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(20.09.2021) Inconsistency with traction changes to ground vehicles


Mikuzume
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# Game version 2.9.0.21

# I have:

  • Cleared the cache: yes

  • Checked game integrity: yes

  • Disabled custom content: yes

# Platform

PC

# Description

After update 2.7 'Red Skies' ground vehicles received a change which increased the amount of traction they had. The difference in the amount of traction from before and after update 2.7 is most noticeable on hard or road surfaces. This benefited wheeled vehicles especially as they were far easier to control on those surfaces, but the traction change in 2.7 can be seen as a quality improvement to ground vehicles overall. After the recent update 'Direct Hit', it appears that the traction changes were reverted to a previous state (e.g. update 2.5 'Ixwa Strike') in which ground vehicles had much less traction on hard surfaces. There was no indication of this change being made in the changelog, so I'm hoping it was perhaps overlooked because I personally prefer how the vehicles maneuvered in update 2.7.
 

# Steps to reproduce the issue

  1. Create a custom battle with realistic settings on a map with sufficient roads. I recommend bringing a wheeled vehicle since it will make the difference more obvious, and selecting the Cargo Port map, as that is what is seen in the video provided.

# Additional Information

This video clearly demonstrates the differences in traction before and after update 2.7 'Red Skies'.
Unfortunately, I only have access to a low-end laptop at the moment, it will be difficult to provide a quality video of my own showcasing the behavior of vehicles in their current state.

# Affected vehicles

  • All ground *RB tested

# Files

Edited by Tamamo_no_Gozen
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  • Piciu713 changed the title to (20.09.2021) Inconsistency with traction changes to ground vehicles
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