Jump to content

Update 2.23.0.51 (2.23.0.48 - Xbox, Playstation)


Stona_WT
 Share

cn_heli_y_df5a17b5b196823bb719514b3ba02b

Aircraft

  • "Radar/IRST beyond/within visual range combat” option now works with the helmet-mounted display.
  • AD-4 — an issue has been fixed with the missing pylon for the FFAR Mighty Mouse rocket pod on the right wing.
  • Harrier GR.7 — a bug has been fixed that prevented the MAX G indicator to switch off while landing.
  • Hampden TB Mk.I — a bug has been fixed where bombs mounted in the bay were first to drop.
  • Sa.342L Gazelle — a bug has been fixed that caused a mix up of the high and low rate of fire.
  • Z-10 — the camera zoom position has been adjusted.
  • F-16A (all versions) — a bug has been fixed that caused incorrect G indication on the HUD in cockpit view (report).
  • R-27R/ER missiles — a bug has been fixed where missiles received radar correction in TWS mode. Now, the radar correction is available in the lock-on mode only, when the target is unlocked, the seeker disables.
  • AN/APG-66 — the default range scale of the radar has been changed from 18.5km to 37km.
  • Su-6 - a bug has been fixed where the total overload in the weapon customization menu was rounded to integers that resulted in an incorrect number in the weapon weight overload notification.

Ground vehicles

  • Sd.Kfz.221 - gear ratios have been adjusted, engine speed increased from 2,600 to 3,600 rpm. Frontal armour has been reduced from 14.5mm to 8mm. Source: Panzer Tracts 13-1 // Die Gepanzerten Radfahrzeuge des Deutschen Heeres
  • Sho’t - an issue with missing parts of the damage model has been solved.
  • M64, Sahariano, Churchill Crocodile, M19 (all versions), M42 (all versions), Avenger, Concept 3 NGAC, Sav m/43, Sd.Kfz.251/9, M3A1 (all versions), M3A3 (all versions), M8 Greyhound (all versions), M2 Medium, M3 GMC, Flakpanzer I, Flakpanzer 38, Jagdpanzer 38(t), Pz.35(t), Pz.38(t) A/F, Pz.Sfl.Ic, Sd.Kfz.140/1, VK 45.01 (P), Sd.Kfz.221, Sd.Kfz.234/1, Sd.Kfz.6/2, Flak 37 Sfl. the order of ammo depletion has been adjusted. Previously, consumption of ammo might not result in the disappearance of ammo rack sections from the damage model.
  • A bug has been fixed that allows control of the soft-kill active protection system while the gunner is knocked off.
  • SU-57B — the display of the wheels have been mixed with the x-ray view in battle .
  • AMX-30 ACRA — animation of the MUC rocket in the info card has been corrected.
  • Type-75 SPH — a bug of underestimated armour penetration values on the M107 (PF) rounds in comparison with the M107 has been fixed.
  • 2S3M — a bug of the underestimated armour penetration values of the ZOF25 (PF) in comparison with the ZOF25 has been fixed.
  • ITO-90M — generation of the thermal imager of the gunner’s sight has been fixed from 1 to 3 (report)
  • 5.56, 5.8mm machine guns — a bug with missing localization of the ammo belt has been corrected (report)
  • Destructible objects, such as fences, pillars, etc. will not stop the kinetic rounds anymore.

Naval

  • USS Newport News - the year of the ship modification in the vehicle card has been changed from 1962 to 1972.
  • Letuchiy - Firing sector of the 3rd and 4th main calibre turrets has been corrected.

Customization and achievements

  • Lübeck - Displaying of the deforming camouflage has been fixed.
  • Resetting of the selected characteristics of the ships camouflages has been fixed.
  • Missing exhaust of the ground vehicles in the Assault game mode has been fixed.

Other

  • Winter holidays hangar has been switched off.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

  • Like 1
  • Thanks 2
  • Upvote 2

Share this post


Link to post
Share on other sites

  • Stona_WT changed the title to Update 2.23.0.51 (2.23.0.48 - Playstation)
  • Technical Moderator
On 11/01/2023 at 03:36, Stona said:

"Radar/IRST beyond/within visual range combat” option now works with the helmet-mounted display.

 

This doesn't seem to work on HMD for US F4-J, the Aim 9 Seeker does, but the within visual range radar doesn't.

Editing my comment, This does work now, and works great.

 

 

On 11/01/2023 at 03:36, Stona said:

ITO-90M — generation of the thermal imager of the gunner’s sight has been fixed from 1 to 3 (report)

I use the ITO a ton, and this will really help!

 

 

On 11/01/2023 at 03:36, Stona said:

Destructible objects, such as fences, pillars, etc. will not stop the kinetic rounds anymore.

 

This is a good change! Though, I think it should not stop the round, but slow it down, deflect it, or do some sort of bounce off objects.

Yes a pole wont stop a round fully, but it sure can change the flow of it depending on the size of it, there's plenty of large poles in the game that are destructible and that could slow up a round, changes a round flight path, etc

 

Edited by LaPlus_Darknesss
Editing comment to state an issue is now fixed.

Share this post


Link to post
Share on other sites

  • Stona_WT changed the title to Update 2.23.0.51 (2.23.0.48 - Xbox, Playstation)
  • Technical Moderator
1 hour ago, blinnnn said:

Why only French one got it? Swedish still has gen 1

From my testing both of them got it

Share this post


Link to post
Share on other sites

7 hours ago, Stona said:

 

Aircraft

  • R-27R/ER missiles — a bug has been fixed where missiles received radar correction in TWS mode. Now, the radar correction is available in the lock-on mode only, when the target is unlocked, the seeker disables.

 

Well that explains a lot... I got wiped out from the sky while flying at 10 km altitude by a Mig-29 flying at around 200m, without a radar lock warning or anything, yesterday... lol... It really got me thinking...

By the way, thanks for fixing the fences blocking shots stuff. Great work.

(Please, could you guys work on the USA ADATS missile launcher / gunner view vertical guidance?)

medal medal

Share this post


Link to post
Share on other sites

Do the "punching through fences" fixes/improvements also address the longstanding issue of multi-ton tanks (like the 20ton HSTL-V) bouncing into the air (and even flipping) when hitting some fences and other minor obstacles at certain angles and speeds? 

medal medal

Share this post


Link to post
Share on other sites

11 hours ago, Stona said:

M64, Sahariano, Churchill Crocodile, M19 (all versions), M42 (all versions), Avenger, Concept 3 NGAC, Sav m/43, Sd.Kfz.251/9, M3A1 (all versions), M3A3 (all versions), M8 Greyhound (all versions), M2 Medium, M3 GMC, Flakpanzer I, Flakpanzer 38, Jagdpanzer 38(t), Pz.35(t), Pz.38(t) A/F, Pz.Sfl.Ic, Sd.Kfz.140/1, VK 45.01 (P), Sd.Kfz.221, Sd.Kfz.234/1, Sd.Kfz.6/2, Flak 37 Sfl. the order of ammo depletion has been adjusted. Previously, consumption of ammo might not result in the disappearance of ammo rack sections from the damage model.

 

Always a good fix, though I'm going to have to go double check all their carried ammo now.

 

 

11 hours ago, Stona said:

Resetting of the selected characteristics of the ships camouflages has been fixed.

 

Yaaaay! This (and the new camos) was a great addition, I'm glad it's been fixed this quickly. Time to remove as much rust from my ships as possible.

 

 

11 hours ago, Stona said:

Winter holidays hangar has been switched off.

 

RIP the best music in WT. o7

Edited by BleedingUranium@live
misread
medal medal

Share this post


Link to post
Share on other sites

20 hours ago, Stona said:
  • USS Newport News - the year of the ship modification in the vehicle card has been changed from 1962 to 1972.
  • Letuchiy - Firing sector of the 3rd and 4th main calibre turrets has been corrected.

 

Such a small amount of naval bugs fixed compared to the huge amount that exists, and the amount of air and ground bugs fixed... :crysnail:

medal medal medal

Share this post


Link to post
Share on other sites

20 hours ago, PilotBoris said:

 

 

20 hours ago, S7_4396 said:

 

 

17 hours ago, FliviusHS said:

 

 

16 hours ago, PzII_is_a_Crutch said:

 

 

15 hours ago, Protos56 said:

 

 

3 hours ago, kkang2828 said:

 

 

 

If you want to submit a bug report, please use this website: https://community.gaijin.net/issues/p/warthunder

Thanks :fixsnail:

Share this post


Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...