Jump to content

Balance improvements in Aircraft Realistic Battles


Stona_WT
 Share

Up the T2K to 10.7

F100D 10.0-it has no place at 9.7

Fix the Javelin,give it its proper flight model with its top speed,turning ability and rolling ability corrected

R2Y2-attacker spawn,it doesnt need the bomber spawn and to be fair that plane never should of been in the game in the first place

Allied vs allied and axis vs axis needs to stop being a thing,its not your job to make people who fly allied planes in this game good,they have completly capable aircraft(excluding the Javelin)

but the problem is that a lot of people bought their way into top tier either with GE or premium jets and they have no idea what they are doing,allies are bad in props and in jets and its due to player incompetence not planes having bad performance

Drop the La15,La174 and the Yak 23 to 7.7,they have no place at 8.0,they dont have the speed,acceleration or anything to deserve 8.0br,for gods sake the La15 will rip its wings in a straight line...

Mig 15(regular one) to 8.7 same thing with the F86A5,they dont have the performance of a 9.0

Drop the repare costs on 7.0 jets,there is no point in the F80A5 or the Me262 costing 15K+ to repare its just bad economy.

Remove Britan,Operation Husky,Wake Island and all maps that give one team and air spawn from rotation,they are completly broken in jets and have no place there and also here is the prime example of that 

 

Also edit: The premium Vautour is a big problem for allied teams as they contrubiute nothing to their team winning except they give enemy team free kills,allied teams lose 4 potential fighters that would do more than just die in the first 3 mins of the match.

 

And that would be it from me.

Edited by Hilfry
  • Upvote 4
medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

46 minutes ago, Guinespsj said:

Even though these symmetrical teams will reduce waiting times, they wont help in balance between nations. Right now all power creep is favoring so called "Axis" nations: 

 

1. Most of "Axis" jets are equipped with AIM-9B air to air missiles, while "Allies" jets do not have them. 

2. "Axis" premium jets are one engine fighters (with AIM-9B), while "Allies" premiums are jet bombers or one engine fighters (without AIM-9B).

3. "Axis" jets are better versions of "Allies" jets. 

 

If want to see in which kind of state Jet Air RB was yesterday when I tried to hop on jet battle, just look at this screen shot:

 

  Reveal hidden contents

20190328175249_1.thumb.jpg.3d7aeb35ee1cd

 

So perhaps this change will help to shortening queue times, but it wont remove the imbalance between nations tech trees. We really need better game modes where:

 

1. Jet bombers are useful.

2. Ground attacking is in important role immediately after battle has started.

3. WW 2 era team set ups have been devastated for good.

 

BUT MOST IMPORTANTLY!

 

"Allies" and USSR have jets with similar flying and armament characteristic than "Axis" jets.

 

 

This kind of does circle back to what we have been saying forever....make bombers and attackers useful for winning matches.

 

Edited by Conte_Baracca
  • Like 1
  • Thanks 1
medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

6 minutes ago, Conte_Baracca said:

This kind of does circle back to what we have been saying forever....make bombers and attackers useful for winning matches.

 

Any time bombers have ever been useful, the fighter jocks who just want the game to be air TDM (aka, most players) complain until bombers go back to being useless. 

  • Upvote 4
medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

With the addition of new aircraft in patch 1.87 we have seen balance being heavily skewed towards "Axis" side of the matchmaker. As a temporary solution that would partially solve balance and make game fun till next patch i propose matchmaking as follows:

 

France, West germany, USA, Britain, Italy

against

Russia, East Germany, Japan

 

That would mean distribution of best planes quite evenly between two sides.

 

F-100 with cl-13 and g.91 fight T-2 with mig-19s and sabre f40

 

Tell me guys what you think about this.

  • Like 2
  • Upvote 3
medal medal medal

Share this post


Link to post
Share on other sites

1 hour ago, Stavroforos said:

Any time bombers have ever been useful, the fighter jocks who just want the game to be air TDM (aka, most players) complain until bombers go back to being useless. 

I feel like a shorter Enduring Confrontation style gameplay would make everyone happy.

 

  • Upvote 2
medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

So the solution to the T2 clubbing everyone is not to spread the love around, but instead they make an Axis pool and an Allied pool and then let the T2 loose in the Axis pool? There are two possible reasons for this:

1) GJ hate the axis, so let the T2 feast on those planes while the rest of the playerbase enjoy the game. (I don’t really believe this)

2) BR for BR, the axis planes are better than the allied planes for some reason. I.e. an axis 9.0 is generally better than an allied 9.0. So to better balance the game, let’s have the axis 9.0 duke it out against their equally strong 9.0 counterparts, while the allied 9.0 can duke it out against the other riff raff 9.0s. (Other BRs are available). 

 

I do believe reason 2 is why the change happened, but I don’t see why, ad spreading the love around would also create balanced teams.

So while I think they did the MM change for reason 2, it really feels like reason 1. Last night i was playing my allied jets and it was quite pleasant.  People did comment on how they hadn’t seen the T2 in ages. I did play pretty awful, however, so i decided to fly some of my favorite jets (which happens to be axis).  I still played awful, but now i had the extra pleasure of getting clubbed by T2s on top of it all. I did log off soon after that. 

medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

23 hours ago, R1seTW said:

At the moment, the axis props win much more often than allied planes in BR 3.7-6.0.

make ****ing AD-4 kind of planes unavailable in air RB and it will be balanced

DieJagdente (Posted )

Do Not: 1.1.19. Profanity and insult via direct statement or implication (full or partial circumvention). This includes the use of swearing, medical-related reference (such as cancer, mental illness, etc.), offensive and abusive language, and other references of an insulting or profane nature. Automatically filtered items are exempt from action.
  • Upvote 1
medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

How not to cry about this arcade 2.0. I remember times where yes, there was seal clubbing (thats not gud) but balance would be fixed with new planes, fixes, plane adjustments, not mixing nations in....sadly this is just another reason not to play WT for me.

Takes two to dance, and I do not wanna dance against F100 in my F100...

  • Upvote 10
medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

My last match was a nice axis balance: one team was full of mig19s and T2, the other only F86 and MIG15bis. Guess who won?

 

At least, bring back the old "all versus all", where someone could find someone to club or to be clubbed from.

 

Maybe you could also give missiles to all planes that actually had them (if any)  and not only to some, if that could help to improve thebalance.

medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

If I wanted to play a mirror match I would just queue for arcade.

How about you think about this when deciding which vehicles to add instead of after adding them. Anyone could have told you that the T-2 doesn't have an opponent with equivalent performance in game.

  • Upvote 8
medal medal medal medal

Share this post


Link to post
Share on other sites

Just now, gamertag282 said:

If I wanted to play a mirror match I would just queue for arcade.

How about you think about this when deciding which vehicles to add instead of after adding them. Anyone could have told you that the T-2 doesn't have an opponent with equivalent performance in game.

It feels a lot like Gaijin has been more concerned with getting vehicles into the game then they have with making the game better.

  • Upvote 5
medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

1 minute ago, Conte_Baracca said:

It feels a lot like Gaijin has been more concerned with getting vehicles into the game then they have with making the game better.

Obviously. New vehicles makes money. The not so difficult trick is to add equivalent vehicles for as many nations as possible at the same time.

  • Upvote 5
medal medal medal medal

Share this post


Link to post
Share on other sites

7 minutes ago, gamertag282 said:

Obviously. New vehicles makes money. The not so difficult trick is to add equivalent vehicles for as many nations as possible at the same time.

This frustrates me as I feel the community has been very clear for a long time on how things need to be fixed.  Bombers and Attackers need to be viable, Jet BRs are not competitive, Balance is a desired trait, etc.

  • Upvote 3
medal medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

41 minutes ago, Conte_Baracca said:

This frustrates me as I feel the community has been very clear for a long time on how things need to be fixed.  Bombers and Attackers need to be viable, Jet BRs are not competitive, Balance is a desired trait, etc.

 

Unfortunatly for us, none of that can be monetized.

  • Sad 1
medal medal medal medal

Share this post


Link to post
Share on other sites

I agree.

 

This is a team cooperation based game where, funny as it is, the main metrics is the individual kill (get bonuses, unlock skins and so on).

Unless Gaijin starts to change this and, like in naval battle, adopt the inflicted damage policy (or shared kills like they did in WWII for example), people will always be eager to get the latest and greatest vehicle to get the job done.

 

Also, making troops or bases destruction more vital for the game results would improve the gaming experience in terms of cooperation.

 

This "symmetrical matches" are starting to show that allied team are not "dumb" like I've read many times in the gamechats but simply that players aim to the personal score rather than the team victory. Hence, axis-only games are starting to be like allied games: whenever a team slightly cooperates there is a clear victory. Otherwise is the usual battle royale style match.

 

medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

11 minutes ago, Pirillo said:

I agree.

 

This is a team cooperation based game where, funny as it is, the main metrics is the individual kill (get bonuses, unlock skins and so on).

Unless Gaijin starts to change this and, like in naval battle, adopt the inflicted damage policy (or shared kills like they did in WWII for example), people will always be eager to get the latest and greatest vehicle to get the job done.

 

Also, making troops or bases destruction more vital for the game results would improve the gaming experience in terms of cooperation.

 

This "symmetrical matches" are starting to show that allied team are not "dumb" like I've read many times in the gamechats but simply that players aim to the personal score rather than the team victory. Hence, axis-only games are starting to be like allied games: whenever a team slightly cooperates there is a clear victory. Otherwise is the usual battle royale style match.

 

The idea that allied teams are bad and German teams are good is the type of fantasy a lot of people who play Third Reich vehicles engage in, in this game and others. The reality is that the way the game is setup and with the type of vehicles available to each team, the Allies are usually faced with longer odds of winning prop air RB games. 

  • Upvote 1
medal medal medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

On 28/03/2019 at 13:04, Stona said:

1_85_1920x1080_logo_eng_cde2725c39fc8762

 

In order to improve balance in aircraft Realistic Battles  for vehicles of BR 7.7 and higher, the priority of the creating symmetrical battles "allies vs allies" and "axis vs axis" has been temporarily increased.

 

Please leave feedback!

This is not nice Gaijin, I cant play air RB anymore...its dead...WT is going to be dead THIS YEAR...remove this and we are happy, but this is the worst change ever added to WT

  • Like 2
  • Upvote 4
medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

13 hours ago, *RAazzy91 said:

People are saying AAMs are dumb at 7.7

Exactly who is complaining about AIM-9s on the Cl-13B Mk.6 or F-86F-40

More of a poke at the people who complained saying that AAMs are next to useless and shouldn't effect BR, but are now complaining that Germany has 7.7 jet with AAMs and that it is OP because of it (not sure how they can think something is useless and OP at the same time, but what do I know.) I have already seeing people claiming the CL-13B and F-40 should be 9.7.

 

I am personally on the fence about it, because the plane definitely not 8.0 material in terms flight performance, but while I don't think it fighting props is a big deal, given that AAMs are not going to achieve lock on them until point blank, I do think them fighting WWII jets is a bit of a stretch; I guess the counter to that is that they fight stuff from the future so often that AAMs are the least of their problems.

Edited by jakenator96
  • Upvote 1
medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

Also the two Komets are not much more capable or useful than the Me-262C-1a. 

 

The C-1a has better energy retention and similar acceleration with more ammo to work with, but garbage maneuverability and 2’50” rocket boost time. 

 

The Komets have almost zero energy retention and while they do have 6min of fuel, they are literally bricks until they have roughly 2min remaining. Thus you get only one minute of actual fighting time. The Ki-200 has higher velocity guns but only 5min starting fuel, and otherwise plays the exact same. To throttle down to zero or near zero makes them bleed all speed they have and become sitting ducks, so unless the enemy pilot is blissfully unaware of your presence, throttling down isn’t a real option.

 

Rocket interceptors will not ever be balanced in a TDM fighting arena. Only Markerless RB EC will help them. 

 

For those of you doubting what I’m claiming, here are the reasons why:

1. Large map sizes and multiple spawn airfields prevent zergrushing at full throttle, otherwise the rocket planes will be out of boost or out of fuel entirely and be totally helpless.

2. Due to large map sizes, they will need to spend a lot of time flying with boost off (Rocket 262s) or at very low throttle (Komets) while searching for possible targets. 

3. Without markers, and with the implications of rocket planes cruising at well below their max speeds, it will be possible to jump them easily and bag them before they have a chance to boost up and react. 

4. There will be other targets besides flitty player aircraft for them to go after - defending against swarms of AI bombers and AI attackers that are an actual threat in EC. With these such easy targets around and huge map sizes combined with their limited fuel, there will be even less so-called “clubbing” by these aircraft. 

5. With an EC bracket of 7.0-8.0, these aircraft would not be first spawn options, and their spawn costs would be pretty hefty since they’re ~ 70% of the RB repair costs iirc.

 

At least, that is what I can think would be the result, based on how useless rocket planes are on the game’s largest map, Bologne-sur-Mer.

 

Part of the reason this change was brought about was because of rocket plane spam taking advantage of bad game mode design and horrible map design in Air RB, making them seem WAAAAY better than they actually are. When stripped of the “stilts” making them better than they actually are (tiny maps and bright red markers being the chief issues), they would cease to be overpowered.

Edited by MH4UAstragon
medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

1 hour ago, Stavroforos said:

The idea that allied teams are bad and German teams are good is the type of fantasy a lot of people who play Third Reich vehicles engage in, in this game and others. The reality is that the way the game is setup and with the type of vehicles available to each team, the Allies are usually faced with longer odds of winning prop air RB games. 

 

I think it would be better said as folow : all teams are equaly dumb, it just so happen that Axis lineups tend to work better than Allied lineups when both are played dumb.

  • Upvote 1
medal medal medal medal

Share this post


Link to post
Share on other sites

1 minute ago, SuperDuperOtter said:

 

I think it would be better said as folow : all teams are equaly dumb, it just so happen that Axis lineups tend to work better than Allied lineups when both are played dumb.

This is pretty much true. Only exceptions really are during event seasons when skilled players congregate on brokenly undertiered planes to farm tasks quickly (Bf-109F-4 being one of if not THE cornerstone clubhouse).

  • Upvote 1
medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

4 hours ago, Gods_hammer said:

How not to cry about this arcade 2.0. I remember times where yes, there was seal clubbing (thats not gud) but balance would be fixed with new planes, fixes, plane adjustments, not mixing nations in....sadly this is just another reason not to play WT for me.

Takes two to dance, and I do not wanna dance against F100 in my F100...

Same here....100% agree...I am looking for an other game now....and well gaijin...there are no 60k players anymore...only around 55k...listen to the players and do what we want, dont do something like this

Stona_WT (Posted )

61K and growing when I am typing this.
  • Upvote 5
medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

5 hours ago, mdrpl7 said:

With the addition of new aircraft in patch 1.87 we have seen balance being heavily skewed towards "Axis" side of the matchmaker. As a temporary solution that would partially solve balance and make game fun till next patch i propose matchmaking as follows:

 

France, West germany, USA, Britain, Italy

against

Russia, East Germany, Japan

 

That would mean distribution of best planes quite evenly between two sides.

 

F-100 with cl-13 and g.91 fight T-2 with mig-19s and sabre f40

 

Tell me guys what you think about this.

Good idea, why are u no Gaijin staff?

  • Haha 1
medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...