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less kill awards since fire and ice update


Rupert64
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previously when crashing with a enemy plane together both players got a kill award. Since fire and ice this has been changed so the award is only granted when before the crash a "real" kill was made. Often even a critical hit before the crash doesn't lead to a kill reward. This change is ok on the one hand but on the other hand one get a number of kills less per match  - but the resp. challenges and daily bp tasks are still on the same number of kills as before  - esp. when you have to get a pilots reward for 12 kills minimum. This reward is now much more difficult to obtain. 

Whats your opinion on this?

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26 minutes ago, Dodo_Dud said:

I am glad the game no longer encourages suicidal headons.

It's not only this case the game penalise after the change.

 

Assist tasks are better to be skipped currently. A few days ago I had an easy task to get 3 assists. I never was a fan of assists tasks, but this one wasn't that bad in the past (I could do this in 1 battle usually). But this time it took me like 5 battles to complete it, and during these battles I had at least 10 critical hits without destroying enemies! When my targets were dying I wasn't awarded with assist, critical hits are no longer "guaranteed assist", like it used to be. So when the devs touched kills/assist from crashing, "by the way" they made assists system in Air much worse for players. This is another example of the devs making everything harder and give players less rewards, as usual.

 

I'm not even mentioning the situation, if you heavily damage the enemy, like break half of his wing or something, and he will crash into another player, you won't get a kill anymore. Because he crashed in the air, no one will be awarded!

 

This change decreases not only the score (activity) and RP in battles, but also SL. That's the direction the devs took long time ago and some players are even happy and defend this direction for some reason (masochists maybe?).

 

When the devs decreased number of assists in Ground battles a few months ago (critical hit in Ground no longer give you a guaranteed assist), I was sure and I wrote that on the forum, it's just the beginning of nerfs imo. The devs "don't have time" to fix bugs, but they have plenty of time to figure out new ways to nerf the economy from time to time. They just do this in such clever way, most players don't notice them straight away (and after playing for a while get used to them) or ignore them, because "such small change is not a big deal!". A lot of players just don't understand after many small changes like that, we are in a completely different place with the economy than eg. a year ago!

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All what you write is true, but I try not to play an economy but a combat simulator. So if that change reduces the number of ram attacks I face, if it reduces the number of players trying not to kill the enemy to get an assist, etc, it will improve gameplay. So it actually fixes some game problems.

 

The legitimate question remains, do they try to fix the game or do they aim for the economy?

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1 hour ago, Dodo_Dud said:

if that change reduces the number of ram attacks I face, if it reduces the number of players trying not to kill the enemy to get an assist, etc, it will improve gameplay

I don't know if you remember, but many changes were explained exactly this way. Eg. the time-based RP system we have currently, was implemented to "improve the gameplay", because players have to stay alive longer in battles to get decent RP nowadays. The new system literally penalise everyone who dies early, it doesn't matter how well you did in the battle, you will be penalised just because you didn't survive specific number of minutes! And we have this new system for about 1.5 year already.

The question is, do you see improved gameplay, after these changes? Have players started to care more about their lives and stopped leaving battles early? Or only the grind with the new system got much worse than before? Because I only see the latter.

 

I could even say I see the opposite in this aspect. By making the grind harder and harder I only see more and more players abusing everything they can, including using bots in the game, bombing their multi-accounts or simply by playing a lineup that contains just one premium vehicle (guess what such players will do, when they die?). The grind nowadays is so crazy, it's really hard to reach the top tiers if you are a free to play player. But of course it's all done to help players and improve the gameplay :D .

 

1 hour ago, Rupert64 said:

BTW, the situation with assists in naval is quite worse - you may bomb and torpedo a ship and perform some severe damage but often you don't even get a assist for that.... (off-topic...)

Naval assists were nerfed long time ago, around early 2021 and are definitely broken since then. It was actually the first mode with nerfed assists. In late 2021 the devs decreased the score from assists in Naval to laughable values (I think it's currently set to 10 score per assist). Assists don't give you any good rewards in Naval nowadays. They are mainly important for tasks, but I seriously recommend to just change assists task to something else!

Edited by _Poul_
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5 hours ago, Dodo_Dud said:

I am glad the game no longer encourages suicidal headons.

you are so wrong at this another one example how they diminish earning but reward re-spawn camping taking is easy but nothing was implemented with all chances to give more RP and SL proximity crashing and playing , taking hits in tank , time in battle and so many others was taken with no other reward given to players.

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If the OP is true, that's great. Hopefully it will slow the stupid headons.

 

Also, a player needs to be in a certain range to get an assist. Critical is not automatic.

 

What you are experiencing is BAD players.

 

They have a hard time killing, so what happens is: You get critical hit. Fly away.

 

Other team members chase but can not kill. Finally, another player gets a critical and someone kill the enemy.

 

Hence no reward for you because you were not the last person to get a critical.

 

Also, The teammate that got the kill may have gotten a critical before the kill. 

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On 09/01/2023 at 01:45, Rupert64 said:

previously when crashing with a enemy plane together both players got a kill award. Since fire and ice this has been changed so the award is only granted when before the crash a "real" kill was made. Often even a critical hit before the crash doesn't lead to a kill reward. This change is ok on the one hand but on the other hand one get a number of kills less per match  - but the resp. challenges and daily bp tasks are still on the same number of kills as before  - esp. when you have to get a pilots reward for 12 kills minimum. This reward is now much more difficult to obtain. 

Whats your opinion on this?

 

Aw poor whittle baby don't get points for air darting anymore, call the whaabulance..... 

Edited by SpankdaMonkey
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  • 2 weeks later...
On 09/01/2023 at 09:45, Rupert64 said:

previously when crashing with a enemy plane together both players got a kill award.

Are you sure about this? VERY long time since i played AIR, but it NEVER gave automatic kills to both when planes crashed...at least back when i played.

 

You had to get a few hits so you would get the kill...so it was rather frequent that only ONE got a kill...

 

IF this changed, it was changed back to what it once was...

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