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Balance improvements in Aircraft Realistic Battles


Stona_WT
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3 hours ago, Norbi86136 said:

 

I think they'd be fine if they both went to 10.3. This would allow them to occasionally club flare-less aircraft like the Mig19 or Mirage III but it would also allow them to get pulled to 11.3 where they'd be forced to mainly focus on ground targets instead of being air superiority fighters all the time like they are now.

 

There are 10.0 aircraft that lack flares like the F-4C and Harrier GR. 1, for example. They can make do just fine fighting 10.0 minimum - They need to be 11.0/.3 as anything lower is criminal.

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Months pass, J2M2 remains at 4.3 even though it's 5.0 at least. J2M5 with 30mm remains at 4.7 even though it's 5.3. XP-50 remains at 4.0while with that airspawn it has 5.0-5.3 performance pretty much. XP-55 remains too low. Wyvern remains 4.0 while it should be 4.7 at least.

There's absolutely NOTHING being done to overperforming props.

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  • Technical Moderator

This map is so ridicously unbalanced, only one team gets AI planes and this happens:

14658 mission points vs 6478 mission points

7 deaths vs 10 deaths

8 kills vs 3 kills

19 ground targets vs 3 ground targets

7 assists vs 1 assist

My team also killed 12 AI bot planes vs 0 of them because they dont have

AND TIED IN TICKETS BECAUSE ONLY ONE TEAM GETS AI BOTS THAT DO ALL THE WORK FOR THEM :facepalm:

At the end we won by 20 tickets because after killing ALL soft targets and ALMOST ALL AI PLANES one guy could kill two medium tanks with the P39N

Captura_de_pantalla_8321.png image.png Captura_de_pantalla_8325.png Captura_de_pantalla_8326.png Captura_de_pantalla_8327.png

When is this joke of a map going to be fixed?

Not even enough with that AI planes run over the airfield and to kill them you have to get killed by Airfield AAA 

:lol2: :facepalm:

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This map is scripted to loose 75% of its tickets in 15 minutes with a 110 ticket unbalance...

image.png?width=1440&height=334

On 20 minutes the ticket unbalance goes up to 560 tickets

image.png?width=1440&height=389

 

How can we enjoy a game that plays on its own?

Remove this map from rotation

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Also remove Peleliu from rotation, one team autowins by default in 12 minutes

image.png?width=1246&height=701

 

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6 hours ago, Metrallaroja said:

Also remove Peleliu from rotation, one team autowins by default in 12 minutes

image.png?width=1246&height=701

 

 

Lord I have nightmares of that map from like 7 years ago. The US use to win occasionally and it got whine nerfed until you couldn't win it as the US. I assume its exactly the same. You kill like 4 AI units and the US auto-lose.

Edited by Madwolf
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Over the last period I've been observing the team composition when the matchmaker sets up the battle. For example, a battle with the battle rating bracket 9.3-10.3, it sometimes happens that one team has no 10.3 at all while the other team has several. At top tier this is even worse as the increase in vehicle power is almost exponential. US side is pretty dominant at the moment and there are many factors in play here, but how about the matchmaker not skewing this even further? More even BR selection at top tier.

One of the examples.

WarThunder_LopsidedMM.png.d3d45d1a1fdf3c

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  • 1 month later...
  • 1 month later...
On 26/12/2022 at 22:13, skars said:

Over the last period I've been observing the team composition when the matchmaker sets up the battle. For example, a battle with the battle rating bracket 9.3-10.3, it sometimes happens that one team has no 10.3 at all while the other team has several. At top tier this is even worse as the increase in vehicle power is almost exponential. US side is pretty dominant at the moment and there are many factors in play here, but how about the matchmaker not skewing this even further? More even BR selection at top tier.

One of the examples.

WarThunder_LopsidedMM.png.d3d45d1a1fdf3c

That's is going for long time not only in Top BRs but lesser too i remember how 1 side have F-5c and AV-8s the other SPS-K and SU-7s pointless game US had all planes with Flares Chaffs we got half Migs with Flares obliterated in 3 min balance is bad and is reflected in teams why because 80% of planes are unplayable they keep record guiness dunno why.

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  • 4 weeks later...
3 hours ago, Ub3rshadow said:

I can't believe....

 

Chill a bit. 

 

Not saying that 9.3 is justified for either plane, but keep in mind that we have the Su-7B at 9.3 already (where it has been for quite some time) and the Su-7BKL is functionally the same plane, there wasn't much sense to have it at a higher BR to begin with.

 

Yak-38M moving down is a bit of weird move, the only consolation is that it is a really bad platform. They're not R-60M's like on the Su-25 so you don't need to be concerned with all-aspect shots, thank goodness. R-60's also really don't have much range, either, so as long as you don't let a Yak-38 get too close to you from tail-aspect you should be fine. Again, not saying that 9.3 is justified, but it's not the end of the world considering the airframe. It accelerates and climbs pretty well, is decently fast, but it cannot turn and has no airbrakes, I've found it to be close to unplayable at 9.7.

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  • 2 weeks later...
On 09/12/2022 at 14:31, GNDM Nirvana@live said:

 

There are 10.0 aircraft that lack flares like the F-4C and Harrier GR. 1, for example. They can make do just fine fighting 10.0 minimum - They need to be 11.0/.3 as anything lower is criminal.

 

Hows then devs lower BR for GR.1 to 9.7?

 

11.0/3 how you even figure this out?

Edited by WinstonWolfe
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On 13/04/2023 at 18:57, xF4LC0NxPUNCHx said:

Yak-38M moving down is a bit of weird move, the only consolation is that it is a really bad platform. They're not R-60M's like on the Su-25 so you don't need to be concerned with all-aspect shots, thank goodness. R-60's also really don't have much range, either, so as long as you don't let a Yak-38 get too close to you from tail-aspect you should be fine. Again, not saying that 9.3 is justified, but it's not the end of the world considering the airframe. It accelerates and climbs pretty well, is decently fast, but it cannot turn and has no airbrakes, I've found it to be close to unplayable at 9.7.

its still R-60's that korean war jets and now things like F9F's will have to face, we had this situation before when the yak-38's where introduced and it wasnt a good time for 8.3-8.7's which constantly had to face yak-38's.
fact of the matter is, the yak-38 while being an awful platform, will still outperform all 8.3/8.7's with almost always twice the climbrate, higher speeds and better acceleration additionally to having two(or four) R-60's with 30G overloads that face almost exclusively planes without flares.

its bad and i assume the thing will move up in a couple of months again because of it.

 

its one of those vehicles that is mediocre to bad at the BR it should sit at minimum because of its armament, but if you put it at a BR where its performance is competitive, its armament outperforms any other armament of the BR range.(just like the Su-25 when it sat at 9.7 with all-aspect missiles...well still at 10.0 with all-aspects, just like the A-10 and A-6E).

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Don't you think it's time to start downgrading the Tu4 from 8.0 = 7.3? It's impossible to play 8.0 with it without getting shot down by a missile or attack planes destroying bases. 

They could at least make it appear closer to the bases to bomb because when you get there an A4b or F84 comes to destroy the bases and you are left with literally nothing to do. 

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6 hours ago, G0NZA587 said:

Don't you think it's time to start downgrading the Tu4 from 8.0 = 7.3? It's impossible to play 8.0 with it without getting shot down by a missile or attack planes destroying bases. 

They could at least make it appear closer to the bases to bomb because when you get there an A4b or F84 comes to destroy the bases and you are left with literally nothing to do. 

It's not gonna happen.

 

Tu-4 destroyed the game back then,...

 

So maybe next year?

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8 hours ago, G0NZA587 said:

unless they put you against measures . . . . . ? 

Some camberra could also carry Chaft. 


 

strategic bombers like the Tu-4, B-29, all the other prop-engine bombers and even the jet-bombers need a big change in gameplay to be properly balanced.

they are either too high in BR to be anything more then a RP-pinata or they are too low in BR so that even a single one becomes dangerous.

 

strategic bombers...what am i saying, the  whole  of air RB needs a new gamemode, finally something like the enduring confrontation tests we had for air RB a couple of years ago.

in those, every class of plane had a purpose and influence on the match but not as much to be breaking the fun for the other players.

 

random air RB is a dead gamemode.

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I think random Air RB is not a dead mode, but it is affected by the compression of the battle rating, the higher the tier of premium machines, the greater the imbalance and it is too much arcade...

 

- compression of battle rating .. there is no need to add anything here, some machines are too expensive, compared to what their br rating is and how much they can earn,

  so they are basically neutralized in the long run
- the premium propeller is not such a problem, of course, there are complaints about the Wywern and XP-50 here on the forum, but this is not such a horror..

  with premium nozzles, the difference is significantly more noticeable ...
- too arcadey .. there are simply too many helpers, especially in br, where there are regular machines from the radar...

 

Additionally, I've noticed that there are more and more battles where the matchmaker tries to stack the battle according to the machines available, regardless of the br...
Of course, if the players lose significantly and are increasingly frustrated, then at some point they will reach a point where:
- will limit participation in the game
- don't play levels where the difference between SL gain and repair cost is too negative..
- they play lower tiers, where the differences are not so noticeable..

 

There has been a "significantly negative atmosphere" regarding Air RB here on the forum for a long time.

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I just went in and made an A-5 purchase for the last offers of May sales because I want to research the Chinese air tech tree. 

 

And i hit again on the 10.x rank battles, where i used to play with the mig21s.  And to no surprise the game again seems to me very much unbalanced. 

 

@Stona please if you guys read this section of the forum from time to time, try to balance these 10.x rank battles. I don't wanna go all out sarcasm **** because I tend to rant a lot.

But su25 is a non factor in those games and often if not almost all of the battles, the F5, A10 and sometimes F4E or EJADTW gets thrown in the same team(side) while the other team gets mig21. And su25 which is worthless in air combat unless ignored. There is few or  no mixed battles and while i dont care much of the fact that most buy the f5 premiums and they play it, i dont care if i am up against it, i do care if my sl/rp  is gonna be higher so i expect some wins. Going in for 30 to 50 battles out of which 3-4 i get on the "nato" side of the battle isn't fun. My point if you wanna balance the fing battles where there are alot of milking cows (aka premium planes)  please also balance out the "MIXED" nation battles or throw the f5's in both sides. 

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12 hours ago, WinstonWolfe said:

A10 must have air spawn, plane is too slow and compromising team when left behind.

its gets TWO very strong 30G-all-aspect missiles at 10.0/10.3 and literally  hundreds  of flares.

 

its either you get no airspawn with it or, what i would much prefer, it gets moved up in BR to 10.7, so 9.0-10.0 jets with  no flares  dont have to face it on such a regular basis.

pick your poison with that broken thing.

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On 16/05/2023 at 14:54, xF4LC0NxPUNCHx said:

 

Tech tree variant can carry four AIM-9L.

to be honest, someone arguing like that gave me the impression they are using the premium variant but yes, the TT variant is in even less need of an airspawn indeed.

 

 

this is the "maus must be 6.3/6.7 discussion" all over again, honestly xD

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On 17/03/2023 at 16:50, Xx8xX said:

That's is going for long time not only in Top BRs but lesser too i remember how 1 side have F-5c and AV-8s the other SPS-K and SU-7s pointless game US had all planes with Flares Chaffs we got half Migs with Flares obliterated in 3 min balance is bad and is reflected in teams why because 80% of planes are unplayable they keep record guiness dunno why.

 

Another example of unbalanced matchmaking. This one is pretty extreme, and it feels rigged.

 

image.png.5b078bc02c773538fc16c35d080729

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