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Helicopter PvE Balancing


MCA Sabotage@live
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First off, the game mode is a lot of fun... most of the time. There are still some serious balancing issues and bugs despite the recent fixes.

 

1. Enemy aircraft - Wow, from kamikaze P38s to A26s phasing through buildings I don't know where to start. Early tier choppers are pretty much defenseless and the pilot AI has impeccable aim. Give us something to counter, either arcade mode timed AA ourselves or just make them a little less OP. Maybe even having friendly AA not being completely useless. 

 

2. Enemy AA - I get it, it's part of the game, but a M163 spawning underneath you and taking you out immediately is garbage. They have eagle AI accuracy and some serious clipping issues with the environment, like getting stuck in buildings and AGMs despite hitting them, doing nothing. Tone down the accuracy of the M163 a little and time before they start lighting you up.

 

3. Match BR Balancing - Recently a little better, but a Mi-24A matched with AH-64s and Ka-50s is a moot match. I've seen another forum with this same post and it seems like 2-3 BR differences should have been phased out years ago.

 

I hope this event stays on long term with some more fixes soon. It's fun to work together as a team and roll around a huge map in a chopper. The fun almost immediately is drained though when these things ruin match after match.

 

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  • 7 months later...

the most infuriating thing are:
-the AI sniping your engines and rotors dfrom 4 km
-rolands taking out your atgms easly and spew 6 missiles like nothing
gaijin somehow fixed that problem for a while and then reverted it and made it even worse somehowthe most infuriating thing are:
-the AI sniping your engines and rotors dfrom 4 km
-rolands taking out your atgms easly and spew 6 missiles like nothing
gaijin somehow fixed that problem for a while and then reverted it and made it even worse somehow

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