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Update 2.9.0.52 (2.9.0.48 - Xbox, Playstation)


Stona_WT
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Improvements and fixes

  • A bug has been fixed with the missing helicopter speed indicator if the “Indicated air speed” option is set to “IAS”.
  • A torpedo reload indicator has been fixed in Naval AB for the vessels with on board reloading torpedo launchers (report).
  • A bug has been fixed which in some cases prevented “Damage to naval targets” achievement progress .
  • Incorrect ballistic calculator on helicopters has been fixed for the second and subsequent respawns. 
  • SIDAM 25, SIDAM 25 (Mistral), Gepard, Chieftain Marksman, Type 87, PGZ09 — a bug with the quick reload of the main ammo belt has been fixed.
  • HMS Norfolk — a bug with a constantly rotating port (left) torpedo launcher has been fixed.
  • A bug has been fixed that prevented item purchase or opening in the inventory while using a cursor with gamepad.
  • AIM-7 —  a bug has been fixed where the missile was unable to lock on to MiG-23M and MiG-27M aircraft. The missile lock indicator didn’t turn red, the missile self-destructed in midair after the launch.
  • MiG-23M — now being spawned at supersonic speeds will mean these aircraft have the wings 100% swept.
  • Mi-24V — certain missing textures in the cockpit have been restored.
  • Mi-35, Ka-50 — rear-view mirrors in the cockpit have been fixed.
  • STB-1 — ammo rack position has been corrected (report).
  • BMP-2 — the position of the IR searchlight has been corrected.
  • B17G — front turret has been fixed.
  • Buccaneer S.1 — animation of the ailerons has been fixed.
  • A bug has been fixed with missing snow on vegetable 3D decorations while playing in winter locations.
  • A rare client crash after changing account has been fixed.
  • The azimuth scale at the top of the screen has been removed for aircraft equipped with a radar.

Ground vehicle model, damage model, characteristic and weaponry changes:

  • STB-1 — ammo rack position has been corrected (report).
  • BTR-152А —  the number of forward and reverse gears has been increased, gear values have been specified. Source: Руководство по материальной части и эксплуатации БТР-152В, 1957 год.
  • ARL-44, ARL-44 (ACL-1) — the number of forward and reverse gears has been increased, gear values have been specified. (report).
  • Leclerc S1, Leclerc S2 — the gear values have been specified. A bug with a slow pivot neutral gear turns has been fixed (report).
  • Abrams (all series) — gear values have been specified. Source: AGT 1500 POWERPACK IMPROVEMENT PROJECT (M1 TMEPS) CONTRACT NUMBER DAAE07-87-C-R006 J. Edwards and R. Brayer General Dynamics Land Systems Div. March 1991 // Propulsion System Performance Simulation (PS**2) Computer Simulation to Evaluate Tank-Automotive Engine and Transmission Performance A User's Guide September 1988.
  • 9M133, 9M133FM-3 — a bug has been fixed where the optronic countermeasures were able to affect the missiles. Control type has been changed to the laser-beam. 
  • TAM-2C — zoom has been added to the sight; sight magnification has been changed from x12 to separate magnifications x3-x10 (report).
  • VFM5 — sight magnification has been specified from x12 to x10 (report).
  • T-72B (1989) — a bug has been fixed with missing layers of cast armour in the turret in x-ray mode.
  • Leopard 2K — the incorrect display of 20mm gun horizontal and vertical aiming speed in x-ray mode has been fixed.
  • MAUS, E100 — a bug with different aiming speeds in the main and auxiliary guns has been fixed.
  • IS-7 — a bug has been fixed where it was impossible to repair AA and rear machine guns.
  • Strv 103-0, Strv 103A, Strv 103C — duplicate drive controls have been added for the second driver/loader.
  • ZPRK 2S6 — a bug has been fixed that prevented the IR lock and track system to lock on target at distances over 8,000 meters.
  • 9P157 — a bug with infinite radar field repair has been fixed.
  • Vickers Mk.3 — aiming angles at the sides of engine compartment has been specified; a gun will no longer cross the hull elements.
  • M1A1HC - aiming angles of the 7.62mm AA MG have been specified; machine gun will no longer cross the ARCM searchlight.
  • Roland 1, FlaRakPz 1, FlaRakRad - The name of the radar in X-Ray view has been clarified.
  • Gepard - The name of the radar in X-Ray view has been clarified.
  • B1 Bis, B1 Ter - Driver now has control of the 75mm cannon.
  • HVAP/APCR  —  The template for the formation of secondary fragments behind the armour has been improved. For medium and large-calibre high-velocity armour-piercing and armour-piercing composite rigid shells, the number of fragments and their destructive power have been increased.

Naval forces model, damage model, characteristic and weaponry changes:

  • Falling shell marker - The ability to disable the falling shell marker has been added. You can find it in settings:
    • Options > Main parameters > Naval Battle Settings > Highlight targeting point
  • Lead marker on weapon control - Indication of the distance correction with the lead maker has been fixed. Now it indicates more accurately whether you should aim closer or farther relative to the enemy ship.
  • Realistic aiming in AB has been fixed - When switching in the settings menu to realistic aiming in AB, shooting is now identical to shooting in RB.
  • Poltava - Angles for traverse in the aft main calibre turrets have been extended.

Aircraft model, damage model, characteristic and weaponry changes:

 

  • MiG-27M - The opening of some presets of the suspended weaponry without researching the relevant modifications has been fixed.
  • F-8E - Incorrect display of the icons of suspended weaponry for some presets with the AIM -9C missiles has been fixed.
  • Il-10 (all modifications) - Separate bomb drop for bomb weaponry has been added.
  • A32A - Incorrect displaying of the icons of suspended weaponry for some presets with the m/50 and m/61 bombs has been fixed. 
  • Er-2 (ACh-30B) (all modifications) - Incorrect display of the icons of suspended weaponry for some presets with the 250kg and 500kg bombs has been fixed.
  • A-4E - Full name of the aircraft has been added to the vehicle card.
  • F-5 (all modifications) - Tearing off of the different wing parts where some elements of the aircraft structure and suspended weaponry were left hanging in the air has been fixed.

Sound

  • Now, when slowing down game speed (in replays, for example) the speed of sounds slows accordingly, i.e. frequency and duration of sounds increases or decreases. Works for a change of speed range 0.25x - 4x.

 


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

 
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22 minutes ago, NoodleCup31 said:

@Stona_ 

  • TAM-2C — zoom has been added to the sight; sight magnification has been changed from x12 to separate magnifications x3-x10 (report).

image.png.f757c0ba49e701b9d2e5e70f14f540

 

It's related to gunner sight

 

91AGSnq.jpg

Stona_WT (Posted )

Thanks for being vigilant :)
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1 hour ago, Stona said:

Il-10 (all modifications) - Separate bomb drop for bomb weaponry has been added.

Correct my if i am wrong - but shouldnt be that the case for the IL-2 Series too? (for the 2x 250kg external mounted bombs)

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2 hours ago, Stona said:

A bug has been fixed with missing snow on vegetable 3D decorations while playing in winter locations.

Ah yes, the frosty carrots and potatoes will now do nicely as an addon armor :)

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2 hours ago, Stona said:

A bug has been fixed with the missing helicopter speed indicator if the “Indicated air speed” option is set to “IAS”.

 

This is a really important fix, thanks! 

 

2 hours ago, Stona said:

Falling shell marker - The ability to disable the falling shell marker has been added. You can find it in settings:

  • Options > Main parameters > Naval Battle Settings > Highlight targeting point

 

 

This is also a nice improvement for the new sight in RB, now please give us the option of seeing the "set correction" as well as the instantaneous gun distance, its annoying having to wait for the guns to lay before knowing what the current firing correction is.

 

2 hours ago, Stona said:

The azimuth scale at the top of the screen has been removed for aircraft equipped with a radar.

 

This is a really odd change, why has this been implemented? I really like having that compass up there, can it be made optional? Even if the radar signatures are removed from it I would like it back.

 

Just spotted this in the It's Fixed, "We’ve analyzed your preferences and decided to remove the scale to make observance of combat easier and clearer for you."

 

Was this optional before? Otherwise which preferences have possibly been analysed? 

 

Please bring this back as an optional feature, if you think most people won't want it you can simply make it default to off :)

Edited by Paul__C
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  • Stona_WT changed the title to Update 2.9.0.52 (2.9.0.48 - Xbox, Playstation)

Hello there @Stona,

 

The full changelog of the latest "It's Fixed !" patch indicates : "Leclerc S1, Leclerc S2 — the gear values have been specified. A bug with a slow pivot neutral gear turns has been fixed (report)."

Additionally, the author of the bug report explicitly wrote : "Solution:Fix the transmission by using above data&technique.it is the proper way to improve the mobility of Leclerc"

Except It's now even slower to turn in neutral gear than before ! It looks like the change hasn't been tested before being added. It's now comically slow to turn in neutral gear.

 

Would it be possible to see this change quickly reverted to how it was yesterday ? It looks like this transmission issue needs more work to be solved appropriately.

Edited by totolescargo
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4 hours ago, Stona said:

 

  • AIM-7 —  a bug has been fixed where the missile was unable to lock on to MiG-23M and MiG-27M aircraft. The missile lock indicator didn’t turn red, the missile self-destructed in midair after the launch.

Some good fixes in here. Regarding this AIM-7 bug, did you also fix it for the Skyflash? It suffered from the same issue. 

 

Also, a bug that's still present is the missing CD107 cannon targeting computer/radar gun lead indicator from the JA37C. Will that be added back in like it was on the dev server, or can you give it tracers if the removal of the historical/accurate CD107 targeting computer is intentional? This has neutered the otherwise excellent Oerlikon KCA cannon...

Edited by Firov
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Some people, including myself, have been having stutters in VR with the requirement to use 'easy anti-cheat' in sim air battles. Has any work been done to fix this? 

 

We can play without stutters as long as 'easy anti-cheat' is turned off. So RB is fine, user made missions are fine but sim air battles have stutters every 2-4 seconds and some of them are pretty bad. Half-second stutters in VR.

 

This is with the Oculus Quest 2 and the latest Nvidia drivers for an otherwise fast machine but with a 1070 ti GPU.

 

Like I said, when I can turn off EAC then there is no stutter.

 

Thanks!

 

Update: Reinstalling EAC *may* have fixed the issue. There's an article in the knowledge base that describes how to "repair" EAC using administrator privileges that seems to have fixed my issue. Either that or something changed with War Thunder or Windows recently, but I suspect the reinstall of EAC process outlined in the knowledge base for War Thunder has fixed the issue. I will update this post if I have any more problems.

 

Update 2: Nope, getting a lot of lost frames again. This did not happen before 'Direct Hit'.

Edited by Lactating_Koala
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16 hours ago, Stona said:

The azimuth scale at the top of the screen has been removed for aircraft equipped with a radar.

Why? I found it pretty useful to have a representation of radar returns in the 3d space. Also it seems the heading tape is gone from the F4 screen that you'd use to set your climb. so now there is no way to see your heading in air RB except for looking at the compass in your cockpit? Can we please get it returned at least as a default off?

 

The heading tape was pretty useful for coordinating among squadmates.

Edited by BliniCat
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On 22/09/2021 at 20:15, Paul__C said:

 

This is a really important fix, thanks! 

 

 

This is also a nice improvement for the new sight in RB, now please give us the option of seeing the "set correction" as well as the instantaneous gun distance, its annoying having to wait for the guns to lay before knowing what the current firing correction is.

 

 

This is a really odd change, why has this been implemented? I really like having that compass up there, can it be made optional? Even if the radar signatures are removed from it I would like it back.

 

Just spotted this in the It's Fixed, "We’ve analyzed your preferences and decided to remove the scale to make observance of combat easier and clearer for you."

 

Was this optional before? Otherwise which preferences have possibly been analysed? 

 

Please bring this back as an optional feature, if you think most people won't want it you can simply make it default to off :)

The worst part about this radar change is now, all vehicles without search radar, but with tracking radar, (SIDAM, M163, Khrizantema, Swedish SAM thing) don't have any compass at all.

It needs to be brought back.

Edited by Lunacae
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