't care about winning at all. Some players chase warbond tasks and winning may or may not matter. And of course, there are also a lot of players, even at high levels, that just seem to be clueless about game objectives. (I once saw a P-26 strafing bases in a 4.0 match. Epic troll or epic fail?)

 

We all complain about other players from time to time, but it's really pointless. People are going to play the way they want (returning to hanger, J'ing out, ramming, space climbing for NASA research, etc.) and there's no way anyone can make them change.

Edited by TreuSchaferhund
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Do you love your warbonds? Imagine you are in a warbond where you need to get teamwork award, great, game starts and shortly your squad team leaves because ... he does not like this game mode... but this is semantics.

 

The main topic was "I do not like Airfield domination" - get rid of it!?

no, we don't get rid of it!

so how does OP solve his problem?

 - go back to hangar because this is not fun for him?

- stay and fight with the team and maybe in time he will understand, learn and enjoy this game mode as well?

 

Personally I vote for the second option. I find a bomber capping an airfield sexier than leaving the match

 

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that's why I remove as much team element from the warbond selection as I possibly can via switching tasks. If I have a "win x games achieving y" I instantly switch, I would rather have a kill x or get x criitical because  the only person I need to depend on to get the task done is me. As Stone Cold says, DTA

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Personally I believe there should be a much higher lions reward for capturing an airfield... much much higher to reflect the whole point of the match. I also find that if there is a mode you don't particularly like then do something to make it more fun. An example in capture the airfield would be to fly a bomber towards farthest but nearest to the enemy spawn point airfield and when you have the usual 5 fighters heading your way veer off to some remote place on the map. This takes some of their fighters away from the other important airfields.. Then just before the nearest gets withing firing distance bail out. So satisfying especially if you then get a message that our team has captured one of the other airfields.

 

Arcade is supposed to be fun remember.. Hope this helps.   

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  • 2 months later...

I absolutely hate this game mode in air arcade. Its coming up way way too much. I use to tolerate it but the recently frequency is horrendous. Even in just my last 12 games 9 have been domination. I dont mind the airfield ones but not so much all the time. Im getting to the point where Im just going to leave when the frequency it over the top like is has been.

 

Solutions: Let us pick planes after the map is loaded within a certain BR range. So instead a player can select a certain BR range they want to be in. And when the map loads you can pick planes from the BR according to the map. It really sucks wasting expensive bombers on air to air maps and being short on fighters in a dog fight map.

Also please cut down the frequency of them or allow a filter to uncheck that game mode. 

 

For the record I love the clouds and fog in mountains makes it more interesting

Edited by The_FlyingDragon
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I feel like some of you guys are missing the point of game modes like this, simply because you only fly bombers. As a fighter pilot, Domination and Air Domination are both modes with a strong emphasis on fighter combat. Yes, there are tanks and pillboxes on Domination maps which do capture the fields if left alone, but really, 90% of the time they all get wiped out by bomber pilots super early on. So, then it comes down to agile planes that are capable of landing and capping very quickly, while under fire. AKA fighters.

 

Think how many game modes and maps are in this game that already cater towards bomber and attacker pilots already. Groundstrike is pretty out dated, and so the low numbers of targets can be wiped out in short order by 1 or 2 determined bombers. I'm sure this is fun for you, but how is it fun for us fighter pilots who have no effect on the outcome of the match? All you have to do is bring a line-up filled with bombers and dive on targets from spawn. The game ends in like 5 minutes... Even if we chase you down to ground level, we risk death, and if we shoot you down you simply re spawn at altitude and dive again before we can climb back up. It's a real shame, but that's the way the meta is right now to 'win' games. Personally I don't care if my team wins or loses, as long as I get to have fun. Which unfortunately doesn't happen often in Groundstrike. Frontlines is a much better mode, since there are far more targets to kill, meaning games last longer. Allowing fighters to get some kills in. Not ideal, since again, the match is pretty much solely decided by bombers, but I'll take what I can get. 

 

Now let's look at Domination. This is a fighter oriented game type, but still allows bombers to be useful. You need fighters to secure air superiority over your own air field, and then push the enemy back and cap theirs. Ground targets can cap fields in most maps, but they typically don't last more than a few minutes before they all get wiped out. Now it's down to the fighters to win the game, or really insane bomber pilots who try to land. Air Domination, is a fighter pilots wet dream. You don't see it come up very often because there is nothing for bombers to do. 

 

I feel like most of the people I ever see complaining about Domination games are bomber pilots who have packed their line-up full of bombers and attackers and don't have a single fighter. My question to you is, why don't you bring a balanced line-up? I mean, I primarily fly fighters, but I always keep an attacker and at least one bomber in my line-up, in the off chance I really need to hit ground targets. So why not have 2-3 bombers and bring a fighter or 2 as back-up if the game mode is Dom or Air Dom? That way you don't have to bail from the match and suffer a crew lock?

 

My biggest gripe with Warthunder Air AB is that bombers and attackers have too much sway on the out come of games, and thus game length. Tickets are tied directly to bases, tanks and other targets. Killing planes is pretty much worth nothing, other than keeping them from hitting their targets. Heck, even killing a mindless and defenseless AI tank is worth more RP and SL than actually out flying a real player in a dogfight! This is a PvP game after all, why is PvE so much more lucrative than PvP then? Grinds my gears. So the next time you all complain that Domination or Air Domination are stupid, and the worst game modes, please consider that players who get enjoyment out of flying other types of aircraft need some game modes to have fun in too. This is after all, a video game. It should be fun. If every single mode was geared towards dropping bombs on poor AI targets, then I can tell you I would stop playing Air AB altogether.

 

I think TreuSchaferhund put it best:

 

On 07/03/2018 at 05:22, TreuSchaferhund said:

Everyone plays for different reasons. My squad plays for wins unless we're working on a warbond that doesn't require one. Some squads play to stat pad by spawn camping and don't care about winning at all. Some players chase warbond tasks and winning may or may not matter. And of course, there are also a lot of players, even at high levels, that just seem to be clueless about game objectives. (I once saw a P-26 strafing bases in a 4.0 match. Epic troll or epic fail?)

 

We all complain about other players from time to time, but it's really pointless. People are going to play the way they want (returning to hanger, J'ing out, ramming, space climbing for NASA research, etc.) and there's no way anyone can make them change.

 

Everyone finds fun in different ways in Warthunder. Simply shouting, remove X game mode because it doesn't fit my play styles or tastes is just ignorant and rude to everyone else. Do I quit out of Groundstike matches because I hate them? No. I'll do my thing and try to have some fun regardless. Do I come onto the forum or abuse the in game chat to talk about how stupid X game mode is and is unfair to fighter pilots like me? No. I realize that other players enjoy playing differently. That's part of the fun of Warthunder. You can be a hot shot fighter ace, you could waste columns of tanks while dodging planes in attackers, or fly formation with your mates in bombers and plaster enemy bases. You could strive to have a high win%, or K/D or whatever. As long as you are having fun. But just remember, what is fun for you, may not be fun for everyone else, thus the need for a variety of game modes and maps.

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On 05/03/2018 at 07:39, WindRiver said:

 

I'm complaining about players leaving at the beginning of the match (or after they lose a plane :-p ) and creating a big unbalance in the game 

 

 

The don't leave the battle thread is over there 

 

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Airfield domination adds a dimension to the game. All types of planes find their role. In my experience, a lot of games are won by tanks seizing airfields, because the opposing team forgot or ignored the importance of destroying them. Also, light bombers (often of a relatively humble battle rating) are great at capping. By staying high and diving at the last possible moment, they are often ignored by the opposition until too late. Great fun.

 

Whereas the link between Arcade Air and real life is tenuous, to me it is still the life-blood of the game. The scoring system reminds us that wars are won on the ground, by destroying ground targets. Concentrating on team objectives is rewarded by the likelihood that doing so will win the match. However, the game also gives full scope for players who prefer to ignore team objectives and do their own thing; spawn camping, fur balling, dog fighting or whatever. In real life, they would of course have been court-marshalled.

 

So, for me, dom games are great. We should have more of them, with multiple airfields, perhaps situated more awkwardly, perhaps in mountainous regions. 

 

   

 

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  • 4 weeks later...

Very dumb question...but is there a place where this mode is explained...it is a big MESS to me...

 

I checked here https://wiki.warthunder.com/index.php?title=Domination and here https://wiki.warthunder.com/index.php?title=Capture_Airfields

And there is NO MENTION of ground forces capturing airfields...i thought they were there just for ticket score...

 

Also...how do you capture the airfield without breaking the plane...i am guessing experience on toughing with wheels slightly...or is there a trick?

 

Right now i DONT LIKE THE MODE...but it may be ignorance...for me it seems to be a series of frontal combats between those planes trying to land and those defending...each side loses a few planes on those and they return from spawn...and it starts over again...it reminds me an old card game where each player kept drawing cards and they go against each other one by one...

It is a immense row of planes on each side...

 

I admit some players do different things around the airfields...but still an odd mode for me...

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2 hours ago, *GhostSoph said:

 

 

Also...how do you capture the airfield without breaking the plane...i am guessing experience on toughing with wheels slightly...or is there a trick?

 

 

First of all you should turn off the instructor options you can turn off in options. 
To "speedcap" you should dive fast to the airfield.
When you getting close you bleed some speed using flaps, rudder, elevator and airbrakes (if your plane got them), until you reach the speed which your plane can handle (you learn the  different speeds by experience and testing).
Your speed should be correct for landing so that you can start to land even before the tarmac start if it's possible. Raise flaps and airbrakes and lower the altitude until you touch the ground smoothly.
Keep the plane pressed against the airfield and increase speed while you capping.

Take off.
 

Edited by Swearengen
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Favorite game mode. Should be 50% of all battles, IMO. I also like GS and FL, but they are spammed too much. I had 1 Dom in 11 Games recently. 7 were FL, while 4 of them were on the very same map... I like the idea of the FL, but my frame rate is halved there, 'cause of all the objects and tracers flying around. Also, they get boring, 'cause there is not much variety there. In GS maps, we often have different terrain and placement of the ground units/bases + some ships here and there. In Dom maps, the location and the number of airfields add variety. The ground units and their movement also influent the battles in varying ways. On some maps you can win by protecting the ground units, by getting control over a certain airfield, by exterminating the enemies, by doing ninja caps or well timed enemy airfield swarms. I wish we had some maps where the airfields are elevated differently too. The maps are too flat. I know it's difficult to do that balance-wise, but it's not impossible. Maybe they should experiment with more than 3 airfields and/or temporary/destructible airfields.

 

I thought the main reason for the lack of map filtering/voting was to keep more maps in the rotation, but I notice the absence of some maps. I thought the reason are the narrow battle ranges that I am playing, but even when I play a wide range of BR, I haven't played recently on maps like [GS] Desert Coast, [GS] Crater or [Dom] Peleliu. The last traces of them in my logs are from about November last year. Just like the removed [Dom] Mozdok in the past, I see no point in removing maps like that, unless they are extremely broken.

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I hate to double-post, but I forgot to reply and I found no way to quote @*GhostSoph in the edit. The lack of source code mode on the new forum is evil. WYSIWYG is not my thing.

 

On ‎05‎/‎07‎/‎2018 at 21:03, *GhostSoph said:

Also...how do you capture the airfield without breaking the plane...i am guessing experience on toughing with wheels slightly...or is there a trick?

As a rule of thumb, don't touch the ground unless your speed is below 500 km/h IAS. The 1st touch should be very gentle. Use zoom to be more precise. Aim slightly below the horizon. Braking during the touch helps on some planes. Use the flaps to kill your speed prior to approaching the airfield, but raise them near it. They create too much lift near the ground. The angle of attack changes and it's easier to damage your propeller.

 

When you touch, you can zig zag to avoid enemy fire. Don't use braking much, or you may damage the prop. On some airfields there are bumps near the ends, which can mess your capping. Avoid starting the cap before you pass them, or cut your speed and be very careful. Some planes bounce too much and it's almost impossible to speed cap in them. Avoid!

 

Generally, train yourself in Custom Battles until you become confident in it. Then you'll see it's not that hard to do it.

 

Keep in mind that you don't always need to cap the airfield. If you are in trouble and the enemies are coming, a slight touch to disable the airfield may be better than losing a lot of speed/time to cap. This is especially true on maps where there are 2 airfields and one of them is in your control. Disabling the red airfield still drains tickets from the enemy, although recapping will be slightly faster for them.

 

Sometimes you don't need to risk capping at all, near the end of battles. If your team leads in tickets and the battle will time-out soon, you can concentrate on defending. If the enemies are low on tickets (<300), instead of airfield domination to drain them, you can kill a few tanks/planes too. These kills reduce the tickets. It might be enough. Respectively, if your team is that low on tickets, you should avoid wasting planes.

 

On ‎05‎/‎07‎/‎2018 at 21:03, *GhostSoph said:

Right now i DONT LIKE THE MODE...but it may be ignorance...for me it seems to be a series of frontal combats between those planes trying to land and those defending...each side loses a few planes on those and they return from spawn...and it starts over again...it reminds me an old card game where each player kept drawing cards and they go against each other one by one...

It is a immense row of planes on each side...

You mean the card game "War", right? Well, it may turn so, but that's if the players don't put much thought into it. It can get to this point near the end, when the decent players are desperate to cap in order to win. Very often a cap in the last 30 seconds, or when a few tickets are left for both teams, may decide the battle. Sometimes you don't need to cap immediately (your team has a big lead in tickets), so you may wait till it's safer. The wiser players will observer the waves of fresh enemies, so they time their dives and caps accordingly. Some players will try to divert the traffic/furball away from the most important airfield, in order to give an opportunity for the allies to cap. Others will try to sneak into the enemy airfield for a ninja cap, if it's abandoned.

 

When defending, you should concentrate on the planes slowing down to cap, or the bombers approaching your tanks near the airfield. If the enemies come one by one, instead of waves, enjoy the farming. The wiser players will wait a bit for the teammates, instead of approaching the defenders alone, even if they have to travel back to spawn.

 

I don't know whether someone else does this (I've never see anyone doing it), but some advanced tactics involve what I call "planting". Basically, you land on an airfield and leave the plane while it's in perfect condition. Later, you may be on the other side of the map, but if you see an enemy approaching the airfield where you planted your plane, you can abandon your current plane and try to respawn the planted plane. If you time it well, you can materialize just before the enemy touches, so you can both prevent the cap and shoot the enemy. If you are a bit too late, you'll respawn from the regular Spawn Zone. If you are too early, you'll be shot down on the ground by the landing enemy. He HAS TO get rid of you in order to cap. If your plane has air spawn, or you can force an air spawn, it's a gg for the enemy. As you see, it's very hard to pull this off, but I've saved some battles this way. I don't really try to plant planes for this tactic's sake, but if I land and repair for whatever reason, I may as well leave the plane planted there. Then I respawn into a different plane. Taking off and building energy is often slower than joining the battle in a new plane.

Edited by skaniol
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On 05/07/2018 at 13:03, *GhostSoph said:

Very dumb question...but is there a place where this mode is explained...it is a big MESS to me...

 

I checked here https://wiki.warthunder.com/index.php?title=Domination and here https://wiki.warthunder.com/index.php?title=Capture_Airfields

And there is NO MENTION of ground forces capturing airfields...i thought they were there just for ticket score...

 

Also...how do you capture the airfield without breaking the plane...i am guessing experience on toughing with wheels slightly...or is there a trick?

 

Right now i DONT LIKE THE MODE...but it may be ignorance...for me it seems to be a series of frontal combats between those planes trying to land and those defending...each side loses a few planes on those and they return from spawn...and it starts over again...it reminds me an old card game where each player kept drawing cards and they go against each other one by one...

It is a immense row of planes on each side...

 

I admit some players do different things around the airfields...but still an odd mode for me...

Easiest way is to practice in test flight with whichever plane you want to learn to cap with...Naval fighters are the best due to their reinforced landing gear...Personally I cap at full throttle from a dive and deploy my landing gear as late as possible, no flaps, no braking...You need to come in at a very shallow angle so you can see your shadow as you start to cap...No jerky moves or you are done...Test flights on any plane allow you to crash over and over while you learn without having to reset anything...

 

The huge negative of this mode to me is the fact that a real person, i.e. me, can cap a field and if there are any enemy tanks not yet destroyed they can recap the field for the bad people...Humans being overthrown by the bots...

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it has always amazed me how many people don't understand how the different game modes work even after thousands of games.  I'm not trying to 

suggest everyone has to try to win, or can't leave early, there are many other threads on that.  Domination does give something for everyone though.  Bombers and attackers

always have ground targets.  Furballers, can furball over the the landing sites, and campers and high altitude fighters can swoop down and be heros.  If you want to win

you just need a couple attackers or bombers on those few maps in which armor can capture the field, and as others have said have a plane or two that can high speed cap

when the time is right.  That is  if your teammates don't do it for you :popcorn:.  Usually if I am one of the higher BR's I tend to use fighters to cover the landing strips and if I am a lower BR I

am more likely to cap or bomb as my planes are likely to be less effective air to air, but again its still about having your own fun.

 

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To be fair the Warthunder Game objectives are incredibly inconsistent. My personal favorite is the Caparthians map, which to my knowledge is the only map where the mystified D-Point can pop into existence and which has got unique side quests like "Kill the enemy commander tank!". That being said, I don't recall to have seen AI-tanks on that map anymore recently. Have they patched this out at some point? See - here's a player with 10000 matches confused about the objectives. ;)

Edited by Wundsalz
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