Drexciyan909 83 Report post Posted November 13, 2020 (edited) Just wondering what the hurdles would be to accomplishing something along the lines of this; I found world war mode to be disappointing because it ultimately culminates in a series of random battles on the same repeated maps, which is not very immersive, convincing or really giving you any reason to care about the war, or battle from a strategic point of view. Win or lose, just like in random battles, it doesn't really matter that much... there is no overarching aim or direction, just a tactical overlay to a series of samey battles, that renders the tactical overlay part a little under engaging. I personally would love to see something akin to an actual battle taking place, something more passive players can dip in and out of, more serious clan members and such can stay logged into for hours, either overseeing formations from the tactical map, or climbing into vehicles and doing battle alongside other players and AI. I would love to see something like enduring confrontation, taking place across the entirity of a full sized map, with the ability for proper combined arms battles where, instead of ground units just being AI that spawn in random formations on the map, essentially just acting as targets for ground pounders in an Air EC game, those formations could be put together and placed and moved around on the map by the commanding players, which would move the corresponding formations of vehicles on the actual battlefield, and then controlled and played when necessary to do battle etc. Maybe commanding player or squad could be given an order of battle to pick from, and those units would be placed around the map, and assigned objectives, redirected, etc all from the tactical screen... so defender would set up their own defence, and attacker would have to take the objective... be it a city or whatever. Air forces could similarly be dispersed amongst allied airfields about the map, naval vessels stationed in a similar manner, and all can be accessed and played directly when required. Maybe, for example, a player who just wants to fly a plane in the battle can go up as part of an air combat patrol, and be fed objectives as the battle progresses, feeding surveillance info back to commanders. Maybe the same for naval and ground vehicles, just with selected vehicles... allowing the main combat forces to be controlled by AI when in "convoy mode", moving long distances between objectives, and only being directly playable when in "engagement mode", either near an objective or having been ambushed/engaged by enemy, thus cutting out unneccesary logistical journeys every battle, and also the risk of random players coming in and driving off in all of your best tanks to shoot at buildings or just do silly things. With enough clann battles happening simultaneously, casual players would always be able to find a battle where there is some action, and all the nerds like me could geek out for evar over the nuances of their great Wehraboo masterplan to retake Berlin or something. I know all of this has probably been suggested before, a thousand times and is probably technically impossible, for really obvious reasons such as there not being a wheel big enough to hold the vast number of server hamsters that would be required... Would be great though! Edited November 13, 2020 by Drexciyan909 1 4 Share this post Link to post Share on other sites More sharing options...
LeChance 926 Report post Posted November 14, 2020 When WWM was first introduced, I think a lot of players wanted, hoped for or even expected something similar to what you mention. An Open World/Sandbox style of play on large map(s) with many players such as some other types of games employ. I know I was very interested in something along those lines. Some older versions of the EC content they have used in the past were pretty close to something of this nature. And yeah 64 v 64 or even 128 v 128, or even more, for a prolonged game over a huge area using any/all vehicle types sounds awesome to a lot of us. And even just tying together some of the existing ground forces maps with some airfields might even work. The Mozdok variants, Hurtgen Forest and even expanded Normandy tied together, Jungle & Vietnam on another side . . . you get the idea. Just make where you have a team on each end of a huge map and let them fight for control of the most territory over a period of time . . . or total domination . . . . heh heh. Add logistical aspects to the game mode, fuel/ammo depots to be used, guarded or captured for the resources. Trains . . . is that a troop train (needs to be destroyed!) or does it have resources??(destroy the engine and capture the res). Capping and holding towns for similar resource expectations could also come into play. Higher BR matches of this type the Helicopters could actually be used to ferry replacement crew members, ammo & fuel( I know, I know, everyone just wants to blast stuff, but heli's have always been a key logistical vehicle irl, just not reflected in the game currently). Maybe a weekend thing, 6 - 8 hour game, starting at specific times or when enough players "sign in" to play. Literally TONS of options . . . and that too is part of the difficulty of the idea/concept . . .. too many options. Soooooo many problems to be solved & questions to be answered concerning this type of set up. How do players get rewarded? I play for 6 hours, I expect a big pile of SL's & RP waiting for me when it's over . . . this issue is BIG. Many might play it like Custom Battles, just for the fun, but I have a feeling that would not last long and what's in it for Gaijin? So . . . let's say you make it a "ticket" entry thing, a few GE's or some Warbonds, for the F2P guys, possible. Tournament style?? . . . real issues that would need to be addressed. Alright, we have game play issues, compensation & entry issues to be sorted as well as how many players get in to each match and when and how to get them going. All that and Gaijin would have to do a huge amount of work to make maps that work for such a thing, even using existing content. While not impossible, just seems like a very big mountain to climb with no guarantee at the end for Gaijin or the players. As much as I would like to see something along these lines, just seems like too many obstacles. Picture this: They use the same old spawning system where the spawn points are clearly marked on the maps, bombers just fly over and wipe out half the ground forces in the first 3 minutes because they know exactly where they will be. Airfields and/or air spawns are also camped. You have a massive group of mediums and heavies with no scouting abilities and suddenly 17-20 speedy boi's come flying over a hill and wipe out they entire platoon in :90(no scouting, no markers . . eek) . . . and it's like Air RB . . one and done and your match is over. Say it's 128 per side, what kind of game chat are you gonna have?? Communications will be an issue as well . . . how much fun would it be to have 30 team mates spamming "Attack the D point!!"?? . . . yeah they would . . .. lol. A lot of things to sort out, again . . . just seems like a huge investment of time and effort on Gaijin's part. Sure the players get something new and we can always use more variety and fresh things to try/do, but again . . what's in for Gaijin? I am in favor of something like this and think many would play it, just hard for me to picture it happening . . . maybe someday 3 Share this post Link to post Share on other sites More sharing options...
SvenTheFree 1,745 Report post Posted November 17, 2020 (edited) I keep dream about a real World War mode. Edited November 17, 2020 by SvenTheFree 3 Share this post Link to post Share on other sites More sharing options...
black_hull4 21 Report post Posted November 18, 2020 On 13/11/2020 at 02:03, Drexciyan909 said: something more passive players can dip in and out of, more serious clan members and such can stay logged into for hours, either overseeing formations from the tactical map, or climbing into vehicles and doing battle alongside other players and AI. Every now and then something along the lines of this happens when a large-map custom gets enough players. Once saw a Fire Arc battle that lasted for 10 days. 1 Share this post Link to post Share on other sites More sharing options...
PlanetP 890 Report post Posted November 28, 2020 Ironically, EC is much more akin to what players want in a World War scenario than World War Mode is. But as long as Squadron Battles is allowed to happen at the same time as EC or World War, it's not going to work out. Squadron Battles is not only unfair, it's one of the causes of the toxicity one finds in regular battles. That aside, as long as Squadron Battles is allowed to take place simultaneously with tournaments or World War, these scenarios are not going to reach their full potential. And think about what would happen if some juicy rewards were offered for playing in any of these modes. 6 Share this post Link to post Share on other sites More sharing options...
BritishPhoenix 0 Report post Posted November 30, 2020 This is a long the lines of what I imagined the mode would be like but was sadly disapointed. Share this post Link to post Share on other sites More sharing options...
Josephs_Piano 7,044 Report post Posted November 30, 2020 On 29/11/2020 at 01:15, PlanetP said: Ironically, EC is much more akin to what players want in a World War scenario than World War Mode is. Yep - there is so much potential for expanded scenarios in an EC style of game - AI lines to attack or defend, something to do with heavy assault guns rather than just be bad TD's, something to do for artillery vehicles rather than just be even worse TD's, actual recce for recce/scout vehicles and even recce planes.....etc. Share this post Link to post Share on other sites More sharing options...
theholychicken 1 Report post Posted January 29, 2021 And so it begins.....Good luck guys Share this post Link to post Share on other sites More sharing options...
Bellator138 109 Report post Posted February 8, 2021 On 17/11/2020 at 22:22, black_hull4 said: Every now and then something along the lines of this happens when a large-map custom gets enough players. Once saw a Fire Arc battle that lasted for 10 days. Wow. Imagine if this was after the New Power update. All the dead tanks sitting around would be awsome. Share this post Link to post Share on other sites More sharing options...