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Server Update 05.04.2022


MerkavaY_8ae47465ad522ebcdbf7a18835bc0e1

Ground vehicles

  • PUMA — in all modes the BR has been increased from 8.3 to 9.0.
  • Zachlam Tager — in all modes the BR has been decreased from 7.3 to 6.7.
  • Type 60 ATM — in all modes the BR has been decreased from 7.0 to 6.7.
  • Begleitpanzer 57 — the BR in AB has been increased from 9.0 to 9.3, and in RB from 8.7 to 9.0.
  • Mi-28A — in all modes the BR has been increased from 9.7 to 10.0.

Aircraft

  • Mirage F1C — Matra R550 Magic 2 missiles have been added. Modification Matra 530F has been moved to the tier III.
  • J-8B — additional weapon presets have been added.
  • PL-5B — self-destruct fuse has been adjusted 40 sec → 23 sec, max overload 20 G → 30 G, instantaneous thrust 36 kN → 27.9 kN.

Children of Arachis

  • Red Spear ATGM — Penetration value has been increased from 1000mm → 1700mm. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 728”.
  • Fire Stone ATGM — Maximum flight distance has been changed from 7 km → 2 km. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 331”.
  • 180 mm Maul-Q cannon — Type of the explosive material has been clarified (Composition V → TNT), as well as muzzle velocity (1200 m/sec → 900 m/sec) and non-contact target sensor release radius (5m → 2.5m) for the Maul-MP-HE shell. Source: “The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 832”.
  • 40 mm McUW-3A cannon — Armour thickness necessary for fuse detonation has been changed (0.1mm → 25mm), fuse delay distance (0.5m → 1.5m) and noise level (-17%). Source: “Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2018”.
  • R-LAU — Rocket launcher stabiliser has been added. Launcher aiming speed has been changed from 5 deg/sec to 15 deg/sec. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2323”.
  • R-LAU — Fire rate of the launcher has been changed from 144 rounds/min to 240 rounds/min. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2324”.
  • R-LAU — Smoke grenades fired under the tank have been added. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2318”.
  • R-LAU — Replenishment time has been changed from 45 sec to 30 sec.
  • Q-AD, CT-T, R-LAU, S-0NC, D-0TR, TOPTER — Night vision devices have been removed. Source: “Official report for Military Imperium Council. Combat vehicles sights. Book 2, Pg 138”.
  • CT-T, R-LAU — durability of the side skirts (180mm → 54mm) and hull side armour (200mm → 20mm) have been decreased against kinetic rounds. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 2, Pg. 1328”.
  • S-0NC — durability of the side skirts (300mm → 60mm) and hull sides armour (300mm → 30mm) have been decreased against kinetic rounds. Source: “The Irulan Report. Book 2, Pg 362-363”.
  • D-0TR — durability of the side skirts (300mm → 60mm) and hull sides armour (300mm → 30mm) have been decreased against kinetic rounds. Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 2, Pg. 1218”.
  • Noise parameters on the move have been adjusted: Q-AD -35%; S-0NC, D-0TR +25%. Source: “Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 214”.
  • Parameters of the orbital beam emitter attack have been adjusted: speed of the aiming point over the planet’s terrain 2.5 m/s → 4 m/s, trajectory delay 3 s → 2 s. Source: “The official report for the High Council of Lansdraad. Lasguns. Book 4, Pg 283-294”.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

 
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The BR Changes are very much welcomed. Although the PUMA and Begleitpanzer 57 could be 9.3 material.

 

Could you guys take a look at the Israeli Magach 6A and Sho't Kal Alef? They are both 8.0 when the M60A1 (Italy) and Centurion Mk 10 are 7.7.

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1 hour ago, Stona said:

PUMA — in all modes the BR has been increased from 8.3 to 9.0.

what about the ammorack bug ? the missing armor etc ?

1 hour ago, Stona said:

Begleitpanzer 57 — the BR in AB has been increased from 9.0 to 9.3, and in RB from 8.7 to 9.0.

just want to mention that you could at least moved them around in the tree, its kinda weird that you go now from 8.0 (marder 1a3) to 9.0 (puma) 8.7 (tam) 9.0 (bagel)

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Puma at 9.0 and Begleit at 9.0 are great BR changes.

But why is BMP-2M still at 8.7? How about PT-76-57 not bumping up to 8.0?

Mi-28A could be 10.3 to be honest.

Merkava Mk.2D could also get bump to 9.3 at least in RB. If it faces 8.0-8.3 it dominates the battle. XM-1 is 9.3 and it is doing fine. 

Thanks for consideration.

Edited by Major_Shaker
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16 minutes ago, efetenekeci said:

Why did the Begleitpanzer and PUMA moved to same BR? Wouldn't it be better to place them at different BRs so more presets can be covered with IFVs? 

AFAIK BRs are not adjusted to fits someones presets. They are adjusted on their performance in battles.

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Still no fix fpr the memory leak? I am sick and tired of restarting the game after two matches just to be able to have a somewhat playable experience.

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Quote
  • Zachlam Tager — in all modes the BR has been decreased from 7.3 to 6.7.

 

While I love this change, could you guys maybe.... get more into the way of reducing RP requirements with BR drops like this for new vehicles/vehicles getting chunky BR drops? Kind of gets annoying/depressing when you put in effort to unlock a vehicle that was overtiered and its BR dropped quickly, then it takes a month or 3 more for its RP cost to be brought in line with the new BR.

 

I think the community would very much enjoy seeing this happen as it stops them having to grind out an extra like, what, 30-100k RP sometimes for a vehicle simply due to a BR placement error on launch? It makes it feel like you wasted X amount of RP/time unlocking said vehicle only to see the RP requirement drop if you waited a little bit of time and focused on another vehicle instead.

 

(edit: for example with the Tager, now it is on BR with the AMX 13, which is half the RP requirement, even the AML 90 which is a higher BR now is about 40k RP less to unlock)

Edited by Mitchverr
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2 hours ago, Stona said:

Source: “Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2323”.

Actual sources for such a change? Nice

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2 hours ago, Major_Shaker said:

But why is BMP-2M still at 8.7? How about PT-76-57 not bumping up to 8.0?

 

Pretty much this. All the late IFVs added to the game got moved up, the Bradley, Dardo, Puma etc., just these 2 remain. Now after the Puma stomping everything in the 8-9 bracket, I'm sure that their winrate took a dip, so obviously the algorithm will say that they don't need to be moved.  

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4 hours ago, Stona said:

 

Ground vehicles

  • PUMA — in all modes the BR has been increased from 8.3 to 9.0.

If Puma is 9.0 then add SPIKE ATGM launcher and move it to 9.3. fix armor and ammorack. At this BR missiles are must have, i agree that apfsds ammo is good but at close range. On big maps when 90% of fights are on distance over 1km that apfsds rounds are useless so adding SPIKEs ATGM would be fair.

 

4 hours ago, Stona said:
  • Begleitpanzer 57 — the BR in AB has been increased from 9.0 to 9.3, and in RB from 8.7 to 9.0.

If Begleit is 9.0 too then fix it armor and gun accuracy

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did gaijin fix performance issues,because now i can finally play the game without ulq at Low settings.Even though it still lags but its much better than before now i can get about 40+ fps on low settings with my intel hd 520 graphics and 8 gb ram.

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