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World War Mode News (November 2022)


My question is this: since Italy took part into El Alamein, why wasn't included in this mode?

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31 minutes ago, Johannes_Seifert said:

Hello, 

How do i join it on Simulator Batle mode ? 

You don't. I play Arcade and cant play it on WWM also. At first it was an AB/RB combo to try to please all...but it didn't work...so now it is RB mode.

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1 hour ago, AceOfAces99@psn said:

My question is this: since Italy took part into El Alamein, why wasn't included in this mode?

Because it was useless.

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On 14/11/2022 at 07:11, Stona said:

You are not required to be in a squadron and it is not necessary to play in the operations of your squadron as well.

But it won't let me join solo, so am I confused about this?

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Not working for me at all. Go through the various 'join battle' screens. select my vehicle, and then.... nothing. Just locks up the client at some kind of loading screen with a timer that doesn't actually change, and I have to kill/restart WT. Any advice from the devs? 

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46 minutes ago, Ted_Striker1 said:

But it won't let me join solo, so am I confused about this?

You can play solo. Use the "Find operation" button to find the available operation for you and play it. The truth is now there is indeed a certain deficit in operations in relation to the number of random players. Squadrons are not very active :( 

12 minutes ago, crabpot said:

Not working for me at all. Go through the various 'join battle' screens. select my vehicle, and then.... nothing. Just locks up the client at some kind of loading screen with a timer that doesn't actually change, and I have to kill/restart WT. Any advice from the devs? 

Need details. In a few minutes I found an operation and play some battles in it.

Spoiler

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On 15/11/2022 at 07:58, DmGordeev said:

Yes. At the same time, these 20 members must have rank III unit (i.e. they must have access to the WWM).

It appears you're incorrect, and sergeants can't command operations currently.

 

This is problematic because squadrons may not want to give membership control to people just so they can run WWM operations this weekend. You really need the interim rank.

 

48 minutes ago, DmGordeev said:

The truth is now there is indeed a certain deficit in operations in relation to the number of random players

 

The sergeant-officer thing could be a part of your problem. We tried a couple ops this morning and a sergeant couldn't run them, an officer could. Any officer can delete the entire squadron membership if they feel like it. People may not want to hand out that rank quite as freely, so right now you have no one to start operations. "Activity" isn't the issue.

Edited by Bruce_R1
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24 minutes ago, Bruce_R1 said:

It appears you're incorrect, and sergeants can't command operations currently.

 

This is problematic because squadrons may not want to give membership control to people just so they can run WWM operations this weekend. You really need the interim rank.

You asked what is needed to create an operation - a rank from a sergeant and above and 20 people in a company - is that right, where was I incorrect?

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9 minutes ago, DmGordeev said:

You asked what is needed to create an operation - a rank from a sergeant and above and 20 people in a company - is that right, where was I incorrect?

If a Sergeant starts an operation, I am told they can view but they cannot move any of the friendly pieces so they have to just sit and be attacked in place. And there's no one listed in the commander slot in the operation interface. Bug report: https://community.gaijin.net/issues/p/warthunder/i/xc3GIG0Sae6X

 

That sergeant was on a console. I did one myself as an officer (on PC) to test and it worked as expected.

 

Spoiler

DFE8F010-80B5-4861-960B-46B7B4494B6C.jpg

 

Edited by Bruce_R1
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13 minutes ago, Bruce_R1 said:

f a Sergeant starts an operation, I am told they can view but they cannot move any of the friendly pieces so they have to just sit and be attacked in place. And there's no one listed in the commander slot in the operation interface. Bug report: https://community.gaijin.net/issues/p/warthunder/i/xc3GIG0Sae6X

 

That sergeant was on a console. I did one myself as an officer (on PC) to test and it worked as expected.

Strange, I checked the role of the sergeant and tried to manage armies - it works. Perhaps the problem is that he was from Xbox? We need to check.

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WWM is confusing AF.

I have absolutely no idea how to setup a lineup.

There is supposedly a default vehicle I can spawn, but I have no idea which one is it since there is no info about it.
We won, no idea how and why.

We lost, no idea how and why.

I can't spawn a tank I want, no idea why. Apparently I don't have enough spawn points. Don't see spawn point requirment on the tank.

Sometimes I can spawn something and sometimes I can't.

Air raid. 5 minutes spent to get to AO just to get one tapped at 2km alt by AI SPAA. Cool.

Vehicle spawning each game with default skin and default loadout. Have to edit over and over ... oof.

Not to mention the 12v2 games.

 

I am sorry, but this is like casting a toddler into the sea and expecting him to become an olympic swimmer overnight. Why is there no detailed manual anywhere?

This ain't it Gaijin. Just give us AIR RB EC or combined RB EC.

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3 hours ago, bananomet said:

WWM is confusing AF.

I have absolutely no idea how to setup a lineup.

.....

 

I haven't had a chance to look at it yet - but this is what it was like last time too - once you accidentally found out how it worked you could do OK, but otherwise you were just pressing random buttons until something happened!

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Haven't played that many battles, but so far I've noticed the following:

- I get the upsides of not having the old search for battles list and forcing people to commit to one operation, but more than once I've found myself on a operation without a active commandar. Sure, you just go out and search for a new one, but since it takes a couple of minutes to find an op. it's becoming a waste of time.

- Old maps with old layouts? Don't know if intended but there were missions with real different map iterations compared to live ones.

- Missions take too long to end after a side runs out of tanks. Since time is a big factor in winning operations, I find infurating having to wait extra 3 mins or so to end the battles after wiping the enemy.

 

Then there is just the good ol' same problems we've ever had. 

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9 minutes ago, widepeepoSad said:

Haven't played that many battles

Thank you. It's very important to receive just such messages when you have played at least a little, but you already have something to share.

 

10 minutes ago, widepeepoSad said:

but more than once I've found myself on a operation without a active commandar.

Also drew attention to this problem. We're improving the operation finder so that it doesn't send players to an operation that doesn't have at least one сommander for each side.

 

13 minutes ago, widepeepoSad said:

Old maps with old layouts? Don't know if intended but there were missions with real different map iterations compared to live ones.

In World War we can do less balanced missions because the balance is determined more by the commanders than by the mission itself. So yes, some well-known locations can be played in a new way here.

 

15 minutes ago, widepeepoSad said:

Missions take too long to end after a side runs out of tanks. Since time is a big factor in winning operations, I find infurating having to wait extra 3 mins or so to end the battles after wiping the enemy.

This is a known problem, which, unfortunately, has not yet found a normal solution. This will need to be worked on, I agree.

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When joining the next battle the game seems to forget the preferred lineups/crew slots youve made for the previous battle. Constantly having to change the AA i want for the AA is selects for me automatically. Also seems to ignore which slot you had each vehicle type in constantly meaning a high crewed tank being replaced with a fighter etc in a crew i dont use fighters on. Makes trying to join in progress matches quickly a hassle, especially when you have many people in the squad, twice forcing us to miss a battle due to other solo players joining quicker and now the last person in squad cant queue due to too many players in the battle on our side.

Selecting ammo/bombs etc for each vehicle before the match is forgotten, having to constantly do it in every match.

 

And thats just assuming the whole restriction on what to bring based on vehicle types is even a good idea. Maybe one person in the squad would want to bring multiple bombers types to add flexibility, eg 2 different Ju87s. One with a large bomb, or the other Ju with many smaller bombs, so either could be brought out in a match depending on which may be better suited. Or someone who prefers not to fly bringing out 2 different types of mediums and 2 different AA, but cant as only 1 of each type allowed and they have to have aircraft whether they fly them or not.

 

Would also like to see an option where certain vehicles are reserved for squad use(or atleast a percentage of them reserved). Seeing some of your limited use valuable vehicles being used by randoms just being suicided into the enemy almost on purpose when theyre are valuable for achieving certain goals is a bit of a waste.

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Squadron I am a member of was very eager to start this round of testing inspired by us who were very active in Road to the West testing cycle and before. However, it has been a great dissapointment for many when 10 of us enter a battle just to learn that there is only operation commander and his buddy on the other side plus 2-3 random guys if we are lucky in one or two battlws.

 

After 2 such operations initial great enthusiasm melted to a dissapointment so only 6-7 of us remained in the operations and we stopped after 4th.

 

I am not sure if we will be able to gather enough squadmates to organize a proper operation tommorrow.

 

As usual, most of the guys immediately mentioned lack of rewards which may be the cause of this "low interest" (at least it has been our experience).

 

I believe that something should be done to ensure that when 5+ people from one squad enter operation some similar number of at least random players is assigned to that operation if finding another squad with similar number of participants would extend matchmaking que too long.

 

Also we have noted that 10 member platoons have great problems to enter the battle. We simply were not able to join, something went wrong. We have also issues since last update with 8 member platoon when we prepare squad battles in the situations when someone applies or is invited to the squad. Namely, when people aplly we simply cannot accept the application to put them in the platoon, or when we create 10ppl platoon for wwm and people start joining after 4th guy the platoon reformats to 4 members. We believe that these two issues may be related.

 

Thumbs up for markers being kept away like it was the case in Road to the West.

 

Maybe some stronger, yet not too excessive additional incentive should be considered to atract more players for this weekend. At least permanent boosters like the ones we have in tournaments, but for some activity (50 battles per day with certain level of activiry for example)

 

When we had vehicles and coupons (and I am proud to report that we were with our previous squad among top 10 in Road to the West), we could easily gather 30 people in the operation at certain times and squadron applications were booming.

 

I am not saying that people should be begged or bribed to try out something what is created for their entertainment but it appears that some additional incentive is needed for these testing events.

 

Squadron WWM scoreboard and squadron medal could also help because it is sure that in Squadron battles gold is not the key incentive beacuse the reward once distributed to all members is low in any case, but the prestige of the squadron drives the players to play the  regularly.

 

It would be great to see Italian and US lend lease vehicles which participated in this operation added as well.

 

One additional idea for WWM and squadron battles is forming of squadron alliances. Some people for various reasons remain in their small squads and do not like to move anywhere. If aloiance could be created as the tool for merging several people from differet allied squadrons to play WWM operation or squadron battles maybe it would increase the number of players who would play in both of these modes.

 

 

 

 

 

 

 

Edited by biblebrox
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1 hour ago, biblebrox said:

Also we have noted that 10 member platoons have great problems to enter the battle. We simply were not able to join, something went wrong. We have also issues since last update with 8 member platoon when we prepare squad battles in the situations when someone applies or is invited to the squad. Namely, when people aplly we simply cannot accept the application to put them in the platoon, or when we create 10ppl platoon for wwm and people start joining after 4th guy the platoon reformats to 4 members. We believe that these two issues may be related.

Yeah we couldn't form 10-person squads either. Something breaks there after 4.

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11 hours ago, Josephs_Piano said:

but this is what it was like last time too

I quit WT for 2 years when they canned AIR RB EC in favor of the WWM around Supersonic update, so I was not a part of it back then.

Anyway, I managed to somehow make a lineup. Still have no idea why are the tanks grouped into different groups. I already have crews for all of them, but I had to re-crew most of the tanks anyway because they are for some reason Pz IV have like 3 different groups lol. And I can't take both Panzerjägers because they are in the same group.

 

Still have no idea how the spawn system works though and why do we have only SPAA available in one battle against Matilda tanks and the next battle we have 10v2 game with 6 on our team spawn-bombing those 2 poor enemies with Bf109's...

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9 hours ago, biblebrox said:

Also we have noted that 10 member platoons have great problems to enter the battle. We simply were not able to join, something went wrong. We have also issues since last update with 8 member platoon when we prepare squad battles in the situations when someone applies or is invited to the squad. Namely, when people aplly we simply cannot accept the application to put them in the platoon, or when we create 10ppl platoon for wwm and people start joining after 4th guy the platoon reformats to 4 members. We believe that these two issues may be related.

We also played with 9 players yesterday and found this problem. We'll fix it.

 

9 hours ago, biblebrox said:

Squadron I am a member of was very eager to start this round of testing inspired by us who were very active in Road to the West testing cycle and before. However, it has been a great dissapointment for many when 10 of us enter a battle just to learn that there is only operation commander and his buddy on the other side plus 2-3 random guys if we are lucky in one or two battlws.

 

After 2 such operations initial great enthusiasm melted to a dissapointment so only 6-7 of us remained in the operations and we stopped after 4th.

We're having some issues with the new operation search mechanic for random players. Apparently  many players enter an operation and immediately exit it to find a new one. At the same time, they remain in this operation on the server for some time (10 minutes) - it waits for them to return. As a result, it seems that operations are clogged with such players and cannot accept new ones, but old players do not want to play this operation.
I can’t say that this is exactly the case, but yesterday I saw the vast majority of fresh operations, in which there were 80 people on each side (according to the server, that is, they were definitely in this operation in the last 10 minutes), but in the battles there were 1-2 players.
First, I reduced the time to remove a player from an inactive operation from 10 minutes to 5 minutes. Secondly, I removed the restrictions on the entry of random players into the battles of the operation, because now we limit and manage players in operations, and not in battles (I think players were leaving due to the timer for random players and balance restrictions). Thirdly, we will quickly unsubscribe a player who has already left for another operation in order to make place for a new player (this is a noticeable and sad flaw).
I think these points should help. But if you have additional information about the play style of random players that can lead to the above problems, feel free to share it.

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The mode allocates certain crew slots to specific classes of vehicle which you may or may not have a good crew with. Its a roll of the dice whether the vehicle you are playing has a good crew with that specific crew slot or not. I have expert crew on all the British vehicles yet only one of them has that crew because of this.

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22 hours ago, DmGordeev said:

Strange, I checked the role of the sergeant and tried to manage armies - it works. Perhaps the problem is that he was from Xbox? We need to check.

Just an update on this. We figured out it was an issue with trying to use Xbox without a mouse to do operations stuff. With a mouse the Xbox worked as expected. Might be useful to extend greater controller support to the operations UI, idk.

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