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Update 14.07.2021 (2.7.0.118 - PC / 2.7.0.113 - Xbox, Playstation)


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Improvements and fixes

  • Turn dynamics in 1st gear in AB has been improved. There’s now no switching to neutral with the speed drop.
  • Crew lock mechanics when leaving a ground RB battle in an aircraft. Now, to determine the possibility of respawn in a vehicle, the last selected armament and ammunition (in the hangar or during the previous respawn) are used, rather than the basic cost of the vehicle. This also fixes a bug where the crew was blocked for leaving a battle early in aircraft without basic weapons, for example, with some helicopters and with the Sea Vixen F.A.W. Mk.2.
  • Added a hint in the interface when changing the rate of fire for a helicopter's automatic cannon.
  • Toggling of NVD mode in binoculars now switches the camera to the commander’s sight with night vision on.
  • A bug has been fixed that disabled selected weapon controls after consequent toggling of the binocular button, night vision mode button, and gunner’s view camera.
  • A bug has been fixed that prevents the aiming block while using separate brake controls with the “Block vertical aiming while braking” function enabled.
  • Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle’s positioning in space allows you to compensate for rollback when aiming on slopes. (report).
  • VT1-2 — hull aiming at low angles has been improved.
  • The location of key points in naval missions has been changed for locations in Denmark, La Manche, Jungle, Midway, New Guinea. Airfields have been moved in order to reduce the time of approach and reloading for aviation.
  • Fixed a crash that sometimes happened from the main menu when opening the friends list or chats.

Ground vehicles model, damage model, characteristic and weaponry changes:

  • A bug has been fixed which resulted in incorrect values of armour penetration at different angles for the info cards of AP rounds.
  • A bug has been fixed with shell behavior after penetration of armour that in rare cases prevented damage to the crew after a direct hit from APCR/APFS rounds.
  • APDS L15A3  —  the shell effect animation has been corrected in the round’s card.
  • BMP-1 — an incorrect bulkhead between the fighting and troop compartments has been removed.

Aircraft model, damage model, characteristic and weaponry changes:

  • Javelin F.(A.W.) Mk.9 — a bug has been fixed that resulted in the detachment of ailerons with the detaching of stabilizers.
  • F9F-2 — “Tiny Tim” rockets have been added.
  • F8U-2 — left and right gun groups are now in the same gun group.
  • Jaguar Gr.1, Jaguar A — fixed fragments from the pylon hanging in the air after a wing has been destroyed. When the keel was detached, the horizontal tail section was not damaged.
  • SA 341F Gazelle — fixed a bug when installing the “Flares/Chaff” modifications there might be duplicated ammunition for the 20 mm cannon GIAT M.621.
  • Ju 188 A-2, TBF-1C, Avenger Mk.II, DB-3B, В-29, Beaufort Mk.VIII, H8K2, H8K3 — the firing angles for turrets have been specified.
  • S-13OF rockets —  weight has been adjusted from 66.6 to 69 kg.
  • PARS 3 LR, AGM-65A AGM-65B air-to-ground missiles — fixed a bug where it was impossible to acquire and lock-on to some AI targets in Arcade mode.

Fleets model, damage model, characteristic and weaponry changes:

  • HMS Liverpool — fixed a bug due to which torpedoes wouldn’t reload in arcade battles.
  • HMS Southampton — the thickness of the barbets on the main calibre turrets above the upper deck has been changed from 24.4 mm to 25.4 mm.
  • Type K-8 No.13, Type K-8 No.13 late — fixed the name of the 76.2 mm gun.
  • HMS Montgomery, HMS Churchill — fixed the name of the 76 mm anti-aircraft gun.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

 
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49 minutes ago, Stona said:

 

  • Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle’s positioning in space allows you to compensate for rollback when aiming on slopes. (report).

need to test this, but a pre-emptive hallelujah is in order i hope ;), these are very iconic vehicles which make SWE stand out.

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1 hour ago, Stona said:

 

  • Ju 188 A-2 [...] — the firing angles for turrets have been specified.

 

Unfortunately the Ju 188's bug is still there - the rear gunner of Ju 188 A2 operating the Mg131 13 mm mashine gun still refuses to turn the gun to the right side at all: 

 

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1 hour ago, Stona said:

Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle’s positioning in space allows you to compensate for rollback when aiming on slopes.

Everybody stay calm! It's happening! OH MY GOD IT'S HAPPENING!

I just tested this and OH MY GOD! This is so much better!

 

Come here @Stona lemme kiss you. And pass that kiss onto whoever recoded this.

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After well over a year, several bug reports, and several "fixes" that only made things worse, it's nice to finally see a patch that has actually made the VT1-2's hull aiming better; and by better, I mainly mean faster on flat ground, since that's been the main issue since update 1.95/1.97. While the current implementation is far more "wobbly" (the vehicle overshoots the cursor, then returns in the opposite direction), that is by no means an issue, since it's still way faster than the overly conservative ones in use since 1.97.

 

The current system seems to overall be quite close to the one originally used in 1.91, but with maybe less twitching on hills, although there's still some of that. Still, it's far better to have some problems on hills, rather than having a vehicle that is nonfunctional in all situations.

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Thank you, devs!

 

Fixing the hull aiming problems opens up possibility for many other vehicles designed around that aiming system. 

 

When the Strv-103-0 returns eventually for GE, I will be sure to pick one up on the next half-off sale now that it can actually aim better.

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  • Stona_WT changed the title to Update 14.07.2021 (2.7.0.118 - PC / 2.7.0.113 - Xbox, Playstation)
6 hours ago, Stona said:

Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle’s positioning in space allows you to compensate for rollback when aiming on slopes. (report).

1

Finally! It works smooth as it should be. Thank you on behalf of all swedish mains!

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Quote

Javelin F.(A.W.) Mk.9 — a bug has been fixed that resulted in the detachment of ailerons with the detaching of stabilizers.

The Buccaneer has the same problem when you break a flap (or both flaps) off - it also breaks off your tail elevators, leaving you unable to fly the aircraft at all. 

And no I do not need to submit a bug report for this - the plane has been around for long enough, and it should have been caught through basic testing and quality assurance.  But nevertheless, it is broken.

 

Also, other issues related to the Javelin include the fact that any wing damage at all causes so much drag that the aircraft stalls under full afterburner power.  And it can't reach its proper top speed of 1130km/h without ripping its wings off...

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8 hours ago, Stona said:

 

  • Turn dynamics in 1st gear in AB has been improved. There’s now no switching to neutral with the speed drop.

THIS! THANK YOU SO MUCH! I was the only one bitching about this it seemed and to have it fixed so fast (2-3 months) gives me faith in Gaijin. I don't hear much positive about the dev team/decisions often, so I definitely must commend them for fixing this frustrating bug so quickly. Vast improvement after testing today, prior, It had made AB tanks feel like SB tanks when going up hills and turning a little. It made some hills impossible and required completely different and much longer paths to get to firing points. 

 

 

8 hours ago, Stona said:

 

  • Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle’s positioning in space allows you to compensate for rollback when aiming on slopes. (report).
  • VT1-2 — hull aiming at low angles has been improved.

 

From what I understand a big rework was done to hull aiming in general, not just these vehicles? I will test it out and see.

 

 

There are weird firing solution issues in AB sometimes - occasionally you cannot hit points when there are two objects in a line between you and the target. It's like the granularity of the engine prevents you to place the AB additional target sight on the enemy, it is much worse with hull aimed vehicles (the ones I play typically are low muzzle velocity Sig 33/Brumm/StuH 42 etc..) and doesn't matter how finely you adjust the the sight distance control. It's bad enough with one object in the way, but two objects can cause it to be impossible to get the correct firing angle. I have even had this on tanks too, especially with firing through narrow gaps. Usually most noticeable with hard walls/window or railing gaps, plus some metal frames etc between you and target. 

 

 

 

1 hour ago, _Devil505_ said:

The Buccaneer has the same problem when you break a flap (or both flaps) off - it also breaks off your tail elevators, leaving you unable to fly the aircraft at all. 

And no I do not need to submit a bug report for this - the plane has been around for long enough, and it should have been caught through basic testing and quality assurance.  But nevertheless, it is broken.

This has happened to me on multiple planes in WT under BR 5 and I only play AB, so get shunted around on lots of different ones. I have experience doing both CPL and PPL, so have a pretty decent understanding of how a plane typically should respond with damaged/limited amount of control surfaces. More often that not I'll loose a single aileron or elevator or and be unable to even yaw, or anything at all. It just flies straight on with a ever so slight turn in a random direction depending on when it was shot. And this is with no damaged control cables etc. 

 

Edited by N4CR_
format stuffed up (you have no preview??), can't use html etc... difficult to use these forums.
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On 14/07/2021 at 10:42, Stona said:

 

  • Strv 103-0, Strv 103A, Strv 103С — hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicle’s positioning in space allows you to compensate for rollback when aiming on slopes. (report).

Finally! Thank you so much!

 

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On 14/07/2021 at 11:34, Baske_74 said:

need to test this, but a pre-emptive hallelujah is in order i hope ;), these are very iconic vehicles which make SWE stand out.

 

On 14/07/2021 at 12:31, CrossEyedN00b said:

Everybody stay calm! It's happening! OH MY GOD IT'S HAPPENING!

I just tested this and OH MY GOD! This is so much better!

 

Come here @Stona lemme kiss you. And pass that kiss onto whoever recoded this.

well it lasted 2 whole days, broken since introduction and again gutted.

why is it every single hit to the front magically breaks the tranmission , both engines and kills all the crew. All these component will catch all schrapnell and only the dart will continue if not stopped either.

 

i,ve had some good games from the 14th till today and nows its, first hit your incapacitated and at the mercy of the enemy.

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On 14/07/2021 at 15:01, CrossEyedN00b said:

Come here @Stona lemme kiss you. And pass that kiss onto whoever recoded this.

 

Please make sure you follow CoViD-19 protocols ))

 

On 14/07/2021 at 22:23, Warfaremachine said:

For me the VT1-2 wiggles alot the sight to the sides, an problem what dont occur in the test drive 

There have been reports for it, seems like Dev's are aware of the issue.

 

I am actually pretty happy about the fix for S tank aiming as I'm going to grind the Swedish tree soon.

 

Thanks:salute:

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