CheeryPii 8 Report post Posted May 21, 2020 (edited) Edit: Sorry mods for creating another thread. I found another user with the same problem as me. macOS 10.15.4 (19E287) MacBook Pro (13-inch, 2018, Four Thunderbolt 3 Ports) 2.3 GHz Quad-Core Intel Core i5 16 GB 2133 MHz LPDDR3 Intel Iris Plus Graphics 655 1536 MB I use an eGPU with my MacBook Pro to play games and it's been great. The latest update has cause some errors though. The game keeps launching in low resolution. Info: The Video Settings were set to Ultralow due to your video card capabilities. This is not normal. I've always been able to play with almost setting at max except the resolution where I keep it at 1440x900 for my 13" display. I click OK and the loading images before the hanger begins. However, before I can enter the hanger, the game.app (not the client.app) gives a FATAL ERROR; Failed to compile shader, error Compilation failed: program_source:58:247: error: cannot reserve 'buffer' resource location at index 8 kernel void main0(constant MyConstantBuffer& _598 [[buffer(2)]], device g_dt_output& g_dt_output_1 [[buffer(6)]], const device g_h0_input& g_h0_input_1 [[buffer(7)]], const device g_omega_input& g_omega_input_1 [[buffer(8)]], device g_ht_output& g_ht_output_1 [[buffer(8)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) ^ I click OK and the game.app closes. Edited May 21, 2020 by CheeryPii 1 Share this post Link to post Share on other sites More sharing options...
TommyGun96 9 Report post Posted May 21, 2020 Linked topics: Share this post Link to post Share on other sites More sharing options...
birdmanblake11 0 Report post Posted May 21, 2020 I thought i was the only one. replying to get an update on this as well Share this post Link to post Share on other sites More sharing options...