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Planned changes for the action rewards system


OrsonES
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We have received a lot of your feedback about the new rewards system used in the aircraft SB battles and after study of them coupled with statistics we plan now to make certain changes on it.

 

At the same time, we consider it necessary to comment on some complaints that are irrelevant to this rewarding system. First of all it concerns the comparison of the number of actions in a battle for all time with the final reward for useful actions. For example you can make 10 kills during a 1.5 hour game session and receive only 17% of the maximum reward. This is possible because these 10 kills were made during one calculated 15 minute interval and gave 100% reward for it while during the other 5 of the 15 minute intervals, there were no active actions so they gave nothing. At the same time, a game session with 6 frags in 90 minutes might prove to be significantly more profitable if a kill was made in each 15 minute period.

 

As for the essence of the planned changes: the reward for a battle in Silver Lions minus achievements and orders now consists of two main parts: reward for actions and reward for activity which may be supplemented by a bonus for victory. Activity time reward is strictly limited (max amount) and exists primarily to reward not so successful battles with a low number of active actions that bring a large reward (for example kills). It will be applied in all game modes in addition to the normal action rewards. In aircraft SB battles, skilled players try to use vehicles as long as possible and strict limitation of rewards for activity time significantly reduces the final reward for the session, so in the new reward system we decided to abandon it completely. Instead we will increase the reward for useful actions by an amount equivalent to the activity time reward with the hard constraint removed.

 

This will increase the reward for useful actions by 31-80% (average - 47% for all vehicles and 37% for vehicles of rank V or above). However it will also cause a recalculation of the repair cost which will increase on average by 14% for all vehicles and by 5% for vehicles of rank V or above. You can see the tablesheet of changes by clicking on the link below.

 

OPEN THE TABLESHEET IN THE NEW TAB

 

We are also considering a variant with reducing the bonus for winning in a mission with a proportional increase in reward for defeat, because at the moment it may force some players to leave the battle early if their chances of winning the battle drastically decrease.

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