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Moneymakers


Sandboxphil
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In Air arcade what are your money makers? For me I love my two 1.7 Hampdens with four 1000 pounders. Lots of Lions which I use to upgrade my defensive guns. Fun, fun and it gives the rammers the fts.

Edited by Sandboxphil
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Yes that's a good level and a lot of fun :)

 

For me it is USA 4.0 - lots of B-25s and derivatives, P-47's, P-61. Also USSR 3.3 for Sturmoviks on occasion - in both cases half or more the a/c will be premiums.

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I don't play air arcade but my money maker usually is the A5C it's hit and miss due to it's Br. placement needs to be 9.7 like its other versions so it evens out the harriers it is after all just a MIG-19 photocopy.

Edited by Ace_Tridax
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15 hours ago, Sandboxphil said:

Yes. I like the B-25 but I keep getting my tail shot up and end flying like a wounded quail.

 

B-25's are nice despite a faulty WEP I prefer the PBJ-1H variant personally myself, if only it had a functioning radar pod and a bombsight.

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19 minutes ago, Ace_Tridax said:

 

B-25's are nice despite a faulty WEP I prefer the PBJ-1H variant personally myself, if only it had a functioning radar pod and a bombsight.

You get a solid nose or a bombsight.

And the Radar was something against ships, not planes.

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Just now, anyuser said:

You get a solid nose or a bombsight.

And the Radar was something against ships, not planes.

 

Always thought it was the same radar system that was on the F6F-5N they certainly look similar enough on the aircrafts, the bombsight ya just a daydream I know it wouldn't ever be a thing for it.

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1 hour ago, Ace_Tridax said:

 

Always thought it was the same radar system that was on the F6F-5N they certainly look similar enough on the aircrafts, the bombsight ya just a daydream I know it wouldn't ever be a thing for it.

 

Hellcat has AN/APS-6 for air intercept, PBJ has AN/APS-3 surface search.

 

See https://www.aef.se/Avionik/PDF-filer/PS19_USN_APS-3.pdf

 

and

 

http://pwencycl.kgbudge.com/A/p/APS-6_airborne_radar.htm

Edited by Josephs_Piano
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2 hours ago, Josephs_Piano said:

 

Hellcat has AN/APS-6 for air intercept, PBJ has AN/APS-3 surface search.

 

See https://www.aef.se/Avionik/PDF-filer/PS19_USN_APS-3.pdf

 

and

 

http://pwencycl.kgbudge.com/A/p/APS-6_airborne_radar.htm

 

Interesting.

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My all-time best Arcade earners are the F-89 (mostly before Su-11 knocked it from its place as the most busted thing in Arcade), Soviet P-63, and presently unavailable Pokryshkin's P-39; but it's been years since I was using any of those heavily. At the time, the Soviet lend-lease Bells had a 2.0 SL modifier and just printed money for me. They've been nerfed back to 1.2 (and 1.3) from 2.0, but even at those values they're still exceptional. Tier 3+ premiums below BR 5 tend to be the highest earners since the sheer number of kills you can get in that BR range outweighs the tendency to have a lower multiplier than higher-tier premiums, and while they've made it way, way harder to get them through warbonds these days (I wanted the French P-47 but I've come to realize that level 80 just ain't happening), there should still be opportunities to snag them in events without tearing your hair out. I haven't flown the new French Mustang from the BP but I'm sure it slaps, and the funny thing is that I have a fantastic lineup for it (Yak-3 and P-39Q-25) that I got for free from warbonds even though I don't even have any T3 planes unlocked in the French TT the usual way, so that'll be some ez money whenever I get around to playing it.

 

My best non-premium earners are the La-9 (mostly from years ago so YMMV), Yak-23 (months rather than years ago, but its BR has since risen and its SL multiplier lowered), F3D (utterly not worth playing anymore at the bizarre BR they've put it at, sadly), F84-B (still great), and Mig-9 (l) (still great). While I stand behind my judgment of the F-84b and Mig-9 (l) I should warn that there are a lot more Su-11s and Sabres in their BR range than I dealt with when I formed this opinion, so I should acknowledge my bias there. I think the fun (and money) is more easily found lower down, with stuff like the glorious Yak-9T, La-7, P51D-30, P-47D-28, and BF109-F4. The SL multipliers on some of these are really low nowadays, but that doesn't necessarily matter.

 

The real secret to SL gain isn't a specific vehicle, it's not grinding RP. That is, playing lineups that you've already spaded and that are two ranks below whatever your next vehicle is. Everyone tends to fixate on the input/output of SL income vs repairs, which is fair since it's designed to be stressful, but unless you're exceptionally bad (or playing T5 without premium) your largest outflow of SL isn't repairs, it's buying/crewing/modding new vehicles. If you aren't doing that, your SL bank is just going to keep growing. So if you're playing for fun instead of playing for the grind, you'll develop a Scrooge McDuck money pool to swim in without even trying.

 

Whenever you hear players talk about how they have 100 million SL or whatever (a problem I wish I had; I don't take my own advice and I'm constantly chasing new stuff in new trees) that's almost always how it happened. Some people like to pretend that their excess SL is a function of how good they are, but I can speak from experience as a mediocre player being carried by a good jet (*cough* A-5C) that you can hit 3K/D at 1.5 kills per game in ARB and still be starving for SL since you just rush the tech tree so fast that you end up spending it as fast as you earn it. Conversely, you don't have to have great stats to wind up with a massive SL bank if you're not generating a ton of RP that brings you new stuff to buy.

 

On 09/07/2022 at 19:11, Ace_Tridax said:

A5C it's hit and miss due to it's Br. placement needs to be 9.7

 

W H A T

 

I just picked it up in the sale and it's instantly my most successful RB vehicle by... a lot. Climb to space and rain down your Magics on F-4C, F-104, J-35, Mirage IIIC, Mig-21 SPS-K, F-1, T-2, Yak-38, Mig-19, or Su-7 (not an exhaustive list. I'm not even getting into the 9.3s and 9.0s; the point is that anything without flares is pretty much a free kill if you properly lead your missile and launch in the 1-4km window depending on angle/altitude/speed, and at 10.0 you will meet a lot of aircraft without flares). With the sale premium spam of course you'll be seeing tons of AV-8 and F-5C, and while those in theory could easily waste your precious missiles with their abundant flares, in practice their... fresh... pilots often just... won't flare so you can treat them like the aforementioned list of free kills. Like the Mig-19, it's more than competent at gunfighting too but you could literally not know how to aim and still clean house with this monster because the Magics are just that overwhelmingly powerful at its BR.

 

If this thing came down to 9.7 that list of free kills would be even larger, and it would make the already cursed 8.7-9.7 BR range even more of an indictment against excessive compression when it starts slapping Sabres, G.91s, A-4Bs, and Mig-15s with Magics.

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21 hours ago, bearteeth said:

I just picked it up in the sale and it's instantly my most successful RB vehicle by... a lot. Climb to space and rain down your Magics on F-4C, F-104, J-35, Mirage IIIC, Mig-21 SPS-K, F-1, T-2, Yak-38, Mig-19, or Su-7 (not an exhaustive list. I'm not even getting into the 9.3s and 9.0s; the point is that anything without flares is pretty much a free kill if you properly lead your missile and launch in the 1-4km window depending on angle/altitude/speed, and at 10.0 you will meet a lot of aircraft without flares). With the sale premium spam of course you'll be seeing tons of AV-8 and F-5C, and while those in theory could easily waste your precious missiles with their abundant flares, in practice their... fresh... pilots often just... won't flare so you can treat them like the aforementioned list of free kills. Like the Mig-19, it's more than competent at gunfighting too but you could literally not know how to aim and still clean house with this monster because the Magics are just that overwhelmingly powerful at its BR.

 

They have nerfed the magics twice in its short time back when it first came out the magics ignored flares unless you spammed like 50 of them then they nerfed them now even 1 flare can get rid of them also the top down approach isn't always effective I have gone matches where they track have both a hard time locking and tracking after launch they start to track and then sometimes after launch they fly straight down they don't bother to track. At 10.0 it faces F4c, F-104, and F5's all three are faster and more maneuverable literally if you use full manual control you can literally make it turn harder than what you get with just a mouse so it has had issues for some time, at 9.7 it would face aircrafts that are just like it in terms of speed and maneuverability. Your also wrong on Harrier and F5c pilots they flare A LOT go do 30 matches you will see its hard to pin them down unless they don't see you.

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  • 3 weeks later...
On 11/07/2022 at 20:13, bearteeth said:

The real secret to SL gain isn't a specific vehicle, it's not grinding RP. That is, playing lineups that you've already spaded and that are two ranks below whatever your next vehicle is. Everyone tends to fixate on the input/output of SL income vs repairs, which is fair since it's designed to be stressful, but unless you're exceptionally bad (or playing T5 without premium) your largest outflow of SL isn't repairs, it's buying/crewing/modding new vehicles. If you aren't doing that, your SL bank is just going to keep growing. So if you're playing for fun instead of playing for the grind, you'll develop a Scrooge McDuck money pool to swim in without even trying.

 

Whenever you hear players talk about how they have 100 million SL or whatever (a problem I wish I had; I don't take my own advice and I'm constantly chasing new stuff in new trees) that's almost always how it happened. Some people like to pretend that their excess SL is a function of how good they are, but I can speak from experience as a mediocre player being carried by a good jet (*cough* A-5C) that you can hit 3K/D at 1.5 kills per game in ARB and still be starving for SL since you just rush the tech tree so fast that you end up spending it as fast as you earn it. Conversely, you don't have to have great stats to wind up with a massive SL bank if you're not generating a ton of RP that brings you new stuff to buy.

 

Finally someone with a grasp on how to make SL (even though by your own admittance it's more theoretical than applied).

 

In my case I make a lot of SL in air AB, try what's good at the moment, one of my favorite lineups is BR 4.0 US air. I started playing WT just after it got released on Steam, and my approach was to grind lineups, and only to switch vehicles once my entire lineup was spaded and I had enough vehicles to make the next coherent lineup. When I first got to jets I was constantly strapped for SL, but once I got past that.. SL kept rolling in.

 

Currently I got all planes for US and GB, just a few left to grind for RU, GER, JPN and FR, a few more for SWE and CN, and I don't play Israel for lack of decent lineups.

 

Current SL balance is 554,000,000 and I don't have a single vehicle that's not on an expert crew.

 

If you really want SL, take proper lineups, not just one vehicle, play AB and do whatever you can to help win. Don't play RB, RB keeps you poor due to it's mechanics.

 

And if you really want SL get into naval, get the Moffet, get backups for it and play proper lineups (in that case as well, AB, what else?) US naval BR 5.0 with booster and backups is the lineup that regularly nets me 500k+SL per game.

 

And yes, I do have a job. WT is my other job ;p

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As far as efficiency in SL earnings per battle it is 1) Nippon Empire F4U-1A...2) US 109-F4, not flown in years...3) UK Phoon MK 1b, the prem...I only have a single plane in each of those lineups and I have not flown the 109 in more than 3 years...I used to make decent SL in my B18-B but with the new economy I only fly it if I need to complete a daily since I actually can lose money when I am high alt base bombing...If I played this game for the next 400 years I very much doubt I could come anywhere near what DerLachendeMann has managed to amass...

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