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Questions I want answers to


Never_In_My_Life
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Question nr 1:
How is the battle activity actually being counted?
Cause the amount of points and kills/caps you do DON*T COUNT!
Ex: 3358 points 13 782 naval damage 7 min battle 2 caps 0 death = 43% activity
2576 points tank battle 4 kills 1 cap and 5 assists 6 min battle 1 death = 37% activity
2853 points tank 6 kills 1 death 7 min battle = 36% activity
3290 points 12 768 naval damage 6 min battle 5 kills = 48% activity

Then I was tierd and just did what everyone else is doing just watching.
507 points 0 kills 0 caps 1 death = 90% activity
453 points 1 kill 0 caps 3 deaths = 87% activity
Honestly this game is so broken still it's insanely hilarious.
Please explain this to me.

Question 2:
when you kill a enemie player whit torpedoes or tank shoot or what ever.
Why is gaijin so ****** to take away your shoot when you die?
I mean you know you shoot your target but he kills you and you dodn't even do any damage to him.
this happens aswell whit torps????

question 3:
the amount of hackers I come across is scary people one shoot your pilot out of the cockpit constant if you jump into a battleship you get ammoracked the first thing you get into a battle.
But trying to ammo rack others nope dos'nt happen players shoot through buildings/mountains and other stuff that just cannot be shoot through.
why is gaijin accept the use of hacks?

question 4:
is there any way to know if the developers of this game actually play the game?
cause the amount of stuff I find wrong in this game is wierd.
I mean the activity points for one is beyond wierd.
the reppair costs is totally *****d.

The question I need most answered is the activity one.
because doing most damage and top 2 of your team really dos'nt count.

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1. I don't know how battle activity is calculated, but for some reason yours seem somewhat unusual. My battle activities typically reflect my performance in the match. Did a bunch of kills or assists or caps or stayed the whole match or etc = get high battle activity I guess.

 

2. I don't quite get what you're trying to say here, but if you meant your kill didn't count when you shot someone where they're supposed to be dead by your shot but you died first, I think it's a case of ghost shell. Ghost shells are currently somewhat common since WT's servers are kinda dying right now.

 

3. Pilot snipe is almost always 100% luck, typically caused by high firerate guns (like 8 50 cals on the P-47 for instance) or cannon HE round's fragments hitting near the cockpit. Ship ammo racks seems to be more volatile since the update (atleast according to some people and myself) so blowing it up is easier now, it's a matter of luck and skill. You can shoot through certain buildings with AP rounds and through mountans or hills by lobbing a low velocity shell above the mountain. You can't shoot through dirt that is part of the map (you can shoot through bulldozed dirt). I've played almost 5k hours and tbh I've almost never saw an actual hacker in the game until I saw a replay video of some hackers.

 

4. No, we don't know whether they actually played it or not (most likely they just do short games for fun). When it comes to repair cost it is unfortunately used as a method of balancing. Player statistics drive the repair cost of vehicles. That's why some rarely used vehicle could have an insane repair cost simply because it is only played by some very experienced players.

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3 minutes ago, EXTOR_9 said:

1. I don't know how battle activity is calculated, but for some reason yours seem somewhat unusual. My battle activities typically reflect my performance in the match. Did a bunch of kills or assists or caps or stayed the whole match or etc = get high battle activity I guess.

 

2. I don't quite get what you're trying to say here, but if you meant your kill didn't count when you shot someone where they're supposed to be dead by your shot but you died first, I think it's a case of ghost shell. Ghost shells are currently somewhat common since WT's servers are kinda dying right now.

 

3. Pilot snipe is almost always 100% luck, typically caused by high firerate guns (like 8 50 cals on the P-47 for instance) or cannon HE round's fragments hitting near the cockpit. Ship ammo racks seems to be more volatile since the update (atleast according to some people and myself) so blowing it up is easier now, it's a matter of luck and skill. You can shoot through certain buildings with AP rounds and through mountans or hills by lobbing a low velocity shell above the mountain. You can't shoot through dirt that is part of the map (you can shoot through bulldozed dirt). I've played almost 5k hours and tbh I've almost never saw an actual hacker in the game until I saw a replay video of some hackers.

 

4. No, we don't know whether they actually played it or not (most likely they just do short games for fun). When it comes to repair cost it is unfortunately used as a method of balancing. Player statistics drive the repair cost of vehicles. That's why some rarely used vehicle could have an insane repair cost simply because it is only played by some very experienced players.

fast answers I give you that but not the answers I wanted hehe.
Nah ive played 5k matches and almost every time ive just stand around and watched I got over 75% activity but as soon as am top dog whit 1000 point over then anyone else ive got less then 50% activity it's wierd.

ghost shells is a mystery yes but it allways happens to some players not all :P
ammo racks on battleships... ive never hit an am..... okey Ive hit ammo rack whit SAP several times but never got an ammorack kill so thats a wierd answer.
Though ive have been ammo racked even from a moffet.... so some coddes are broken.

pilot snipe happens to me almost every 3:rd time in this game ive done some but not that many times.

shooting through moutains like BIG ones showing on a replay that the rounds travel through a mountain/big hill and not the bulldozer kind.
I know some AP shell can penetrate building but some buildings you just cannot do that andd those buildings are the most common to get killed by.

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  • 3 weeks later...

From my experience it seems that battle activity depends also on how close to the action you are. If you spend the whole battle sniping from afar, you get less activity than if you were fighting them at close range, even if you do the same amount of damage.

Edited by Praevasc

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  • 1 month later...
On 19/12/2021 at 07:11, TeamPlayerNr_1 said:

Question nr 1:
How is the battle activity actually being counted?

Question 2:
I mean you know you shoot your target but he kills you and you dodn't even do any damage to him.

question 3:
the amount of hackers I come across is scary people one shoot your pilot out of the cockpit constant if you jump into a battleship you get ammoracked the first thing you get into a battle.

question 4:
is there any way to know if the developers of this game actually play the game?

Sorry...dont know the answer to #1...i dont care much, becuase in my games it usually makes sense. If i am in the front taking shots (and hitting stuff) and kills i will have high activity...if i stay in the back "planing my attack" i will have lower activity. My only issue is that activity "rewards" ectic playing...but i can live with that...

 

#2

It is possible for two opponents to kill each other...happens a lot in naval (with torpedos) or AAA combat (plane dies but still drops bombs)...also in tanks when shots cross midair. It is also possible that the shots that cross are not BOTH deadly...so one dies and the other survives (with or without damage). One weird thing that MAY happen, but is kind of rare is a "server update"...you see yourself firing in your game, but then the server decides that you were already dead...so it "removes" your shot. This requires some problems in synchronization and a very close call...i get it sometimes when my network is bad (or the opponent has network issues, i assume). In short...someone fired at you, but YOUR CLIENT only registers that you are dead AFTER you fire...and sometimes "turns back time". AGAIN...this is RARE.

 

#3

I assume that the amount of INCORRECT CLAIMS of hacking far outnumbers the real hackers. At least in the replays i checked the claims are usually explainable by normal (even if above average) playing...eventually bad RNG. In arcade, the usual complaint is "aimbot"...but when checked, the shot is usually one lucky shot...or a very good shooter...but that also misses...

If you look at ALL shots (by you and opponents) the "ammo racks" should balance out, with some advantage to the better skilled shooters. Hackers do exist...i did see replays i could not explain...in this case the best option is reporting the possible hacker.
IMHO the amount of unexplainable events is very very low in this game, at least in arcade where no spotting cheats make sense...

 

#4

Yes they do...at least some of them. They said so several times on the blogs...and mods and such also said so in forum.

 

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