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Hungarian Tank Tech Tree  

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  1. 1. After reading, would you like to see Hungary as an independent nation sometime in the future?



  • 3 weeks later...
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SZÖCSKE

A részben teherautónak tekinthető Csepel 130-as rövid pályafutása után évtizedekre feledésbe merült a hazai gyártású katonai terepjáró ötlete, hiszen ez erősen szovjet felségterületnek számított a Varsói Szerződés államaiban. Aztán a rendszerváltás és az Öbölháború tapasztalati után az állam megbízást adott egy könnyű terepjáró jármű (KTJ) tervezésére a Gépfet Kft-nek. Első példánya 1992-ben készült el, amit háromféle széria követett,'94 végén azonban a HM lemondta a vásárlást.
Pedig az autókrossz versenygépre emlékeztető, de négyszemélyes Szöcske érdekes szerzet volt: mesterlövész vagy fedezékromboló puskával,hátrasiklás nélküli löveggel és páncéltörővel is fel lehetett szerelni,befért a szállítógépek gyomrába és ejtőernyőn leengedve és be tudták volna vetni. Mindegyik változata farmotoros volt a Volkswagen T3 technikájával, készült víz- vagy léghűtéses, hátsó- vagy összkerékhajtású kivitele is. Legalább két ilyen csővázas Szöcske máig fennmaradt.Legelső példánya még a régi, két betű, négy számos honvédségi rendszámot kapta, de a 4x4 magazin híres tesztfotóján már az új, próba azonosítóval mozgott. Méghozzá terepen nem is akárhogyan!FORRÁS: SZABÓ-JILEK ÁDÁM

KTJ–1 "Szöcske" könnyű terepjáró jármű

A "Szöcske" egy 1990-ben elindított magyar kísérlet volt speciális feladatkörű, katonai alkalmazású könnyű terepjáró gépjármű (KTJ) létrehozására, amely többféle fegyverzettel is felszerelhető (könnyű- vagy nehézgéppuska, mesterlövész- vagy fedezékromboló puska, hátrasiklás nélküli löveg, páncéltörő rakéta), s amellyel különleges egységeket lehetett volna gyorsan mozgatni speciális feladatok végrehajtása céljából.

Az első kísérleti példány (KTJ-01 típusszámon ismert változat) a Haditechnikai Intézet által meghatározott követelmények alapján 1992-ben a Gépfet Kft.-nél készült el. A konstrukciót extrém körülmények között vizsgálták a szakemberek és a szerzett tapasztalatok felhasználásával további prototípusok (KTJ 02, 03 és 04 típusszámon) kerültek legyártásra, amelyek alapelvükben megegyeztek az első verzióval, de paramétereikben-kivitelükben változtak.

1994-ben az alvázkénti vizsgálatok érdekében végzett átalakítások (részegység, fegyverállvány elkészítése) után az alábbi fegyverek hordozására tervezték: könnyű- vagy nehézgéppuska, mesterlövész- vagy fedezékromboló puska (Gepárd, Elefánt), hátrasiklás nélküli löveg, páncéltörő rakétavető (Fagot).

A „Szöcske” sorsáról végül 1994 végén döntöttek, a felmerülő pénzügyi nehézségek miatt nem került rendszeresítésre a Magyar Honvédségnél.

A Múzeumok Éjszakáján lehetőség nyílik élőben megcsodálni és bele is ülni a legelső, KTJ–1 típusú prototípusba.

Technikai adatok:

Tömeg: 0,9 t
Hosszúság: 3,5 m
Szélesség: 1,8 m
Magasság: 2 m
Legnagyobb sebesség: 120 km/h
Szállítható személyek száma: 1+3 fő
Gyártó: Gépfet Kft.

 

 

 

 

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64549210_2259297494106158_4864076129444560896_n.jpg

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Quote

 The 9K111 Fagot (Bassoon) is a Soviet Anti-Tank Guided Missile (ATGM). Its development program was launched in 1966. It was the first Soviet second-generation ATGM. The Fagot had some features of a Franco-German MILAN, though it was a different weapon. The Fagot was adopted by the Soviet Army in 1970. It was produced in large numbers and was widely exported to Soviet allies. This weapon was designated in the West as AT-4 or Spigot.

   The Fagot marked a departure from the previous Soviet anti-tank missiles like the Malyutka (Western reporting name AT-3 Sagger) and the older Fleyta (AT-2 Swatter). It was a wire-guided Semi-Automatic Command to Line of Sight (SACLOS) ATGMs. Its semi-automatic guidance system was much more accurate than of the previous Soviet ATGMs. The operator just have to keep a crosshair on the target, while the guidance system guides the missile on the target automatically. The Fagot has a hit probability of 80-90%, opposed to 50-60% of the previous Soviet ATGMs. Together with its other features the Fagot was incomparable to anything in the West, such as American BGM-71 TOW or the Franco-German MILAN and had little in common with its peers.

   The baseline 9M111 missile is factory-fitted and sealed in launch tube. It has a range of 2 000 m. The missile is fitted with High Explosive Anti-Tank (HEAT) warhead and penetrates 400 mm of steel armor. Though penetration is reduced to 200 mm once the missile hits the target under 60° angle. Such result was not impressive and soon improved missiles, as well as improved variants of the Fagot appeared.

   When launched the missile spins toward the target and emits a red tail light so its course can be followed visually. Maximum rate of fire is 3 missiles per minute.

   The missile is mounted on a 9P135 tripod-launcher system. It combines a collapsible launcher unit on tripod with an integrated guidance unit/controller box and firing mechanism. The launcher of the Fagot allowed its deployment in a concealed position or behind cover. Unlike the BGM-71 TOW, for example, the Fagot could be launched without the operators exposing themselves. In travelling order the launcher unit can be split into several parts. The operators carry a total of 8 missiles.

 

Variants

 

   9M111-2 (Western reporting name AT-4B or Spigot B) is an improved missile with a tandem HEAT warhead. It penetrates up to 460 mm or steel armor behind explosive reactive armor.

   9K111M Fagot-M (Western reporting name AT-4C or Spigot C) is a further improved version with a longer range. The launcher unit is fitted with thermal sight and can be used at night. The improved 9M111M missile has a range of 2 500 m. Its HEAT warhead penetrates 460-500 mm of steel armor. Though penetration is reduced to 230 mm once the missile hits the target under 60° angle. The improved missile is slightly heavier. Together with launch tube it weights 13.2 kg. Its warhead weights 1.75 kg.

   Konkurs (Western reporting name AT-5 Spandrel). It is a larger and deadlier variant of Fagot, mainly intended to be used on vehicles, though it can be also used by the infantry and launched from a tripod-launcher. The Konkurs uses a larger 135 mm missile and has a range of up to 4 km. The baseline HEAT missile penetrates 600-670 mm of steel armor. The Konkurs missiles use the same launcher unit of the Fagot. The Konkurs was adopted in 1974 and was produced in large numbers. It was widely exported to Soviet allies. Due to its close resemblance to the Fagot, it wasn’t until 1977 that Western intelligence managed to identify the new ATGM and differentiate it. The Konkurs was widely used on BMP-2 infantry fighting vehicles, BRDM-2 armored reconnaissance vehicles, and BMD-2 airborne combat vehicles.

   Yugoslavian license-produced version.

   SAMHO or Semi-Active Mission Homing is an Indian anti-tank guided missile. This 120 mm missile is packed in a launch tube, which strongly resembles that of the Fagot and uses externally similar launcher unit. However the Indian missile has different appearance and uses laser guidance instead of wire guidance. It is proposed with tandem HEAT and High-Explosive Fragmentation (HE-FRAG) warheads. The SAMHO has a range of up to 5 km.

   Bulsae-2 is a North Korean indigenous version of the Fagot with similar launch tube and launcher unit. It has different sights and possibly uses laser guidance.

 

fagot.jpg

Edited by Dzsigolo_Lanty
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  • 1 month later...
On 12/10/2020 at 00:24, Rockybrown said:

Perhaps you could add the 5 / 8.M 8 cm air defense cannon on the Rába V chassis to the SPAA line?

https://karosszektabornok.blog.hu/2015/08/18/169_a_29_m_8_cm-es_legvedelmi_agyu

消印所沢 on Twitter: "【 #ハンガリー軍bot 】ラーバ「Vr」対空自走砲 Rába Vr önjáró légvédelmi  löveg 第一次大戦後ではハンガリー初の対空自走砲.ラーバV型トラックに,8cm  5M野砲を搭載.1922~23年に20台が生産されたが,第二次大戦中の戦歴は不明. https://t.co ...

Sadly , this vehicle cant really fit in the game , its a high caliber , slow reload AA .

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4 hours ago, DarthGergely said:

Sadly , this vehicle cant really fit in the game , its a high caliber , slow reload AA .

If it have an AP shell it can e used as tank destroyer like the Yag29K

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11 hours ago, DarthGergely said:

Sadly , this vehicle cant really fit in the game , its a high caliber , slow reload AA .

Maybe I was wrong, it should be a tank destroyer like the 8,8 cm Flak 37 Sfl. that uses a flak cannon meant for AA, but ended up being better suited for the anti tank role it got.

Some smart guys on this website might be able to calculate it's effective penetration, but judging from the two rounds it fired in the first world war, shrapnel and HE, I can't say more than that it's only hope, if any, would be tier 1.0 if it can penetrate at least 45-65mm of armor.

 

Some specs if someone knows how to calculate penetration.

Barrel lenght: 2.285 m

Shell: Fixed QF 76.5 x 283mm R

Shell weight: 6.68 kg

Calibre: 76.5 mm

Breech: Horizontal sliding-block

Recoil: Hydro-spring

Muzzle velocity: 433 m/s

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12 hours ago, DarthGergely said:

 

This is non-APCBC round:

image.png.a7e175d61ee27785bd1344bb43ebf7

 

APCBC round:

image.png.0f6205dcc0da050a2208338dd53c03

 

If this is correct for the Fixed QF 76.5MM round it fired, then it have a great chance at being a decent tier 1.0-1.3 tank destroyer.

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Some more info about anti-air vehicles that I found on a Hungarian Facebook site:

 

Krupp Protze with a Schwarzlose MG. In terms of indigenous vehicles, wouldn't it be better with a Hungarian machinegun instead of German?

1388356575_KruppProtzeSchwarzlose.thumb.

 

I also found out that the potential anti-tank truck have a winter-ish camo:592733445_RbaV5-8.M8cm(1).thumb.jpg.b5ca

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17 hours ago, DarthGergely said:

Yup , its a "better" choice , I had a PPT presentation where this type exist as other possibility , i "made" illustration for it :D MubMi31WJCQ6VBcAxZShkf6f4vnMlWSStJN1pUS5

Perhaps both the MG34 and Schwarzlose version of the truck could work in a double-tab where the slower rpm Schwarzlose comes before the MG34 version. But that is up to you since you are the one to represent this tree to the community and devs.

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Hello it's me again! (Yes i'm back!) and this time I would love to propose a Hungarian tank tree TonyTheJackal (me duh!) and others from the team worked on.

 

In this post i'm going to showcase images of a tech tree, extensive explanations of vehicles and an essay of the importance of this whole project and even possible future vehicles which still needs research so come and join and lets go dig into history and modern times! ;) 

1938393529_mainwallpaper.thumb.jpg.3f1ef

 

I really think this tree has a viable place in War Thunder because it has a lot of potential to be it's own tree.

 

Spoiler

THE COPYPASTE ISSUE – AN ACCOMPANYING ESSAY INTO THE MATTER WITH THE HUNGARIAN TREE PROPOSAL 

Partially phrased deliberately in a WWII mindset.  
 
War Thunder is settled around the martial might measurement of nations, and factions in which these nations belonged to  regarding nations that actually had/have an usable amount of vehicles to be implemented into a tree. Regardless of some nations having inevitably more vehicles than others 

Judging by the past actions of the company, new nations are going to come either way. And this is a good thing. More IS more. Keep in mind that the company has states countless times that new nation vehicle modeling DOES NOT take away resources from potential bug fixing! The community can choose to offer up possibilities which nations can be viable candidates, or alternatively individuals in the community may choose not to do so. Then voting can commence.  
 

Hungary has enough vehicles in all of it's subtrees!  
As of May 2020, 88 Hungarian ground vehicles were counted by our team. As of then there were 118 Russian as the most, and 39 Swedish as the least.  
Furthermore 57 planes, 41 ships, 7 helicopters.  
Above these about 20 more tanks can be added if needed, 40 if new historical research pops up.  
 

Just out of the reason certain countries in the past decided not to produce their own equipment out of different reasons, either monetary or bombed factories or whatnot, it doesn't mean they weren't full on legitimate users of said equipment historically. Showcasing imported tech usage is still historical legitimacy 

 

Our list proposal of vehicles, which includes a certain amount of what can be considered copies, even though many of those are different from what the game has in it already, is actually not trying to change the business model of Gaijin at all, rather keeping in line with their train of thought. Copypastes have been implemented in the past even from the start of open beta, are still now, and will forever be. The issue of healthy amounts and non-confusing additions can be debated if needed, but neither will that change the outcome, nor would we aim to do so 

 

In such a historical nation military power encyclopedia game which is WT, where "copies" already exist out of pure and deserved reason, Hungary has as much right to receive all these entries as other nations. Looking at ground and air trees mostly, France has British, Romanian, and American tech, Russia has American, German, and Chinese tech, Germany has Russian, Finnish, Argentinian, Portuguese, and Romanian tech, America has German, Japanese, and Israeli tech, China has Taiwanese, Russian, and American tech, Britain has South African and Australian tech, Italy so far has German and British tech, and I might not have left out too much. There is no reason why Hungary couldn't have WWII German, Cold War Russian, and present day NATO tech.  
 
And let's be real. After Russia, America, Germany, and Britain, fully copyless trees won't be seen, while new trees will indeed be implemented.  
(Later when Gaijin decides to implement hybrid trees of conjoined nations, such an idea could be reserved for the likes of Czech-Slovak, BeNeLux+SouthAfrica, and maybe some form of "combined Middle East".)  
It's not a good excuse for the playerbase to say Hungary is not worth implementing because it only has (modified!) Leopards, because we are past the core nations that can have unique true full on MBTs in the roster of Germany, Italy, Britain, Russia, America, France. All further nations either have modified variations of German and Russian MBTs or are incapable of forming a full tree (India, Turkey, South Korea, Brazil, Israel), or both (like maybe Singapore). Sweden and China are already derivative nations in this regard, and Japan is an oddity with Leopard derived Type 90s and future possible Type 10s which are just light MBTs.  
 

The actual main reason why quasi-copies SHOULD and not just COULD be added  mostly in the ground tree - is to have healthy vehicle lineups! Italy and Japan have BR gaps  which they really shouldn't if looking at history – and those gaps really hinder the player in bringing a capable lineup into a match. No nation should suffer the antagonistic punishment of not having healthy lineups in the game just because they historically chose to use imported tech out of any reason! If you need to bring a support late spawn vehicle into a match which has a BR significantly lower than the match BR, you can barely do anything. It is not enough to have good vehicles, you must also have good lineups. In actuality, the latter case is even more important. Looking at Japan, as not all of their vehicles are implemented, barely any people play it. This is also observable with France and Sweden. If WWII BR lineups don't work, people won't happily go play them revisiting previous BRs, and will be less likely to buy premiums in such lower BRs while the actual number of premiums per tree is limited. Less vehicles ultimately result in less people playing them and less wanting to buy premiums in them.  
 
As a minor detour, the Hungarian navy might have been Austro-Hungarian, but 26 out of 41 ships even had Hungarian names. And Austria cannot have a tech tree because not having enough vehicles, and Germany doesn't need more navy vessels.  
 
The rude saying comes up which goes as "if you don't like it, don't play it". But when looked at, this saying actually becomes true. If many of the vehicles seem disappointingly familiar, just don't play the tree. It is afterall unrealistic to presume any one single non-contentcreator would ever be able to own every single vehicle in the game and War Thunder has reached a point where nations pretty much cannot stand on their own without foreign tech, although can indeed hold their ground with said tech actually included. And not implementing new trees would be a step back from yearly game evolution.  
(Keep in mind, in this game people actually pay real money to own a German or a Japanese plane in the American tree! Foreign tech is only hated by some loud small segment of the fanbase.)  
 
Then the issue of matchmaking alliances come up. We propose that in BRs where Hungary would have German tech, it should be allied with Germany not only out of the origins of their "copies" but also because of historical-political reasons. And in the case of later Russian tech, Hungary should be allied with Russia for the same reasons. Which would eventually make top tier a total mix, as it already has become long ago. Less important or ground/gamebreaking so far, this comes more into play in SB where in late WWII / Early Cold War brackets all individual vehicles should be relegated to their origin countries  or more like origin factions. Similar things should be considered for Germany (east-west) and China (PRC-ROC). (Later the same for Korea north-south, and possibly France "free"-Vichy.) Having the issue of an almost-total soviet Cold War vehicle pool shouldn't be a problem because that is the fate of every Warsaw pact nation in history and new trees won't just magically cease to be implemented, thankfully 

 

The respading issue is understandably a questionable matter, but still unfortunately in such a game type as War Thunder, the grind is unarguably 'the game'. If vehicles work well in their brackets, playing them, in this case 'again', should be a fun leasure time not a chore. People need to find enjoyment in playin vehicles which they currently drive, if possible by BR settings and lineup possibilities 

 

Hungary can be an excellent 4th Axis nation addition as reinforcements to that faction side in historical matchmaking instances in RB, and in SB in general. The game has been needing an additional Axis nation in the matchmaking for a long time now. Variety of vehicles aren't the only thing that makes WT interesting, but also the variety of nations and the BR-based matchmaking balance of power. Only having Germany+Japan+Italy is becoming boring on the Axis side, whichever nation one plays as in a match, having only two variants of nations as your teammates decreases the potential fun this game could offer 

Basically, playing on the Axis side is becoming stale because even if you don't play all nations there, your teammates aren't becoming any sort of new addition vehicles in the game. It is more exciting to play not only against, but also teamed up with new vehicles on your team. It is also observable on the other side. For Allies, it is more interesting to play against new vehicles not just with them, and the allies recently got China, and Sweden bounces from one side to the other (which shouldn't really be the case).  

 

(I, who is writing this essay, after Italy, I always thought that the next 3 logical nations to be added to the game would be China, Sweden, and Hungary. In this specific order. And to my amazement, and that of people who know me, the first two guesses of mine actually came true. But back on topic...) 

 

Why Hungary? How?  
There are several reasons why we think Hungary should be implemented soon:  
1. Hungary's historical significance. The 4th most prominent element to the Axis, Hungary was a minor player on the team but their industrial uniqueness was bordering well above medium level. WWII ground vehicle industrial capacity was significantly better than that of Italy. In some ways, Hungary could be seen as the largest non-major element of the Axis, more varied or numerous, especially if seeing the uniqueness compared to others like Finland, Slovakia, Romania.  
2. As mentioned before, Hungary would be the most well deserved reinforcement for the Axis to spice up gameplay once again. In WWII BR matches the vehicles are a combination of very unique entries coupled with slighty modified machines that stood the test of gametime, in Cold War BR mathes, they would be a similar twist as a support for the red powers, and in modern times a perfectly capable NATO power. Keep in mind that in modern times, pretty much either everyone has Leopards, or couldn't really make a full tree in WT alone.  
3. Due to being comprised to a small part of slighty modified quasi-copies, Hungary's implementation is almost as easy as when China was added. This results in two things. Firstly, it is by the basic sense of the idea, easy to implement, but more important due to point 1 mentioned above. Secondly, this may also result in Hungary possibly being implemented with another SEPARATE nation together at the same time at the same week like Finland or Romania. Literally having two nations added at the same time, not in the same tree. Think of it this way: If China was possible to add in an October, two months before Sweden in December, then maybe Hungary and for example Finland could both be implemented in December.  
4. Gaijin is a Russian company, and Kubinka Tank Museum has a few Hungarian vehicles inside to take accurate measurements from. It is literally in their back yard.  
5. For the Hungarian tree quite a lot of tech is already implemented in the game and programmed in a way that developers might already know how some things should work. Being a melting pot of German-Italian-Czech-Swedish tech actually into individual vehicles and also partially being inspired by Russian ideas, the foundations may already be set. Some planes are already in the game in the form of

Bf-110 G-4, Bf-109 G-2, and a He-112 B1/U2 with two Hungarian camouflages. There is also a fan-made but Gaijin approved marketplace skin for the MiG-21MF ''Capeti'' which is from the

''Hungarian Sky Hussars''. (Did we miss something?)  
6. Italy can have much more historical tech implemented, and can have German tech to bolster it's holes. I have seen a community project proposal and Finland could also have it's own tree. The Czech and the Slovak fit together nicely. With all due respect to Polish brothers, Poland does not fit into the same tree as Hungary because they were not on the same side in WWII. Romania can also have it's own tree by the looks of all the vehicles they may have, and may be a possible Axis reinforcement later on worth considering. All this information results in the absolute declaration that Hungary doesn't need to be added to Italy, nor should it be joined with any other nation 

together. However, Hungary may be a gate to present guest Bulgarian vehicles into the game because "why not".  
7. Hungary actually fielded WT-compatible helicopters with needed weaponry to much greater legitimacy than currently implemented nation Sweden.  
 
Why Hungary as presented here and not some other presentation seen before?  
8. "Visegrad4" proposal: Hungary can stand on it's own with the amount of vehicles it has. Poland, all due respect, doesn't fit because of WWII allegiance being on the opposite side. You wouldn't want a Polish-driven British Firefly in the Polish tree kill a Polish-driven British Firefly from the British tree, now would you? There are many dozen examples of this. Poland also might be able to present a whole separate tree on it's own. 

CzechSlovak conjoined by historical connection can definitely also have a full tree on it's own and that is definitely a valuable tree worth not ruining (mostly because of the Czech side). We are friends with and cooperate with the V4 project, but our two separate camps have different ideas how to ideally implement Hungary. We extremely strongly believe it is our solution that would be best, most logical, and the least unusual.  
9. Hungary with less "copies": Pointless to choose instead of this because the imported tech is what makes lineups healthy, which not only need to function but THRIVE! Noone wants to play barebones trees, regardless of which nation it is, this is why Japan is barely played or has been for a long time. (As a side note, tons of Japanese vehicles weren't added yet.) Having less import tech is counter-intuitive compared to how Gaijin currently implements nations, and it is pointless to lock away what will inevitably show up in any future possible nation addition.  
10. Hungary into Italy: A complete waste of ideas because not only does Hungary have enough vehicles to be comfortable, but Italy is still missing tons of it's equipment which is could and should have. The average online voice of players already knows this.  
11. Hungary as a sub-tree: An even more complete waste of potential, because of many reasons like being able to form a full tree alone, historical matchmaking needing fresh blood on the axis side, and there are many far more technically troubled nations which could bring forth desperate ideas such as this instead of a nation that has enough vehicles. Besides where would Hungary be put? Inside Germany? Germany has been a major nation since day one, they don't need a whole nation inside their tree, especially wasting one that has enough vehicles.  
 
This is the ultimate best way to implement the nation into the game.  

 
THE PROS AND CONS OF THE HUNGARIAN TANK TREE  

PROs:  
- As good news for Gaijin, there can be approximately 20 premium vehicles in the ground tree.  
- Historically the second most prominent nation to use Tigers and Panthers in WWII.  
- Every rank has more than one thing which is either domestic, modified, or unique to the game in it's current format.  
- The tree while suspectably not introducing new mechanics to the game, it does present a certain amount of uniqueness nonetheless. For a developer this is a perfect combination to implement a fun nation without needing too high of an effort. Example key-thoughts: assault gun with secondary rockets, extremely fast reload vehicles, reemergence of gun trucks, on-barrel anti-tank HEAT round for AA, new iconic WWII medium tanks to introduce into the world of historical action (not strategy) gaming in which Gaijin can be the first.  
- Regarding the tech tree vehicles, with the exception of 4 Panzer IVs, 2 Panzer IIIs, 2 Panthers, 1 Tiger, 1 Hetzer, and 1 StuG III (which aren't all exact copies either), the remaining approximately 29 free WWII vehicles are either totally new to the game either fully or in their proposed state, or are missing and not needed in the German tree.  
- An extremely charming infusion of fresh blood into WWII vehicle showcasing!  
- A European reinforcement tree for the Soviets in higher Cold War BRs. (China being asian.)  
- A flashy new mass NATO vehicle appearance at top tier!  
- An unbroken Medium Tank / MBT column of vehicles from 2.0 to top tier!  
- Surprisingly to some, a completely capable top tier when looking at combat potential overall.  
- To keep fan positivity, some special vehicles are left on the premium side, mainly those that are: captured, experimental and not necessary in the free tree, alternate options, named units, prototypes, non-domestically used variants, and a rocket artillery unit that slightly resembles what Japan has. To adhere to a logic already visible in ALL of the trees present in the game, when a post-war vehicle looks like (and in most cases is actually) having technology which could have been available during the war, the vehicle itself we have put into the free tree and not as premiums!  
- The most prominent turning point between WWII and Cold War vehicles is BR 5.7 which is not bad compared to Italy which currently has a shift between 3.7-4.7 as of this time of writing this text, and possibly any other Axis nation coming in the future.  
- In the Cold War BRs, the tree has a mixed variety of slight modifications, some copies, improved versions, domestic designs, and finding new functional purpose to vehicles that were previously not seen as usable.  
- At top tier, Hungary resembles Germany/Sweden, and Japan in some ways. Leopards, a good IFV, and an unfortunately sub-par AA. The first 2 of those 3 are unique to Hungary. And observable also are some remnants of slightly older Russian tech.  
- The ground tree in it's entirety has almost every kind of vehicle War Thunder has to offer in experiencing game style, and even a few unique ideas.  
- Already Hungary has signed contracts to buy, and more so manufacture KF41 IFVs! Details in the tree!  
- For the future, Hungary is currently in negotiations between Germany's Rheinmetall together with KMW and major Singapore manufacturers (Hunter/Bionix/Terrex vehicles) to start producing Hungarian wheeled APC/IFV vehicles, which they may provide with Hungarian-made ATGM weapons and ERA.  
- For potential uniqueness and logical reasons, players will be excited to find we have included some cross class positioning in the tree in the form of Light Tanks (and armored cars) in the Tank Destroyer line and in the Anti-Air line, and a Tank Destroyer in the Light Tank line. Some of these will justifiably provide Scouting options in lines where there normally wouldn't be.  
- We even made a proposal for an amphibious armored car at Rank I.  

 

 

CONs: 
- Not necessarily all light tanks, but truly lightly armored vehicles (like for example armored cars) of Rank I cannot face much higher BR opponents than their own, contrary to how some other nations have them.  
- Light tanks and armored cars are totally missing from BR range of 2.0 to 5.3. Gun trucks are not missing, though. Of course those aren't quite as good.  
- No ~150mm derp guns in the tree, not even at low tier. Unless further research gets uncovered by suspected additions. See those in a separate list...  
- No tiny, low silouette, fast vehicles with good firepower like the ASU-57, L3/33CC, M22 Locust.  
- No fast tactical flankers as the M18 or the AUBLs, except maybe one PT-76B.  
- Rank I domestic designs are either jack-of-all-trades, or having just a single circumstantial strong suit.  
- The two top Anti-Air vehicles might be air lock-on only. I'm not sure.  
- The first truly well usable or comfortably effective Anti-Air in it's intended purpose might be only from BR 7.7 but we'll have to see. So there is no upsetting the CAS status quo at least up until 7.7.  
- Available ATGM technology is relatively low BR and slightly weak.  
- Some imported WWII medium tanks are weaker variants of what we are used to in game.  
- Maybe a little less than half of the domestic WWII designs aren't highly survivable.  
- Only two heavy tanks. Well it's more than nothing.  
- No truly heavily armored tank destroyers. Although some assault guns have considerable armor.  
- No fast wheeled anti-tank cannon-using scout/tank destroyers around the topmost tiers (like Centauros), but news of their arrival is hinted nowadays for the following years.  
- The around 5.7 BR turning point between WWII and Cold War has it's different era/origin vehicles spread out enough that it may cause chaotic implementation into Simulator. Although no big deal.  
- In sporadic time periods when gun trucks are temporarily not in a suitable BR, playing through them might be a struggle.  
- The only recoilles rifle on one of our own homemade vehicles was not used by our own army. That is a guest vehicle. 

 

 

 

Here in this folder you can see the full tank tree itself in it's glorious state

Spoiler

hungariantt.thumb.png.bc436bd92798cfd24d

 

The introduction will start with some decals, decorations & how some vehicles would have their names with an icon in front of the name of the exact vehicle just like a Spitfire in Italy with their roundel.

Spoiler

PRELUDE 

 

First, infantry clothing

equipment.jpg.a7b5733465c501cbb061137102: 
 
Like most nations (except the Germans) prior to WWII the Hungarians adopted a Khaki uniform. 
 
Trousers, Tunic and Side Caps, khaki-brown ~ Battledress Brown (FWP325) (Highlight Comrade Khaki (FWP326)) 
 
Helmet, brown-green ~ Sherman Drab (FWP321) (Highlight add 50% Tommy Green (FWP345)) 
 
Leather boots, belts, ammo pouches etc ~ Boot Brown (FWP323)(Highlight add 25% Rust Orange (FWP360)) 
 
Bread bag and NCO SMG ammo pouches, khaki ~ Military Khaki (FWP327) (Highlight Worn Canvas (FWP306)) 
 
Bayonet scabbard ~ Black (FWP300) (HighlightPanzer Grey (FWP303))  
 
Helmet is very similar to German, but maybe slightly more brownish. Excellent example to implement as free unlockable 3D decoration.  
 
image.png.7364ebbc23f0f3015909af9c09aa6c 
Upper left and right are alternative helmet designs!  
Lower left and right were never implemented into service.  
 
 
Hungarian Mannlicher M1943 Infantry Rifle as 3D decoration.  
 122035864_711501689714557_21250454343656

 

Now some major decal possibilities:  
 decalpaper1.jpg
Two can already be seen ingame.  


 122105009_643454683230245_87901668089396
1- pre-war badge of combat armored units of Hungary.  
2- tactical marks of the first combat armored reconnaissance battalion, Budapest 1939-1940  
3- sign of the second combat armored reconnaissance battalion Kosice, 1939-1940  
4- tank battalion of the first cavalry Hungarian brigade, 1939-1940  
5- tank battalion of the second cavalry Hungarian brigade, 1939 -1940 years  
6- tactical mark of the tank division of the Military Academy in Budapest 
7- tactical badge of the armored squad.  
8- tactical badge of the tank division of the Hungarian Junior Officer School  
9- badge of the 11th armored battalion of the 2nd motorized brigade  
10- badge of the 37th reconnaissance battalion of the 1st tank division  
11- tactical badge of the 1st cavalry hussar division, 1944  
12- badge of the 1st battalion of assault guns 1944-1945 

 
Patch ideas to name after Hungarian tech tree parts: 
Air Tree: Hawks of Prey, The Colours of Assault  
Ground Tree: The Beasts of the Kingdom, Carpathian Storm   
Naval Tree: Imperial Waves, Dual Armada  
Helicopter Tree: Rotors in Style, Flying Arrows  
Other possible names: March of the Hussars, Hussar Offensive  
 
Nation or tree indication icon next to necessary vehicle names:  
image.png.23ac1cd572ad105ddc3b4e9dc9d4f6 
Two ideal options inspired by the Hungarian crest/coat of arms (simplified):  
Double horizontal cross / Shield  

image.png.049499c3809af0dcd8cae55aa40a41 
The evolution towards untipping the scales.  
 
image.png.d4038e1519734459addf023df5b104 
The much needed reinforcements.  
 

 

A short detour about the APCR question:  
Only 4 Hungarian tanks ever had APCR! They are in Ranks II & III and their ammo type will have BLUE letters! They all use a „long 75”!  
As much as we can know, all German tanks in Hungarian service had APCR if they had it in Germany! 
However the access to APCR can be used as a balancing factor at will, just as in the case of the Panther D in Germany currently in the game.  
 

Ostketten is a good question. We have no idea.  

 

And here I will start showing off the details and the vehicles themselves.

Tier I

Spoiler

STRAUSSLER V-4


Straussler1.jpg.0db99aecf6bf69927d25e8f1
Produced a year before the British Tetrarch! Rumors circulate that it inspired the Tetrarch because it was offered for British export.

Crew: 3 (driver, machine gunner, gunner/commander)

Mobility:
Weight: 10 t
Engine: Weiss-Mannfréd V-OHC (178-180 HP)
Max speed: 32 km/h (45 km/h without tracks)

Can drive even when the tracks are blown off! Or when selected not to put them on!

Armor:
Hull armour (front/side/back): 23/13/9 mm
Turret armour (front/side/back): 23/13/9 mm

Armament:
40 mm 37.M cannon (? ammo, around 4-4.5 sec reload speed)
- APHEBC 36.M [?(720) m/s, 0,965 kg, ~15 g TNT)]: around 53 mm penetration at 10 m
- HE 39.M [?(720) m/s; ?(~0,86-1) kg; ?(~100) g TNT]: around 3 mm penetration

34/37M 8 mm twin MG in the hull (? ammo)
1 example was even tested and evaluated by Russia.

 

 

STRAUSSLER V-4 (1938)
 

straussler.jpg.8f789a41df042c4c51da7a651

Crew: 4 (driver, machine gunner, gunner, loader/commander)

Mobility:
Weight: 12 t
Engine: Weiss-Mannfréd V-OHC (178-180 HP)
Max speed: 32 km/h (46 km/h without tracks)

Max inclination: 30°

Armour:
Hull armour (front/side/back): 23/13/9 mm
Turret armour (front/side/back): 23/13/9 mm

Some places can be 26mm thick.
For a light tank that looks like a thin armoured car, the front armors are much more than what the Tetrarch has!

Armament:
40 mm 37.M cannon (? ammo, around 4-4.5 sec reload speed)
- APHEBC 36.M [?(720) m/s, 0,965 kg, ~15 g TNT)]: around 53 mm penetration at 10 m
- HE 39.M [?(720) m/s; ?(~0,86-1) kg; ?(~100) g TNT]: around 3 mm penetration

2 x 34/37M 8 mm twin MG, one in the turret (not coaxially), one in the hull (6000 ammo)

 

 

T-11 = LT vz. 35 = Pz 35(t)

T11.jpg.8599aba9afa4a0167691614f40fed84a
Seemingly having some 3-tone camo!

Crew: 4 (driver, gunner/commander, loader, machine gunner)

Mobility:
Weight: 10.5 t
Engine:
Škoda T11/0 (120 HP at 1800 rpm)
Max speed: 34 km/h

Armour:
Hull armor (front/side/back): 25/16/15-19 mm
Turret armor (front/side/back): 25/15/15 mm
Ingame the Pz. 35(t) has different armor layout

Armament:
37 mm ÚV vz. 34 (Škoda A3) cannon (72 ammo, around 4.3 sec reload speed)
- APC průrazný vz. 34 [675 m/s, 0,85 kg, 13 g PETN]: around 55 mm penetration at 10 m
- APCR (vz. 40?) [980 m/s, 0,37 kg]: around 81 mm penetration at 10 m

2 x 7.92mm ZB wz.37 machine gun (1800 ammo)

 

 

T-38

 

T38.jpg.679736c8412c5ee9032a83c5506f25d9

Not much to say it's a Panzer 38(t) G – very similar to F in game.
Hungary also had F types, but it would be more interesting to implement these.
(Interestingly, some sources say we only had 1 F.)



The Ausf.G was the last “regular” version, with the same armor as the F, but better protection distribution and a nearly all-welded hull. Maybe this could mean a more beneficial armor quality modifier on the hull?

 

 

Panzerbefehlswagen 38(t) G
 

T38Pzbfw.jpg.629be03e6527e07589fd700ec35
This is definitely a Hungarian Panzerbefehlswagen 38(t). Although seems to be an F variant.
Hungary owned 16 F & 92 G variants of the 38(t), at least approx 34 were command variants of the F & G models.

We found no historical source claiming the main cannon wasn’t functional. Especially since command variants of 38(t) tanks were done by quick conversions of normal counterparts.
"The standard PzKpfw 38(t) could quickly be converted to the command role by installing radios and fitting a frame aerial above the engine deck[...]"

A Russian source claims they lacked machine guns, but on the same site turret MGs are visibly present. Maybe the Russians got hold of an example where the machine guns were stripped for infantry usage.
 

 

T-21 (Premium/Event)

 

T21.jpg.86465fafb49cc63298151fc2ffb7e598

 

The one Czech produced example was bought up by Hungary.
So the only tank was entirely owned and operated by Hungary after some time.
30/10/10 armor layout, around 54 mm penetration, 50 km/h
Was the basis for the later 40M Turán I.


Weight: 16,7t
Engine: Skoda V8 (240hp 2200rpm)
Max speed: 50km/h
Armour Hull & Turret: 30/10/10 – 30/10/10
Replaced Armament with Hungarian tech:
40 mm 37.M cannon (? ammo, around 4-4.5 sec reload speed)
- APHEBC 36.M [?(720) m/s, 0,965 kg, ~15 g TNT)]: around 53 mm penetration at 10 m
- HE 39.M [?(720) m/s; ?(~0,86-1) kg; ?(~100) g TNT]: around 3 mm penetration

2 x 34/37M 8 mm twin MG, one in the turret (not coaxially), one in the hull (6000 ammo)
Same as on Straussler tanks.

 

38.M Toldi I A.20
 

ToldiIaA20.jpg.e17502c5e77ee7750bc746c56

Crew: 3 (driver, gunner, commander)

Mobility:
Weight: 8,5 t
Engine: Büssing NAG type L8 V36 Tr (155 HP)
Max speed: 50 km/h
Turning radius: 6 m (inside)

Gears: 5 forward, 1 backward

Armour:

ToldiIaA20bp.thumb.jpg.c395102963425c0be

 

Armament:
20 mm 36.M Solothurn S-18/100 heavy AT rifle (208 ammo, 4 round clips, around 50-55 rpm and 5 sec clip reload)
- APHE 36.M [762 m/s, 0,148 kg; 1,4 g TNT]: around 34 mm penetration at 10 m
- HE 36.M [762 m/s, 0,134 kg; 6 g TNT]: around 2 mm penetration

34/37.AM Gebauer MG coaxially (2400 ammo, 25 round clips)

A possible decal that can be unlocked:

PossibleDecalToldi.jpg.32482dbea2b508d33

 

38M Toldi I A.20 (Tetőgéppuska) (Premium/Event)

ToldiRoofMG.thumb.jpg.0f7d5e7df68a601b5a
Same as above but with roof mounted machine gun taken from coax position.
Literal translation „tetőgéppuska” = roof machinegun.

 

 

42.M Toldi II B.20

 

ToldiB20.jpg.06b5e4a9b97616e774549a9a675
Same as 38.M Toldi I A.20, but
- with stronger suspension,
- 100 round belts for MG instead of 25 round clips,
- machine gun 34/40.M instead of 34/37.AM (belt-fed mod.),
- the hole on the turret top and the cupola on it for the machine gun clip could be removed, but not always
- new radio antenna.

 

42M Toldi II B.40 Prototype (Premium/Event)

 

ToldiB40.thumb.jpg.947ea2caa4e25869d8ea4
AKA Toldi IIA (B.40) Camouflage colors: green-brown-yellow.
It lacks a back turret counterweight storage box (back of turret) so the – now heavier - gun (obviously the cannon) might bounce more. Also turret turning speed got decreased. This is a good excuse to get a big gun on a lower BR ;)  

 

42.M Toldi II B.40

 

ToldiIIB40.jpg.9e7632a39b53141f6e03414b5
Note that there is now a box on the back of the turret, It works as a counterweight for the gun.
The gun is now not as bouncy, and the turret turning speed is back to normal.

Crew: 3 (driver, gunner, commander)

Mobility:
Weight: 9,35 t
Engine: Büssing NAG type L8 V36 Tr (160 HP)
Max speed: 47 km/h on road, 23km/h off road
Max inclination: 40°
Wading: 0,7m
Turning radius: 4,5 m (inside)

Track dimensions: 286x105
Fuel tanks: 3

 

Armour:

ToldiB40BP.jpg.f853445bc87b1e47a10309af0


Engine deck armor is increased from 5 to 6 mm thickness.

Armament:
40 mm 37/42.M cannon (55 ammo, around 3,8-4 sec reload at normal speed but should be faster than a Panzer 38(t) by historical sources)
- APHEBC 36.M [800 m/s, 0,965 kg, ~15 g TNT]: around 62 mm penetration at 10 m
- HE 39.M [800 m/s; ?(~0,86-1) kg; ?(~100) g TNT]: around 3 mm penetration
- APBC 43.M [800 m/s, 1,05 kg, incendiary]: around 72 mm penetration at 10 m

34/40.M Gebauer MG coaxially (3200 ammo, 100-round belts, long reload due to small space)

Gun vertical guidance: -10 +25

 

27M Rába ""Vr""

 

RabaVR.thumb.jpg.7874fba050fbf47470c50d0
An old, weird looking but lovable gun truck!

50 ammo count
15 rpm (4 sec reload) Around 31 mm penetration (Shrapnel, high chance to kill when penetrates)
5-6 crew (driver, gunner, 2 loaders, commander, possible radio operator next to the driver)
The historical max crew of the vehicle was 13, but around 5-6 of them were observers
Ingame 8 crew can be reached with 2 additional (4 with others) loaders sit on the ammo boxes, like on YaG-10 (29-K), if the vehicle has bad stats with 6 crew.
35 hp (at 800 rpm), 25-30 km/h on road
Manufacture number: 20 examples
Main weapon: 76.5mm 5/8.M L/30 AA gun
Depression/Elevation: -7/+85°
360°turning
ammo HE-T 519m/s 25m radius
ammo shrapnel 535m/s even larger radius

 

 

39M Csaba

 

CsabaCar.jpg.d4ade8275f10fa67bdea2486f13

Crew: 3 (driver, gunner, commander, radio operator/reverse driver)

Mobility:
Weight: 8,4 t
Engine: Ford V8-91A (90 HP)
Max speed: 65 km/h

Armour:
CsabaCarBP.thumb.jpg.09139c9067bafa4972d
 

Armament:
20 mm 36.M Solothurn S-18/100 heavy AT rifle (200 ammo, 5 round clips (not 4 like in the Toldi), around 50-55 rpm and 5 sec clip reload)
- APHE 36.M [762 m/s, 0,148 kg; 1,4 g TNT]: around 34 mm penetration at 10 m
- HE 36.M [762 m/s, 0,134 kg; 6 g TNT]: around 2 mm penetration

34/37.AM Gebauer MG coaxially (3000 ammo, 25 round clips)

 

PSZH
 

PZSH.thumb.jpg.9a89049a0614aa0c4140e4186
D-944.00 PSZH APC 1979 based on D-442 FÚG platform.
The FÚG is inspired by the very similar BRDM armored car, but not a licensed copy.
About 400 built, which was preceded by 7 prototypes.

IR spotlights on a Rank I vehicle!
Amphibious. This nature shouldn’t increase it’s BR, because of the low calibre main armament’s light nature. Basically you cannot pen meaningful enemy armor from too far away. Also, about 1 in every 1000 is a night battle at Rank I.


"D-944.00 PSZH (1970–1979) - Armoured personnel carrier with a small two part side door on both sides of the hull and a turret armed with 14.5 mm KPVT heavy machine gun and 7.62 mm KGKT coaxial general purpose machine gun. Both weapons can be elevated between -5 and +30 degrees and for aiming there was a KM-1 sight. The turret has two TVN-2 IR spotlights, one next to the armament and the second one on top of the turret. It also has a radio antenna on back of the turret for the R-113 radio and a R-142 phonia. Like in the BRDM-2 there two hatches over driver's and commander's stations in the front of the turret. The motor was a 100HP D-414.44 diesel."

Mass: 7,5 tons
Engine: Csepel D414.44 in-line 4-cylinder OHV 5.5 liter diesel 101 hp
101/7,5=13,46hp/t
Top speed road/offroad/water: 81/45/9km/h
Drive wheels: 4

Armour: 14mm-7mm
But crew compartment was mineproof from the bottom.
Crew: 3 (driver, gunner, commander)

Length: 5,69m-5,79m (different sources, might be because of front wave shield)
Width: 2,5m
Height: 1,91m of chassis, 2,3m with turret
Ground clearance: 0,3m

Main armament: 14,5mm KPVT heavy machine gun

 

PZSHCAMO.jpg.c83c4c7814e203b7196645c1bb8

Possible camouflage to unlock.

 

Panzerjäger 35R
 

464202692_Pzj35r.jpg.98829d52cf81cf46a44

It’s a German vehicle above, but Hungary adopted the vehicles with the same German camoulflage and markings. Built on French R35 chassis by Germany. Hungary owned "a few".

Crew: 3 (driver, gunner/commander, loader)

Mobility:
Weight: 10,5 t
Engine: Renault (80 HP)
80/10,5=7,61 hp/t
Max speed: 19-20 km/h
ON ROAD!

Armour:
Hull (front/side/back): 32/40/40 mm
Turret (front/side/back): 20/20/- mm

Armament:
47 mm Pak(t) cannon (ammo, around 3.9 sec reload speed)
- APC Pzgr. 36(t) [775 m/s, 1,65 kg, 15 g Fp.02]: around 87 mm penetration at 10 m
- HE [660 m/s, 1,5 kg, ? g explosives]: around 3-4 mm penetration

 

Opel Blitz AA

 

OpelBlitz.jpg.8b5d66ef8975cb797d9f230df6

This is an experimental design

On the bottom picture the vehicle can be seen.

Experimental 8 mm Gebauer (39.M wing MG) AA-mount on an Opel Blitz 3,6 36S
Limited traverse (~180° to the right)

Crew: 3-4 (driver, gunner, loader/commander or a commander next to the driver)

Armement:
2 x 8 mm 39.M Gebauer wing machine gun (500 round belts – how many? –, 2038 rpm)
-
8x56 mmR (8.35 mm actually) cartridges with around 13 g weight and 730 m/s muzzle velocity: around 14-15 mm penetration at 10 m

Mobility:
Weight: 3 t
Engine: Opel (68 HP at 3000 rpm)
Max speed: 85 km/h
68/3=22,66hp/t

 

 

M3A1 Stuart (Premium/Event)

M3A1.jpg.dd0414532b68577f409d4351c453b1b
Rather explanatory, it's a captured M3A1 Stuart which is now in Hungarian Royal Army 1 st Reconnaissance Battalion 1942.

 

M3A1Example.jpg.57fca5542d71e5d1a101a7a4
We did some changes such as remove the machine guns from this vehicle (take the picture above as an example).

 

Toldi Buzogányvető (Premium/Event)

ToldiRocket.thumb.jpg.871ba7a254ed96d065
Initially an experimental vehicle in Hungary.
Eventually used by axis forces retreating towards Germany, but with Hungarian crew.
Probably a battlefield conversion of a Toldi II B.20
Turret in fixed position 7° left
Elevated engine cover, 215 mm 44.M Buzogányvető AT rocket launcher on it with elevation between +5 and +25°.

Rocket specifications:
- HEAT 44.M Buzogány: (200 m/s*, 27 kg, 1,75 kg TNT+2,32 kg pentolite 50/50+0,142 kg PETN): around 280/300 mm penetration.
- HE 44.M Zápor (200 m/s*, 27 kg, same filler as HEAT or 4,2 kg TNT/PETN?): around 43-38 mm penetration.
*A lot of sources say 200 km/h(56 m/s), but it’s too slow for its range (up to 2000 m), so it is probably a fault and it’s in fact 200 m/s (not km/h)

 

 

BA-10M (Premium/Event)

 

Ba10M.jpg.2512975496761ff010f52f6ed4449c

Needless to say, this was captured from the Russians.
They’ll pretty much know how to get info on it.
When captured: First used by the Hungarian army, then passed down to the civil guards.
("Entered two different service enlistments.")
Ba-10M has just a better radio than the normal Ba-10, but isn't railroad convertible as the Ba-10ZhD, and doesn't have as strong an engine as the Ba-11.

For easy Axis identification in Simulator, the rear wheels can be wrapped with the tracks that were prepared to be used like so. Basically a quick half-track conversion which is historically viable.

Ba-3, Ba-6, Ba-10, Ba-10ZhD are still valid candidated to implement into War Thunder.
(Aside from Russia: China and Britain)

Additional Ba-10Ms are also valid candidates viable for Japan, and Finland (which would be in the Swedish tree).

 

Tier II

Spoiler

40.M Turán I

 

Turan1.thumb.jpg.63c902a133ec4eea199f7b1

Crew: 5 (driver, loader, gunner, commander, radio operator/machine gunner)

Mobility:
Weight: 18,2 t
Engine:
Weiss Manfréd V-8 H4 (260 HP at 2200 rpm)
260/18,2=14,28 hp/t
Max speed: 47 km/h

It was said to be easy to drive!

Armour:
TuranBP.jpg.4bd6d0b03380c6b078f1e03e06de
Hull: 50/25/25
Turret: 50/25/25
When destroyed, witness reports said they went up in large flames very fast.


TuranADDArmour.jpg.36338f4d86f87e4f6efde
Add-on track armor on nose slope! Effectively raising 13mm to ~33mm.

Armament:
40 mm 41.M cannon (101 ammo, around 4.4 sec reload speed)
- APHEBC 36.M [812 m/s, 0,965 kg, ~15 g TNT]: around 63 mm penetration at 10 m
- HE 39.M [812 m/s, ?(~0,86-1) kg; ?(~100) g TNT]: around 3 mm penetration

2 x 34/40.AM Gebauer machine gun (3000 ammo)

 

 

40.M Turán I 1944

Turan1944.thumb.jpg.ab619ce23398f00b1da5
Crew: 5 (driver, loader, gunner, commander, radio operator/machine gunner)

Mobility:
Weight: 18,7 t
Engine:
Weiss Manfréd V-8 H4 (260 HP at 2200 rpm)
Max speed: 46 km/h

Armour: See first Turan I for angle armour etc
Additional 6,28 mm skirts

Armament:
40 mm 41.M cannon (101 ammo, around 4.4 sec reload speed)
- APHEBC 36.M [812 m/s, 0,965 kg, ~15 g TNT]: around 63 mm penetration at 10 m
- APBC 43.M – new – [812 m/s, 1,05 kg]: around 73 mm penetration at 10 m
- HE 39.M [812 m/s, ?(~0,86-1) kg; ?(~100) g TNT]: around 3 mm penetration

2 x 34/40.AM Gebauer machine gun (3000 ammo)

 

41.M Turán II

 

TuranII.jpg.a256cd7b0f17c81f2ce3e9ad7243

Crew: 5 (driver, loader, gunner, commander, radio operator/machine gunner)

Mobility:
Weight: 19,2 t
Engine:
Weiss Manfréd V-8 H4 (260 HP at 2200 rpm)
Max speed: 45 km/h

 

Armour:

Hull: same as 40.M Turán I (above)
Turret:

TuranIITurret.jpg.d3d8fb754b98020eebfd9b

Armament:
75 mm 41.M cannon (55 ammo, around 5 sec reload speed)
- APHEBC 42/36.M [450 m/s, ~6,8 kg, ~30 g TNT]: around 60 mm penetration at 10 m
- HEAT 42.M PR [?(~450) m/s, ?(~6-6,5) kg, ? g TNT]: around 90 mm penetration
- HE 42/38.M [
~450 m/s, 6-6,6 kg, ~660 g TNT]: around 10 mm penetration
2 x 34/40.AM Gebauer machine gun (3000 ammo)
Vertical guidance: -10° +40°

 

41.M Turán II (1944)

 

TuranII19441.jpg.8e91cb9d276e2d4de0c42e4

Crew: 5 (driver, loader, gunner, commander, radio operator/machine gunner)

Mobility:
Weight: 19,8 t
Engine:
Weiss Manfréd V-8 H4 (260 HP at 2200 rpm)
Max speed: 43 km/h

Armour:
Hull: same as 40.M Turán I
Turret: Turán II 1944

Additional 6,28 mm skirts (perforated)
Some skirts are perforated/wiremesh, some are full. Maybe the wiremesh type should be modeled to add an extra layer of spicy uniqueness. Or maybe a toggle selection of both?

Armament:
75 mm 41.M cannon (55 ammo, around 5 sec reload speed)
- APHEBC 42/36.M [450 m/s, ~6,8 kg, ~30 g TNT]: around 60 mm penetration at 10 m
- HEAT 42.M PR [? (~450) m/s, ~6,7 kg, ? g TNT]: around 90 mm penetration
- HE 42/38.M [
~450 m/s, 6-6,6 kg, ~660 g TNT]: around 10 mm penetration
2 x 34/40.AM Gebauer machine gun (3000 ammo)

 

41M Turán II (1944) "Pipe"

TuranPipe.thumb.jpg.2f83a4aef93616a17746

Same tank as the Turán II (1944) but it has a nickname ;) 

Pz IV F1

 

PzIVF1.thumb.jpg.2d4544d2cae26e5a6d0864c

This tank is rather self explanatory it's a Pz IV F1 which you can find in the German tree but we also used them in some type of scale.

 

Pz IV G Early (Functionally an F2 as we called it.)
 

PzIVGEarly.thumb.jpg.c4bfabce4d00fe467d3

Same as F2 in game except having a Late F2 / Early G turret without side vision ports, different lights or more like missing headlights and only retaining fog lights, and having different, less optimized add-on track armour patterns!
The antennae railing under the cannon’s roots is also missing.
Also less add-on track armours altogether compared to what Germany has in game.
It seemingly has 50mm UFP and 20mm track armour, missing the later 30mm appliqué.
In the Hungarian army, it was mostly used with German markings.

 

43.M Toldi III C.40
 

ToldiIII.jpg.009c3296de89391b447992d6281

Crew: 3 (driver, gunner, commander)

Mobility:
Weight: 9,45 t
Engine:
Ganz VIII.VGT.107 (160 HP)
Max speed: 45 km/h on road, 20km/h off road
Big turning radius reduced with new transmission
= 2 meters
It had neutral steering!
Gears: 5 forwards, 1 backwards
Max inclination: 40°

 

Armor:

ToldiBP.jpg.9ad06316ac7adf2403de11ecfae6
Toldi IIAK type skirt armours were to be standardized for Toldi III tanks, but no photos found yet.
The turret was lengthened backwards by 30cm!
It is possible that the following armours were increased from 13 to 20mm thickness:
Hull upper side
Turret all around

Armament:
40 mm 37/42.M cannon (87 ammo, around 3,8-4 sec reload)
- APHEBC 36.M [800 m/s, 0,965 kg, ~15 g TNT]: around 62 mm penetration at 10 m
- HE 39.M [800 m/s; ?(~0,86-1) kg; ?(~100) g TNT]: around 3 mm penetration
- APBC 43.M [800 m/s, 1,05 kg, incendiary]: around 72 mm penetration at 10 m

34/40.M Gebauer MG coaxially (3200 ammo, 100-round belts)
Vertical guidance: -10 +25

 

Toldi IIAK (Premium/Event)

 

ToldIIAK.jpg.6c059ed68d63fa09abe7b1d6bc4
Same stats as the Toldi II B.40.

It has experimental sideskirts. Seems to be a factory monocolor grey. License plate: H-423.

 

Panzer III M

PzIIIM.jpg.57e6d29f36f38dc5d81d80f93be78

Same as ingame, except lacking side skirts and lacking middle front plate addon track armour in front of the hands of the driver.

HTI logo in background. Hungary had at least 42 Panzer III Ms.


According to legends, we got some in dark-yellow/olive-green camo.

Objectively, if someone sees sideskirts as a hindrance of weight that puts a toll on mobility (and since you cannot really rely on armor in WT anyway), this is the best Panzer III M and Panzer III that was used in the war.

 

Panzer III N

 

PzIIIN.jpg.8554bcdd0e2d1a9a4515634f024fc
Hungary received 10 examples of Panzer III N.
Judging by the pictures and comparing it to the L, and (M-based) N models already in the game, these were converted from L models, hence the lack of side skirts, lack of turretside smoke grenade launchers, and the lack of addon track armour on the middle front plate, but the presence of the reinforced upper front plate armour.
While being different, this is in fact objectively a worse Panzer III N than what Germany has in the game currently.

Reasons to make it free and not premium:
- being a worse N
- Pz. III N tanks have been unneeded premiums for a long time
- no confusion with German variant since this does not have skirts, and should be on the axis side anyway during WWII Simulator

 

Csepel D-350 (BM-14)

CSEPE.jpg.774a2c022274b5e33c17de090b4fe9
Hungarian truck using the BM-14 rocket artillery system.
4x4

horsepower: about 85

weight of truck: about 3,5t

weight of weapon: about 1,2t

top speed: 75-80km/h (without load)

hp/t : 18,05

ARMAMENT:
140.3mm x 16 ammo count

Vertical: 0-50° (depression can be soft buffed like the French Lorraine automoteur de 155 mm modéle 1950, giving it like the same -8° which it likewise never had)

Horizontal: -70° + 70°

AMMO:
M-14-OF / OF-949 high-explosive fragmentation, 39,60kg projectile weight, 4,20kg exposive mass, 3.68kg TNT equivalent.
Suspected penetration: 35mm which possibly isn’t too low compared to the probable high rate of fire

 

 

Toldi Páncélvadász

Panzelvadasz.jpg.d49d1ba7ece4fbace296caf
Seems camouflaged!

Páncélvadász = Panzerjaeger = Tankhunter
Inspired by Marder II.

Crew: 4 (driver, gunner, commander, loader)

Mobility:
Weight: 10,5 t
Engine: Büssing NAG type L8 V36 Tr (155 HP)
155/10,5=14,76 hp/t
Max speed: 45-50 km/h
on road, 25 km/h off road
No neutral steering.

Armour:
Hull (front/side/back): 20-23-35/13/7 mm
Turret (front/side/back): 5+5/13/- mm

Armament:
75 mm Pak 40/2 cannon (21 ammo, around 7,6 sec reload speed)
- APCBC 43.M [792 m/s, 6,8 kg; 17 g TNT]: around 151 mm penetration at 10 m
- HEAT 43.M PR [450 m/s; 4,8 kg; 515 g H.5]: around 100 mm penetration
-
APCR 40.M [990 m/s; 4,15 kg]: around 182 mm penetration at 10 m
- HE 43.M [550 m/s; 5,74 kg; 686 g TNT]: around 10 mm penetration
8 mm 31.M Solothurn (?(~1000) ammo, 25-round clips)

or
8mm 34/40M Gebauer MG

 

Marder II 1 Free TT variant and 1 Premium variant 

marderII.thumb.jpg.642dc56cf65c2fa9321c3

All the other pictures are in the ''Huntank data'' in the end since i could not put more pictures in (not sure why!).

43.M Zrínyi II

Zrinyi.jpg.c042ed6a7d620af4adce01f2c1810

Crew: 4 (driver, gunner, commander, loader)

Mobility:
Weight: 21,6 t
Engine: Weiss Manfréd V-8 H4 (260 HP)
Max speed: 43 km/h
on flat road, 55 km/h on downward slope

Armour:

ZrinyiBP.jpg.4a92dd32723ab38a802e26da0ad

 

Armour:
HULL 75/25/25
STRUCTURE 75-150/25/13
TOP 13mm

Armament:
105 mm 40.M cannon (52 ammo, around 10 sec reload speed)
- HEAT 42.M PR [444 m/s; 17 kg; ? g TNT]: around 95 mm penetration
- HE 38/33.M [471 m/s; 15,04 kg; ? g TNT]: around 22-23 mm penetration
- Smoke 38/33.M [452 m/s; 16,28 kg, 161,5 g TNT]


Gun vertical guidance: -5 , +25
Gun horizontal guidance: 11° both directions

Rear end smoke grenades!

The Zrínyi II had two gun sights - the 43.M gun sight for direct fire and the 40/43.M artillery sight for indirect fire which could be operated with the 8/14.M artillery binoculars. The 40/43.M was a howitzer gun sight which was inside the vehicle, with the help of the 8/14.M binoculars the gunner of the Zrínyi could aim inside the safety of the tank.

Many don't know that the Zrínyi II was capable of indirect fire too like a self-propelled artillery gun.

 

43.M Zrínyi II (1944)

 

Zrinyi1944.jpg.2a76ed459ea0a0d69b1d1dbda

The funeral of "Vitéz Barankay József rohamtüzér százados".

 

 

Crew: 4 (driver, gunner, commander, loader)

Mobility:
Weight: 22,6 t
Engine: Weiss Manfréd V-8 H4 (260 HP)
Max speed: 40 km/h

Armour: See Zrinyi 1944 for armour blueprint

Armour:
HULL 75/25/25
STRUCTURE 75-150/25/13
TOP 13mm

Additionally 5 mm perforated skirts on the sides.
Skirts were said to be VERY effective when used, during the summer.
Even against 150mm artillery.
Huge amount of add-on track armour possible.

The add-on track armour on the upper front structure would make it have 120mm armor!

Armament:
105 mm 40.M cannon (52 ammo, around 10 sec reload speed)
- HEAT 42.M PR [444 m/s; 17 kg; ? g TNT]: around 95 mm penetration
- HE 38/33.M [471 m/s; 15,04 kg; ? g TNT]: around 22-23 mm penetration
- Smoke 38/33.M [452 m/s; 16,28 kg, 161,5 g TNT]

Gun vertical guidance: -5 , +25
Gun horizontal guidance: 11° both directions

 

43M Zrínyi II (1944) "Irénke" (Premium/Event)

 

Irenke.jpg.463746a0fee5187952c74ca3b5041

 

Zrínyi Sorozatvető (translation: repeater launcher) (Premium/Event)

 

rocketboy.jpg.044d794d3f3cc325f132339734

Basically a Zrinyi II with a bunch of rockets on it.

Krupp Protze (20mm)

Protze.jpg.128b718c827cafbf53c242f3c10bc

In German service it was called „2 cm Flak 30/38/Flakvierling”.
Hungary used the same, many written sources confirm. No Hungarian photos found by us yet.

For the trucks themselves, Hungary owned 72.
Weight: 2,6t truck + 0,45t gun
HP: 60
60/3,0519,67hp/t

 

Tier III

Spoiler

Panzer IV G (Mid G? or different Production?)

 

PzIVG.thumb.jpg.4d21e188ded2fe975739a268

This might be the variant we might need to primarily advise because it has some differences.
Missing smoke grenade launchers.
We suspect the Hull UFP armor to be the initial 50mm thickness, not the later 80.
Red white and green tricolor flag up top is how we knew this was Hungarian, but that shouldn’t be modeled.

 

Panzer IV H

 

PzIVH.thumb.jpg.3a96965129eea235aa5b57d9

Mostly used without hull side skirts but they did have them they were just not used in winter.
Not having sideskirts could be one way to differentiate it from the German one if modeled as such.
Everything else is same as ingame (with weight loss if lacking skirts, of course).
Mostly with German markings in Hungarian service, on the second picture there is a Hungarian insignia on the turret back which could be made as a permanent part of the skins.

 

43.M Turán III

TuranIII.jpg.3c75ccf84a20e63e8cd8f3ca10a

 

Crew: 5 (driver, loader, gunner, commander, radio operator/machine gunner)
Which is very desirable in War Thunder instead of just having 4!

Mobility:
Weight: 23,3 t (may just be 21 t without skirts but that is irrelevant)
Engine:
Weiss Manfréd V-8 H4 (260 HP at 2200 rpm)
260/13,3=11,15
Max speed: 39 km/h

Armour:

TuranIIIARM.thumb.jpg.0dc3c0b960bf6dc9b0
Hull armour (front/side/back): 75/35/35 mm 
Turret armour (front/side/back): 75/35/55 mm
Additional 8 mm skirts on sides (perforated)


Armament:
75 mm 43.M cannon (? ammo, around 7.6 sec reload speed)
- APCBC 43.M [770 m/s, 6,8 kg; 17 g TNT]: around 145 mm penetration at 10 m
- HEAT 43.M PR [445 m/s; 4,8 kg; 515 g H.5]: around 100 mm penetration
-
APCR 40.M [970 m/s; 4,15 kg]: around 177 mm penetration at 10 m
- HE 43.M [540 m/s; 5,74 kg; 686 g TNT]: around 10 mm penetration

2 x 34/40.AM Gebauer machine gun (3000 ammo)

 

44.M TAS the 75mm is in the TT & the 80mm is the premium variant

Tas44M1.thumb.jpg.6e80521f5b6a9b5d82d3ac

Crew: 5 (driver, loader, gunner, commander, radio operator/machine gunner)
Very good!

Mobility:
Weight: 36,6 t
Engine: TWO pieces of
Weiss Manfréd W-16 fitted together (total: 520 HP at 2200 rpm)
520/36,6 = 14,20 hp/t
Max speed: 45-47 km/h

 

TasBPA.thumb.jpg.56a24cf858413d4128c9b82

ToldiBP.jpg.429a52ea3e70e0140635fa14776a

Armour data:
HULL
Nose plate: ~75° 120mm
Upper and lower front plates: ~30° 75mm
Front side cheeks: ~30°frontal ~60°side 50mm
Hull side galleries: ~62° 75mm
Horizontal hull bottom and hull top: 21mm
Horizontal bottom of the compartment side galleries: 20mm
Lower back plate: ~50° 50mm
Upper back plate: ~75° 100mm
Track width: 600-630mm
12 double roadwheels, one pair together 720mm thick.
5 return rollers on each side, one pair together 600mm thick.
Drive sprocket in the front is 410mm thick.
TURRET
Front ~10°up and downward 20mm
Side ~70°100mm
Back ~70°100mm
Top horizontal 20mm
Gun mantlet 100mm


WT Simplified: Hull 75/75/75 , Turret 100/100/100
Completely welded.

 

Armament setup 1:
75 mm 43.M L/46 cannon (50-80 ammo, around 7.6 sec reload speed)
- APCBC 43.M [792 m/s, 6,8 kg; 17 g TNT]: around 151 mm penetration at 10 m
- HEAT 43.M PR [450 m/s; 4,8 kg; 515 g H.5]: around 100 mm penetration
-
APCR 40.M [990 m/s; 4,15 kg]: around 182 mm penetration at 10 m
- HE 43.M [550 m/s; 5,74 kg; 686 g TNT]: around 10 mm penetration

2 x 34/40.AM Gebauer machine gun 8x56mmR (3000 ammo)
Armament setup 2:
A Hungarian modification of a license built 29/33M "L/48" Bofors 80mm gun which became the 29/44M L/58 Bofors 80mm gun.
The number of these guns in Hungarian service (finally not implemented into any vehicle) was between 93 and 200.

 

Panzer VI. E Tiger ''Tigris'' 

 

Tigris.jpg.5854b25e0a1f55fbf32f07a476eef

For all intents and purposes same as in-game (Tiger E), Hungary officially operated 13 of them, 10 of which belonged to the German Pz. Abt.503 before Hungary got them.
It could be differentiated with the upper shown disorderly tow cable arrangement. And might have a different UFP center headlamp which would imply a slightly different serial production.

Hungary was the second largest Tiger I operator in WWII! (Third was Italy.)


Production type in service in Hungary:
From March/April 1943 to (probably) June 1944.

 

44.M Zrínyi I

ZrinyiI.jpg.7736f42c3da480272dbba1cb11a5

 

Crew: 4 (driver, gunner, commander, loader)

Mobility:
Weight: 22,4 t
Engine: Weiss Manfréd V-8 H4 (260 HP)
11,6hp/t
Max speed: 41 km/h
, 55 km/h on downward slope

Armour:
Hull (front/side/back): 75/25/25 mm
Superstructure (front/side/back): 75-75+25/25/13 mm

Same as Zrínyi II.


 

Armament:
75 mm 43.M cannon (52 ammo, around 7.6 sec reload speed)
- APCBC 43.M [770 m/s, 6,8 kg; 17 g TNT]: around 145 mm penetration at 10 m
- HEAT 43.M PR [445 m/s; 4,8 kg; 515 g H.5]: around 100 mm penetration
-
APCR 40.M [970 m/s; 4,15 kg]: around 177 mm penetration at 10 m
- HE 43.M [540 m/s; 5,74 kg; 686 g TNT]: around 10 mm penetration

 

StuG III G Late

StuGIII.jpg.14710930e858181fac38a3a388e9
Same as ingame except has the late manufactured pigshead gun mantlet, which is near impossible to frontally penetrate at it’s BR but may cause multi-directional shot traps.
These late StuG III Gs supposedly also had coaxial MGs too! So if the German one is missing the top MG, the Late could still have a coax!

 

Jagdpanzer 38 (t) „Hetzer”

Marika1.thumb.jpg.e471715a878022095e11af
Same as ingame except this one has a nickname which is ''Marika'' and there was also another one nicknamed ''Mokus'' 
see my Hungarian variety post for Mokus and other decals: 

 

Unimog DE-82
 

Unimog.thumb.jpg.78a9a307dc4919c47907ff3
Mercedes Unimog truck with a mounted DE-82 Hungarian mortar launcher.

Year Built: 1995
Length: 5,57m
Width: 2,29m
Height: 2,29m
Weight (loaded): 8500kg
Engine: OM 366 LA 136hp
136/8,5=16hp/t
Max speed: 87km/h
Crew: 3-5 unclear, but 2 or 3 loaders are required to reach maximum reload speed potential.

DE-82 (modified licensed copy of the 2B9 russian mortar launcher)
4-round tray magazines / 2 rounds can be shot per second!
192 rounds ammo count = 48 trays of ammo into the autoloader
BEKM-82 HEAT- 100mm pen at 90°, 3.1kg-75g warhead, 270m/s
HE 270m/s (projectile mass 3,23kg, other info unknown yet)
Gun elevation: -1°/85° (depression could be artificially buffed)
Horizontal traverse: 60/60 to both directions
Weight of the weapon:632kg

 

40M Nimród

 

 Nimrod40.thumb.jpg.cf3e45e62b18206056ef6

Essentially the same as the Landsverk 62 in War Thunder but 1 more crew member, better armour, higher turret, different turret infront especially the mantlet & this model also has a HEAT grenade (more info down in tier IV, and in the in-depth files in the end of the proposal)

 

T-34 (1943) (Premium/Event)

T341943.thumb.jpg.29f7ba61113e6220830fcd

Notice the lines on the turret itself is painted in red (top) white (middle) green (bottom) as a Hungarian flag absolutely wonderful.
A variant not yet in the Russian tree, only in the Chinese one. Kinda makes sense here as a premium.

 

 

Tier IV

Spoiler

Panzerkampfwagen V D AKA Panther

 

980370224_PantherD.jpg.2059c0245d11b680c

Same as ingame. Can be implemented totally without side skirts probably due to battle wear.
This, due to discernable and probable missing zimmerit, would still be visually different too from the Dauphine which is an Early G model, not to mention the latter has pre-modeled decals.

 

Panzerkampfwagen V A AKA Panther

 

1287706158_PantherA.jpg.5f4ff5106589674d

Same as ingame! Except also may lack add-on track armors for the same reason maybe temporarily or permanently until the developers decide what to do with them.

 

T-34-85 Czech variant in the TT & '56 Revolution variant is premium

 

T34.jpg.a1190bc1945f90365baf86cf4513650e
One to be chosen from many different examples but we advise the Czech variant which has a slightly different turret.

The primary example of a T-34 in actual Hungarian (Warsaw Pact) service would be a late war design of the vehicle. Nonetheless other examples were also captured in WWII, ’56, and „even” in 2006.
At least 4 examles were captured during WWII so it should have a captured WWII standard Hungarian paintjob possibility available to unlock for all climates and freely take into simulator by being a free non-premium tank because it was also given to the country when it was a Warsaw pact nation.

 

IS-2 (1944)

 

IS-2.jpg.82edb6c68adf4b58174de1faa9003fe

Same as ingame except no spaced armor on turret.
Given by USSR, but in the end, used against the USSR before it became obsolete and replace

 

PT-76B

 

PT76B.jpg.9589679b65e96a88d05a86132f73d8

Same as ingame except no stabilizer. May have prefabricated permanent decals.
May or may not lack top MG. Sources say it had it, but the few pictures do not confirm yet.

 

ISzU-122Sz

 

ISZU.jpg.02bf1246657dc20aae4552a73295555
That's a big boy!
Same as ISU-122S in game.
One of the most prominent vehicles that have photos and sources.

 

SU-100

    (Picture problem it won't show up will try later until then look at the end of the proposal in the tank file)
Same as ingame.
Hungary ordered 50 in 1947, the orders received in 1950-51.

 

OT-65A FÚG (Premium/Event)

 

OT65.jpg.896309168c405541c3a45728cb47cfd

hp/t = 101/6.3 = 16.03
(some sources say 6.9t weight)
Max speed: 80-87km/h

Armour:
Hull (front/side/back): 13/7/7? mm
Turret (front/side/back): 7?/7?/7? mm


Nb-T21 HEAT 228-250mm pen , 2500m indirect fire range, 250-267m/s muzzle velocity
6rpm max

7.62 mm M59T machine gun

 

Nimród Buzogányvető (Premium/Event)

 (Picture problem it won't show up will try later until then look at the end of the proposal in the tank file)


16-20 rockets

At least 2 or 3 built because many sources claim so, but no picture.

280mm penetration
Vertical guidance: unknown?

Based on Nimrod chassis.
 

215 mm 44.M Buzogányvető rocket

HEAT 44.M PR Buzogány

300

300

300

300

1,75 kg TNT+2,32 kg pentolite 50/50+0,142 kg PETN

 

HE-F 44.M Zápor

43

43

43

43

1,75 kg TNT+2,32 kg pentolite 50/50+0,142 kg PETN? or 4,2 kg TNT?

 

 

40M Nimród (1944)

 

Nimrod19441.jpg.0482be8589be863f53f608be

Crew: 6 (driver, 2 x gunner – one will be loader ingame –, commander, 2 x loader)

Mobility:
Weight: 10,5 t
Engine: 155 HP at 2700 rpm
155/10,5 = 14,76 hp/t
Max speed: 41-50 km/h

Armour:

armourbp.jpg.019149f9a09499d58a8f9b37920

 

Armament:
40 mm 36.M Bofors cannon (160 ammo, 4 round clips, 120 rpm)
- APHEBC 36.M [850 m/s, 0,965 kg, ~15 g TNT]: around 67 mm penetration at 10 m
- APBC 43.M [850 m/s, 1,05 kg]: around 78 mm penetration at 10 m
- HE 39.M modified for AA defence (tracer added, but less explosives?) [850 m/s, ?(~0,86-1) kg; ?(~60) g TNT]: around 3 mm penetration
- possible HEAT 42/a.M PR [110 m/s; 10,5 kg; ? g TNT]: around 180 mm penetration and lengthened, ~20 sec reload speed

40 mm 36.M L/60 (Bofors)

APHEBC 36.M

67

64

53

44

850 m/s, 0,965 kg, 17 g TNT

 

 

APBC 43.M

78

76

65

50

850 m/s, 1,05 kg

incendiary

 

HE 39.M

3

3

3

3

850 m/s; ~0,848 kg; ~46 g TNT

with tracer, but with less HE filler (for AA defence), self-destroying after 11 sec (3500-4000 m)

 

HEAT 42/a.M PR

180

180

180

-

110 m/s; 10,5 kg; ? g TNT?

loaded from outside, long reload time (~20 sec) in game?

 

 

Tier V

Spoiler

T-54A

 

T54A.jpg.9fbfcb9208ed3f3d3791c2ec1faf238
Almost the same as Type 59 (China) in the game (similar but this is Russian) – T-54 with vertical stabilizer –, with Russian ammo.
No nightvision.

 

T-54B (actually A with 2-plane stabilizer) (Russian designation also being T-54B)

 

T54B.jpg.5accc531eaaa251bf0133529534f1fe
Like no other Russian T-54 currently in the game, this can have NVDs.
But in a different setup than the more evolved Type 69.
It can have turret-side storage boxes as seen in the picture, which are missing from all Russian and Chinese counterparts. This can work as extra HEAT protection.

 

AMB-1 DE-82

 

AMB1.jpg.391ca381e4ed88ad9c3745c5198a069
Hungarian AMB mortar carrier Overall length: 6,760 mm Width: 2.940 mm Weight: 13 tonnes Engine: 16,000 cubic-centimetre V6 diesel producing 22 kW/300 hp Maximum speed: 65 km/h (23,7hp/t)

DE-82 (modified licensed copy of the 2B9 russian mortar launcher)
4-round tray magazines / 2 rounds can be shot per second!
192 rounds ammo count = 48 trays of ammo into the autoloader
BEKM-82 HEAT- 100mm pen at 90°, 3.1kg-75g warhead, 270m/s
HE 270m/s (projectile mass 3,23kg, other info unknown yet)
Gun elevation: -1°/85° (depression could be artificially buffed)
Horizontal traverse: 60/60 to both directions
Weight of the weapon:632kg

 

BMP-1/BMP-1F

BMP.thumb.jpg.19f364ac8ae9e507d60608d663

Beware of the Hungarian moustache! ;) 


Slightly modified BMP-1. It carries a reconnaissance team (3–5 soldiers) and their equipment.
Possibly same as ingame version for WT purposes. (Russia, China, Germany)
Visually: Not kit on turretside, like in Germany.
The F is a Hungarian modification but it won't differ from the German version gameplay-wise.

BMPATGMS.thumb.jpg.7354b56838afd3c5cf770

Proof above that the Hungarian BMPs had Malyutkas

 

9P133

 

MALYUTKA.jpg.8c347fa13852cac2e5ffd64c9ec

Malyutka left, Konkurs right.
The 9P133 can launch the more capable
9M14P "Malyutka-P" (AT-3C Sagger C) and 9M14P1 missiles of which it carries from 16 to 18. It uses SACLOS guidance system.
All important ammunitions are already in game.
Elevation -1° to +10°

Traverse -87° to +87°

Stabilizer No


Mobility:
Weight: around 7 t
Engine: probably
GAZ-41 (140 HP at 3400 rpm)
140/7=19,4 or 20 hp/t
Max speed: 100 km/h

4x4 + 4 retractable chain-driven belly wheels

Armour:
Hull armor (front/side/back): 5-14/7/7 mm
Turret armor (front/side/back): 7-10?/7-10?/7-10? mm


Crew: 2 or 4? depends on source

2S1 Gvozdika

GVOZDIKA.jpg.22821efe83222d358f611e2bf54
Crew: 4 (driver, gunner, commander, loader)
Mobility:
Weight: 16 t
Engine:
YaMZ-238N (300 HP)
Max speed: 60 km/h

Armour:
Hull (front/side/back): 20/15/15 mm
Turret (front/side/back): 20/10/10 mm

Armament:
122 mm gun-howitzer (40 ammo, around 12 sec reload speed)
- HE OF-462 [690 m/s, 21,76 kg, 3,675 kg TNT]: around 37 mm penetration
- HE 3OF56 [690 m/s, 21,76 kg, 4,05 kg A-IX-2]: around 51 mm penetration
- HEAT BK-6M [740 m/s, 17,47 kg, 1,6 kg A-IX-1]: around 460-580 mm penetration
- HEAT ? [740 m/s, 21,58 kg, ? kg explosives]: around 460 mm penetration
- Smoke D-462 [690 m/s, 22,3 kg]

- also some HE/RAP rocket HE and some APHE?

 

BTR-80A CURRUS

BTR80AC.jpg.209033c8bd0d2c19ca66665cc266
The BTR-80A is virtually the same as the BTR-80 but has a new one-person turret armed with a 30 mm 2A72 cannon with a 7.62 mm PKTM machine gun being mounted coaxially to the right. Either side of the 30 mm cannon is a bank of three forward-firing electrically operated 81 mm smoke grenade launchers. The power-operated turret is mounted on the roof of the vehicle above the front two axles with the armament being mounted on the upper part of the turret which pivots for elevation and depression. The bow section of the BTR-80A may incorporate special layered armor for increased protection.
2A72 30 mm gun and 300 rounds as primary weapon. The turret is called BPPU and is equipped with sights 1PZ-9 (day) and TPN-3 or TPN-3-42 "Kristall" (night). In production and service since 1994.
200 to 300 rds/min (low)
550-800 rds/min (high)
Crew: 3 (commander, driver, gunner) + 7 passengers
80 km/h maximum road speed, 9 km/h on water
260/15 = 17.33 hp/t
Horsepower may be just 240 instead of 260 if the vehicles themselves were MANUFACTURED after 1993.

 

ZSU-57-2

 

ZSU57.thumb.jpg.3787a27e28d479079a21a55f
Same as ingame. Hungary owned at least 24 examples!

 

BM-21 „Grad” on Ural-375D (Premium/Event)

 

BM21.thumb.jpg.9cc4e0c52c7c8f331eb718366

180/13,71=13,12hp/t

75km/h on road, 35km/h off road

6x6

 

No armour at all.

Crew: 3 or 5 multiple sources

 

40ammo x 2 rounds/s x 122mm

vertical guidance 0-50°

horizontal traverse 102 left 70 right

Electric launcher drive.

reload time: 0,5 seconds

 

9M28F Frag-HE preferably with AR-6 Proximity Fuze

Without access to any other info, comparing it to the Japanese 130mm Type 75 shell, it could also have a similar 50mm pen at all angles and ranges.
Other sources tell us of 60mm pen.

 

 

Tier VI

Spoiler

9P148
 

KONKURS.jpg.91ab3a9071bb50d2b0fa7d5ad01e
Malyutka left, Konkurs right.

9P148 "Konkurs"ATGM launcher vehicle with 5 wire-guided 9M113 "Konkurs" (AT-5 Spandrel). The AT-5 launcher can also fire the 9M111 "Fagot" (AT-4 Spigot) missile. The early production model of 9P148 could only fire 9M113 "Konkurs". The crew reloads the launcher through a small hatch located behind it. The gunner controls the missiles through a sight mounted on the front right of the vehicle. The 9P148 can carry a total of 10 9M111 and 10 9M113 or 16 9M113.
Elevation -5 to +20°
Traverse -110 to +110°
Gun sight 9Sh119M1, 10x magnification, 5 degree view angle
Stabilizer No
Max range

4 km with 9M113 Konkurs
2 km with 9M111 Fagot

Mobility:
Weight: around 7 t
Engine: probably
GAZ-41 (140 HP at 3400 rpm)
140/7=20 hp/t
Max speed: 100 km/h

Armor:
Hull armour (front/side/back): 5-14/7/7 mm 
Turret armour (front/side/back): 7-10?/7-10?/7-10? mm

Crew: 2 or 4? depends on source
All important ammunitions are already in game.

 

PZH-2000

 

PZH.jpg.96761ef022c9155a2afc86be21e56326


Not yet in the game but undoubtedly has tons of info online to specify it. Hungary ordered 24!


Main weapon caliber 155mm

 

Ammunition of the main gun

60

Firing range (m)

41000

Crew

5

Weight (kg)

55000

Length (mm)

11670

Width (mm)

3480

Height (mm)

3400

Auxiliary gun calibre (mm)

7.62

Traverse arc (degree)

360

Elevation (degree)

65

Depression (degree)

-2.5

Ammunition of the auxiliary gun

2000

Engine power output (h.p.)

1000

Max. road speed (km/h)

60

Max. off-road speed (km/h)

45

Max. road range (km)

420

Vertical obstacle (mm)

1100

Trench (mm)

3000

Fording depth (mm)

1500

Hull and turret are made from armoured steel plates. Armor protects crew and mechanisms from 14.5-mm machine-gun and lower caliber bullets as well as from artillery projectile and mine shells. Turret design intends usage of dynamic armour from both turret sides and on the roof.

Main gun has elevation range from -2.5 to +65 degrees. Travers range is 360 degrees.
PzH-2000 is able to use all standard 155-mm NATO projectiles including nuclear, guided and clusters. Ordinary High-Explosion fragmentation projectile maximum flying range is 30 km, and 40 km with improved aerodynamic shape projectile. Howitzer is fitted with automatic reloading mechanism. It automatically loads projectiles from magazine, with 60 projectile capacity. It also has the other magazine, which is intended to load modular projectile charge (intended for 288 modules).

Automatic reloading mechanism in polygon tests showed later rate of fire results: three shots in 9.2 s (normative result - 10 s), eight shots in 51.4 s (60 s), 20 shots in 2 min 30 s (3 min). These results showed that 2 men crew with high level automatic aiming and reloading processes are able to work on their own. Now together with commander and gunner there are two more loaders, who have to reload gun in case of reloading mechanism failures.

Additional armament consists from 7.62-mm anti-aircraft machine gun, placed on the turret roof.

Update: 24 PZH2000 arrived as of 2020 summer!

 

ZSU-23-4 V1


SHILKA.jpg.e4e0c3dc95711215fa8f39855f59a
V1 variant, either Early or Late. Better radar, better engine than what is already in the game.

 

9K35 (811 command variant) Strela 10 on MTLB
 

9K35.thumb.jpg.fbee0a94484d491cc14c31ee2
1986-1996, 4 vehicles.
811 command variant has 360° passive radar?
MT-LB hull already ingame.


 

Mass

12,300 kg

Length

6.6 m

Width

2.85 m

Height

2.3 m (travelling), 3.8 m (firing)

Crew

3 (commander, gunner and driver)

 

Armour

7 mm

Main
armament

4 × 9M333 (or 9M37MD)

Engine

YaMZ-238 V diesel
240 hp

Maximum speed

61.5 km/h (road)
6 km/h (water)

Wide variety of missiles:
Strela-10, Strela-10SV (Prototype),
[1] Strela-10M, Strela-10M2, Strela-10M3, Strela-10M3-K, Strela-10M4

9M37 Applications

 

Artillery Systems Strela-10

9M37 Specifications

Dimensions
Diameter: 120 millimeter (4.72 inch)
Length: 2.22 meter (87 inch)
Wingspan: 360 millimeter (14.2 inch)
Performance
Max Range: 5,000 meter (2.70 nautical mile)
Min Range: 800 meter (0.43 nautical mile)
Target's Max Altitude: 3,500 meter (1.89 nautical mile)
Target's Min Altitude: 10 meter
Speed
Target's Max Speed: 420 mps (1,512 kph)
Top Speed: 550 mps (1,981 kph)
Temperature
Max Operating Temperature: +50 � Celsius
Min Operating Temperature: -50 � Celsius
Time
Reaction Time: 8 second
Weight
Explosive Weight: 2.60 kilogram (5.73 pound)
Launch Unit Weight: 112 kilogram (247 pound)
Warhead: 5 kilogram (11.0 pound)
Weight: 41 kilogram (90 pound)

 

Mistral Unimog
 

MISTRAL.jpg.dba3aba03f80037911d60cded020
Simple AA truck shooting Mistrals. (Mercedes-Benz U 1350 L)

Year Built: 1995
Length: 5,57m
Width: 2,29m
Height: 2,29m
Weight (loaded): 8500kg
Engine: OM 366 LA 136hp
136/8,5=16hp/t
Max speed: 87km/h
Crew: 3-5 unclear
Horizontal traverse: 360°
Vertical guidance: -15°+60°
Mistral 2 max 6km range
Mistral 3 max 6km range?

 

T-55 (Premium/Event)

 

T_55.jpg.003d42c697f0207697112cc4da0f63a
Seemingly an original without roof MG.
V-55 12-cylinder 4-stroke one-chamber 38.88 litre water-cooled diesel engine developing 581 hp

Two-plane stabilizer, night vision
ammunition load for the main gun was increased from 34 to 45, with 18 shells in "wet containers"
NO APFSDS!
BK5M HEAT rounds which penetrated 390 millimetres
Otherwise probably same further ammo choices as late T-54s.

 

T-55A

T55.thumb.jpg.81ffd57a8f2f7f5dee8294ad44
Can have plow module! So there is a chance it could be a unique vehicle!

No APFSDS (sadly)

 

T-55AM (AM1/AMH)

 

55AM.jpg.c4780d5bbf059b866024f429be81c94
Hungarian usage and modification of T-55AM-2 (Czechoslovakian) and T-55A (Russian) without engine upgrade (slightly worse mobility).
No ATGM and no roof MG
No access to APFSDS
(basic 3BM8 APDS in-game with 299 mm penetration at 10 m
and 3BK5/8 HEAT with 390 mm penetration)

 

 

T-72
The type of T-72 tanks used by Hungary:
T-72 – basic, some with elephant ears
T-72K – commander variant with laser rangefinder
T-72M – thinner armour and downgraded weapon system, but smoke grenades and fully skirted
T-72M1 / M2 ’86 – without smoke grenades and extra roof armor
T-72M1 – only with smoke launchers (which is always only a modification in-game)
T-72M1 – only with extra roof armor and different turretback hatch structure
T-72M1 – smoke launchers, extra roof armour different turretback hatch structure
T-72 Currus (M1) (Kontakt-1) – one of the M1 variants fitted with ERA

T-72M2 – no smoke grenades, extra lead fabric armour on turret front, roof, and hatches 
T-72M2/AV „Super Dolly Parton” – thicker composite turret armour and KONTAKT-1

 

T-72M

 

72M.thumb.jpg.5392ff495823b1d796c7a5a68e
Thinner armor and downgraded weapon system but has smoke grenades and is fully skirted.

 

T-72M1
 

M1.jpg.70b0799d192be9995cc584e9174b5903.
Bought from Belarussia. Better armour than the T-72M.

 

 

T-72 Currus (Premium/Event)
 

CURRUS.jpg.efa05dc8e395314abeb1f04b35534

This is a T-72M1 with Kontakt-1 on turret and on sides.
Done by the Currus company. (defense contractor)

CURRUS1.jpg.6a9fa4ce915398a5787bb4a97f36
This is the top view of the ''Currus'' as i call it.

 

T-72M2/AV ''Super Dolly Parton''
 

M2.thumb.jpg.6822c178a81920ac4f2167ccd91

Armament

One 125 mm 2A46M smoothbore gun, one 7.62mm coaxial machine and 12.7mm heavy machine gun

Accessories

infrared night vison, laser range finder, fire control system, NBC protection system

Crew

3

Armour

Standard and Kontakt-1 ERA explosive armour

Weight

43,000 kg
 

Speed

60 km/h

Range

500 km
 

Dimensions

Lenght: 9.53 m; Width: 3.59 m; Height: 2.14 m

 

Leopard 2A4

 

2A41.thumb.jpg.cf9f1df2fccf8446ff9dada62

The latest Hungarian 2A4s with a unique camouflage ♥

Leopard 2A7HU

Leopard-2-A7-KMW-002.thumb.jpg.f145fc10b
Which is a 2A7+ as much as we can know it for now but it may arrive with special modifications. Indeed Kraus-Maffei Wegmann started to call it by this name.

We are not entirely sure how they will differ from base 2A7+ versions. Time might reveal more in the future.

 

KF41 Lynx IFV

 

KF41.jpg.61736111e2d97f188e8487285ad7298
(KF=Kettenfahrzeug ~ Tracked Vehicle)
Crew: 3
Additional troops to possibly carry: 8
Main armament: Lance turret 35mm Wotan cannon, 200rpm
Secondary equipment: 7.62mm coax, smoke grenades, 3rdgen thermal, laser warning
Top speed: 70km/h
Engine: 1140hp
Weight: 34-50t
Armour: varies

This might be a factory Rheinmetall camo. The vehicles might get the same camos as the Leopard tanks will get.
Hungary has bought, and is going to own 218 Lynx vehicles before the end of 2024.
172 of these will be built in Hungary.
The specification differences from the baseline import vehicle will be revealed later, both in the case of the imported examples and the homemade variants. Different main armament variations and possible ATGM additions will be in question in the future.
There is space to put ERA on the KF41.
In 2020 mid-October news arose about Rheinmetall starting to also manufacture ERA and handheld ATGMs in Hungary. Handheld ATGMs may be converted to being vehicle modules.
The KF41 can also launch UAVs but no info on these yet.
Other possibilities:
- remote controlled roof 12.7mm MG
- configuring the Lance turret system to either be manned or unmanned

 

 

Here you can download the files that explain every tiny detail in more depth: 

Vehicle data: https://drive.google.com/file/d/1s6XpqqC-LH5NGkulUG7jlndjQMIUoezg/view THIS IS EXTREMELY RECOMMENDED BECAUSE IT CONTAINS MORE INFORMATION!

The wallpapers: https://drive.google.com/file/d/1r1P66rajLyp476EGIquGr5qNoFSrBxHG/view

I love opinions but i do have one rule, respectful in the comments.

Thank you for reading and considering idea I worked hard on this post for sure! ;) 

Edited by TonyTheJackal
Edited out some things and made it cleaner.
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18 hours ago, TonyTheJackal said:

Hello it's me again! (Yes i'm back!) and this time I would love to propose a Hungarian tank tree TonyTheJackal (me duh!) and others from the team worked on.

Hi mate! Nice work , I really appreciate it that you made your own collection of information. I like them , especially those vehicles what are absolutely new.

A big thanks for you!

1 hour ago, TerikG2014 said:

Topics merged

Yeah i see , and thanks for your kindness. Sadly the poll was restored.. :( It was a huge achievement what is now gone...

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11 minutes ago, DarthGergely said:

When i will have some time i will implement this to the topic...but ..huh ...really great work!

Thank you heh took about 2 days first try ***** me over too many pictures but 2nd try worked wonderfully with less pictures i also found out we had a Jeep with an ATGM literally on it lol 

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4 hours ago, DarthGergely said:

It has....i have no idea why they removed...

it wasn't intentional but a side effect of merging the posts I am sorry about that.

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  • 3 weeks later...

The nullification of the votes is an unfortunate thing, but I think and I hope, it means nothing...
BTW, what do u think, the name changes from Gaijin Entertainment to Gaijin KFT, (yes thats Korlátolt Felelősségű Társaság) means anything?
(Or its just something like playing with tax?)

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27 minutes ago, HufnagelPista said:

The nullification of the votes is an unfortunate thing, but I think and I hope, it means nothing...
BTW, what do u think, the name changes from Gaijin Entertainment to Gaijin KFT, (yes thats Korlátolt Felelősségű Társaság) means anything?
(Or its just something like playing with tax?)

 How i see they established that back in 2017 so nothing new , and we are nothing to do with that. But interesting.

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  • 4 weeks later...
  • 2 weeks later...
On 13/10/2019 at 22:02, MadMax_ITA_ said:

It has the same potential japan France and Italy have. they don't have 10 different vehicles in the same be range like russia does but have 3/4 that make a strong line up like Italy does.

Well I would love to see some Hungarian vehicles in game, but saying this is a little bit of an exaggeration, the vehicles shouted here are 49, of which 19 are copy pasted, so 30 original vehicles.

The Italian tech tree has 57 vehicles, of which only 14 are copy pasted.

also on top of my mind I can think of circa 12 light tanks, 8 medium tanks, 5 SPAAG, 6 tank destroyers so 31 italian vehicles you add on top of the 57.

so not really the same potential.

 

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