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[Squadron battles] Arcade


Abdototti06
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The devs decided to switch the arcade squadron battles. Many people including my squadron, and also others in the current leaderboard, play that mode and gaijin not fixing certain stuff and limiting that mode to ww2 vehicles or implementing new ideas is the reason it's not populated.

 

_Catweazle_63 (Posted )

moved > Community Related > Squadrons > Squadron Battles
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Most players are interested in RB and most AB players are new players, I tried to get into a 8.0 AB match

and I couldn’t get into a game after 20min and AB need more than 16 players to start a game, the player base is too low for AB, understandable change for me

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1 minute ago, TheXenOn001S said:

Most players are interested in RB and most AB players are new players, I tried to get into a 8.0 AB match

and I couldn’t get into a game after 20min and AB need more than 16 players to start a game, the player base is too low for AB, understandable change for me

Our squadron is full of ppl who exclusively play arcade and it feels sad to be abandoned....

p.s this is about squadron battles not normal arcade matches. 

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7 minutes ago, TheXenOn001S said:

Most players are interested in RB and most AB players are new players, I tried to get into a 8.0 AB match

and I couldn’t get into a game after 20min and AB need more than 16 players to start a game, the player base is too low for AB, understandable change for me

AB ground mode is popular as hell. Air battles not so much.
And yeah, read  the TS' post before answering and telling your opinion.

Edited by Meincrab
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THIS IS PURE BULLSH*T

As a competitive arcade player is something counter productive for Gaijin, since backups might have market just on arcade mode. This is something unbearable since players always tend to buy stuff to get the upper hand in Arcade Squadron Battles (F89B users I see you :im_hit:).

Realistic is a fine mode, requires skills, but arcade requires more skill than realistic, so whoever will try might be better than RB players :biggrin:

 

Arcade have a uniqe meta gameplay, bombing with a 109 and scoring 4 tanks with 4 50kg bombs is absolutely skillful.

Realistic battles are cute only at high battle ratings, on prop v prop is boring.

 

The bad thing is that the original post is unrepliable, so is bad and sign of a dictatorship, don't tell me a why, just motivate it better.

 

 

 

 

 

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''The players lack of interest''. There goes all my will to play this game. Arcade Squadron was the only reason i  played this game for 6+ Years, and now its gone. I wasted way too much money on this game for it to come to this point. Thank you Gaijin

Edited by iTsMeRobin
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There must be some other reason because the "lack of interest" only rings true if you compare it to realistic battles. Otherwise Arcade Battles are fought regularly every evening by players who largely play only for that purpose.

 

Maybe they want to unify the playerbase in a single mode to implement Navy in 8v8 and limit the quitting effect on the season. 

 

I can think of a hundred reasons which make more sense than "lack of interest" - just look at the scoreboard - but the truth is they already went with this explanation and we will not know the real reason. They might even get angry at somebody not buying this crap as they usually do.

Edited by EdwinVonBoxberg
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Hi...That is not a good idea anymore . there are problems and issues in AB mode, right. but instead of solving the problems we see you are deleting the issue itself !? for so many of old war thunder players,  the game means SQB. so what do you have to tell them now? please change this decision. so many good and old SQB players will leave the game . this is serious. Thank you so much.

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This is a terrible idea and very disappointing.  AB squadron battles are very alive in the mornings (US time) but dead in the evenings.  I feel that Gaijin is missing the activity in the morning games... many AB players love to play arcade SQB and there will not be a switch to RB since they are completely different play styles.

 

I had no intention of moving past 6.3 BR (Planes) and 7.0 BR (Tanks) until I became involved in SQB.  I put a lot of $ towards modifications (since grinding tier V is a nightmare) and towards premium vehicles / time to grind this out.  I'm not complaining about my purchases because I enjoy them and will use them.  However, my point is that I would have never put this much money into the game if SQB didn't exist.  There is a lot of competition with SQB - maybe a rework is needed to liven it up OR it needs more attention brought to it.  A lot of old players don't have much idea at all about SQB or how it works so they don't even get involved.

 

I have snipped my purchases over the last couple of months and as you can see, they are quite substantial... These purchases were mainly for modifications for high tier vehicles (to do the higher AB SQB) and also acing crews (which is also very expensive).

 

With all of that said, I am an optimist... If SQB AB is cancelled, I will have a lot of vehicles and aced crews!  In addition, I won't need to spend anymore money on the game because I will not really have any need to work on other countries since I like playing SQB with different countries (depending on the BR that week).  Cancelling Arcade SQB isn't only a lost feature / mode to the players that love it, It's also a loss to Gaijin's wallet.

 

image.thumb.png.02639f80e84f3dcbc91b8521 image.thumb.png.90dd753cca603ce8e232c8d2

 

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Guys, we gotta face it. AB Sqbs, compared to RB, are pretty empty. AB got 96 squadrons with score and RB 500+ squadrons.

it's just odd that they would cancel the mode because of "population" when they have SB tanks or air running with only 100 players for 4 years.

It is sad to see the mode disappear and I really hope that Gaijin has something ready to replace the mode. 

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ok but we never play Squadron Reallstic battle. we now gaijin removed Squadron arcade battle to expand Squadron reallstic players but you must know We are fed up with Reallstic

and we no more play warthunder after event

i just play in sqb arcade so goodbye from wt i know many of my friend no more play warthunder

Thanks to Gajin for making so many players say goodbye

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My team the .51ST. was active in Squadron Battles since the beginning of 2016. We have a big base installed of players, with a continue turnover, and we always ask them to shop new slots, we ask them to increase the crews points and to take in account every change of the BR rule for the season, and the change that may be in the next Squadron Battle arcade tournament (season). Now all of this will be useless, instead of having 10 slots all with 75 points aircraft, 10 slots with 150 crew points for tank and 10 slots with 100 points for navy, we need just one slot for aircraft, one for tank and navy do not play Squadron Battle.

We spend a lots more than the realistic player base and we stay in the game longer (played time), we use backup in the aced unit, we play assault for the reward every day. This decision will cause some abandon, many players will take in account to close the experience in this game. All of this daily stuff will cease to exist. As a squadron we do this with the new player, we spend time to teach them all and how to raise the research points, to play together and have fun, with the focus to be prepared for the Squadron Battle Arcade and to start maybe at 3.7/4.0/4.3 BR; to try the modality and if they like, continue to help the squadron.

This is very hard for us, and I speak for all arcade Squadron officer, we have to refocus and change.

I am very sad about this decision, because we have know many new players in the game and in our discord/Teamspeak vocal chat we start to make friends. This is hard for who try to coordinate and lead a squadron arcade now to set new focus in a new modality. This could be very hard or completely impossible to do.

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25 minutes ago, Johnf said:

My team the .51ST. was active in Squadron Battles since the beginning of 2016. We have a big base installed of players, with a continue turnover, and we always ask them to shop new slots, we ask them to increase the crews points and to take in account every change of the BR rule for the season, and the change that may be in the next Squadron Battle arcade tournament (season). Now all of this will be useless, instead of having 10 slots all with 75 points aircraft, 10 slots with 150 crew points for tank and 10 slots with 100 points for navy, we need just one slot for aircraft, one for tank and navy do not play Squadron Battle.

We spend a lots more than the realistic player base and we stay in the game longer (played time), we use backup in the aced unit, we play assault for the reward every day. This decision will cause some abandon, many players will take in account to close the experience in this game. All of this daily stuff will cease to exist. As a squadron we do this with the new player, we spend time to teach them all and how to raise the research points, to play together and have fun, with the focus to be prepared for the Squadron Battle Arcade and to start maybe at 3.7/4.0/4.3 BR; to try the modality and if they like, continue to help the squadron.

This is very hard for us, and I speak for all arcade Squadron officer, we have to refocus and change.

I am very sad about this decision, because we have know many new players in the game and in our discord/Teamspeak vocal chat we start to make friends. This is hard for who try to coordinate and lead a squadron arcade now to set new focus in a new modality. This could be very hard or completely impossible to do.

I agree.

Gaijin, this is one of many worst and foolish decisions ever made. GG.

Edited by GuglielmoII
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I do not find it absolutely right for the players to remove the sb ar because it limits the choice of the same.When the game from the very beginning has always given the possibility to the players to decide which type of game to play and many have never even played in rb Many teams including mine have focused on vehicle research, training and premium vehicle purchases solely to be able to compete in arcade battles

Edited by kiritokaguya
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I totally disagree with Gaijin's decision to remove AB's CWs. I think that after all the money we players have spent a lot of time but above all money to have more and more new means, more and more slots, and above all backups. I have been playing in this CW mode of AB since the beginning of the game with my very first squadron and the tanks didn't exist yet! I think I like EVERYONE really care about this mode and it's not fair to remove it. Rather, Gaijin thinks of solving more serious problems within the game, such as the compression of the BR, or the planes that become transparent and only the pilot is seen. Therefore I ask and ask that the decision taken be re-evaluated, we also contribute to keeping the game alive through purchases because the AB component, as already mentioned by other players, spends more money than the RB component. In the most active clans, 12 slots are required, specific vehicles to buy both in golden eagles and in bundles. You have reduced the outputs for a CW in AB to 5. 3 tanks and 2 planes. But to have greater chances of winning the CW players in AB depending on the situation need to use a different type of medium. In CW AB all players must know how to use all types of means, on the contrary in CW RB, without detracting from the "colleagues" you do not need to know how to master all means just one.

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i think Half the number of people who playnig warthunder  plays in arcade battles and this Decision   will be to your detriment

Edited by blacKKing
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There is a problem in warthunder arcade SQB mode. In this year many teams stopped playing this game mode, and some of them started to play realistic SQB.

We should start to ask ourself what's the difference between Arcade and Realistic game mechanics and ommunity, and why more and more players are changing mode.

Many times players contested SQB arcade mechanics and any time developers did try to insert a change they were sudmerged by protest of the acitve part of community.

Two things to say about this people.

1) If someone write in forum and all his friends reply in agreement whit him it doesn't mean they are speaking for all community. PLayers who write in forum are 1% of playing people. They are not rapresentative of community and developers should take care reading their post.

2) People writing in forum just want the game still be like they want. And many of them wants to play whit their rule. Most of arcade SQB from 3.7 to 6.3 start whit 8 bf109 against 8 bf109.... COOL there are hundreds of planes in game but 90% of planes in SQB game are bf109 whit 4 50kg bombs. This means game is unbalanced. Remember when developers inserted rule of timer on bombs. The 50 kg bombs went useless and bf 109 spammers went in forum crying to turn back rules. Remember when developers inserted new rules (max 4 fighters per team) and again.... bf 109 spammers came to forum crying to turn back rules.

 

In my opinion developers should take decisions to balance the game and don't mind crying people who wrote in forum to change rules to support thier gmestyle. And, i can add, very boring gamestyle whit bf109 spam. 

Final result.... who win air superiority will win the battle at 90% bombing enemy tanks. Game over and victory for BF109 spammers. Forum community is happy but it's only the 1% of playing people. The other 99% don't write in forum and many of them stopped playing SQB arcade and switched to realistic SQB or stopped playing SQB at all.

 

Iif we want to save SQB arcade we need to change the game mechanics. Developers should count less forum posts but should have to watch game replay to understand if game is well balanced. If they see a spam there is something unbalanced to change.

 

I wish dovelopers will not remove SQB arcade form game, but changes are needed.

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21 hours ago, Rogatywka_39 said:

A mode for which no reward was received. the mode in which has not been updated for several years. The players' lack of interest was the result of a lack of innovation on the part of the Gajijn

Agree, also some player of my squad play only squadron battles and spent a lot of money for the competition in squadron battles, I hope you reconsider your decision of remove this mode.

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Dear community managers  and moderators,

 

Don't really want to give personal  introduction  as to who I am but most likely my Player profile from Gaijin perspective ( Length of Time - money spent - Hours of play etc) fits  the bill of hundreds of players in SQB  LIGA ITEAM, IRAN ,BRAVO ,WTR , PRO 100 FEAR  etc , I could go on forever.

I have played this game for  6 years and the only reason I have ever COME BACK TO THIS GAME,TIMES AND TIMES AGAIN has been the competitive nature of SQB and the squadron community. I have come across all the veteran players after many years and I was surprised that I am not the only one , Made new friends, new enemy etc all fun .

 

It never never cease to amaze me , Many years ago Gaijin did the same thing very temporary when there was an issue with low  player number on USA TIME ZONE  in arcade SQB ,I am talking 2013 -2014 . I can look and  repost the posts that we did then from clans Like NATO LEGEND ETC  as you can see these were the suggestion made by all the SQB clans back in 2014 then and gaijin did actually implement them!!!

 

Also I should give e  feed back to ===Quiche =====COMMUNITY MANAGER, please respect and acknowledge the player base when you write about something that has wide audiance !!! , if you are a community manager and look at the Squadron battle sections  you can see your audience, so  you could do better job in writing and acknowledging the player base for SQB rather than  to start with just dropping a sentence like switching off a SQB mode from so and so time  and that is it .

 

I know dozen of community manager that have more customer and community skill and NOT just announce a news for a stopping a module/mode  in software/game,  when they know they are talking to a wide audience /customer etc. The least you can do is to spend some more time in how you announce it and write it  and be more sensitive . THAT SAYS ALOT ABOUT  COMMUNITY MANAGER'S SKILL IN GENERAL !!!!

 

2078078020_OldPost.thumb.PNG.a3afdcbc973 .

 

 

So NOW. 

 

My question To Dev or product Manager in Gaijin (WARTHUNDER TEAM) :

 

1- Do you or have you got any statistics to back up your claim of so called UNPOPULARITY OF SQB ARCADE GAME MODE ???? Like server time / player number / money spent average by the player base like post made by   l_AM_GOD Authorized L2P Distributor Or others?

 

2- Did you ask in game or improvise a method to see players feed back Like other games on SQB ? 

 

 

3- I know  most of the Mods and Devs in Gaijin from the Scottish chap :) to the Russian and the French (not mentioning names)  , decision like this are not made lightly  I hope.

I KNOW YOUR REALM OF DEVELOPMENT , PRODUCT REVENUE ETC VERY WELL.

 

So HOW have you come to this decision ?

 

If this is a business case in terms of cost of server /maintenance/ Dev cost , Please explain in a customer friendly manner rather than a one liner : UNPOPULARITY OF THE SQB  with no statistics OR EVEN CLOSE TO a meaningful stat, we are your community and loyal customer for years after all, and I am afraid you are about to degrade one of the most  player generating aspect of this game.

 

This is a BAD choice made for BAD business case, if its a cut cost exercise or a Tech/Dev issue . Either way don't make mistake like WAR GAMING . You absorbed a lot of player from other games So you know because of SQB  :) .

 

We know because we play them all and we know and see how one game decrease in popularity compare to others.

 

Thank you for all the good time and fun you provided for us in SQB .

 

_RAF

 

 

 

 

Edited by _RAF
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I think that is a very bad decision.

As you may know, about 60/70 teams partecipate actively to SQ. Let's hypotize that every squadron has an average of 40 team members. As you certain know, the most part of them spent a lot of money in the game. Let's say that they spent 15€ each for year. It's about 35k€. The amount of resourced used by SQ is low, since there are 2/3 battles that start at the same time. Are you willing to loose those money? Why?

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