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Is playability bad on just the U.S. server or everywhere?


RoadToRuin
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I just played 3 games in a row, and a bunch last week, with really bad lag (or something) that causes jittery aircraft that can't be hit, let alone killed, and an abrupt end to the battle that locks out my crew and gives no results tally (I get the results from replay). I'm getting kill credits and SL, just not a proper end of battle summary (which to me is a minor issue compared to the poor in-game playability). I know this topic has come up before in other threads but I never read about what the actual issue is or any possible resolution. Does this happen on other servers or just the US? Seriously, the games are becoming unplayable lately. I have experienced this issue in the past 6 months or so, but never this bad. Could the recent increase in occurrence have something to do with BattlePass? I normally only play a few battles a day and I've tried playing at different times, but it doesn't seem to matter. I'd be interested to hear what others are experiencing...

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It's happening on many modes, I play RB tanks and this happens. Can't spawn sometimes, get locked into a vehicle that won't spawn, have the end of match clear out to a '0' screen where no results are shown.

And yes, it's only seeming to be on the US server and it seems to be in line with the high ping/ high PL servers you sometimes find.

But, 'everything is fine'

 

 

(That Ping/PL value at the bottom left is something to keep an eye on... Ping should be stable and the PL should 0... If either of them bounce or go high, then you're gonna have trouble)

Edited by FlyingDoctor
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PL of one or two percent is okay.  Not desirable but no major inconveniences.  It is when it is jumping around between 5 and 20+ percent that is annoying.

 

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3 hours ago, RoadToRuin said:

I just played 3 games in a row, and a bunch last week, with really bad lag (or something) that causes jittery aircraft that can't be hit, let alone killed, and an abrupt end to the battle that locks out my crew and gives no results tally (I get the results from replay). I'm getting kill credits and SL, just not a proper end of battle summary (which to me is a minor issue compared to the poor in-game playability). I know this topic has come up before in other threads but I never read about what the actual issue is or any possible resolution. Does this happen on other servers or just the US? Seriously, the games are becoming unplayable lately. I have experienced this issue in the past 6 months or so, but never this bad. Could the recent increase in occurrence have something to do with BattlePass? I normally only play a few battles a day and I've tried playing at different times, but it doesn't seem to matter. I'd be interested to hear what others are experiencing...

 

Much as you describe. 

 

Been having a mild case of this off & on for the last 3 weeks.

Numerous squadron mates of mine have also.

It has worsened the last 2 days - today being so bad several moments in matches were unplayable and caused death.

What's also extremely aggravating is, in bug reports/gameplay issues there's no response, and if it is mentioned in the chat channels you are hounded by mods or bootlicking chumps.

I've begun asking, at the start of each match, a copy and pasted message to teams - "Anyone else experiencing laggy servers in gameplay?"

 

And guess what.... numerous replies every time and in the affirmative. Yes, this is affecting a TON of people. I'm documenting all of it!

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12 hours ago, FlyingDoctor said:

It's happening on many modes, I play RB tanks and this happens. Can't spawn sometimes, get locked into a vehicle that won't spawn, have the end of match clear out to a '0' screen where no results are shown.

And yes, it's only seeming to be on the US server and it seems to be in line with the high ping/ high PL servers you sometimes find.

But, 'everything is fine'

 

 

(That Ping/PL value at the bottom left is something to keep an eye on... Ping should be stable and the PL should 0... If either of them bounce or go high, then you're gonna have trouble)

Ah, thanks for that, I wasn't sure what to look for. I just go into most battles now expecting issues and I'm unfortunately right most of the time. Cheers!!

9 hours ago, xxKUNG_FUxx said:

 

Much as you describe. 

 

Been having a mild case of this off & on for the last 3 weeks.

Numerous squadron mates of mine have also.

It has worsened the last 2 days - today being so bad several moments in matches were unplayable and caused death.

What's also extremely aggravating is, in bug reports/gameplay issues there's no response, and if it is mentioned in the chat channels you are hounded by mods or bootlicking chumps.

I've begun asking, at the start of each match, a copy and pasted message to teams - "Anyone else experiencing laggy servers in gameplay?"

 

And guess what.... numerous replies every time and in the affirmative. Yes, this is affecting a TON of people. I'm documenting all of it!

Yup, you've pretty much confirmed exactly what I've been experiencing. The last few days being particularly worse than the spotty poor experiences prior. Maybe it's an increase in new players, but I check those numbers when I log in and they seem pretty stable (folks online/# of battles). It's the Ping numbers I wasn't paying attention to. Thanks!!

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16 hours ago, FlyingDoctor said:

If it actually happens a lot, then chances are you have an issue that is compounding it, such as an incorrectly configured firewall, or using wifi. Shared internet is diabolical if someone sends something out and saps all the bandwidth.

It's only happening a lot lately and I use wired cable internet which is plenty fast (never wifi), so I don't think that's it. I'll check my anti-virus/firewall, but to my knowledge nothing has changed in a very long time, so I would have expected to see these issues sooner if that is causing it. I know others are experiencing it too, but I usually see those complaints on the in-game chat, not in the forum. Thanks for the response, I'll check it out.

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12 minutes ago, RoadToRuin said:

It's only happening a lot lately and I use wired cable internet which is plenty fast (never wifi), so I don't think that's it. I'll check my anti-virus/firewall, but to my knowledge nothing has changed in a very long time, so I would have expected to see these issues sooner if that is causing it. I know others are experiencing it too, but I usually see those complaints on the in-game chat, not in the forum. Thanks for the response, I'll check it out.

 

Relax it's not you it's the servers. Why you don't see the issue on the forums is because mods lock the threads and move them to the sections were no one reads them, including gaijin.

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3 hours ago, Sarcastic_Bullet said:

 

Relax it's not you it's the servers. Why you don't see the issue on the forums is because mods lock the threads and move them to the sections were no one reads them, including gaijin.

Well then, I guess there's nothing to see here...whew, it'll be nice to finally relax.

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3 hours ago, RoadToRuin said:

Well then, I guess there's nothing to see here...whew, it'll be nice to finally relax.

 

Well, to be honest, he's incorrect. People choose to blame the servers, and ignore how the internet overall works, to cater to their narrative. By spreading this, they add to the general angst and frustration of losing matches, being kicked from battles, being upteired, having to wait more than 30 seconds for a match, being unable to explain why a certain path always leads to death, being unable to accept that a vehicle that has more effectiveness than yours outplays you each time you repeat the same fatal move, or anything happens that causes them to be unable to play out master plays like the youtubers put out on their channels which they fawn over as they are so good.

As I mentioned to you before, if it's happening all the time, then you want to look at your connection, and your firewall settings.

 

Firstly you can simply restart your network equipment and PC. I'd turn all off, and start turning things on from modem, leave it 2 mins, router, leave it 2 mins, PC.

 

Your local network should be set to Private in the windows network settings, not public. The game should have access on both to be absolutely sure. Your router you can portforward the warthunder ports to your machine.

 

I myself play only on the US servers, a few of my routes are definitely going through where the issue is as I get about 25% of my matches end up with higher ping and creeping PL. I end up with maybe 1/10 matches are unable to spawn for a minute or 5. ( -Edit- Queue times in 5.7 RB tanks is 30 seconds with join in progress off)

What's your estimates?

 

Like, see the difference here? Actual effort and information, compared to one line of 'Servers broke yo'.........

Edited by FlyingDoctor
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I spent a day troubleshooting this stuff as if I were the only person in the world with the problem. Upon realizing that this is obviously Gaijin's failure, seeing as it applies to a whole bunch of people at peak US hours (and it's basically a non-issue off-peak) why on earth would my next move be to give "actual effort and information" back to a team who obviously doesn't care about wasting my time? It's especially laughable that you go on about resetting the modem and router, as if that crap is free. It's ten minutes of my life (repeated more than I'd admit) that I would like back, thanks, now that I know that it would literally never have made a difference because THE SERVERS BROKE YO.

 

I mean, I would like nothing better than to eat these words because there's some router configuration I can do on my end to resolve the PEAK US HOURS FAILURE OF THE US SERVERS but uh I am not holding my breath that this will turn out to be an actionable resolution to the issue.

Edited by bearteeth
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12 hours ago, bearteeth said:

Upon realizing that this is obviously Gaijin's failure, seeing as it applies to a whole bunch of people at peak US hours (and it's basically a non-issue off-peak)

 

 

That line there, depicts a network issue, exactly what I mentioned on the previous posts...

Routes get clogged at high traffic times. Your gaming traffic is playing second fiddle to Netflix, as you're just playing a game, they are streaming content.

12 hours ago, bearteeth said:

It's especially laughable that you go on about resetting the modem and router, as if that crap is free.

 

And I'll highlight this statement, as it's clear that you haven't got a clue of what you are on about.......

 

RESETTING the modem is like resetting your PC.... It's not reformatting, or replacing it, it's RESETTING it.... Resetting the settings, after cycling the power.


Now as to the 'cost' of an ISP modem, 10 cents, if that.... If you need to replace that modem, ISPs will do that free of charge.


So errrmmmm, what 'tests' did you do to find that it was Gaijins 'fault'?

Edited by FlyingDoctor
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The cost I'm referring to is my time. Which is obviously not valued by a company that could easily post "yep, 5% PL and crew locks are happening, we're working on it," and chooses not to. Well, I stopped streaming music, I forwarded the ports, I restarted the router umpteen times, and no it did not do a thing and why would it? The most blood-boiling aspect to it all is that at the time I was doing this crap I didn't realize that there's a simple server-selector in the drop down when you queue, and EU servers are mostly flawless. So there was, in fact, a silver bullet solution to my problem, but I had to find out about it from in-game chat.

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23 minutes ago, bearteeth said:

The cost I'm referring to is my time. Which is obviously not valued by a company that could easily post "yep, 5% PL and crew locks are happening, we're working on it," and chooses not to. Well, I stopped streaming music, I forwarded the ports, I restarted the router umpteen times, and no it did not do a thing and why would it? The most blood-boiling aspect to it all is that at the time I was doing this crap I didn't realize that there's a simple server-selector in the drop down when you queue, and EU servers are mostly flawless. So there was, in fact, a silver bullet solution to my problem, but I had to find out about it from in-game chat.

 

They can't admit fault with something that is not theirs and is not being experienced by everyone, nor being reported properly...

 

You restarting the router a heap of times, and forwarding ports is merely first steps, and if you're already set in that mindset of blaming the servers, and the game, and not taking on board any advice (Because lets face it, anything suggested to you will come back with 'tried that' and 'wasting my time') it'd be pointless... Your 'silver bullet' isn't a silver bullet as you're avoiding the issue altogether...

Like, honestly, how do you think that that analogy even fits with that scenario?

Edited by FlyingDoctor
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On 22/02/2021 at 16:28, FlyingDoctor said:

 

Well, to be honest, he's incorrect. People choose to blame the servers, and ignore how the internet overall works, to cater to their narrative. By spreading this, they add to the general angst and frustration of losing matches, being kicked from battles, being upteired, having to wait more than 30 seconds for a match, being unable to explain why a certain path always leads to death, being unable to accept that a vehicle that has more effectiveness than yours outplays you each time you repeat the same fatal move, or anything happens that causes them to be unable to play out master plays like the youtubers put out on their channels which they fawn over as they are so good.

As I mentioned to you before, if it's happening all the time, then you want to look at your connection, and your firewall settings.

 

Firstly you can simply restart your network equipment and PC. I'd turn all off, and start turning things on from modem, leave it 2 mins, router, leave it 2 mins, PC.

 

Your local network should be set to Private in the windows network settings, not public. The game should have access on both to be absolutely sure. Your router you can portforward the warthunder ports to your machine.

 

I myself play only on the US servers, a few of my routes are definitely going through where the issue is as I get about 25% of my matches end up with higher ping and creeping PL. I end up with maybe 1/10 matches are unable to spawn for a minute or 5. ( -Edit- Queue times in 5.7 RB tanks is 30 seconds with join in progress off)

What's your estimates?

 

Like, see the difference here? Actual effort and information, compared to one line of 'Servers broke yo'.........

I was being sarcastic (being from Jersey, it comes with the territory, like a gift :DD). If you look at the name of the guy that responded to my post, I figured that he got the gist (I was reacting to "relax").

 

I have already troubleshot on my end and my internet connection and modem work fine (I actually have very fast cable internet where I live) so no complaints there. My original post was about the fact that the occasionally laggy or pingy or whatever gameplay of the past few months seemed worse lately and if anyone else was experiencing this (and it seems some are) and if that had something to do with BattlePass and maybe an increase in new players. I'm not blaming Gaijin, or anyone else, as this is the best free online game I've ever played, with or without a few shortcomings. I play for free, so I have nothing invested in WT but time, I was just curious...Cheers!!

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1 hour ago, RoadToRuin said:

I have already troubleshot on my end and my internet connection and modem work fine (I actually have very fast cable internet where I live) so no complaints there. My original post was about the fact that the occasionally laggy or pingy or whatever gameplay of the past few months seemed worse lately and if anyone else was experiencing this (and it seems some are) and if that had something to do with BattlePass and maybe an increase in new players.

 

Ok, so being that your end is fine, you negate and ignore what I said about the routes.

 

It's not so much to do with the 'new players' it's more to do with current events if it's route related.

Just because some parrot that it's just gaijins servers and that it's just that, they are discounting a LOT of diagnosis and simple checks that can be done to even make your connection a lot less of an issue.

1 hour ago, blastedryan said:

I for one would love to see what kind of modem and router is capable of, by default, screwing over one and only one server for hundreds of people.

 

Where did you get that misunderstanding from?

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If you google "war thunder packet loss" or "war thunder US servers" and set it for a month back (or don't, if you want the full context of my lack of faith), you'll see a pattern begins to emerge with concentrations of angry posts on the weekends, all echoing the problem of getting d/c'd just before games end, causing crew lock, presaged by 5-10 PL, poor hit reg, and hitching/rubberbands. Ask around in in-game chat, especially if you find yourself in one of these 5+PL games, and you'll find that you're not the only one with it. I took a break just this afternoon (right around 5pst) after a game where I was starting to feel the jank and someone in the in-game chat talked about planes "dancing around" just like the OP here talks about "jittery aircraft." This is enough circumstantial evidence for me to throw up my hands and call it Gaijin's problem, which is made all the easier because I'm actually playing (on EU, or off-peak US) happily anyway. 

 

That being said, this search will also reveal people talking about 500ms ping or something that is just very obviously not happening to everyone, and mistakenly writing that off as a "Gaijin bad" problem, suffering pointlessly from fixable stuff. If you've got 500ms, or PL in every game it's worth some of your time to figure out why, because it really is on your end. My ping is fine, and I only occasionally get 5+ PL, only on US servers, and just switching to EU during those times rather than tearing my hair out with wireshark and traceroutes has been good enough for me. If I had found a single testimonial in any of the threads that I've read about this where this work was shown to be worthwhile, like, "oh yeah I used to have occasional 5+ PL, hitches, crew lock, but then I called my ISP about a bad hop, did a new traceroute to confirm their fix, and played Saturday and Sunday nights with 0 PL," then I'd be yelling about it from the rooftops (and, one would think, so would Gaijin support).

 

A big part of my problem here is that I know WT has had server issues in the past, and I also know that Gaijin has kept silent about these issues in the past. So when I say that the emperor has no clothes, I'm talking about an emperor with a documented streaking habit. When the wrinkled Imperial Presence is dangling in my face I might get a little bit prickly about being told that I need to go on a six step troubleshooting process to make sure my eyes work.

 

I'm beginning to feel the irony of writing out a multi-paragraph post complaining about how much work it would be to do a little low-end IT work that, probably, would have taken me less effort than this post did. It's the principle of the thing, I guess? Ranting on the internet is very much a leisure time activity, as is blowing up planes. Sniffing packets and tracing routes is firmly not in that category; it would be miserable enough even if I had an ounce of faith that it would amount to anything, and I do not. Which isn't to say that I think the bad route theory doesn't hold water. I think it's as good a bet as any, and am grateful to anyone who, for the sake of the game, is willing to do unpaid work to test it. It just isn't gonna be me. If it's gonna be you (o7 thank you for your service), this thread might be useful. Just, in my uneducated, possibly cynical opinion, I think it probably won't be.

 

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Because the symptom is so common, that it doesn't necessarily mean it's the same thing.

 

By jumping to that as a reason, you negate all the troubleshooting and checking that you should be doing to find the source of the issue, and are just blindly trying to lump it on a company with no real substantive basis.

Edited by FlyingDoctor
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