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Do you want maneuver kills to be rewarded?


melc311
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Do you want to see a basic maneuver kill system implemented rather than none at all? (For example, undamaged enemies crashing within 3km are awarded to the closest player)  

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  1. 1. Do you want to see a basic maneuver kill system implemented rather than none at all? (For example, undamaged enemies crashing within 3km are awarded to the closest player)

    • Yes
      84
    • No
      17


  • 3 months later...
On 12/08/2021 at 20:48, Nivlacsupreme@psn said:

I’d exclude wing rips (you shouldn’t be rewarded for somebody playing too hard, especially if your plane basically can’t rip its wings) but yeah.

I fail to see how making an enemy turn too hard to the point that they rip their wings isn't a maneuver kill? He is out of the fight due to my actions. Why should that not be rewarded?

It really pisses me off that maneuver kills are still not rewarded. Just had a match where I  forced 3 enemies to lawn dart into the ground but apparently I had nothing to do with it.

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On 27/11/2021 at 12:56, melc311 said:

It really pisses me off that maneuver kills are still not rewarded.


You are rewarded.. the enemy is down one more vehicle bringing you closer to a victory.

The solo perspective and the team perspective.  Always has been 2 TEAMS.

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6 hours ago, Deranger79 said:


You are rewarded.. the enemy is down one more vehicle bringing you closer to a victory.

The solo perspective and the team perspective.  Always has been 2 TEAMS.

Say that when you get 3 enemies down but at the end you get 0 RP and -7000 k SL because you died and apparently you had nothing to do with the outcome of the match.

 

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1 hour ago, melc311 said:

Say that when you get 3 enemies down but at the end you get 0 RP and -7000 k SL because you died and apparently you had nothing to do with the outcome of the match.

 

 

OK, I admit in that more extreme situation it is rather lame, since if just one of them just j'd out near you you would have been numerically rewarded.

 

I suppose the recent trend is for Gaijin to trim earning potential so chances are adding more ways to earn isn't on their radar.

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On 01/08/2021 at 06:44, LyDZz said:

And server load wouldn't be adversely affected by comparing player distances. Not at all. It won't require that much processing power.

true, the game's been constantly counting player-to-player distances ever since the server first started. we already have attribution depending on range too (squad teamwork medal). if the server suddenly dumbs down because of such small addition, that's the coder's fault

 

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  • 7 months later...
  • 3 weeks later...
On 06/07/2021 at 11:54, melc311 said:

Do you want to see a basic maneuver kill system implemented rather than none at all? (For example, undamaged enemies crashing within 3km are awarded to the closest player)

Yes, As Arado Pilots (the B-2 verison) can finally get manuver kills instead of having to do forced ramming to get a kill

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On 06/07/2021 at 08:03, Cpt_Bel_V said:

How can the game simply made this possible, without creating problem of kill attribution, and without causing server to go in vacations?

 

Have you ever thought of that?

 

from what i can think of, it's not impossible, but it's not worth Gaijin DEV Time and Server lags issues

It was implemented like 4 years ago

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On 05/08/2022 at 16:32, Cpt_Bel_V said:

"without creating problem of kill attribution"
so no, it was not,...

Still was better than nothing. And now when you don't get reward for kills it's will be nice to bring it back 

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  • 8 months later...
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On 08/05/2023 at 04:19, LinkXx said:

I could have sworn it already was at one point in the past? Anyways, it absolutely needs to be. 

 

It is, I accidentally "killed" a MiG-21 last night, I was in a Jaguar diving and dumping flares as he spammed R60's at me.... then he ripped off one of his wings and ejected. 

RTB'd to refuel and the game ended, 1 kill awarded to me without having fired a single shot in the entire match. 

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