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Explanation why AB gets 3x crew skills?


Daffan
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17 minutes ago, DaffanZ said:

 

The pay2skip argument failed when buying it is 500x faster than actually playing the game. 

 

Then why not just forget about this thread, spend GEs to max the skills of one crew, and from then on rule every AF RB match?

 

Just spend those 14€ already and you don't have to touch AF AB ever again.

Promised.

 

17 minutes ago, DaffanZ said:

Crew skills are the only part of the economy that hasn't been changed yet, its time will come

 

So all you want is that buying crew points gets more expensive?

Edited by Thorne1
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57 minutes ago, Thorne1 said:

 

Then why not just forget about this thread, spend GEs to max the skills of one crew, and from then on rule every AF RB match?

 

Just spend those 14€ already and you don't have to touch AF AB ever again.

Promised.

 

I don't do this for myself, but for everyone. Just like I changed EC  rewards and dot scaling, this is the next quest. 

 

I think your forgetting that ground forces exists in this game and needs multiple crews, more than any air mode combined. 

 

Quote

 

So all you want is that buying crew points gets more expensive?

 

 What does this even mean exactly? How? What? 

 

1 hour ago, Dodo_Dud said:

 

That seems to be your personal anecdotal problem.

 

Using your own RB figures it would take almost 150hrs to equal 1 hour of real life work, that is also winning every single game and at least 5 kills per game in RB and only playing prem/tali vehicle. Nice try tho.

 

Goodluck bro. 

 

 3tUTVOR.png

 

 

 

 

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3 minutes ago, DaffanZ said:

What does this even mean exactly?

 

You can max an air crew with around 2k GE.

 

Playing takes 500x longer.

 

So increase the price to 1m GE and it's no longer Pay2Win.

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2 minutes ago, Thorne1 said:

 

You can max an air crew with around 2k GE.

 

Playing takes 500x longer.

 

So increase the price to 1m GE and it's no longer Pay2Win.

Or, make it so you can grind it in-game realistically and it's more of an actual pay to skip feature. 

 

Gaijin did not intend it to be this hard for ground forces or naval.  

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5 minutes ago, DaffanZ said:

Gaijin did not intend it to be this hard for ground forces or naval.  

 

If Gaijin did not intend ground forces and naval to be harder, why do you need like 1.5x the exp for naval and 2x the exp for ground?

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37 minutes ago, DaffanZ said:

I think your forgetting that ground forces exists in this game and needs multiple crews, more than any air mode combined.

 

Having or playing more than 1 crew is entirely your choice. You don't have to do that at all.

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4 hours ago, DaffanZ said:

Using your own RB figures it would take almost 150hrs to equal 1 hour of real life work, that is also winning every single game and at least 5 kills per game in RB and only playing prem/tali vehicle.

If I want to earn many RP, I simply go for map wealth. I have not yet tried that in RB, but I heard that this is true for RB too. As is stated here:

12 hours ago, Josephs_Piano said:

If I'm after particular crew advancement I play RB - which doesn't happen all that often - but the rewards for an individual kill are so much higher, and bases are easier to kill for bombers......  so a single crew gets a much higher return rather than spreading it out over several crews.

 

Assuming I choose to farm crew xp in a mission, I would expect to farm an average of ~300 crew xp per farming mission. So I get about 1500 crew xp per hour of farming. Now compare that to the price of 100 GE in russia (where the game originates). I don't quite see your factor of 150 yet.

 

(I just tried it. In the 4 matches in which I decided farm crew xp, I earned crew xp at an average of 35 xp/min. That count includes one match that didn't go too well. Stuff is not even spaded yet.)

 

 

 

 

4 hours ago, DaffanZ said:

I don't do this for myself, but for everyone.

Oh please, count me out. No need to do it for me, I am fine.

 

 

 

Out of curiosity:

How many (air / ground / sea) crews total do you have that have reached maximum efficiency? (without paying for crew skill that is)

 

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9 hours ago, Thorne1 said:

 

If Gaijin did not intend ground forces and naval to be harder, why do you need like 1.5x the exp for naval and 2x the exp for ground?

 Because they just added +2 columns with the default numbers only thinking about AB by mistake?

 

Just like they didn't intend the rp and sl grind to be so hardcore, which they added and than fixed?

9 hours ago, Dodo_Dud said:

If I want to earn many RP, I simply go for map wealth. I have not yet tried that in RB, but I heard that this is true for RB too. As is stated here:

 

Assuming I choose to farm crew xp in a mission, I would expect to farm an average of ~300 crew xp per farming mission. So I get about 1500 crew xp per hour of farming. Now compare that to the price of 100 GE in russia (where the game originates). I don't quite see your factor of 150 yet.

 

(I just tried it. In the 4 matches in which I decided farm crew xp, I earned crew xp at an average of 35 xp/min. That count includes one match that didn't go too well. Stuff is not even spaded yet.)

 

 

 

Why are you talking about AB Again? We already know AB is 3x. You were talking about my personal 'anecdotal problem' which pertains to RB.

 

You guys are either shills or mad that your life of AB grinding is being made less relevant. 

 

 

 

 

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14 hours ago, DaffanZ said:

 Because they just added +2 columns with the default numbers only thinking about AB by mistake?

 

What are you talking about now?

 

They didn't add any "columns", and the crew skills are the same for AB and RB/SB.

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15 minutes ago, Thorne1 said:

 

What are you talking about now?

 

They didn't add any "columns", and the crew skills are the same for AB and RB/SB.

Uhh, that they only thought about AB experience rates therefore did not think it was a big deal adding two whole new crew sections? (e.g pilot is 3 sections)

 

You cant seriously think Gaijin actually thought this through. All they did was add  new crew members that have roughly the same requirement as other crew members and called it a day. They probably don't even realize it takes 70000 to max a tanker and only 35000 for a pilot. These are the same devs that make D9 5.0 and D12 6.0 BR. 

 

 

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7 minutes ago, DaffanZ said:

Uhh, they only thought about AB experience rates therefore did not think it was a big deal adding two whole new crew sections?

 

Planes have 3 crew sections, tanks and ships have 6 sections.

Regardless of AB/RB or SB.

 

You have no idea what you are talking about.

Again.

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6 minutes ago, Thorne1 said:

 

Planes have 3 crew sections, tanks have 6 sections.

Regardless of AB/RB or SB.

 

You have no idea what you are talking about.

Again.

 

Why do you keep talking about RB or SB? 

 

I never said they were different between modes. I said Gaijin made them much longer because all they did was add more crews without caring about xp rates between modes, they mentally think that tanks and boats earn just as much as air, specifically ab air. 

 

 

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9 minutes ago, Thorne1 said:

Planes have 3 crew sections, tanks have 6 sections.

 

You should not have told the math expert that the difference between 3 and 6 is +3 columns. You made it worse for him.

 

He already seems to be slightly confused:

14 hours ago, DaffanZ said:

Why are you talking about AB Again?

6 minutes ago, DaffanZ said:

Why do you keep talking about RB or SB? 

Edited by Dodo_Dud
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6 minutes ago, Dodo_Dud said:

 

 

 

He already seems to be slightly confused:

 

Yeah replying to two different people with two completely different contexts. Gottem!

 

Can't argue with facts so just tries to trick people and fails :(  Next time you come back without a real argument or reasoning why crew skills are out of whack just gonna /ignore. 

 

 

 

 

Edited by DaffanZ
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9 hours ago, DaffanZ said:

I never said they were different between modes. I said Gaijin made them much longer because all they did was add more crews without caring about xp rates between modes, they mentally think that tanks and boats earn just as much as air, specifically ab air. 

 

Or possibly they are what they are to have all the skills that they think each vehicle mode needs and that balancing them was never an objective.

 

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10 hours ago, DaffanZ said:

Why do you keep talking about RB or SB?

 

Why do you keep talking about AB when the crew skills are the same for all 3 modes of games?

 

 

10 hours ago, DaffanZ said:

Can't argue with facts so just tries to trick people and fails :(

 

Next time just get your facts right, then you don't have to try to trick. Maybe then you'll succeed.

Edited by Thorne1
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2 hours ago, vanVoort said:

 

Or possibly they are what they are to have all the skills that they think each vehicle mode needs and that balancing them was never an objective.

 

And if so, it's very bad. Hence the thread and the question.

 

1 hour ago, Thorne1 said:

 

Why do you keep talking about AB when the crew skills are the same for all 3 modes of games?

 

I was talking about XP rates between difficulty modes, nothing to do with amount of crew points required between difficulty modes. 

 

1 hour ago, Thorne1 said:

 

 

 

Next time just get your facts right, then you don't have to try to trick. Maybe then you'll succeed.

 

Aren't you meant to be quoting Dodo here? 

 

Edited by DaffanZ
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