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Suggested details and improvements to War Thunder


2 minutes ago, Lt_PeteMitchell said:

Has it ever been explained why with the daily challenges, if we pay to change one, that same challenge can still pop up again should we decide change a second or third time?

I would say so you waste your SL even more.

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1 minute ago, richthofen122 said:

Or even GE.

I still had hope that people would be reasonable enough to avoid that.

Just now, Lt_PeteMitchell said:

I'd like to think not.  That'd just be cynical.

 

I don't complain about much in the game, but that particular issue really grinds my gears.

Then just think on how hard would be to change that so it doesn't happen, not hard right? Just look at the whole economy in this game.

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5 hours ago, richthofen122 said:

I personally avoided it so far, special tasks give the most points anyways, if I am not mistaken.

Medium tasks are the most important ones, without them you can't do specials. I focus on the medium ones during the week and on the specials on the weekend.

5 hours ago, Lt_PeteMitchell said:

Yes, I would imagine it'd be very easy....  :(

Wishful think I suppose for me to think it was simply an oversight.

 

Loot boxes give you skins for vehicles you don't own and probably never will. It's not much different.

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On 05/12/2022 at 07:09, kkang2828 said:

 

Re-mentioning since they seem to be missed in the list. Also has post-match booster application, expanded map ban and dislike options, reworked and expanded personal stats, and in-battle torpedo settings adjustment been mentioned yet?

 

Finally naval aiming rework like this.

These suggestions are more complex so I'll check them later.

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The newest update will bring us many wanted additions. I'm looking forward to this!

 

Suggestions crossed out of the list:

  • Air intakes animations for all jets that have it
  • Runway lighting on modern airfields
  • Drop tanks
Edited by _PanzerNinja_
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Ground battles. The ability to;

        Remove mudguards / sand shrouds,   

        Remove or add Schurzen plates on the hull and or turret,

        Add sandbags and or more track link via the decorations / decal slots

        More decorations / decal slots than just the 5:4 amount....

All vehicle templates upgraded to reflect current graphic tech ( or a baseline standard of 4K), and get rid of that baked on mud. 

 

So much more to add...

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How about taking away some of the voice commands that make no sense and keep it to what does. All you really need is "Affirmative, Roger that, and Negative for the Yes and No answers. The Yeeeessss and I refuse and the I agree make no sense sometimes

 

And Why not have them in the country of origins language?

 

I know there are bigger fish to fry in the way this game needs shaped but I would think little things like this can be given to the jr. developers on the team to keep them busy. ;)

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9 minutes ago, PairedCreator91@live said:

And Why not have them in the country of origins language?

 

You can do that in the settings already.

Edited by kkang2828
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23 minutes ago, kkang2828 said:

 

You can do that in the settings already.

 

13 minutes ago, PairedCreator91@live said:

Oh really...I did not see this...I will look thanks :)

There is a setting, but there are two different types of radio commands... the ones that the player transmits using the menu that pops up via the T key button (e.g. "Attack the D point", "Returning to the base"), and then the commands the in-game crew says (e.g. "You got a hole in your left wing", "Load HE").

 

The first one (player-caused) is always the language you set in settings and does not change to the nation you play in a battle. The second one (in-game crew), is the one you can have say the commands in the language appropriate to the vehicle/nation you play.

 

Best regards,

Phil

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can we get some more interaction from surrounding area -example: tank shoots and leafs and debri is kicked up from blast. more destruction of building,i shouldnt have a 10 ton tank held up by a gutter down spout.

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Hmm, thought I had already added to the list, but doesn't seem like it. Anyway, things I would like to see that are minor:

  • General aircraft (reactivating older, but better controls)
    • Return to original aircraft cockpit telescope view (using the actual 3D scope) without the view-lock or at least give option between the current 2D and old 3D telescope view. This is to avoid the disorientating view-lock that currently happens with the automatic jump to 2D scope zoom when looking in the cockpit towards the telescope in zoomed in view.
    • Allow again to look around the cabin when in gunner sight (not just from a realism standpoint, but also to allow better scanning of the area), even with the placeholder 3D models.
  • Skins/Decorators
    • Add semi-historical for decals or separate decals from skins in when selecting what content to be shown in game to a user.
    • Separate semi-historical into two categories, semi-historical for skins that were used on the same vehicle model, just a minor variant, and semi-realistic for skins that are based on historical patterns, but not used on the vehicle variant specifically
  • Scout Planes (Naval)
    • Scout Planes in normal tech tree (similar to Po-2 location and how the OS2Us are unlockable when reaching the 2nd rank in naval)
    • Scout Plane cockpits
    • Ability to get Scout Plane texture to create user skins for them
    • Bomber sight for the Scout Planes (the ones added to ships in naval) that should have them
  • UI
    • Stop changing/rotating camera when trying to change a decal.

 

Best regards,

Phil

Edited by Target1331
Added camera stop rotating when changing decals
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Would be nice if we get rid of this weird white tint/fog that is in binoculars and gunners view its terrible. You can see clearly in 3rd person but when you switch its this white thing. Whatever it supposed to simulate it doesn't work just make image worst.

Some camonets like on premium Leo instead of this ugly bushes would be also nice.

Lowering events score.

Adding possibility to turn off some on screen messages that take way to much space like "Your speed is to low..." etc.

Also give Spaa that dont use missiles and have low ammo counts ability to reload at spawn

Edited by Szatanshow
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Another small UI improvement:

When looking at the list of unlockable skins. It would be great to have the ability to filter for only the not yet unlocked ones. Right now all are shown and the lock/unlock icon is a bit tough to distinguish when trying to go through the list.

Best regards,

Phil

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13 hours ago, Szatanshow said:

Would be nice if we get rid of this weird white tint/fog that is in binoculars and gunners view its terrible. You can see clearly in 3rd person but when you switch its this white thing. Whatever it supposed to simulate it doesn't work just make image worst.

Absolutely, it is so annoying!

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  • Technical Moderator
On 17/12/2022 at 16:37, Target1331 said:

Scout Planes (Naval)

  • Scout Planes in normal tech tree (similar to Po-2 location and how the OS2Us are unlockable when reaching the 2nd rank in naval)
  • Scout Plane cockpits
  • Ability to get Scout Plane texture to create user skins for them
  • Bomber sight for the Scout Planes (the ones added to ships in naval) that should have them

THIS!

More than anything else.

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Another minor suggestion. Have the custom loadouts automatically create a title with weapon name x quantity as the standard naming, but still have the rename option with a clear all button to get rid of the auto-created naming.
That way people already have an idea what their custom loadout entails by default, but if they want to rename it to something they prefer, they could still do so.

Best regards,

Phil

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More grip for the plane tires would be nice. When you're 'driving' your aircraft on the runway and trying to make a turn - it starts to slide sideways like it's on ice. Really annoying.

Oh, and regarding ground vehicles - some animated lights (like brakes, reverse) would be really appreciated. No need for expensive light sources, just emissive map (average uncompressed PNG 2048x2048 emissive map would be around 15kb) would be more than sufficient. It would bring a lot of 'life' to the vehicles.

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