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On 27/11/2019 at 06:08, huzar said:

 

 If you able to kill an enemy player in the first seconds after he spwaned into the game and when this player is not able to defand himself, than something is broken with the game. Spawncamping is not very often seen in AB, otherwise Gajin had already adreesed this issue somehow, as they did with ground battles.

 

The funny thing about spwan campers (most cases also simultaneously seal clubbers) in this game and also others games is that  this  players seek  for recondinition within the community. But usually they do not get any recondinition, because they do not play fair and abusing bad desing decisions from the developers.

What's fair or not fair to you is in the eye of the beholder then it may seem. Truly - try to back up your claim of fairness with some statistics. Do bring us all and any evidence that spawn camping results in winning matches over a large sample size as opposed to some anecdotal beef you or others may happen to complain about. And besides - 1 death doesn't end your match. You can die 20 or more times providing attackers and bombers didn't win matches before there was time to do so. So then...will you agree what's not fair is that regardless of flying skill (let's consider the type of skill I may refer to as the type that places one high in rankings of dogfighter tournaments - killing and staying alive), regardless of defending against air strikes on ground targets and shooting down multiple bombers and attackers - the majority of matches are won not by the evil fighters getting their 5 kills a match (a couple of which may or may not be from players who've died already, respawned, and may average 2,3,4 etc deaths per match regardless what opposition they face) - the bombers and attackers tend to win the most matches?

 

That's quite the run on sentence but I think you catch my drift.

 

This is an air combat game. Those aren't my words those are Gaijin's words.

 

It depicts aircraft used mostly around a period in time of World War 2. You know signing up there will be carnage and death and bullets. But you also know if you die in the game you don't die in real life. In fact, even if you die 20 times in a single 15 minute period, believe it or not you actually stay alive in your comfy chair sipping your coffee or wine. Imagine! We all get to learn how not to keep making the same mistakes over and over that caused us to die 5 or 10 times a match.

 

Or not! Because Gaijin has instead (unlike in ground forces where you receive - not unlike many video games (3) three - lives) decided to provide arcade players with a number of potential lives so high you are unlikely to ever use them all. 

 

Is it fair that the bell curve exists? 

Is it fair that some people are better at some things?

Is it fair people design acts or classes or jobs or games in which not everyone performs identically or even has the same interests at heart?

Is it fair that those who are not as practiced or gifted achieve even better results than those who are?

Is it fair an attacker/bomber player can win matches by spawning, diving, clicking space bar, dying, respawning, rinse repeat 10x?

 

What IS fair?

 

Is it fair only what YOU are allowed to claim?

Or is fairness something others too are allowed to opine?

 

I think you can see just in the 3 pages of this thread so far people have differing opinions on the matter. No?

 

Is YOUR opinion the right one?

 

Please tell us how your opinion on this matter trumps others'.

 

Would it be more fair if bombers and attackers and fighters could bomb or missile or strafe ground targets with no enemy opposition and no one attempting to stop them - despite the fact that those choosing to play the game with eliminating ground targets have higher win % on average?

 

Would it be more fair if Gaijin simply allowed such an 'easy mode', easier than already allowing people to be shot down but simply respawn in a sickeningly high number of planes proving a lack of piloting skill/experience/decision making?

 

Yeah, I do come from the school of thought that will claim Gaijin should 'fix' the number of lives a person has available before they go dumbing down the already dumbes down objectives required to win matches.

 

Careful what you wish for - experienced players already decry the 'average' player who is making decisions based on Gaijin's design which has affected player behavior in such a way as the causality found in disregarding what many or most air combat gamers would deem a more practical decision making process.

 

Surely diving at spawn and hitting furballs in an attempt to average 10 kills without having mastered air combat tactics and maneuvering fundamentals isn't the best way to incentivize pilot training, is it? Or doing the same then clicking space bar? You want Gaijin to provide even less incentive to be aware a gamer's piloting skill (or lack thereof) can result in dying? Staying alive already is not incentivized and you would complain about one particular type of dying caused by someone who took the time to gain an advantage in speed/altitude? Should skill provide no advantage whatsoever? Would you prefer Gaijin recrafted the game into single player where you fight only bots along with the PVE ground targets?

 

How much cake does one require before recognizing you already have it and can eat it too?

Bleacheaf.jpg

Edited by xxKUNG_FUxx

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18 hours ago, xxKUNG_FUxx said:

What's fair or not fair to you is in the eye of the beholder then it may seem. Truly - try to back up your claim of fairness with some statistics. Do bring us all and any evidence that spawn camping results in winning matches over a large sample size as opposed to some anecdotal beef you or others may happen to complain about. And besides - 1 death doesn't end your match. You can die 20 or more times providing attackers and bombers didn't win matches before there was time to do so. So then...will you agree what's not fair is that regardless of flying skill (let's consider the type of skill I may refer to as the type that places one high in rankings of dogfighter tournaments - killing and staying alive), regardless of defending against air strikes on ground targets and shooting down multiple bombers and attackers - the majority of matches are won not by the evil fighters getting their 5 kills a match (a couple of which may or may not be from players who've died already, respawned, and may average 2,3,4 etc deaths per match regardless what opposition they face) - the bombers and attackers tend to win the most matches?

 

That's quite the run on sentence but I think you catch my drift.

 

This is an air combat game. Those aren't my words those are Gaijin's words.

 

It depicts aircraft used mostly around a period in time of World War 2. You know signing up there will be carnage and death and bullets. But you also know if you die in the game you don't die in real life. In fact, even if you die 20 times in a single 15 minute period, believe it or not you actually stay alive in your comfy chair sipping your coffee or wine. Imagine! We all get to learn how not to keep making the same mistakes over and over that caused us to die 5 or 10 times a match.

 

Or not! Because Gaijin has instead (unlike in ground forces where you receive - not unlike many video games (3) three - lives) decided to provide arcade players with a number of potential lives so high you are unlikely to ever use them all. 

 

Is it fair that the bell curve exists? 

Is it fair that some people are better at some things?

Is it fair people design acts or classes or jobs or games in which not everyone performs identically or even has the same interests at heart?

Is it fair that those who are not as practiced or gifted achieve even better results than those who are?

Is it fair an attacker/bomber player can win matches by spawning, diving, clicking space bar, dying, respawning, rinse repeat 10x?

 

What IS fair?

 

Is it fair only what YOU are allowed to claim?

Or is fairness something others too are allowed to opine?

 

I think you can see just in the 3 pages of this thread so far people have differing opinions on the matter. No?

 

Is YOUR opinion the right one?

 

Please tell us how your opinion on this matter trumps others'.

 

Would it be more fair if bombers and attackers and fighters could bomb or missile or strafe ground targets with no enemy opposition and no one attempting to stop them - despite the fact that those choosing to play the game with eliminating ground targets have higher win % on average?

 

Would it be more fair if Gaijin simply allowed such an 'easy mode', easier than already allowing people to be shot down but simply respawn in a sickeningly high number of planes proving a lack of piloting skill/experience/decision making?

 

Yeah, I do come from the school of thought that will claim Gaijin should 'fix' the number of lives a person has available before they go dumbing down the already dumbes down objectives required to win matches.

 

Careful what you wish for - experienced players already decry the 'average' player who is making decisions based on Gaijin's design which has affected player behavior in such a way as the causality found in disregarding what many or most air combat gamers would deem a more practical decision making process.

 

Surely diving at spawn and hitting furballs in an attempt to average 10 kills without having mastered air combat tactics and maneuvering fundamentals isn't the best way to incentivize pilot training, is it? Or doing the same then clicking space bar? You want Gaijin to provide even less incentive to be aware a gamer's piloting skill (or lack thereof) can result in dying? Staying alive already is not incentivized and you would complain about one particular type of dying caused by someone who took the time to gain an advantage in speed/altitude? Should skill provide no advantage whatsoever? Would you prefer Gaijin recrafted the game into single player where you fight only bots along with the PVE ground targets?

 

How much cake does one require before recognizing you already have it and can eat it too?

Bleacheaf.jpg

 

Spoiler

tenor.gif.7e2d41c8316ee85f091b5610be1eb1

 

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On 28/11/2019 at 14:38, xxKUNG_FUxx said:

What's fair or not fair to you is in the eye of the beholder then it may seem. Truly - try to back up your claim of fairness with some statistics. Do bring us all and any evidence that spawn camping results in winning matches over a large sample size as opposed to some anecdotal beef you or others may happen to complain about. And besides - 1 death doesn't end your match. You can die 20 or more times providing attackers and bombers didn't win matches before there was time to do so. So then...will you agree what's not fair is that regardless of flying skill (let's consider the type of skill I may refer to as the type that places one high in rankings of dogfighter tournaments - killing and staying alive), regardless of defending against air strikes on ground targets and shooting down multiple bombers and attackers - the majority of matches are won not by the evil fighters getting their 5 kills a match (a couple of which may or may not be from players who've died already, respawned, and may average 2,3,4 etc deaths per match regardless what opposition they face) - the bombers and attackers tend to win the most matches?

 

That's quite the run on sentence but I think you catch my drift.

 

This is an air combat game. Those aren't my words those are Gaijin's words.

 

It depicts aircraft used mostly around a period in time of World War 2. You know signing up there will be carnage and death and bullets. But you also know if you die in the game you don't die in real life. In fact, even if you die 20 times in a single 15 minute period, believe it or not you actually stay alive in your comfy chair sipping your coffee or wine. Imagine! We all get to learn how not to keep making the same mistakes over and over that caused us to die 5 or 10 times a match.

 

Or not! Because Gaijin has instead (unlike in ground forces where you receive - not unlike many video games (3) three - lives) decided to provide arcade players with a number of potential lives so high you are unlikely to ever use them all. 

 

Is it fair that the bell curve exists? 

Is it fair that some people are better at some things?

Is it fair people design acts or classes or jobs or games in which not everyone performs identically or even has the same interests at heart?

Is it fair that those who are not as practiced or gifted achieve even better results than those who are?

Is it fair an attacker/bomber player can win matches by spawning, diving, clicking space bar, dying, respawning, rinse repeat 10x?

 

What IS fair?

 

Is it fair only what YOU are allowed to claim?

Or is fairness something others too are allowed to opine?

 

I think you can see just in the 3 pages of this thread so far people have differing opinions on the matter. No?

 

Is YOUR opinion the right one?

 

Please tell us how your opinion on this matter trumps others'.

 

Would it be more fair if bombers and attackers and fighters could bomb or missile or strafe ground targets with no enemy opposition and no one attempting to stop them - despite the fact that those choosing to play the game with eliminating ground targets have higher win % on average?

 

Would it be more fair if Gaijin simply allowed such an 'easy mode', easier than already allowing people to be shot down but simply respawn in a sickeningly high number of planes proving a lack of piloting skill/experience/decision making?

 

Yeah, I do come from the school of thought that will claim Gaijin should 'fix' the number of lives a person has available before they go dumbing down the already dumbes down objectives required to win matches.

 

Careful what you wish for - experienced players already decry the 'average' player who is making decisions based on Gaijin's design which has affected player behavior in such a way as the causality found in disregarding what many or most air combat gamers would deem a more practical decision making process.

 

Surely diving at spawn and hitting furballs in an attempt to average 10 kills without having mastered air combat tactics and maneuvering fundamentals isn't the best way to incentivize pilot training, is it? Or doing the same then clicking space bar? You want Gaijin to provide even less incentive to be aware a gamer's piloting skill (or lack thereof) can result in dying? Staying alive already is not incentivized and you would complain about one particular type of dying caused by someone who took the time to gain an advantage in speed/altitude? Should skill provide no advantage whatsoever? Would you prefer Gaijin recrafted the game into single player where you fight only bots along with the PVE ground targets?

 

How much cake does one require before recognizing you already have it and can eat it too?

Bleacheaf.jpg

I'm not here to train pilots . This is an arcade game ( well in arcade mode it is but that's where we are ) 

 

If you get your jollies spawncamping when the matchmaker already hands you an advantage over other players that's fine. There is no specific rule banning the practice so it's part of the game

 

IMO it's counter to fun in the game so I will behave accordingly.  If I notice known spawncampers I will warn the other team regardless of what side they're on .  . If this offends anyone, tough. 

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  • 1 month later...

Surely such a score deserves a video!

Yet, despite this spectacular performance, the other team won. In particular, they seem to have destroyed all the bases; how did their bombers get through?

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2 hours ago, Light_Flight said:

Surely such a score deserves a video!

Yet, despite this spectacular performance, the other team won. In particular, they seem to have destroyed all the bases; how did their bombers get through?

 

Because @____B00K3NDS____ spent the entire battle spawn camping... but this tactic comes at the price of maintaining high altitude. When players are alerted about spawn camping they start diving on respawn. Eventually some escape the attacks and get to the ground targets,

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This does not appear to be spawn camping. When at high altitude, @____B00K3NDS____ is flying well short of the spawn point. In the later stage of the game, he is well below spawn height. In both cases, he seems actively to tempt the enemy to go for him. Calling this spawn camping is to miss the very fine flying involved. See instead the use of rudder and spiral climbs. Also the ability to keep eyes on the opponent. And the examples of defensive, not just offensive flying.

 

Yes, the BF 109 F-4 is custom made for this kind of thing; and it has to be said that it appears to have been amongst the highest rated planes in this particular match. Yet he would not have achieved such a score if so many players hadn’t insisted on climbing up to an opponent who had a massive energy advantage.

 

The other lesson for players like me who fall short of such skills is that, with a different strategy and use of simple avoidance, we can still win the game!

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It's funny how people talk like it's possible for one person to singlehandedly wipe out an entire 16 player team.

 

A fighter can only shoot at 1 plane at a time and has to reload every couple kills. Of course people will get through.

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A fine score, although it looks like his J21A-1 (rank III, BR 3.0) was the highest rated plane in the game. On top of which, it is becoming increasingly likely that the performance of Swedish props will lead to most of them being uprated once the CBT is over. 

@____B00K3NDS____, perhaps you'd better take up Paddan's challenge in one, before they are!

Edited by Light_Flight
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  • 2 months later...

Im my most recent thread praising the Be6... I included a replay of 'me' killing 9 aircraft. Which is my all time best. This has only happened once in all the matches Ive played.  
And I have to be honest. I did not manually aim those turrets once. Only being mindful to point the Be6 in the direction its gunner will be most effective.
23mm turrets + players insisting on attacking you from your most effective line of fire = easy kills.

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lol thats insane. 39 kills? Geesh. Think my all time best is 17 in a Russian P47 down tiered to 2.7 lol. And even then I was very lucky.

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