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Did the Hispanos got nerfed?


Shiny_Pant
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First the 30mm HE got bugged now its the British 20mm's turn it seems. The 20mm HEI and SAP appears to do very little damage. I've seen very few explosion or fires, just parts being seared off of the planes that I was shooting at like they're hit by armor piercings instead despite me using Air target belts at the time. And because British 20mm APs are so weak it takes a lot more hits to kill anything. Maybe the fuse on those shells are bugged to be less sensitive? Let me know what you guys think so I'll know if I'm imagining things or not. 

 

Edit: after a few more games I think I'm on to something since the only planes that I can set on fire reliably are bombers so maybe the fuse are bugged.

Edited by Shiny_Pant
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Try Ground belts. Just did in the mk 22 Spit and seemed a lot more effective. Was setting more fires than with any other belt.

 

I think all HE rounds might be struggling and have seen multiple threads questioning the current state.

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9 hours ago, Shiny_Pant said:

Yeah guys like you comment the same as well when I asked if the 30mm HE was bugged then Gaijin actually fixed it. Go figure. 


Mate, you may well be right, but I've been playing this game for a long time and if I had $1 for every time a players first instinct was to blame hackers for getting killed or nerfs for not getting kills, I'd be a very rich man.

 

Until said players can validate their claims with some actual data/evidence that takes into account every possible variable (they cant), then I'll always side with the much more logical possibility that their attack on their target just wasn't very effective.

 

Aka, "skill issue"

 

 

Edited by Lt_PeteMitchell
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On 18/03/2023 at 14:57, Shiny_Pant said:

First the 30mm HE got bugged now its the British 20mm's turn it seems. The 20mm HEI and SAP appears to do very little damage. I've seen very few explosion or fires, just parts being seared off of the planes that I was shooting at like they're hit by armor piercings instead despite me using Air target belts at the time. And because British 20mm APs are so weak it takes a lot more hits to kill anything. Maybe the fuse on those shells are bugged to be less sensitive? Let me know what you guys think so I'll know if I'm imagining things or not. 

 

Edit: after a few more games I think I'm on to something since the only planes that I can set on fire reliably are bombers so maybe the fuse are bugged.

HE in general is horrible because of some thing they did before the major update. All HE shells below 45mm or so do nothing. 

 

On 19/03/2023 at 13:25, CoffeeBean100 said:

Try Ground belts. Just did in the mk 22 Spit and seemed a lot more effective. Was setting more fires than with any other belt.

 

I think all HE rounds might be struggling and have seen multiple threads questioning the current state.

HE rounds have more shrapnel damage which translates to doing nothing to planes.

Edited by supersaiyan9751@live
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53 minutes ago, supersaiyan9751@live said:

more

 

less.

 

RealShatter update effectively reduced efficiency by some 50-60% across the board. Some cannons already had it pre update, f.e. ADEN and derivatives, now everyone has this feature and its terrible. Shrapnel now forms in a ~45 degree cone and in general is less, so you'll do far less damage on a hit. It's kinda sad people switch to AP rounds instead of HE against soft targets like planes, because HE just isnt reliable and does less damage on average now.

 

Nobody likes it, yet Gaijin sitting on their hands again.

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5 hours ago, GarbageFlying said:

It's kinda sad people switch to AP rounds instead of HE against soft targets like planes, because HE just isnt reliable and does less damage on average now.

 

Though it is actually handy since it means you can move to ground targets if the sky is cleared, without having to change belts. When life gives you lemons.

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For some reason explosive damage got shafted afted RealShatter. Only the shrapnels do any meaningful damage now. Thats why lower caliber cannons like the 20mms are so ineffetive because they hardly have any fragmentation at all.

 

German and Russian 20mms still work because they have an incendiery component. Otherwise they're also less effective.

 

AP on the other hand why destroy strutural components when hit, cutting off wings and tails and destroy engines. They also generate more shrapnels when hitting internal parts. Its something HE was also able to do but not anymore

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10 hours ago, Shiny_Pant said:

For some reason explosive damage got shafted afted RealShatter. Only the shrapnels do any meaningful damage now. Thats why lower caliber cannons like the 20mms are so ineffetive because they hardly have any fragmentation at all.

 

German and Russian 20mms still work because they have an incendiery component. Otherwise they're also less effective.

 

AP on the other hand why destroy strutural components when hit, cutting off wings and tails and destroy engines. They also generate more shrapnels when hitting internal parts. Its something HE was also able to do but not anymore

Russian and German 20mms are also broken. Bf-109s for example relied on a certain shell in their belts which would explode and usually rip an entire plane’s wing off or just blow them up. Now that shell does 0 damage so they just die. Every gun hits like French 7.5mms did pre nerf.

4 hours ago, DocProfit said:

This is what a Shvak 20mm FI-T round does now when it penetrates the cockpit and explodes in front of the pilot.

 

LOL. :facepalm:

 

12134.jpg

@DocProfit 23mm, 30mm, and 40mm guns all do the same thing. Unless it is APHE it does nothing. Even then APHE will probably get nerfed against planes as well sooner or later.

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  • 2 months later...
3 hours ago, LAGGOVICH said:

Emptied half a mag of 20mm and 7.7 (arround 150 rounds) on some american FW190 today with my spitfire mkIX, it took me 20 whole seconds killing him. I have 181 kills for 85 deaths in RB with the mkIX, i don't claim to be good, it's clearly a skill issue here.

If you fire from further than 300m, they do no damage. Even within 300m, they dont hit as hard as other 20mms, its a shame

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  • 2 weeks later...

The "real shatter" mechanic is to blame for this.  It should have never been implemented for aircraft as it makes all the belts but 1 useless.  

 

If you have any belts with "F" in it which means "Frag" you do NOT want to use that belt.  You want no frag.  Why?

 

Before real shatter frag erupted in a sphere where ever it hit.  The frags were always consistent.  They changed it so that the frags no longer sphere but are random, which can be better in some ways.  However they also randomized the number of frags.  The sphere always put out a set amount of frag no matter what.  The real shatter mechanic can frag, but put out 0 frag.  Its that dumb.  So you can shoot all those frag bullets all you want at a target but because the number of frags are randomized and are MUCH lower count than the old mechanic it turns the frag bullets into harmless rubber pellets.  

 

If a round like the crazy mine-round from Germany on the Bf-109s is full of more explosive than frag it will actually do damage and a lot of it.  This is why some rounds feel the effect more than others.  If the round is a typical 20mm round that has a little explosive and frag around the explosive it will basically do zero damage 90% of the time.  

 

So basically you use Universal, Armored, or Ground belts only depending on which has the least amount of frag rounds.  Ironically this change made that "Ball practice round" one of the best rounds in the game for US early tier props.  Gaijin likes to do stupid things.  This is one of them.  

Edited by BrBStoveXploded
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Many years ago it one among the best 20mm now turn into re skin 7.7 which is funny for 20mm

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