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WWM is a disappointment. At least for me.


Guess a lot of us was right. WWM is a disappointment and an flop.

Could have been a good mode. But when you made it a AB/RB hybrid like this(Having unique mechanics. What a joke)

Its 80% AB and 20% RB. You either make it 100% AB or 100% RB. Not a mix.

 

And when you make it a Tournament/leaderboard style of event to? What where you guys thinking?

 

I would be okay if we where forced to play WWM to grind a vehicle. The only way to get RP to said vehicles. Would be by playing WWM.

But locking it behind a leaderboard where only X number of players can get it?

That's just bad. And it will make people dislike/hate Gaijin even more.

But that's some thing Gaijin don't seems to understand.

 

Not much in WWM is unique. Every thing in it. Has been existing for years.

 

Doubt this game mode will live that long.

 

Call WWM what you want. But its a Tournament.

 

Well. I'm at least glad i stop supporting(buying things) this game over a year ago.

Its not worth spending any money on this game any more. Which i sad. I do (most of the time) like the game.

But its getting harder and harder. With every update and every time you guy do things like this. The Battlefield Engineers was bad. But this is worse.

 

Owell. Can only hope Gaijin fixes their mistakes(doubt it will happen)....

 

And for a short time. Me and many other. Almost thought Gaijin had change and started to listen to the Community.

But we where apparently wrong. Really wrong.

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what pisses off the most is again this terrible leaderboard based reward system. its just terrible. there are other ways to make them rare without having those damn types of rewarding systems

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I have to agree. Rarely, any new mode create such grievance and frustration for a very old player.

 - air bombing is terrible. a sload of aa, even M18 on russian side and clock time to be force to suicide bombing.

 - tank battle complete unbalanced. t34 against pz2. so, very funny game mode. for a very few russian fanboys.

Edited by BOldMan
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I like the concept behind WW mode. But beyond that this mode is a broken mess. Horribly unbalanced , needlessly confusing menus , and abyssmally low rewards. This was in developement for how long?

 

So far the only thing I like are the unique battles (outside of what we see in standard matchmaker) and anti-tank gun emplacements.

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12 hours ago, *lllmaxlvllll said:

I like the concept behind WW mode. But beyond that this mode is a broken mess. Horribly unbalanced , needlessly confusing menus , and abyssmally low rewards. This was in developement for how long?

 

So far the only thing I like are the unique battles (outside of what we see in standard matchmaker) and anti-tank gun emplacements.

I agree with most...and the unbalance part is a bit odd as it is very clear...KV1s cant be killed by the German Tanks...so no way to beat them.

 

There is potential...but some "shots in own foot".

 

The AB/RB hybrid MAY BE A GOOD IDEA...if both player bases can "like" it...i personally can live wit hit and adapt...(but separate modes would not be a problem).

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The Surblinde is a colossal disappointment.  The UI is garbage.  The historical lineups are repetitive and annoying.  If you look at this as a new game mode for the masses, it's terrible.  If you look at this as something for people in a squadron to do together, it has amazing potential.  It needs a lot of polish, and it depends on how much Hubris Gaijin decides to show, but this could be a lot of fun for squadrons.

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14 hours ago, Wolf_89 said:

Its 80% AB and 20% RB.

 

What are you talking about? What's from AB are:

 

- Lead indicator for AA

- Aiming cross for bombers

 

That's it. The spotting system is not the one in arcade so it's 50/50 ab/rb.

 

Is that 80%?

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4 minutes ago, *GhostSoph said:

The AB/RB hybrid MAY BE A GOOD IDEA...if both player bases can "like" it...i personally can live wit hit and adapt...(but separate modes would not be a problem).

For the several threads created since yesterday we can already guess that they don't.

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13 minutes ago, EdwinVonBoxberg said:

 

What are you talking about? What's from AB are:

 

- Lead indicator for AA

- Aiming cross for bombers

 

That's it. The spotting system is not the one in arcade so it's 50/50 ab/rb.

 

Is that 80%?

I am also from AB...and i "feel" the mode to be more RB...

I guess we feel "more" when we come from "the other side".

 

I actually think they got it right "enough" in aircraft...better than usual and close enough to make playable...IMHO.

 

Bombsights make it possible for ANY PLAYER to contribute. No air lead indicator provide an advantage to better players. RB flight models make it "real" enough...

And the best part FOR ME...the limited target identification...allows AB players to have a chance at hitting...but not easy...maintaining the RB experience advantage...

(I wish they would import this last feature to AB GF)

 

I personally will fly in bombers as i know i won't be much use in fighters. But can take part and get some kills...and deaths also when i get too much flak. Attacks are actually fun...

 

ONE THING I DON'T GET...what am i supposed to do after ammo rans out?

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While I agree with some of this I'm not a fan of the negativity! I  feel it's a start of something good. Yeah it's all Russian at the moment but who cares. Just have fun playing win or lose. It's about strats and clan communication. And of course having fun, if you don't like it then we'll, don't play it. Or suggest stuff to make it better.  Or I don't know find something to make you enjoy it. 

 

We all knew the mode would be based on ww2, the tanks are already implemented and ready to go!  and since the game is ww2 based, who would have though it would be nothing more than a larger and more tactical rb mode. In my clan it's actually bought some of us together more with using stratergy and clan chatter!. Some games were hard games and clans that played germans was no push over.

 

My clan talked about leaderboards and such but I was just having fun. So much fun infact that 5 hours went past so quick. 

 

You have to realise that every game mode when it's first bought out isn't going to be perfect and might need some tweaking. This game mode has been a long awaited 4-5 year ordeal,  I don't think being negative about it is going to solve much. They are trying very hard to get something decent here. Yeah it might take some time but it's better than no mode at all which we currently have, due to bug fixes and whatever problems there is at the moment. 

 

Just give it some time, I actually think it played out rather well and was fun. 

 

 

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1 minute ago, *commandoo said:

While I agree with some of this I'm not a fan of the negativity!

Positive attitude is great.  But a lot of us pay a lot of money to this game and if devs do something stupid they should be called out on it.  This mode is RIDDLED with problems for the long development time.

1 minute ago, *commandoo said:

 

I  feel it's a start of something good. Yeah it's all Russian at the moment but who cares. Just have fun playing win or lose. It's about strats and clan communication. And of course having fun, if you don't like it then we'll, don't play it. Or suggest stuff to make it better.  Or I don't know find something to make you enjoy it. 

"Just have fun playing win or lose." is not a mantra many people should be required to subscribe to.  IF they want to win that is fine.  The game should allow for skill to matter.  And if the theorem of "if you don't like it then, well, don't play it." is going to kill this mode if corrections are not made.

1 minute ago, *commandoo said:

We all knew the mode would be based on ww2, the tanks are already implemented and ready to go!  and since the game is ww2 based, who would have though it would be nothing more than a larger and more tactical rb mode. In my clan it's actually bought some of us together more with using stratergy and clan chatter!. Some games were hard games and clans that played germans was no push over.

 

This is both a good thing and a bad thing.  The good is that you are right, this is a great way to do squadron events.  The bad thing is that without a large field of solo players the mode doesn't work.  It needs to be better (from top to bottom) for solo players.

1 minute ago, *commandoo said:

My clan talked about leaderboards and such but I was just having fun. So much fun infact that 5 hours went past so quick. 

 

Good for you.  Wasn't like this for everyone.

1 minute ago, *commandoo said:

You have to realise that every game mode when it's first bought out isn't going to be perfect and might need some tweaking. This game mode has been a long awaited 4-5 year ordeal,  I don't think being negative about it is going to solve much. They are trying very hard to get something decent here. Yeah it might take some time but it's better than no mode at all which we currently have, due to bug fixes and whatever problems there is at the moment. 

This is apologist thinking.  You are entitled to it, but many of us work in businesses that would, shall we say: frown, on the level of problems with something that was so long in development.  

1 minute ago, *commandoo said:

Just give it some time, I actually think it played out rather well and was fun. 

 

 

Of course we should give it some time, but if we don't complain it won't get better, and it NEEDS to get better.

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9 minutes ago, Conte_Baracca said:

"Just have fun playing win or lose." is not a mantra many people should be required to subscribe to.  IF they want to win that is fine.  The game should allow for skill to matter.  And if the theorem of "if you don't like it then, well, don't play it." is going to kill this mode if corrections are not made.

As i understand the MODE IDEA...BOTH SIDES CAN WIN THE OPERATION...and SKILL MATTERS.

 

You will get battles you can't win...but the damage you do on the winner will affect the global outcome...

You will get battles you will surely win...but can't have excessive losses...

Some battles will be even...perhaps more in the future as the iron out the issues...

(In the end...all will matter...you can most battles and still lose the war...ask Pyrrho or Robb Stark ;) )

 

In the end...it is a sum of all the skills...done right it CAN BE FUN FOR ALL...

(at least i don't see a strong reason why it can't)

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23 hours ago, *GhostSoph said:

 

(In the end...all will matter...you can most battles and still lose the war...ask Pyrrho or Robb Stark ;) )

 

 

Ahh Pyrrhus.  Poor xxxxxxx.

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23 hours ago, Conte_Baracca said:

This is apologist thinking.  You are entitled to it, but many of us work in businesses that would, shall we say: frown, on the level of problems with something that was so long in development. 

That's "Hater Thinking".

I really hate this "It was so long in development and is still ****" argument. For once that's just your opinion. Second if you would have any idea about "work in businesses" you should know that "working on something for a long time" is not nessesary the same as "putting many hours into it". The idea existed for a long time but I don't know how much manpower actually went into it during that. Probably the people working on it also did a lot of other things during this long time.

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It should've not been this, lot of player still dreams of 2012 Trailer. Big maps, big fights, big player nubmers big big...EC for air turned out to be quite fun...meanwhile this...this is just bad...

This is something that I can say a lot of people hoped for:
10yrs campaing.
Start the world war in 1939, let the first phase of war end in 1945 and have alternative history until 1949. This would allow the use of later war designs.
Big EC maps.
Take off and fly to the battlefield, let it take a 5-10min until you reach battlefield, at the same time give tanks also 5min drive until battlefield. 
Dynamic battlefront.
Just like in air EC, let the line move, something like Steel Division: Normandy '44. 
80 players.
Imagine 40v40 gameplay...


Just to name few that I tought would be in this gamemode...This is not what we expected.
 

 

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5 minutes ago, Gods_hammer said:

It should've not been this, lot of player still dreams of 2012 Trailer. Big maps, big fights, big player nubmers big big...EC for air turned out to be quite fun...meanwhile this...this is just bad...

This is something that I can say a lot of people hoped for:
10yrs campaing.
Start the world war in 1939, let the first phase of war end in 1945 and have alternative history until 1949. This would allow the use of later war designs.
Big EC maps.
Take off and fly to the battlefield, let it take a 5-10min until you reach battlefield, at the same time give tanks also 5min drive until battlefield. 
Dynamic battlefront.
Just like in air EC, let the line move, something like Steel Division: Normandy '44. 
80 players.
Imagine 40v40 gameplay...


Just to name few that I tought would be in this gamemode...This is not what we expected.
 

 

yes, we receive a low-cost World War Mode, maybe this will improve with time.

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1 hour ago, TinyTinkerTank said:

I really hate this "It was so long in development and is still ****" argument. For once that's just your opinion. Second if you would have any idea about "work in businesses" you should know that "working on something for a long time" is not nessesary the same as "putting many hours into it". The idea existed for a long time but I don't know how much manpower actually went into it during that. Probably the people working on it also did a lot of other things during this long time.

2
2

That is the problem. They announced this mode SEVEN YEARS AGO. Then they made teasers and advertisements and made many believe that this would be something completely new and would add more diversity to the game modes. 

Also, where is all that manpower that could have worked on WWM? I guess they are all busy adding new premium vehicles and broken tiers.

 

10 minutes ago, Gods_hammer said:

This is something that I can say a lot of people hoped for:
10yrs campaing.
Start the world war in 1939, let the first phase of war end in 1945 and have alternative history until 1949. This would allow the use of later war designs.
Big EC maps.
Take off and fly to the battlefield, let it take a 5-10min until you reach battlefield, at the same time give tanks also 5min drive until battlefield. 
Dynamic battlefront.
Just like in air EC, let the line move, something like Steel Division: Normandy '44. 
80 players.
Imagine 40v40 gameplay...

YES. Why not have EC for planes at least. Where nations have to get air superiority over an area where they can then send more CAS etc.

I mean people want to have EC as a permanent mode (not a replacement for normal battles though) for a long time now.

Hell, even wider maps for tanks with more spawns (where you don't have to drive ages) would have been amazing and much closer to actual World War 2 operations.

 

On ‎15‎/‎05‎/‎2019 at 00:38, *lllmaxlvllll said:

I like the concept behind WW mode. But beyond that this mode is a broken mess. Horribly unbalanced , needlessly confusing menus , and abyssmally low rewards. This was in developement for how long?

What's even worse is that there already was a closed beta. But Gaijin got greedy and only people who paid for it got in. 

Result: basically a broken WWM and a year of development lost. 

 

 

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8 minutes ago, Gods_hammer said:

Big EC maps.
Take off and fly to the battlefield, let it take a 5-10min until you reach battlefield, at the same time give tanks also 5min drive until battlefield. 
(...)
Just to name few that I tought would be in this gamemode...This is not what we expected.

Be careful when assuming what is wanted by the majority of the "customers"...i don't really know also...but i seriously doubt this is what the LARGE COMMUNITY wants...(i may be wrong)

 

AS JUST AN EXAMPLE...THIS^^  particular solution would be a DEAL BREAKER to me. I would NOT play a mode where i would spend 5mins flying/driving and then eventually die in seconds...it is already a reason i don't play Air RB. And with my available playing time it would NOT be doable...

 

The WW or BIG EC mode DOES NOT have to serve my personal tastes...i can always not play and play something else.

But developers have to think about the MAJORITY of War Thunder customers and not a MINORITY of hardcore players. I understand game would be BETTER if made for hardcore players. I have no doubt about it. But would it have ENOUGH CUSTOMERS?

In the end...it has to be PROFITABLE to develop a complex mode if customers are not enough to make it functional in technical (enough players and players that stay for the entire scenario) and economical (enough paying customers).

 

 

 

 

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1 hour ago, *GhostSoph said:

Be careful when assuming what is wanted by the majority of the "customers"...i don't really know also...but i seriously doubt this is what the LARGE COMMUNITY wants...(i may be wrong) 

 

AS JUST AN EXAMPLE...THIS^^  particular solution would be a DEAL BREAKER to me. I would NOT play a mode where i would spend 5mins flying/driving and then eventually die in seconds...it is already a reason i don't play Air RB. And with my available playing time it would NOT be doable...

 

The WW or BIG EC mode DOES NOT have to serve my personal tastes...i can always not play and play something else.

But developers have to think about the MAJORITY of War Thunder customers and not a MINORITY of hardcore players. I understand game would be BETTER if made for hardcore players. I have no doubt about it. But would it have ENOUGH CUSTOMERS?

Recent polls on the forum have shown that many would like to have EC in the game. The events were always popular and people have been asking for this mode for a long time.

 

I would also like to mention that RB EC is not a mode for hardcore gamers.

The game mode is very similar to normal Air RB but offers bigger maps, more players, the ability to respawn after you died and you can complete different objectives. The time to get into combat was rarely longer than on normal Air RB maps but you had the option to spawn further behind the frontline in case you had a plane that does not climb well but needs some altitude. 

Of course, this mode is not everyone's taste and it should not be a replacement for the existing modes but it would add more diversity to the game. People are bored of playing the same team deathmatch kind of game mode over and over again on (mostly) small maps were heavy fighters, attack aircraft and bombers don´t really have a place. 

 

WWM is definitely not what the majority of the customers wanted.

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I honestly thought WWM was going to be something spectacular along the lines of EC with combined air, tanks and naval battles. I was expecting huge battles with plenty of objectives for tanks and planes alike. Instead we get this... I dont even what it is to be honest. :facepalm:

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As i see, a lot of players are coming from AB/RB and either they like WWM a lot or they hate it a lot because:

 

- It has everything from AB with the salt from RB. The salt is the slowness of the vehicles and no lead indicators for shooting (green/orange/red) on land vehicles.

 

Another thing i noticed was the objective isn't clear enough for a lot of people, as they seem to just not comprehend it's still a free 2 play video game after all. that's my insight from what i've played.

 

A lot of people didn't know what to do and even then they just failed to just look at the minimap, some of the time.

It's fairly "simple" to "me", but as i knew WW2 was about defensive or offensive or escort or ... whatever.

 

Base attack should be fun once we get there, if we do.

Boats will be tremendous fun.

 

For the rest i enjoyed myself a lot in these battles, playing low tier is so fun when you can resist shots by good placement or having people camp when they should attack.

 

Skill is good when you know what you do.

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I waited for over 5 years to get the World War Mode. I was looking forward to the Big Theater maps that were "made to scale", Lot's of room to maneuver vehicles, flanking and encirclement, historic only vehicles, multiple, and well separated spawn areas. Strategic planning. Hundreds of players, with Combined arms operations. I am so disappointed. All that waiting for nothing.  But, if your one of the elites who get to play General, then.................

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