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Spawn Campers: And You're to Blame


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In that case people would simply use the default option.

There is a random option so not all will spawn at the same position if they are just "I don't care".

 

Most people in this game don't care about any of the options when spawning.

If they would you would see less planes dogfighting with bombs strapped on or tanks with full ammo loads.

 

Or in other words, we tried that and as the tanks show, it won't change anything.

If you want to introduce a change to the gameplay, that might be problematic for attacking bases and groundtargets (you have to choose those spawnpoints very carefully for that), but that does not change anything about your "spawncamping".

Go on.

 

We'll talk about that after that change again.

Edited by anyuser
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22 minutes ago, anyuser said:

In that case people would simply use the default option.

 

 

If people MUST choose a spawn point in order to spawn the problem would be solved.

Saying 'it won't work because people won't use it' is just a bad argument; don't use it.

 

And once more: not everyone who plays air plays ground. So if extra spawnpoints are added from which people MUST choose in order to spawn there is no reason to think this wouldn't work.

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1 hour ago, Renamed248537853 said:

 

If people MUST choose a spawn point in order to spawn the problem would be solved.

Saying 'it won't work because people won't use it' is just a bad argument; don't use it.

 

And once more: not everyone who plays air plays ground. So if extra spawnpoints are added from which people MUST choose in order to spawn there is no reason to think this wouldn't work.

And once more, ground shows, that it won't change anything and how lazy people are.

 

About the "you have to choose". Most would simply choose the upper option. Never underestimate lazyness of the people.

 

And a lot would storm the forum, because "they can't spawn anymore".

You could even add a red and blue blinking text with bold letters in 40 all over the screen telling them, that they have to choose a spawnpoint - and i promis you people will fail to understand it.


I'm realy not sure how familiar you are with the concept of lusers.

Working in the IT let me tell you, they do exist and they are many.

 

As I tried to point out.

We do talk about a PEBKAC-problem and nothing else.

It won't help to add more possibilitys for more Layer 8 Errors.

 

 

While we can add more spawnpoints, without random you run into trouble and even with random nothing will change. Because "spawncamping" is fighting for high altitude and most players don't care about anything above spawn altitude (exept it is a jucy bomber piniata maybe).

Edited by anyuser
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1 hour ago, anyuser said:

About the "you have to choose". Most would simply choose the upper option. Never underestimate lazyness of the people.

 

Unless you can actually back something up with numbers, saying what 'most' people would do is just conjecture and therefore - like I already said - quite a weak argument.

Surely you have better arguments against adding extra spawn points to counter spawncamping?

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For the last time.


I just say that it simply won't change anything because we already do that for tanks. It will not do what you hope it will do.

I didn't said that I am against or for it.

 

Maybe this is hard to get for you, but I was just theorizing, based on current knowledge we have about the playerbase and from other modes like tanks AND ships, what will happen.

 

And just for you, we don't get choice of spawn in Air AB, Air RB and Air SB.

We got a choise of spawn in Ground AB, Ground RB, Ground SB, Ship AB, Ship RB and afaik Air EC. Not sure about helicopter EC.

That is the majority of the modes and for all ground, all ship and helicopter EC people cry about spawncampers. According to you that problem shouldn't exist there or should be smaller because of several spawnpoints, while in fact the river ot tears is much bigger.

 

We got a choice of different spawnpoints in air (vertically, but still) long time ago.

 

It did not do and it does not do whatever you are claiming it will do.

 

Is this realy that hard to understand?

I did NOT take any position about this topic.

I just said it will NOT solve your "problem" but it will introduce various other problems. Simply because our air maps are not build with several spawnpoints in mind. You would have to test and rework every single map.

 

And this is the problem of this forum. Ideas are thrown around without thinking them even half way through and without looking left and right.


So stopp putting me at some emotional standpoint I'm not even close to.

I'm just analyzing the idea about the question if it will do anything at all.

Edited by anyuser
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1 hour ago, anyuser said:

According to you that problem shouldn't exist there or should be smaller because of several spawnpoints, while in fact the river ot tears is much bigger.

 

I never claimed that this would completely solve the 'problem' of spawncamping, since a perfect solution doesn't exist.

However, it stands to reason that if there are more spawn points the player can/must choose from when (re)spawning; there will be less players that (re)spawn in a point that is being camped.

So even if players are 'lazy' or choose 'random', they have more chance of spawning in an uncamped spawn than when there is only one spawn. It won't eradicate spawncamping completely (which I don't claim it will), but less players will be spawncamped. And less is always better.

Is there some solid proof that there was MORE spawncamping after the spawn points were added in these other game modes? Or, to put it another way: if all the game modes you mentioned had only ONE spawnpoint, would there be more or less crying about spawncamping?

 

Also, whether adding spawn points is too much work is only for Gaijin to decide, so I wouldn't worry about that...

Edited by Renamed248537853
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I will sometimes fly over enemy spawn, but I will only engage enemy planes under these two circumstances:

 

A) enemy fighters are trying to climb

B) enemy bombers are maintaining altitude or climbing; if they refuse to dive, they're fair game

 

Basically, I'm trying to maintain altitude supremacy to protect friendly bombers and force enemy bombers down low for teammates to deal with. By doing so, I give the enemy players a chance and a choice.

It won't pad my stats like killing planes while they're still unaware will, but I stopped caring about my stats half a decade ago.

 

Edited by SunsetShimmers
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5 hours ago, SunsetShimmers said:

I will sometimes fly over enemy spawn, but I will only engage enemy planes under these two circumstances:

 

A) enemy fighters are trying to climb

B) enemy bombers are maintaining altitude or climbing; if they refuse to dive, they're fair game

 

Basically, I'm trying to maintain altitude supremacy to protect friendly bombers and force enemy bombers down low for teammates to deal with. By doing so, I give the enemy players a chance and a choice.

It won't pad my stats like killing planes while they're still unaware will, but I stopped caring about my stats half a decade ago.

 

That is a perfectly acceptable way of maintaining altitude supremacy, but unfortunately a large majority of enemy players will accuse me of spawn camping when I employ that tactic, even if I don't get a lot of kills. 

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1 hour ago, ____Lexing____ said:

That is a perfectly acceptable way of maintaining altitude supremacy, but unfortunately a large majority of enemy players will accuse me of spawn camping when I employ that tactic, even if I don't get a lot of kills. 

When I was still playing AB, I used to do the same, until even that felt cheap and stale and too easy. Just not earned.

Edited by Stahlvormund101
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1 hour ago, Stahlvormund101 said:

When I was still playing AB, I used to do the same, until even that felt cheap and stale and too easy. Just not earned.

If it doesnt feel easy you aren't doing it right, because you'll get a ton of lame kills. When a kill doesn't feel earned, it's most likely that you played all your cards correctly, and so feels like the engagement wasn't difficult to win. I don't like those lame kills, but kills are kills, and I'll get them however I can.

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  • 2 years later...

my idea on how to fix this issue is when the enemy is detected over your team spawn, AI fighter will spawn even higher than the camper and will hunt down the camper. there is also 0% chance that the enemy will escape from this.

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