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Hungarian Tank Tech Tree  

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  1. 1. After reading, would you like to see Hungary as an independent nation sometime in the future?



Kapcsolódó kép

 

Hello everyone! As how the title said , this topic is about the Hungarian tech tree with more than 50 vehicle!

 

After 1.91 , China was added to the game , and that gave a hope for other smaller nations with small number of unique vehicles to get a Tech Tree in the game. The game has more possibility to add nations, like Hungary , Czechoslovakia , Yugoslavia , Romania , Poland  or even Netherlands.

 

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In this topic i want to show Hungary as a Independent Nation in the game  !

 

Pros of the tech tree:

  1. With addition of Sweden to the game the Gaijin need to make the L-60 light tank , that tank was the basis of the Hungarian Toldi-s , with a little modification the game can get  6 vehicle , the Toldi I-II-III , TD , Rocket Launcher and event the Nimrod-s hull was made from the that chassis.With the modelling of the Turán can get 7 vehicle (Turán I-II-II Zrinyi I-II , Rocket launcher) , that's mean they can get a tech tree with a few work with unique vehicles. 
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  2. This nation can get German/Russian made vehicles what are not added to the game yet : Marder II , BDRM , Krupp Protze ,BTR-80, etc...
  3. Hungary as a AXIS member during the world war 2 ,Warsaw-Pact member during the cold war era , had bought and build a lot of interesting vehicles.
  4. They used a lot of German made vehicle in the world war and Russian ones after that ,so they have a interesting mixture of this two type of vehicles.

 Ground Forces :

 

In my own made tech tree are 49 Tank/armored car (7 premium , 42 regular) in 5 line (4+The premium)

 

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"The copypaste issue" – an accompanying essay made by the team of TonyTheJackal

 

Spoiler

War   Thunder  is  settled   around   the   martial   might   measurement  of  nations , and  factions  in  which   these   nations   belonged   to    regarding   nations   that   actually  had/ have  an   usable   amount  of  vehicles   to  be  implemented   into  a  tree .  Regardless  of  some   nations   having   inevitably  more  vehicles   than   others  

Judging   by   the   past   actions  of  the   company ,  new   nations   are   going   to   come   either   way . And  this  is a  good   thing . More IS more.  Keep  in mind  that   the   company  has  states   countless   times   that   new   nation   vehicle   modeling  DOES NOT  take   away   resources   from   potential   bug  fixing!  The  community   can   choose   to   offer   up   possibilities   which   nations   can  be  viable   candidates ,  or   alternatively   individuals  in  the   community   may   choose   not   to   do   so .  Then   voting   can   commence .   
 

Hungary has  enough   vehicles  in  all  of  it's   subtrees !   
As  of May 2020,  88  Hungarian   ground   vehicles   were   counted   by   our  team.  As  of  then   there   were  118  Russian   as   the  most, and 39  Swedish   as   the   least .   
Furthermore  57  planes ,  41  ships , 7  helicopters .   
Above   these   about  20 more  tanks   can  be  added   if   needed , 40  if   new   historical   research   pops   up .   
 

Just  out of  the   reason   certain   countries  in  the   past   decided   not   to   produce   their   own   equipment  out of  different   reasons ,  either   monetary   or   bombed   factories   or   whatnot ,  it   doesn't   mean   they   weren't   full   on   legitimate   users  of  said   equipment   historically .  Showcasing   i mported   tech   usage  is  still   historical   legitimacy  

 

Our   list   proposal  of  vehicles ,  which   includes  a  certain   amount  of  what   can  be  considered   copies ,  even   though   many  of  those   are   different   from   what   the  game  has in   it   already , is  actually   not   trying   to   change   the  business  model  of  Gaijin   at   all ,  rather   keeping  in line  with   their   train  of  thought .  Copypastes   have   been   implemented  in  the   past   even   from   the  start of  open   beta ,  are   still   now , and  will   forever  be.  The  issue  of  h ealthy   amounts  and non- confusing   additions   can  be  debated   if   needed ,  but   neither   will   that   change   the   outcome ,  nor   would   we   aim   to   do   so  

 

In  such  a  historical   nation  military  power   encyclopedia  game  which  is WT,  where  " copies "  already   exist  out of  pure  and  deserved   reason , Hungary has  as   much   right   to   receive   all   these   entries   as   other   nations .  Looking   at   ground  and air  trees   mostly , France has British,  Romanian , and American  tech ,  Russia  has American ,  German , and  Chinese   tech ,  Germany  has  Russian ,  Finnish ,  Argentinian ,  Portuguese ,  and  Romanian   tech ,  America  has  German ,  Japanese , and  Israeli   tech ,  China  has  Taiwanese ,  Russian , and American  tech ,  Britain  has South  African   and  Australian   tech ,  Italy   so  far has  German  and British  tech , and I  might   not   have   left  out  too   much .   There   is  no  reason   why  Hungary  couldn't   have  WWII  German ,  Cold   War   Russian , and  present   day  NATO  tech .   
 
And  let's  be  real .  After   Russia ,  America ,  Germany , and  Britain ,  fully   copyless   trees   won't  be  seen ,  while   new   trees   will   indeed  be  implemented .   
( Later   when   Gaijin   decides   to   implement   hybrid   trees  of  conjoined   nations ,  such  an idea  could  be  reserved   for   the   likes  of  Czech-Slovak ,  BeNeLux+SouthAfrica , and  maybe   some   form  of " combined   Middle   East ".)   
It's   not  a  good   excuse   for   the   playerbase   to   say  Hungary is  not   worth   implementing   because   it   only  has ( modified !)  Leopards ,  because   we   are   past   the   core   nations   that   can   have   unique   true   full   on   MBTs  in  the   roster  of  Germany ,  Italy ,  Britain ,  Russia ,  America , France.  All   further   nations   either   have   modified   variations  of  German  and  Russian   MBTs   or   are   incapable  of  forming  a  full   tree  (India,  Turkey , South Korea, Brazil, Israel) ,  or   both  (like  maybe  Singapore) .  Sweden  and  China   are   already   der ivative   nations  in  this   regard , and  Japan  is an  oddity   with  Leopard  derived   Type  90s and  future   possible   Type  10s  which   are   just   light   MBTs .   
 

The  actual  main  reason   why   quasi-copies  SHOULD and  not   just  COULD be  added    mostly  in  the   ground   tree  - is  to   have   healthy   vehicle   lineups !  Italy  and  Japan   have  BR  gaps    which   they   really   shouldn't   if   looking   at   history  – and  those   gaps   really   hinder   the   player  in  bringing  a  capable   lineup   into  a  match . No  nation   should   suffer   the   antagonistic   punishment  of  not   having   healthy   lineups  in  the  game  just   because   they   historically   chose   to   use   imported   tech  out of  any   reason !  If   you   need   to   bring  a  support   late   spawn   vehicle   into  a  match   which  has a BR  significantly   lower   than   the   match  BR,  you   can   barely   do   anything .  It  is  not   enough   to   have   good   vehicles ,  you  must  also   have   good   lineups . In  actuality ,  the   latter   case  is  even  more important.  Looking   at   Japan ,  as   not   all  of  their   vehicles   are   implemented ,  barely   any   people  play  it .  This  is  also   observable   with  France and  Sweden .  If  WWII BR  lineups   don't   work ,  people   won't   happily  go play  them   revisiting   previous   BRs , and  will   be less   likely   to   buy   premiums  in  such   lower   BRs   while   the   actual   number  of  premiums  per  tree  is limited.  Less  vehicles   ultimately   result  in less  people  playing  them  and less  wanting   to   buy   premiums  in  them .   
 
As  a minor  detour ,  the   Hungarian   navy   might   have   been   Austro-Hungarian ,  but  26 out of 41  ships   even  had  Hungarian   names . And  Austria   cannot   have  a  tech   tree   because   not   having   enough   vehicles , and  Germany   doesn't   need  more  navy   vessels .   
 
The  rude   saying   comes   up   which   goes   as  " if   you   don't  like  it ,  don't  play  it ".  But   when   looked   at ,  this   saying   actually   becomes   true .  If   many  of  the   vehicles   seem   disappointingly   familiar ,  just   don't  play  the   tree .  It  is  afterall   unrealistic   to   presume   any   one   single  non- contentcreator   would   ever  be  able   to   own   every   single   vehicle  in  the  game and  War   Thunder  has  reached  a  point   where   nations   pretty   much   cannot  stand  on   their   own   without   foreign   tech ,  although   can   indeed  hold  their   ground   with   said   tech   actually   included . And  not   implementing   new   trees   would  be a  step  back  from   yearly  game  evolution .   
( Keep  in mind, in  this  game  people   actually   pay   real   money   to   own  a  German   or  a  Japanese   plane  in  the  American  tree !  Foreign   tech  is  only   hated   by   some   loud   small   segment  of  the   fanbase .)   
 
Then   the   issue  of  matchmaking   alliances   come   up .  We   propose   that  in  BRs   where  Hungary  would   have   German   tech ,  it   should  be  allied   with   Germany   not   only  out of  the   origins  of  their  " copies "  but   also   because  of  historical-political   reasons . And in  the   case  of  later   Russian   tech , Hungary  should  be  allied   with   Russia   for   the   same   reasons .  Which   would   eventually   make  top  tier  a  total  mix,  as   it   already  has   become   long   ago . Less  important   or   ground / gamebreaking   so  far,  this   comes  more  into   play in  SB  where  in  late  WWII /  Early   Cold   War   brackets   all   individual   vehicles   should  be  relegated   to   their   origin   countries    or  more like  origin   factions .  Similar   things   should  be  considered   for   Germany  ( east-west ) and  China  (PRC-ROC). ( Later   the   same   for  Korea  north-south , and  possibly  France "free"-Vichy .)  Having   the   issue  of an almost- total   soviet   Cold   War   vehicle   pool   shouldn't  be a  problem   because   that  is  the   fate  of  every   Warsaw   pact   nation  in  history  and  new   trees   won't   just   magically   cease   to  be  implemented ,  thankfully  

 

The  respading   issue  is  understandably  a  questionable   matter ,  but   still   unfortunately  in  such  a game  type   as   War   Thunder ,  the   grind  is  unarguably  ' the  game'.  If   vehicles   work   well  in  their   brackets , playing  them , in  this   case  'again',  should  be a  fun   leasure   time   not  a  chore .  People   need   to   find   enjoyment  in playin  vehicles   which   they   currently  drive,  if   possible   by  BR  settings  and  lineup   possibilities  

 

Hungary  can  be an  excellent  4th  Axis   nation   addition   as   reinforcements   to   that   faction   side  in  historical   matchmaking   instances  in RB,  and in  SB in  general . The game has  been   needing  an  additional   Axis   nation  in  the   matchmaking   for  a  long   time   now .  Variety  of  vehicles   aren't   the   only   thing   that   makes  WT  interesting ,  but   also   the   variety  of  nations  and  the  BR- based   matchmaking   balance  of  power .  Only   having   Germany+Japan+Italy  is  becoming  boring  on   the   Axis   side ,  whichever   nation   one  plays  as  in a  match ,  having   only   two   variants  of  nations   as   your   teammates   decreases   the   potential   fun   this  game  could   offer  

Basically , playing  on   the   Axis   side  is  becoming   stale   because   even   if   you   don't  play  all   nations   there ,  your   teammates   aren't   becoming   any  sort of  new   addition   vehicles  in  the  game.  It  is more  exciting   to  play  not   only   against ,  but   also  teamed  up   with   new   vehicles   on   your  team.  It  is  also   observable   on   the   other   side .  For   Allies ,  it  is more  interesting   to  play  against   new   vehicles   not   just   with   them , and  the   allies   recently  got  China , and  Sweden   bounces   from   one   side   to   the   other  ( which   shouldn't   really  be  the   case ).   

 

(I,  who  is  writing   this   essay ,  after   Italy , I  always   thought   that   the   next  3  logical   nations   to  be  added   to   the  game  would  be  China ,  Sweden , and Hungary.  In  this   specific   order .  And  to   my   amazement , and  that  of  people   who   know   me ,  the   first   two   guesses  of  mine   actually   came   true .  But  back  on   topic ... )  

 

Why  Hungary?  How ?   
There   are   several   reasons   why   we   think  Hungary  should  be  implemented   soon :   
1.  Hungary's   historical   significance . The 4th most  prominent   element   to   the   Axis , Hungary  was  a minor  player   on   the  team  but   their   industrial   uniqueness   was   bordering   well   above   medium   level . WWII  ground   vehicle   industrial   capacity   was   significantly   better   than   that  of  Italy .  In  some   ways , Hungary  could  be  seen   as   the   largest   non-major   element  of  the   Axis ,  more  varied   or   numerous ,  especially   if   seeing   the   uniqueness   comp ared   to   others  like  Finland ,  Slovakia ,  Romania .   
2.  As   mentioned   before , Hungary  would  be  the  most  well   deserved   reinforcement   for   the   Axis   to   spice   up  gameplay  once  again. In WWII BR  matches   the   vehicles   are  a  combination  of  very   unique   entries   coupled   with   slighty   modified   machines   that   stood   the  test of  gametime , in  Cold   War  BR  mathes ,  they   would  be a  similar  twist  as  a  support   for   the   red   powers ,  and in  modern  times  a  perfectly   capable  NATO  power .  Keep  in mind  that  in modern  times ,  pretty   much   either   everyone  has  Leopards ,  or   couldn't   really   make  a  full   tree  in WT  alone .   
3.  Due   to   being   comprised   to  a  small  part of  slighty   modified   quasi-copies ,  Hungary's   implementation  is almost  as   easy   as   when   China   was   added .  This   results  in  two   things .  Firstly ,  it  is  by   the   basic   sense  of  the  idea,  easy   to   implement ,  but  more  important   due   to   point  1  mentioned   above .  Secondly ,  this   may   also   result  in Hungary  possibly   being   implemented   with   another  SEPARATE  nation   together   at   the   same   time   at   the   same   week  like  Finland   or   Romania .  Literally   having   two   nations   added   at   the   same   time ,  not  in  the   same   tree .  Think  of  it   this   way :  If   China   was   possible   to  add in an  October ,  two   months   before   Sweden  in December,  then   maybe  Hungary and  for   example   F inland   could   both  be  implemented  in  December .   
4.  Gaijin  is a  Russian   company , and  Kubinka  Tank Museum has a  few   Hungarian   vehicles   inside   to   take   accurate   measurements   from .  It  is  literally  in  their  back yard.   
5.  For   the   Hungarian   tree   quite  a  lot  of  tech  is  already   implemented  in  the  game and  programmed  in a  way   that   developers   might   already   know   how   some   things   should   work .  Being  a  melting   pot  of  German -Italian- Czech - Swedish   tech   actually   into   individual   vehicles  and  also   partially   being   inspired   by   Russian   ideas ,  the   foundations   may   already  be  set .  Some   planes   are   already  in  the   game in   the   form  of

Bf-110 G-4, Bf-109 G-2,  and a  He-112 B1/U2   with   two   Hungarian   camouflages .  There  is  also  a fan- made   but   Gaijin   approved   marketplace   skin   for   the  MiG-21MF ''Capeti'' which is from the

''Hungarian Sky Hussars''.  ( Did   we   miss   something ?)   
6.  Italy   can   have   much  more  historical   tech   implemented , and  can   have   German   tech   to   bolster   it's   holes . I  have   seen  a  community  project  proposal  and  Finland   could   also   have   it's   own   tree . The  Czech  and  the   Slovak  fit  together   nicely .  With   all   due   respect   to   Polish   brothers , Poland  does   not  fit  into   the   same   tree   as  Hungary  because   they   were   not   on   the   same   side  in WWII.  Romania   can   also   have   it's   own   tree   by   the   looks  of  all   the   vehicles   they   may   have , and  may  be a  possible   Axis   reinforcement   later   on   worth   considering .  All   this   information   results  in  the   absolute   declaration   that  Hungary  doesn't   need   to  be  added   to   Italy ,  nor   should   it  be  joined   with   any   other   nation  

together .  However , Hungary  may  be a  gate   to   present   guest   Bulgarian   vehicles   into   the  game  because  " why   not ".   
7. Hungary  actually   fielded  WT- compatible   helicopters   with   needed   weaponry   to   much   greater   legitimacy   than   currently   implemented   nation   Sweden .   
 
Why  Hungary  as   presented  here and  not   some   other   presentation   seen   before ?   
8 .  " V isegrad 4 "   proposal : Hungary  can  stand  on   it's   own   with   the   amount  of  vehicles   it  has. Poland,  all   due   respect ,  doesn't  fit  because  of WWII  allegiance   being   on   the   opposite   side .  You   wouldn't   want  a  Polish-driven  British  Firefly  in  the   Polish   tree   kill  a  Polish-driven  British  Firefly   from   the  British  tree ,  now   would   you ?  There   are   many   dozen   examples  of  this . Poland  also   might  be  able   to   present  a  whole   separate   tree   on   it's   own . 

CzechSlovak   conjoined   by   historical   connection   can   definitely   als o   have  a  full   tree   on   it's   own  and  that  is  definitely  a  valuable   tree   worth   not   ruining  ( mostly   because  of  the   Czech   side ).  We   are   friends   with  and  cooperate   with   the  V4 project,  but   our   two   separate   camps   have   different   ideas   how   to   ideally   implement  Hungary.  We   extremely   strongly   believe   it  is  our   solution   that   would  be  best , most  logical , and  the   least   unusual .   
9 . Hungary  with  less " copies ":  Pointless   to   choose   instead  of  this   because   the   imported   tech  is  what   makes   lineups   healthy ,  which   not   only   need   to   function   but  THRIVE!  Noone   wants   to  play  barebones   trees ,  regardless  of  which   nation   it  is,  this  is  why   Japan  is  barely  played  or  has  been   for  a  long   time . ( As  a  side   note ,  tons  of  Japanese   vehicles   weren't   added   yet .)  Having  less import  tech  is  counter-intuitive   compared   to   how   Gaijin   currently   implements   nations , and  it  is  pointless   to   lock   away   what   will   inevitably  show  up  in  any   future   possible   nation   addition .   
10 . Hungary  into   Italy : A  complete   waste  of  ideas   because   not   only   does  Hungary  have   enough   vehicles   to  be  comfortable ,  but   Italy  is  still   mis sing   tons  of  it's   equipment   which  is  could  and  should   have .  The  average  online  voice  of  players   already   knows   this .   
11 . Hungary  as  a  sub-tree : An  even  more  complete   waste  of  potential ,  because  of  many   reasons  like  being   able   to   form  a  full   tree   alone ,  historical   matchmaking   needing   fresh   blood   on   the   axis   side ,  and  there   are   many  far more  technically   troubled   nations   which   could   bring   forth   desperate   ideas   such   as   this   instead  of a  nation   that  has  enough   vehicles .  Besides   where   would  Hungary be  put ?  Inside   Germany ?  Germany  has  been  a major  nation   since   day   one ,  they   don't   need  a  whole   nation   inside   their   tree ,  especially   wasting   one   that  has  enough   vehicles .   
 
This  is  the   ultimate   best   way   to   implement   the   nation   into   the  game.   

 
THE PROS AND CONS OF THE HUNGARIAN TANK TREE   

PROs :    
-  As   good   news   for   Gaijin ,  there   can  be  approximately  20  premium   vehicles  in  the   ground   tree .   
-  Historically   the   second  most  prominent   nation   to   use   Tigers  and  Panthers  in WWII.   
-  Every   rank  has more  than   one   thing   which  is  either   domestic ,  modified ,  or   unique   to   the   game in   it's   current  format.   
- The  tree   while   suspectably   not   introducing   new   mechanics   to   the  game,  it   does   present  a  certain   amount  of  uniqueness   nonetheless .  For  a  developer   this  is a  perfect   combination   to   implement  a  fun   nation   without   needing   too   high  of an  effort .  Example   key-thoughts :  assault   gun   with   s econdary   rockets ,  extremely   fast   reload   vehicles ,  reemergence  of  gun   trucks ,  on -barrel  anti -tank HEAT  round   for  AA,  new   iconic  WWII  medium   tanks   to   introduce   into   the   world  of  historical   action  ( not   strategy )  gaming   in   which   Gaijin   can  be  the   first .   
-  Regarding   the   tech   tree   vehicles ,  w ith   the   exception  of 4  Panzer   IVs , 2  Panzer   IIIs , 2  Panthers , 1  Tiger , 1  Hetzer , and 1  StuG  III ( which   aren't   all   exact   copies   either ),  the   remaining   approximately  29 free WWII  vehicles   are   either   totally   new   to   the  game  either   fully   or  in  their   proposed   state ,  or   are   missing  and  not   needed  in  the   German   tree .   
- An  extremely   charming   infusion  of  fresh   blood   into  WWII  vehicle   showcasing !   
- A  European  reinforcement   tree   for   the   Soviets  in  higher   Cold   War   BRs .  ( China   being   asian .)   
- A  flashy   new   mass  NATO  vehicle   appearance   at  top  tier !   
- An  unbroken   Medium  Tank / MBT  column  of  vehicles   from  2.0  to  top  tier !   
-   Surprisingly   to   some , a  completely   capable  top  tier   when   looking   at   combat   potential  overall.   
-  To   keep  fan  positivity ,  some   special   vehicles   are   left   on   the   premium   side ,  mainly   those   that   are :  captured ,  experimental  and  not   necessary  in  the  free  tree ,  alternate   options ,  named   units ,  prototypes , non- domestically   used   variants , and a  rocket   artillery  unit  that   slightly   resembles   what   Japan  has.  To   adhere   to  a  logic   already   visible  in ALL of  the   trees   present  in  the  game,  when  a post- war   vehicle   looks  like ( and in  most  cases  is  actually )  having   technology   which   could   have   been   available   during   the   war ,  the   vehicle   itself   we   have   put   into   the  free  tree  and  not   as   premiums !   
- The most  prominent   turning   point   between  WWII and  Cold   War   vehicles  is BR 5.7  which  is  not   bad   compared   to   Italy   which   currently  has a shift  between  3.7-4.7  as  of  this   time  of   writing   this  text, and  possibly   any   other   Axis   nation   coming  in  the   future .   
- In  the   Cold   War   BRs ,  the   tree  has a mixed  variety  of  slight   modifications ,  some   copies ,  improved   versions ,  domestic   designs , and  finding   new   functional   purpose   to   vehicles   that   were   previously   not   seen   as   usable .   
-  At  top  tier , Hungary  resembles   Germany / Sweden , and  Japan  in  some   ways .  Leopards , a  good  IFV, and a n  unfortunately   sub -par  AA. The  first  2 of  those  3  are   unique   to  Hungary.  And  observable   also   are   some   remnants  of  slightly   older   Russian   tech .   
- The  ground   tree  in  it's   entirety  has almost  every   kind  of  vehicle   War   Thunder  has  to   offer  in  experiencing  game  style , and  even  a  few   unique  ideas.   
-  Already  Hungary has  signed   contracts   to   buy , and more  so   manufacture  KF41  IFVs !  Details  in  the   tree !   
-  For   the   future , Hungary is  currently  in  negotiations   between   Germany's   Rheinmetall   together   with  KMW and major Singapore  manufacturers   (Hunter/ Bionix / Terrex   vehicles )  to  start  producing   Hungarian   wheeled  APC/IFV  vehicles ,  which   they   may   provide   with   Hungarian-made  ATGM  weapons   and ERA.   
-  For   potential   uniqueness  and  logical   reasons ,  players   will  be  excited   to   find   we   have   included   some   cross   class   positioning  in  the   tree  in  the   form  of  Light   Tanks   (and  armored   cars )  in  the  Tank  Destroyer  line  and in   the  Anti-Air line, and a Tank  Destroyer  in  the   Light  Tank line.  Some  of  these   will   justifiably   provide   Scouting   options  in  lines   where   there   normally   wouldn't  be.   
-  We   even   made  a  proposal   for  an  amphibious   armored   car   at   Rank  I.   

 

 

CONs:  
- Not necessarily all light tanks, but truly lightly armored vehicles (like for example armored cars) of Rank I cannot face much higher BR opponents than their own, contrary to how some other nations have them.   
-  Light tanks and armored cars  are  totally  missing from BR  range of  2.0 to 5.3.  Gun trucks  are not missing , though .  Of course those aren't quite as good.   
-  No  ~150mm derp guns in the tree, not even at low tier. Unless further research gets uncovered by suspected additions. See those in a separate list ...    
- No tiny, low silouette, fast vehicles with good firepower like the ASU-57, L3/33CC, M22 Locust.   
- No fast tactical flankers as the M18  or the AUBLs , except maybe one PT-76B.   
- Rank I domestic designs are either jack-of-all-trades, or having just a single circumstantial strong suit.   
-  The two top Anti-Air vehicles might be air lock-on only. I'm not sure.   
- The first truly well usable  or comfortably effective  Anti-Air in it's intended purpose might be only from BR 7.7 but we'll have to see.  So there  is  no upsetting the CAS status quo at least up until 7.7.   
- Available ATGM technology is relatively low BR and slightly weak.   
- Some imported WWII medium tanks are weaker variants of what we are used to in game.   
- Maybe a little less than half of  the domestic WWII designs aren' t highly survivable.   
-  Only two heavy tanks. Well it's more than nothing.   
- No truly heavily armored tank destroyers. Although some assault guns have considerable armor.   
- No fast wheeled anti-tank cannon-using scout/tank destroyers around the topmost tiers (like Centauros), but news of their arrival is hinted nowadays for the following years.   
- The around 5.7 BR turning point between WWII and Cold War has it's different era/origin vehicles spread out enough that it may cause chaotic implementation into Simulator. Although no big deal.   
- In sporadic time periods when gun trucks are temporarily not in a suitable BR, playing through them might be a struggle.   
- The  only   recoilles   rifle   on   one  of  our   own   homemade   vehicles   was   not   used   by   our   own   army .  That  is a  guest   vehicle . 

 

Their Updated Tech Tree proposal:

 

Spoiler

hungariantt.png

 

 

Other Illustration of the Hungarian tech tree made by Steff:

 

Quote

fRjDNmO.png

 

Other made by PikPikker:

 

 

Full tech by FelvidékiMagyar:

 

 

Light Tanks

 

Quote

 

Straussler V4

 

Spoiler

v4.jpg 47acde1c8ea1923186de6dcd3245afd3.jpg

 

Toldi I

 

Spoiler

toldi+i.png toldi1_1.jpg Kapcsolódó kép

 

Toldi II

 

Spoiler

toldi+ii.png

depositphotos_255493298-stock-photo-hung Kapcsolódó kép

 

 

Toldi III

 

Spoiler

toldi+III.png

f4675df365378f3f2f9980f7b30f10a0.jpg

8f0Ypl2vHNU.jpg

 

 

BDRM-2

 

 

 

 

Medium tanks 

 

Quote

 

Turán I

 

Spoiler

Turan+1.png

turan1_3.jpg Képtalálat a következőre: „turan I kubinka”

 

Turán II

 

Spoiler

Turan+2.png

23946897618_0a2e2b6f8a_b.jpg

Kapcsolódó kép

 

Turán III

 

Spoiler

tur%C3%A1n+III+v1.png

latest?cb=20170223155452

350?cb=20170223155429

 

Tas 44M

Spoiler

Tas.png

ht_1993-2003-199301-p11-03.jpg

Képtalálat a következőre: „tas 44”

 

 

 

 

 

 

 

Tank  Destroyer / SPA

 

Quote

 

39M Csaba

 

Spoiler

Csaba.png

6285966556_a897902346_z.jpg

CSABA.jpg

 

Marder II

 

Spoiler

Bundesarchiv_Bild_101I-197-1238-16%2C_Ru

02_zpse652c823.jpg

 

Toldi Páncélvadász (Tank destroyer)

 

Spoiler

toldi+td.png

KVZxX6v.png

Képtalálat a következőre: „toldi páncélvadász”

 

43M Zrinyi II

 

Spoiler

zrinyi+2.png

 

19203099170_37a17549bd_b.jpg

Képtalálat a következőre: „zrinyi IRénke”

 

44M Zrinyi I

 

Spoiler

zrinyi+v2.png

zrinyi1inthebackgroundz-1.jpg

Képtalálat a következőre: „44M zrinyi I tank”

 

2S1 Gvodizka

 

 

 

Anti Air

 

Quote

 

Krupp Protze

 

Spoiler

Krupp_Protze_flak_2.jpg

geppuskas2.jpg

 

 

40M Nimród

 

Spoiler

Nimr%C3%B3d.png

Nimrod_Battery_close.jpg

Képtalálat a következőre: „40m nimrod”

 

BTR-80

 

 

SA-13

 

 

 

Premium

 

Quote

 

Krupp Protze Buzogányvető 

 

Spoiler

2.0_Buzoganyveto_Krupp_Protze.jpg

Kapcsolódó kép

 

Toldi Rocket Launcher

 

Spoiler

 

Modified Toldi I , armed with 44M Buzogányvető Anti tank Rocket

 

2A26E1643E9842148660DCB4B48180D942049477

 

 

Zrinyi Sorozatvető

 

Spoiler

 

Modified Zrinyi I , armed with 6 Nebelwerfer on the back

sgctNon.jpg

 

 

 

 

 

Other Opportunities:

 

Spoiler

Panzer 3 C/L

Panzer 4 F-1, F-2 , J , H

Marder 3

SU-85M 

Somma S35

Panther A

40mm L3/35

H-35

H-38/39

IS-2

Captured:  (KV-1,T-35, T-26, Valentine , and more others  under  the  "List of the Hungarian vehicles between 1920 and 1945" spoiler .)

 

Panzerjager 35R

 

Spoiler

Képtalálat a következőre: „Panzerjager 35R hungary”

 

Strv L-60

 

Spoiler

Kapcsolódó kép

 

2S3 Akatsiya  

 

Spoiler

 

PszH

 

 

SA-9 

 

 

 

 

 

Other Datas about the vehicles:

 

Spoiler

Armor values 

 

Toldi (I-II-III-TD):

 

ToldiI-II.jpg

ToldiIIA.jpg

ToldiIII.jpg

Toldi+TD.jpg

 

Turán (I-II-III)

 

Tur%C3%A1nI.jpg

Tur%C3%A1nII.jpg

Tur%C3%A1nIII.jpg

 

43M Zrinyi 

 

n5s8yxqucbqwt8wbk7hx.png

 

40M Nimrod 

 

q80g9opoegkgwdxlly.jpg

 

44M Tas

qcohb28sd0x4yupumxxw.jpg

 

Penetration Values

 

20mm.jpg

40.jpg

105.jpg

nimr%C3%B3d.jpg

80.jpg

mg.jpg

 

75.jpg

 

 

Decals and 3D decorations:

unknown.png

 

Other decals:

 

Spoiler

 

hungtac.jpg.0fcad8e4a6fbf7287fb9820f1914

unknown.png unknown.png

unknown.png unknown.png

 

unknown.png unknown.png

 

 

Nation   or   tree   indication   icon   next   to   necessary   vehicle   names :   
image.png.23ac1cd572ad105ddc3b4e9dc9d4f6  
Two   ideal   options   inspired   by   the   Hungarian   crest / coat  of  arms  ( simplified ):   
Double   horizontal   cross  /  Shield  

 

List of the Hungarian vehicles between 1920 and 1945

 

Spoiler

unknown.png unknown.png unknown.png unknown.png

 

Pictures about the vehicles under Hungarian use 

 

Spoiler

unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png unknown.png

 

Source : https://b-ok.cc/book/754188/f65596  - (PDF Format , HU)

 

Hungary in the MM: In the WW2 Era Hungary is in the same team with Germany , in the Cold War ERA is with Russia.(just an example) 

 

 

Important!

This suggestion is not against the : Minor Axis , Warsaw Pact , Eastern European or International tech tree projects!

Special thanks for : @Miltaccfd , @MadMax_ITA_ for the help to make this suggestion!

Thanks for the Suggestions for : Caid , Milocat , Steff and for Hebime!

 Huge Thanks for the team of TonyTheJackal!

 

The full description of the domestic Hungarian vehicles: 

Spoiler

The most detailed description what can find online (HU):

 

 

The illustrations of the vehicles are not mine , i used the illustrations of Tanks Encyclopedia!

 Their website link: https://tanks-encyclopedia.com/ww2/hungary/ww2_hungarian_tanks.php

Edited by DarthGergely
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  • Senior Suggestion Moderator

Open for discussion. :salute:

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I would rather be in favor of a Minor Axis Tech Tree or even the mixed Italian idea than a pure Hungarian tree, there is much more potential to grow than with such a limited line up. I respect your effort nonetheless.

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56 minutes ago, leCoucouDodu said:

The main problem of hungary is top tier.

I don't think they conceived mbt. Am I right ?

Leo 2a4 and 2a7, am I right or It is enough, there are even lower br mbts there

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1 hour ago, Private_Wolk said:

I would rather be in favor of a Minor Axis Tech Tree or even the mixed Italian idea than a pure Hungarian tree, there is much more potential to grow than with such a limited line up. I respect your effort nonetheless.

It has the same potential japan France and Italy have. they don't have 10 different vehicles in the same be range like russia does but have 3/4 that make a strong line up like Italy does. I know this is a game but it should still be realistic and still have a sense. If the sense for having a mixed tree is to just have a stronger line up than the German or USA have then having different tree loses it's value, otherwise we would just pick any tank from any nation and make a battle royale. to further prove this some two years ago this would have been a dream like the italian one was but thx to the fact that we ended up in the 90's or even further in a time scale this means that post ww2 vehicles can fit in the tree and make it more fleshed out like the BTR 80 with the 30mm gun and just to finish, there are 3 other vehicles or more missing to this tree we still have work to do

17 minutes ago, Solarmod said:

Yeah, but I'd like to see romania in it too.

I think Romania might have enough vehicles for it's own tree too, I've checked their idea and it would have a bit less vehicles than this

Edited by MadMax_ITA_
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Definitely looks interesting. I like unique vehicles, and welcome them all. 

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Would love to see Hungarian tanks ingame. However its gonna be really hard to make lineups ingame without adding alot of copy paste machines into the game.

So i would prefer a Eastern Europe international tree instead!

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32 minutes ago, eleks12 said:

Would love to see Hungarian tanks ingame. However its gonna be really hard to make lineups ingame without adding alot of copy paste machines into the game.

So i would prefer a Eastern Europe international tree instead!

Brs suggestions are just there to give the tree an idea and are not final. You could have

1.0/1.3 line up

2.0/2.3/2.7 line up

Given the br adjustment also

3.0/4.7 adjustments

5.3 and 5.7

6.0 etc etc

There are not many middle line ups because they are not needed, it's like the italian or japan tree where you don't have other copy paste tanks and have a very nice line up

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was thinking about the tier 1 krupp AA truck.

That has a AA mount with a Solothurn LMG, which was used on trains too..however this gun uses 20 and 30 round magazines

1553319_39301_12191702_1675884622659636_

https://live.warthunder.com/post/434735/en/

 

But the Schwarzlose too was used as an AA gun on both the Botond and Krupp-Protze trucks, it has AA sights and which is more important, is belt fed with 250 rounder belts.

In both cases the tripod was welded to the truck. Velocity is the same 730m/s the Solothurn is 600rpm and the Schwarzlose is 580rpm.

I think this would be a much better option for Tier 1 light AA truck armament. @DarthGergely @MadMax_ITA_

Troop transport vrs. with machinegundv41-149.jpg1553318_39019_Schwarzlose003.jpg

https://live.warthunder.com/post/434781/en/

Spoiler

Image may contain: outdoor

 

Edited by Jacky95
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9 minutes ago, Jacky95 said:

was thinking about the tier 1 krupp AA truck.

That has a AA mount with a Solothurn LMG, which was used on trains too..however this gun uses 20 and 30 round magazines

1553319_39301_12191702_1675884622659636_

https://live.warthunder.com/post/434735/en/

 

But the Schwarzlose too was used as an AA gun on both the Botond and Krupp-Protze trucks, it has AA sights and which is more important, is belt fed with 250 rounder belts.

In both cases the tripod was welded to the truck. Velocity is the same 730m/s the Solothurn is 600rpm and the Schwarzlose is 580rpm.

I think this would be a much better option for Tier 1 light AA truck armament. @DarthGergely @MadMax_ITA_

Troop transport vrs. with machinegundv41-149.jpg1553318_39019_Schwarzlose003.jpg

https://live.warthunder.com/post/434781/en/

Thx for the idea, we thought about the schwarzlose but discarded it because we didn't knew it was belt fed, this might be a really nice addition especially on the Botond truck

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1 minute ago, MadMax_ITA_ said:

Thx for the idea, we thought about the schwarzlose but discarded it because we didn't knew it was belt fed, this might be a really nice addition especially on the Botond truck

it works with both trucks. mentioned it for the Krupp because in the reasoning you guys brought up the re-usable asset thing. But putting it on a Botond would make it a completelly Hungarian vehicle on the other hand. So yes..continous fire with 250 rounders sounds more user friendly than having to wait every 30 rounds..

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1 hour ago, Jacky95 said:

it works with both trucks. mentioned it for the Krupp because in the reasoning you guys brought up the re-usable asset thing. But putting it on a Botond would make it a completelly Hungarian vehicle on the other hand. So yes..continous fire with 250 rounders sounds more user friendly than having to wait every 30 rounds..

Well in theory there was also a Botond 20mm variant so...if needed I'll make a new suggestion too because Hungary could have the 8mm and 20mm Botond plus the Krupp Protze 44M or even a 20nn Opel Blitz

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14 minutes ago, MadMax_ITA_ said:

Well in theory there was also a Botond 20mm variant so...if needed I'll make a new suggestion too because Hungary could have the 8mm and 20mm Botond plus the Krupp Protze 44M or even a 20nn Opel Blitz

hmm. never heard of the Botond carrying the 20mm gun, before. But if there is evidence than it should be added to the suggestion as an amendment,so the devs and the crowd knows of it. it makes it more "homegrown/indigenous" for sure

On a side note, the Botond was superior compared to the available German counterparts. That was the reason for its adoption too.One of the best off road vehicles of the Eastern Front.

Edited by Jacky95
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In my opinion, those Rank I BR 1.0 AA trucks you sent arent the best solutions for the lowest rank AA.
I think, which could solve the problem is the experimental double AA mount of 39.M Gebauer wing machine guns on an Opel Blitz 3,6 36S
https://live.warthunder.com/post/734487/en/

image.thumb.png.a8e5121a27512892e8952a37

Edited by Miltaccfd
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7 minutes ago, Miltaccfd said:

In my opinion, those Rank I BR 1.0 AA trucks you sent arent the best solutions for the lowest rank AA.
I think, which could solve the problem is the experimental double AA mount of 39.M Gebauer wing machine guns on an Opel Blitz 3,6 36S
https://live.warthunder.com/post/734487/en/

 

 

Hmm,thats experimental and furthermore an abandoned project.

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20 minutes ago, Miltaccfd said:

In my opinion, those Rank I BR 1.0 AA trucks you sent arent the best solutions for the lowest rank AA.
I think, which could solve the problem is the experimental double AA mount of 39.M Gebauer wing machine guns on an Opel Blitz 3,6 36S
https://live.warthunder.com/post/734487/en/

image.thumb.png.a8e5121a27512892e8952a37

Already tough about that but discarded because it was a trial thing but maybe we could have that one too

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11 minutes ago, Jacky95 said:

 

Hmm,thats experimental and furthermore an abandoned project.

 

It is abandoned just like the P.7.T (or P.4.T?), it wont be the first prototype in the game. It is not worse than a Gaz 4M, like others, its a little bit better, so we can be sure it fits to the game, unlike the others. Its unique, what the game needs.

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1 hour ago, Miltaccfd said:

 

It is abandoned just like the P.7.T (or P.4.T?), it wont be the first prototype in the game. It is not worse than a Gaz 4M, like others, its a little bit better, so we can be sure it fits to the game, unlike the others. Its unique, what the game needs.

you do have a point there, Sir. :good:

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