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Server Update 31.08.2021


Stona_WT
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Ground vehicle model, damage model, characteristic and weaponry changes:

  • Missile characteristics have been adjusted to the values described in our recent news article regarding changes to the dynamic characteristics of missiles (link). MLRS sighting grids are temporarily displaying incorrect aiming angles.

Aircraft model, damage model, characteristic and weaponry changes:

  • Missile characteristics have been adjusted to the values described in our recent news article regarding changes to the dynamic characteristics of missiles (link). Weaponry preset costs in SL and RP have been adjusted to reflect the changes.

Changes in the aircraft RB

  • The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

 

This change is experimental, and after gathering relevant statistics, we may disable any unbalanced sets.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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  • Technical Moderator
15 minutes ago, Stona_WT said:

Changes in the aircraft RB

  • The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

 

Can we see the combinations as a chart or something?

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  • Senior Game Master

Great that those dinamics have been improved, and I very much appreciate how much effort and knowledge went into this! Very much looking forward to testing it out!

 

Now if only devs would also address the issue that MCLOS missiles on tanks are not usable for a part of the player community because their controls is directly linked to tank movement controls...   = )

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Interesting to see how these ordinance changes play out, although some of the UI changes that were announced appear to be missing (range differences for ideal/not ideal launch conditions). One thing I have just noticed in test flight is that CCIP for folding fin rockets (SNEBs and CRV7s at least) on planes is very inaccurate and the rockets are dropping significantly below the aiming points. Might be something worth investigating and I'll get a bug report up when I have time.

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3 hours ago, Stona_WT said:

hanges in the aircraft RB

  • The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

OH NO! NOT MORE OF THOSE DUMB MIXED UNREALISTIC MATCHUPS!

 

And I was already positive surprised over the recent uptick in detailed explanations on rewards, missiles, etc. and the 2.09 update promising some nice surprises of Bv 138 & Shackleton as well as a small model update (though unfortunately still no full rework, so the models still have errors).

 

Best regards,

Phil

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First off more realism means better and more balance mechanics, I applaud  War Thunder team every time it simulates real systems and that's honestly a major selling point for me.

 

Few things of note,  

 

1. MANPADs like the mistral, stinger and others still have massive issues with maneuverability.  

2. SAMs missiles can still crank insane amounts of lateral Gs.

 

Regarding the tow-2B in the dev server.

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Also if possible any information on how EFPs will work in the context of warthunder? At the moment in the Dev the Tow-2B is massively underperforming  Vs video evidence, where did the 100mm pentation's value come from? why is it consistent among variable distance?

 

As far as i can find it should have a minimum of 152mm pentation, and should be able to pent rate a T-72 tank from turret roof to turret floor. that is not the case in the dev server at the moment.

1172375DCD3440C5092ED0EC2E91CE1C1872F940     

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3 hours ago, Stona_WT said:

The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

 

This is very welcome, more variety is always appreciated, but I wish you guys would drop the forced pairs (etc) aspect of the matchmaker for RB and simply allow "any nation vs any nation, except itself". This would basically be what we already have, but without a bunch of arbitrary restrictions, and would allow better game balance due to BR having a more "pure" influence, with fewer other factors involved.

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  • Technical Moderator
3 hours ago, Stona_WT said:

Aircraft model, damage model, characteristic and weaponry changes:

  • Missile characteristics have been adjusted to the values described in our recent news article regarding changes to the dynamic characteristics of missiles (link). Weaponry preset costs in SL and RP have been adjusted to reflect the changes.

 

I'm liking the new changes, The accuracy of the rockets , stabilized by the drop-down tail has been increased, the maximum spread angle has been reduced from 2.5° to 1.3°. 

Is such a great change, I can really feel the changes when aiming, adds more confidence of hitting targets from further away. Such small changes make a great difference. I like to aim rockets from very far away, and this helps. 

 

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7 hours ago, Stona_WT said:

 

Changes in the aircraft RB

  • The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

 

Does it mean even more mixed matches without any historical context? Even less chances to play Japan vs US over Pacific and so on?

 

At least maybe also less US vs US (or any other nation in both teams at once)?

 

BTW - I hope Gaijin took a look at this feedback thread with pool:  https://forum.warthunder.com/index.php?/topic/530446-destroying-rb/

 

 

+ this question to the team: https://forum.warthunder.com/index.php?/topic/531974-any-plans-to-restore-semi-historical-immersion-in-airrb/

 

 

 

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6 hours ago, Gawr_Gura said:

 

I'm liking the new changes, The accuracy of the rockets , stabilized by the drop-down tail has been increased, the maximum spread angle has been reduced from 2.5° to 1.3°. 

Is such a great change, I can really feel the changes when aiming, adds more confidence of hitting targets from further away. Such small changes make a great difference. I like to aim rockets from very far away, and this helps. 

 

Do note that only modern rockets received this buff. Most ww2 rockets didn't receive it and have also had their speed and damage greatly nerfed. 

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10 hours ago, Stona_WT said:

Changes in the aircraft RB

  • The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

Uh-oh. Will we be seeing Germany vs Germany now?

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13 hours ago, Stona_WT said:

The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

Why? Random mixed nation matchmaker is already an issue, sacrificing match quality for a marginal increase in match quantity. It's not particularly pleasant to be locked into a rolling scissors against the exact same plane you're flying, or knowing that your team has strengths and weaknesses the other team doesn't. This "randomness" is the antithesis to any sort of strategy or unique gameplay, meaning what nation you play is ultimately meaningless.

 

May as well remove nations entirely and just have everything in a single giant tech tree, because it's no different than allowing every nation vs every nation in terms of gameplay. You remove an entire gameplay dynamic with mixed MM, and as a result, ostracize a large swath of your potential fans who liked the balance between simulator and arcade RB provided. Now RB no longer sits in the middle, but leans heavily towards arcade, leaving old air RB fans like myself nowhere left to go.

 

I'm very disappointed with this; mixed MM is not a necessary change, at least not at 9.0 and below(it makes more sense with top tier, I will confess.) There are more than enough competitive vehicles for every nation below the top tier brackets for them to not need to be mixed with each other. If the queue times are bad, consider that perhaps it's because changes like these just cause people to stop playing.

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So a little confused, what does this do in terms of actual gameplay? does this change simply make ATGMs/SAMs/AGMs more realistic to how they should be? or does this help balance some of the problems with CAS and AGMs usability? 

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Would this by any chance be used to address the growing population of 288s in tier 4 for the Germans? Many if not all games in 5.3 or 5.7 props is a constant up-tier against allied teams with being down 4 to 5 fighters taken up by 288s. the majority of the matches you are one of 2 maybe 3 fighters fighting a whole team of higher BR fighters. If this change could add allied teams to German teams it could lower the chance of constantly being out numbered and up-tiered.

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Mi-28N lost the modernized Ataka (9M120M) and now is an 11.0 helicopter with a basic Ataka (9M120-1) with only 6kms firing range.

 

Is this intended or should I bug report that? Problem is - I don't have any sources. I just logged in today and to my surprise couldn't hit anything past 6km range, then I took a look at the stat card.

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Your improvements for Air RB hasnt worked. We went from having interesting and historically accurate games like Britain vs Germany at BR5-6, to the ALWAYS vs US, like we have at  BR9+. Which is just boring. This fix was implemented to reduce matchmaking times (which werent that high) and you've just ruined even more of the BRs by having the US on either both teams, or on the enemy team.

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