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Ground vehicles

  • Error indicator has been added, if one decoration interferes with another.
  • A bug has been fixed that might cause a FPS drop while zooming in to a vehicle with decals.
  • A bug has been fixed where a smoke generator remained on the destroyed vehicle.
  • A bug has been fixed where bush decorations might disappear completely or partially in the hangar.
  • Pantsir-S1 — missing “Adjustment of fire” modification has been restored (report).
  • Type 87 — a bug has been fixed where the gun was unable to be controlled after the gunner was knocked out with the control dubbing for commander enabled .
  • 105mm T279 — the in-flight weight of the projectile has been increased from 4.2 to 4.5 kg (report).


  • Tornado F.3 — reflection of the minimap display on the canopy glass has been removed.
  • Tornado GR.1 — visual artefacts that might appear on the canopy in night maps have been fixed.
  • A bug has been fixed that prevented completion of the take-off/landing tutorial in SB mode when using a gamepad (report).
  • BV 238 — incorrect position of the crew in xray mode has been fixed.
  • Me 262 A1/U4 - an incorrect fuse delay of HE-T rounds has been fixed.
  • Bf 109G-10, Bf 109G-14 - a bug with incorrect display of the МK-108 and МG-151 cannons in xray mode has been fixed (report).


  • HMS Hood — watering and heeling parameters have been adjusted. Ship doesn’t roll onto its side, watering takes longer and more smoothly.
  • MPK 204 — a bug has been fixed that prevented damage control when the crew number reduced to 5%.
  • T-51b — a bug has been fixed that resulted in torpedo launch while firing the autocannon.
  • Duguay-Trouin — a bug has been fixed that caused damage on the second main gun turret with destruction of the third one.
  • IJN Chidori — a bug has been fixed that prevented the stern main gun turret firing.


  • Ground vehicle shots when heard from the gunner view now have a sound blast that compensates the clanging of the gun breech.
  • Ground vehicle shots from third person view, as well as shots from allies/ enemies are now less bright.
  • The sound mix has been rebalanced in order to improve the dynamics of the sound picture. I.e. The volume difference between quiet and loud sounds has increased and the general volume of the game has reduced.
  • The volume of explosions has become more consistent with the distances they occur. Close explosions sound sharp and bright; the further they are, the less bright and loud they are, with characteristic rolling echo.

“Mobile infantry” event

  • Rangefinders of the exoskeletons have been fixed.
  • Twitching movement by fast clicking the right/left buttons has been fixed.
  • A bug has been fixed that prevented secondary fragments of the 9М336М and FIM-92X anti-air missiles.
  • Lock-on distance of the 9М336М and FIM-92X seekers has been increased.
  • Acquisition rate of exoskeletons has been increased for Assault, ATGM and MANPADS classes.
  • Acquisition rate of Sniper exoskeletons has been reduced.
  • The 12.7mm HE-I round of the 6P51 machine gun has been changed to AP-I round.
  • Third-person view camera has been shifted back and up.


  • If a player has one of the achievement rewards not redeemed. Each time the profile window is opened, a player will be able to see the Achievement tab with an unredeemed reward.
  • A bug has been fixed where the squadron list might automatically scroll on top.
  • A bug has been fixed which made the booster icons look distorted.
  • A bug has been fixed where the radar mode name on the “Khrizantema-S” was out the screen edge.
  • The possibility to track the progress of sub-challenges in the Battle Pass window has been added.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


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