Chunokkun 291 Report post Posted March 19, 2021 (edited) The most unique function of ZTZ-99 is "Laser pressure observation system" it's the fist tank that have Laser APS(Active Protection System) for our country (PRC) it is Anti-laser warning system that the tank recieved enemy's Laser signal, The device pursuit and identify the origin of the enemy's laser signal, and shoot the laser ray to direction of enemy by move the laser emitter in 1 second. ...It is the Optical/electronic sensor disturb or destroy enemy. (original : https://v.qq.com/x/page/k31578f4b09.html) the in game's ZTZ99 (actually ZTZ-99I)'s APS device (JD-3) Edited March 19, 2021 by Chunokkun 4 Share this post Link to post Share on other sites More sharing options...
jet_17_49 411 Report post Posted March 19, 2021 (edited) *deleted first half of post because it feels unnecessarily pretentious Would be neat if the laser could be used semi-offensively to fry optics on things that are looking in the general direction of the parent tank but haven't necessarily targeted it. Edited June 4, 2021 by jet_17_49 Share this post Link to post Share on other sites More sharing options...
Maillotins 17 Report post Posted March 26, 2021 Can it act as target designator? Maybe they can give it a spotting mechanics instead of letting it blind players. 1 Share this post Link to post Share on other sites More sharing options...
Forum Moderator Redmisty 828 Report post Posted April 6, 2021 On 27/03/2021 at 03:20, Maillotins said: Can it act as target designator? Maybe they can give it a spotting mechanics instead of letting it blind players. No, seems this system just have a function as laser supression. 1 Share this post Link to post Share on other sites More sharing options...
MichaeL98 102 Report post Posted April 7, 2021 So we already have T90A that can disrupt IR systems, seems fair enough to me to give the 99 such a system to disrupt laser systems. In game for example it may make enemy's laser range finding inaccurate and disrupt laser guidance systems such as the hellfire. Share this post Link to post Share on other sites More sharing options...
llSolitairell@psn 5,730 Report post Posted April 7, 2021 1 hour ago, MichaeL98 said: So we already have T90A that can disrupt IR systems, seems fair enough to me to give the 99 such a system to disrupt laser systems. In game for example it may make enemy's laser range finding inaccurate and disrupt laser guidance systems such as the hellfire. I don't think it has much to do with laser guidance systems beyond reacting to them, from whats being said in here it seems to be a high strength laser dazzler intended to flash blind optical systems. Something like BF3s tactical light but with lasers. 2 Share this post Link to post Share on other sites More sharing options...
jet_17_49 411 Report post Posted June 6, 2021 (edited) After digging through a bunch of documentaries and news footage on the Type 99 I've managed to find the following: A statement from the chief designer of the 99 stating the dazzler can be "aimed together with the tank's main gun", which could imply the capability to be used offensively to some extent Quote https://www.bilibili.com/video/BV1Vx411F7rr?from=search&seid=6439314902063669395 (around 7:10) Footage of the dazzler rotating horizontally (which means it can traverse independently of the main gun and isn't fixed in a single direction relative to the turret) Quote https://tv.cctv.com/2015/02/19/VIDE1424356798529548.shtml (at about 13:50) Photos of the dazzler being pointed in various vertical angles Quote Up Down Additional unconfirmed information from a blog post and other secondhand sources(not sure if these are true) Quote The dazzler is claimed to have : -2 modes of operation: a passive mode in which it basically only acts in response to its parent tank being lased, first firing a low power search beam in the direction of the threat's to locate its electro-optical sensors, then a high power beam to disable said sensors, as well as an active mode in which it automatically looks for sensors to fry. In both modes, confirmation from either the commander or gunner is required to fire the disabling beam. (Judging from the statement from the interview I personally speculate that there might be a 3rd mode in which it can be manually aimed and fired and is used as a coaxial weapon) -A pulse rate of 600rpm -A 360° horizontal traverse range and a horizontal tracking rate of 45°/s -A -12°/+90° vertical elevation range and a vertical tracking rate or 40°/s -Effectiveness against the sensors of certain ATGMs and even helicopters depending on which online article you're reading (not impossible considering its elevation range) I really want to see the ZTZ-99 get the JD-3 so it can at the very least feel unique and be more than just a long T-72B mod. 89 with less side protection and a slightly better dart and FCS. Imagine being able to instantly locate and permanently blind anything that has you in its FOV. Imagine being able to go hull+turret down on maps like Karelia, which conventional Soviet style tanks suffer on, exposing only your dazzler so that you can fry optics and rangefinders on things from behind cover and have your teammates mop them up. Imagine being able to disable ATGMs approaching you from any angle or being able to blind some smug brat who thinks they've got you just because they've knocked out your cannon. Should I be making a suggestion or a historical report for this? Edited June 6, 2021 by jet_17_49 2 Share this post Link to post Share on other sites More sharing options...
tiger7742 260 Report post Posted June 17, 2021 On 07/06/2021 at 01:31, jet_17_49 said: Should I be making a suggestion or a historical report for this? Would be nice if you don't mind doing so Share this post Link to post Share on other sites More sharing options...
jet_17_49 411 Report post Posted June 17, 2021 3 hours ago, tiger7742 said: Would be nice if you don't mind doing so I appear to have phrased my question incorrectly. I intend to, but I'm not sure if a suggestion or a report would be more suitable for this issue. Share this post Link to post Share on other sites More sharing options...
tiger7742 260 Report post Posted June 17, 2021 2 hours ago, jet_17_49 said: I appear to have phrased my question incorrectly. I intend to, but I'm not sure if a suggestion or a report would be more suitable for this issue. Ah I see, logic wise I will go for the report, but it seems like reports tend to take longer to be accepted. Share this post Link to post Share on other sites More sharing options...
jet_17_49 411 Report post Posted June 19, 2021 On 17/06/2021 at 23:58, tiger7742 said: Ah I see, logic wise I will go for the report, but it seems like reports tend to take longer to be accepted. Hmm, I'm leaning towards the report myself. Suggestions seem to get more public exposure and require way less academic rigor to get published but there's no guarantee that they actually get handed to the devs. Alright, a report it shall be then. 1 1 Share this post Link to post Share on other sites More sharing options...
tiger7742 260 Report post Posted June 20, 2021 23 hours ago, jet_17_49 said: Hmm, I'm leaning towards the report myself. Suggestions seem to get more public exposure and require way less academic rigor to get published but there's no guarantee that they actually get handed to the devs. Alright, a report it shall be then. Alrighty then, good luck and thank you 1 Share this post Link to post Share on other sites More sharing options...
jet_17_49 411 Report post Posted March 13, 2022 (edited) Now that Hard Kill APS's are going to be a thing, can we have the funny medusa laser pointer already? Edited March 14, 2022 by jet_17_49 1 Share this post Link to post Share on other sites More sharing options...
社会信用点数已扣除 70 Report post Posted March 14, 2022 According to gaijin the dazzlers on the ztz96(p) are called JD-3 :/ Share this post Link to post Share on other sites More sharing options...
DMYEugen 688 Report post Posted March 21, 2022 So like, do we know for sure if this system can actually disturb projectiles and cause them to lose their course? Share this post Link to post Share on other sites More sharing options...
Kingtiez@live 606 Report post Posted October 23, 2022 They should model this soon, this is a vital feature to the tanks protection. 1 Share this post Link to post Share on other sites More sharing options...
SpaceG92 0 Report post Posted October 26, 2022 On 07/04/2021 at 07:05, llSolitairell@psn said: I don't think it has much to do with laser guidance systems beyond reacting to them, from whats being said in here it seems to be a high strength laser dazzler intended to flash blind optical systems. Something like BF3s tactical light but with lasers. I'm not 100% on how the system actually works, but this gave me an idea assuming the system actually works like how I think it does. I played around with an idea of the system having "charges" like smoke grenades purely for balance reasons, or not - im game for either or. Every use of the system drops a charge and they can be replenished at a capture point. The best way I can describe how it should work is the above image, and it forces a "crew swap countdown" for the gunner or commander (or driver?), which ever optic you were viewing from. This is to simulate the blinding effect on the affected crew member as well as actually damaging the optics module on the targeted tank. I'm not for sure if the APS can blast down a ATGM or not, but if so the same scenarios would apply. I'd love to see the system finally modeled in game, and I was excited to see it implemented when they unveiled the first ZTZ99 - still waiting on that. I thought it would have came with the 99A too. Share this post Link to post Share on other sites More sharing options...