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Hello everybody!

I have a problem in understanding the silver lions reward system. I know it's a public mistery but I am making screenshots for some time now and here are 3 interesting results. I have 2 premium planes with same % in silver lions income (300% on premium account) and in 3 matches they gave me different results. Let's have a look...

Match 1

1259635395_shot2018_08_2617_24_27.thumb.

 

Mustang: 19.440 / 8 = 2.430 SL
Spitfire: 7.980 / 3 = 2.660 SL

 

1069643900_shot2018_08_2617_24_39.thumb.

 

 

Match 2

1915047353_shot2018_08_2618_19_41.thumb.

 

Mustang: 11.580 / 4 = 2.895 SL
Spitfire: 8.160 / 4 = 2.040 SL

 

1999595150_shot2018_08_2618_20_13.thumb.

 

 

Match 3

1754524126_shot2018_08_2618_44_51.thumb.

 

This is how it used to be not so long ago...

 

Mustang: 28.800 / 8 = 3.600 SL
Spitfire: 3.600 SL

 

1030599388_shot2018_08_2618_45_33.thumb.

 

 

3 matches 3 different results. Obviously some changes were made to the reward system because I made the same thing some 6 months ago and the results in income were allways the same. For all the planes (all 300% planes allways gave 3.600 SL per kill). Now it seems there is some kind of penalty factor in new calculation and I wonder if you guys and girls could come up with some theory on how new calculation are made? Lowering the income is one thing but having different results from one match to another is very frustrating.

 

Best regards, flybynature

 

 

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1 hour ago, Vescolar said:

Not all kills count the same, you get gradualy less points the more you kill. The first kill is worth more than the 20th.

 

I do not know if I explained myself correctly, if you have any questions please ask me.

 

Thanx for your reply, Vescolar.

 

However match 3 shows the same 3.600 SL per kill for both planes.

I have a strange feeling that random number generator was implemented in income as well.

 

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10 hours ago, flybynature said:

Now it seems there is some kind of penalty factor in new calculation and I wonder if you guys and girls could come up with some theory on how new calculation are made?

 

Yes, and this was communicated officially. If you kill something a certain BR below yours, you get a deduction.

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25 minutes ago, Dodo_Dud said:

 

Yes, and this was communicated officially. If you kill something a certain BR below yours, you get a deduction.

 

aha... so if you kill something way bellow your BR you get less for that particular kill...
I do remember killing some biplanes wondering how they even got in the match...

 

thank you so much... now I know what to look for... I'll pay close attention to types of planes I send to the creator :-)

you wouldn't happen to know the exact numbers would you?

probably similar to RP penalties at grinding...


or at least a link to the official note you are referring to?

Thank you so much again, Dodo!
 

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36 minutes ago, flybynature said:

you wouldn't happen to know the exact numbers would you?
 

 

-1 was safe. I already tried to find it. No luck.

 

Maybe someone else remembers the time of introduction.

Edited by Dodo_Dud
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This is probably the update you're talking about: https://warthunder.com/en/game/changelog/current/837

Unfortunately it only mentions the reward decreases proportionally with the BR-difference starting at a threshold of 1.7 BR without specifying how the reward declines. However with this info you should be able to quantify the parameters by crunching the numbers of some test matches, if you really want to know this.

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3 hours ago, Wundsalz said:

This is probably the update you're talking about: https://warthunder.com/en/game/changelog/current/837

Unfortunately it only mentions the reward decreases proportionally with the BR-difference starting at a threshold of 1.7 BR without specifying how the reward declines. However with this info you should be able to quantify the parameters by crunching the numbers of some test matches, if you really want to know this.

 

Yes, this is the one.

 

They do give a rule. Never checked if it is correct. It would be (Reward * Target BR / Killer BR) IF (Killer BR - Target BR) > 1.7

Edited by Dodo_Dud
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OK... I have checked the replay of match 2...

 

Mustang 300% 3.600 per kill BR4.0

1: P47D28 BR3.3 3.600 SL

2: Mig 3 15 BK BR2.3 780 SL

3: P39N0 BR3.3 3.600 SL

4: Spit mk IX BR4.3 3.600 SL

Total: 11.580 SL

 

Spitfire mk IXC 300% 3.600 per kill BR4.3

5: 109 E1 BR1.7 480 SL

6: IL2 1942 BR3.0 3.600 SL

7: FW190A1 BR3.7 3.600 SL

8: Ju87R2 BR1.7 480 SL

Total: 8.160 SL

 

I have managed to calculate the income on low BRs but that's it... I can't figure out the exact formula... but the penalty is huge...

All I can add is that difference in BRs includes 1.7 and then more...

 

If any of you guys or girls can figure this one out it would be really nice.

 

Thanx again for all the info...

 

and stay away from low BRs (or at least don't dive after them as it isn't worth losing the alt... or anything else :-D)

 

 



 

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This info is yet too incomplete. We need more data.

It seems that planes from T2 and T3 deliver the same reward base of 1200SL (IL2, FW190A1, P47D).

One fact: -1.3 BR is safe still, -1.7 isn't, which is not what was announced.

 

780 SL are 13/60 of the full reward, at 1.7 or 1.66666 difference.

480 SL are 8/60 of the full reward, at 2.7 or 2.66666 difference.

 

If you have the material, you might want to file a bug report, as the deduction is too big.

Also the reward or the deduction isn't proportional to the BR difference.

Edited by Dodo_Dud
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I agree Dodo. There must be some fix factor included for tier difference I guess... similar as it is for RP.

 

And yes, 86,66% penalty is just insane. Like it's our fault they use low level BR planes.

As I understand the comments in discussion on that link this thing was made for tankers in first plan.
Air is obviously more or less collateral damage. I guess just another kick in the a$$ to high tier tankers.
Gaijin guys want the real currency... and they want it hard... buying SLs with GEs... insane...

 

 

Edited by flybynature
a$$ lol
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I will never do such thing ever again. They don't even bother to answer. My last 2 suggetions / requests were about F8F-1B not having an option to select ammo on newly added pods, which was obviously a bug, and bullets fired from airplane bouncing of water surface which is rediculus. They've erased both of my 'suggestions' and that was it. 2 months later in last patch they fixed the ammo thing on bearcat.

 

So I couldn't care less if they fix this or not. But if you ask me this is no bug... they just served it to us again and sheeps ate it.

 

If you guys want to send a bug report then go ahead. I wonder if you even get the feedback. Or just plain and simple 'thank you for caring about our game'. For me the matter is closed.

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Hi again,

 

They may not reply but they do read it and they do fix it, just do not expect the change to be immmediate. The changes have to go through many people to get approved and released and that is time consuming, they do this so they can reduce the ammount of bugs or just overall problems.

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8 hours ago, Dodo_Dud said:

They do give a rule. Never checked if it is correct. It would be (Reward * Target BR / Killer BR)

No, they state SL will be reduced proportionally to the BR difference. So the formula should look like this: reward = factor * ( killer_br - target_br) + offset.

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I think I got it...

 

Main Factor = 0,374074074

0,1 BR factor = 0,009259259

 

Formula ... SL income = (Main Factor - number of 0,1 BR factors * 0,1 BR factor) * Reward from plane

 

example from Match 2

 

Spitfire mk IXC 300% 3.600 per kill BR4.3

5: 109 E1 BR1.7 480 SL

number of 0,1 BR factors = BR4.3 - BR1.7 = BR2.6 = 26 BR factors

 

SL income = (0,374074074 - 26*0,009259259) * 3.600 SL = (0,374074074 - 0,240740734) * 3.600 SL = 0,13333333 * 3.600 SL = 480 SL

 

So we can see that we get 37,40% out of 3.600 SL minus BR difference 0,92% times BR spread (at 0,1 per BR), which is never less then 17...

 

For christ sake... who ever came up with that formula must have quite a storm going on in his / her head...

 

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I saw it must be some huge constant in front as difference from 780 to 480 was only 300 for 0,9 BR. That was 33,333 SL for each 0,1 BR which is 0,009259259  or 0,925% out of 3.600 SL. I added 26 times that to total % for 480 from 3.600 (which is 0,1333333 + 0,240740734) and 17 times to total from 780 and it ended up with the same constant which was 0,374074074 for both planes and then I rechecked the formula for both planes and it worked.

 

But I did that at 2 AM so when I'll feel like it I'll test it on some random plane and wait for some low BR to come across. Feel free to test the formula yourself and share the results in here. It would be nice to test it on tanks. I don't do tanks so if you could do it or someone else it would be great.

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So you only have 2 data points, right?

 

You can put almost any kind of kurve through two points. Will it fit with a third one, that will be the test!

 

So you better check at least one new different BR difference before you publish.

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But there are 2 different BR differences... 1.7 and 2.6... and 2 different planes... although they do have the same income... but have different BRs itselves... 4.0 in 4.3... yet that doesn't matter as it only checks the BR spread... I've checked ranks and it's the same for tier 1 and tier 2...

 

I'll make more tests on more planes and you test the tanks... your stats show that you do play them :-) just take some 5.0 and smack some 3.0s... or something like that :-) and don't forget to make a screenshot after the battle... showing SL income per used tank...

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