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Squadron Battles 101 - Introduction


Daool
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A number of guides around Squadron Battles have been written in the past and while I am neither qualified or inclined to call myself an expert these are now either well outdated or contain a number of issues. Such a basic guide is needed for both players and Squadrons considering getting into this highly addictive mode so in the spirit of 'someone has to do it' I offer the below.  

 

This guide deliberately sticks with the absolute basics, and tries not to delve into a series of 'players tips'. Possibly a series of updated guides is needed…but that's for another day. All suggestions and additions gratefully accepted,

 

What Are Squadron Battles? Squadron Battles (SQB’s), or Squadron Realistic Battles (SRB's), is a Squadron v Squadron game mode similar to Realistic Battles but with 8 players per team, with a maximum of 4 aircraft per team, and no respawns.

 

When Are they On? SQB's are run in 2 sessions per day.

WTSQBs.thumb.jpg.b9502797a1abc17c3fd75d8

 

SQB Seasons run roughly 2 calendar months. The current season schedule is announced by usually a day or two before season start by Gaijin here

 

Pro Tip: The first session of each new season is always the same br of the previous system for a reason known only to the Gods. Don't let it confuse you. I may expand on this in future guides.

 

How do We Join? To play SQB's you need to:

 

  • Have 8 players, all in the same Squadron and 8 member Platoon, with appropriate vehicles.
  • During an active SQB session, Platoon Leader selects 'Squadron Battles' Game Mode, and places Platoon into the que in a similar manner to Realistic Battles.

 

Pro Tip: if que for battle takes longer than say a maximum of 8-10 minutes check you are in Squadron Battles Mode, and have 8 members in Platoon. The game will let you que with less than 8 but will never match you to another team(!).

 

Appropriate Vehicles you Say? Each team of 8 in SQB's can have up to 4 air. The mix of vehicles, aircraft, and types of each will depend on what players have available, player skill, and the tactics to be used. These will all vary by br. The blending of these is an art but in vehicle choice most squadrons will help players determine what vehicles to aim for by producing 'Meta' lists of the vehicles most likely to perform well at each br.

 

These Meta lists can be fiercely guarded secrets, but in reality most Squadrons list will be similar. As a new Squadron starting you will quickly see what vehicles the top performing Squadrons bring, but be aware every new release or update by Gaijin brings potentially significant changes.

 

Pro Tip: When entering an SQB match as a pilot the game will not let you que up without also having a tank in your selected personal lineup.

 

What are Squadron Points? With each Squadron Battle played team members will gain or lose a number of Squadron Points (in Gaijin terms your 'Personal Squadron Rating'. The exact formula is unknown and being kept alongside the formula for Coke, but experience tells us:

 

SQBWinLossPts.thumb.png.52f78edde6f13056

 

Pro Tip/TLDR:  While your team members are below roughly 1,400 points losses really don't take away many points, so even if you care about ladder positions there is little risk to playing.  Above 1,500 points if your priority is climbing the Leader boards then probably best to stop playing at the first sign of a losing streak, and Squadrons competing for Leader board dominance will rarely allow players with 1,800 or more points to even participate in SQB's.

 

Pro Tip: This sliding scale is why most Top of the Table Squadrons use alt, or second, accounts. Your Squadron and players will have to decide for yourself on their use (being against EUA).

 

Squadron members Squadron Battle Points contribute to a Squadron Total (100% of each of the Top 20 players and 20% of each of the remaining). Squadrons receive a ranking based upon these.

 

How does Matchmaking Work? The exact workings of the SQB Matchmaker is a well-kept Gaijin secret, but experience tells us the SQB points of the top player on the team is matched against the top points of other teams players. Squadron rankings as such have no role in matchmaking.

 

Pro Tip: This matchmaking by the highest points player is another reason why most Top of the Table Squadrons use alt, or second, accounts. Your Squadron and players will have to decide for yourself on their use (being against EUA).

 

Are there Prizes? During Squadron Battles vehicles research points and Silver Lions accumulate as per a standard Realistic Battles. However events in Squadron Battles do not contribute towards Battle Pass Tasks.

 

At the end of each Squadron Battles Season awards of Squadron medals and GE are awarded - but no one including 1st placed Squadron members is going to get rich off Squadron Battles!

 

As a Squadron What Else Do We Need? As a Squadron looking to get into SQB's there are a number of other areas to be considered. These include:

 

  • Voice Communications. Essential to the successful running of SQB's is some form of voice communication between players. The most popular of these currently being TeamSpeak or Discord. Beyond this each Squadron develops its own habits and standards around Target Cal Outs and Communication during matches.
  • Organization. Successful, and enjoyable SQB's require a degree of organization and leadership which could be a series of articles in itself. Most teams will use what has come to simply be called a Ground Commander (GC) and when using aircraft, an Air Commander (AC).

 

Good Luck, and may the lag be forever in your favor!

 

Daool

 

Edited by Daool
SQB Win/Loss Table
  • Upvote 3
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22 hours ago, Daool said:

Squadrons competing for Leader board dominance will rarely allow players with 1,800 or more points to even participate in SQB's.

 

That seems a bit wonky. I get why the squadrons are doing it, but a scoring system that results in the most competitive squadrons not letting their best players play is a bit strange.

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  • 2 weeks later...
  • 1 year later...

Good day, is there perhaps more clarity of the number of win/loss points awarded to players? This table has some blanks.
So, if the win/loss points is +32/-1 for 0-800, is it +16/-16 for 801-1500 ? or +16/-16 for 1501-1600, and actually +32/-1 for 0-1500 ?? and what about over 1600 (blanks)?


Just want to understand how to read the table... 

 

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Edited by Koringkriek
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  • 1 month later...
On 23/09/2022 at 00:38, Koringkriek said:

So, if the win/loss points is +32/-1 for 0-800, is it +16/-16 for 801-1500 ? or +16/-16 for 1501-1600, and actually +32/-1 for 0-1500 ?? and what about over 1600 (blanks)?


Just want to understand how to read the table... 

It's not exactly that simple (ofc is isnt, why could it be...), since the rating changes depend on what score you are, and what the enemy's is (iirc there is a bias towards getting more for wins against better enemy and losing more for lower enemy) its more of a guide for what to expect for wins/losses since there isnt hard numbers for it, you need to think of it more as a non linear scale where the higher you are the less you get and the faster you fall.

Sorry if this didnt help, but i hope it did

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