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HKP9A (FC) quick review: The most unique, interesting and tactical CAS heli below BR 10.0, maybe even the best.


gives_no_Fs
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The two HKP9 are BO 105 but stand above them due to the far better eye-sight above the cabin. Given enough space you can sit behind hard cover and send missiles over it and the target will only see rotor and eye, but the panoramic ability of this one lets you fire to the side and lead the missile over to the target, to further mask your real position.

Server replays seem to crash on switching into this heli so I have no examples to show at all, but if you as the enemy team see HKP9A taking out your team, use your ears to find the threat, especially if it's me. If an enemy heli comes after it or a plane, it has the agility to get evade anything that doesn't get the drop on it, which I did with a Ka50 that flew right over me and took out friendly helis planes and tanks! I decided to leave him be and take out his teammates on the ground instead, for I know his warning system will eject flares and panic if I do anything in a 180 degree cone to his direction, which is interesting because of how the systems work IRL but I digress.

 

The agility is maybe a little below the G-Lynx in performance, speed, fun and general greatness, but no matter the action you will enjoy seriously amazing evasive ability, this also carries over in general travel and movement, positioning yourself on the battlefield behind cover, moving to new spots. A comfortable optimized control config is essential if you ask me, along with experience with the previous HKP9A in PvE mode to put it to good use.

 

 

Both HKP9A are identical to each other in general performance, but the FC has thermals for gunner and NVG for pilot so you can get to your job in night matches and in general make it easier to spot threats in air and ground both. Once utility helicopters gain a scouting function or similar, this will be one of the most useful for a team. This is the game-changer for it when doing CAS!

 

The FC also has the better missiles that reliably send T-72 TURMS to where they belong, even though it's only four of them. Even in uptiers with serious SAM units around it feels safe, but I know each map and where to approach, I also know maps where the 3.75 km range of these helis makes them useless, that's just the state of the game. Do not fly high in the sky, sit behind hard cover, this is as close we are right now to an MD-500/AH-6/OH-6/Littlebird and I really really like it. Practice for this by doing stunts in the test flight maps, learn to hover outside of hover mode, learn to move in fine adjustments in hover mode, learn to swing the missiles around after launching them, learn to touch on ground, use a bind for toggling free roll mode, get sneaky and stealthy.

 

 

What Gaijin can and should do for BR and repair cost is what hits all non-attack helicopters, they are all too high compared to the rest and what reason for? In AB mode which is PvE and heli PvP they should decrease the BRs and increase the reward multipliers based on the armed ability of each heli, the HKP9A and FC do not belong at 9.7 and 10.0 respectively considering what exists for attack helicopters at those places! For RB the BRs feel a touch more fair.

 

After I've finished grinding out the AHS and then getting enough modifications on that one, I will spend my time at BR 9.7 enjoying this great and NOT CTRL-C CTRL-V COPY PASTE HELICOPTER of Sweden in CAS, with 3.75km range missiles of honourable combat and no counter-measures and no 30mm cannon. Highly recommended to spade and bring in when you get there.

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  • Technical Moderator
On 24/04/2022 at 10:40, strv122 said:

would be nice if they gave it the RB 55D(tow-2a)

or RB55E (tow2b)

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Just now, blockhaj said:

or RB55E (tow2b)

with how the tow2b is doing rn id rather just it have the rb55d(tow2a)

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