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The QN506 is a joke at 9.7


Renamed63415
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As stated.  I think the 9.7 BR is completely undeserved.  The typical reddit knee-jerk reaction of "OH MY GOD FNF BUT MUH PUMA SPIKE HURR DURR CHINA OP THIS IS INSANE IT BELONGS AT 12.7 WITH FNF" probably caused it to go up from 9.3, which it is still overtiered at.



From the evidence posted onto youtube, the QN506's play style is extraordinarily frustrating and niche.  The FNF missiles have a tendency to explode in mid-air if the opponent moved more than half of its hull into concealment, it also is bugged when fired against high AOA jet targets where it'd just fly up and then fly straight, being unable to track at all despite being able to get a lock-on from the ground.  The ability for the 1100mm pen ATGMs to be manually guided via laser/MCLOS is not modelled in game, thus making this deadly weapon completely useless on city maps, maps with a lot of trees, or wreckages, which are 85% of the maps in current rotation.  



The smaller, 200mm rockets are simply pathetic.  At its current battle rating, most tanks have adopted composite armour or ERA, even APSs, rendering them utterly ineffective. Their mounting also makes them impossible (not impractical) to use within 50 meters, as they do not converge to the cross-hair in time to be accurate enough to disable critical components such as their gun barrel or breach--which is about their only use in ordinary circumstance: panic spamming, since the 1100mm ATGM takes care of longer range engagements.

The cannon, despite being a carbon copy of the Russian 2A42 (the turret is of the Type-86A modernization program), fires dramatically slower. It also only has 200 rounds compared to the PUMA's 400 and the BMP-2M's 500, meaning that before you can dispatch even 4 enemies you are out of rounds and have to go back to a cap to rearm.

"Buht just FLANK. You are a LIGHT TANK, the cannon and 20mm rockets are soooo good in FLANKS!" As in flanking in a vehicle that is going 50km/h TOPs that is the approximate height of an FV4005 will be incredibly successful, thank you astute viewer. The QN is based off of a Type-59 hull, manufactured in the 1960s, compared to the BMP-2M's 65KM/h with its puny size and fire-on-the-move ATGMs (which are 1200mm by the way, wink wink) or the PUMA's monstrous survivability, thanks to its armour package, at a blistering 70km/h. This vehicle is about the same speed realistically as an MBT of the same tier, let alone going into 10.7. Plus at this tier, the penetrative power of the 30mm is completely diminutive, being unable to penetrate the broad side of T-80s unless you aim for the area beneath the rubber skirt which can be difficult.

"But it's just a Chinese BMP-T? Right?" WRONG. The BMP-T is constructed from the hull of a T-72, being significantly lower as well as more protected by the 3rd Gen Relikt ERA package that offers substantially better AP protection. https://imgur.com/a/RbrUtTJ I mean for the love of got this thing's """ERA""" can be penned by vehicles' HEAT 1.7br below it, the FYs currently in game are modelled incorrectly as well, and this isn't helped by the FY-1 ERAs on the cheek of the vehicle being identified as "Rolled armour" which is just steel.

If you want a TL;DR, here's the best analogy that I can think of: Imagine this, you're a 5'10 (178cm) scranny Asian male, going into a boxing ring with Floyd Mayweather Jr. You tell the judges "This isn't my weight class," but the judges say "Uh-uh-nuh! You see, to help your odds against Floyd, you will be given a M82A1 .50cal sniper rifle, and this sling shot with a bag full of tungsten ball bearings! You will do GREAT!" So you ask them, "Well, do I have the space to use these things? It's kinda heavy and I can't fire either of these on the move and expect to hit Floyd." And the judges just smack you in the face and send you into the ring.

Put this thing at 8.7 and I guarantee you you are gonna see similar win-rates (I guess lose rates?) as you would in 9.7. This thing does not deserve to be at 9.7, lower it please for the love of god.

Edited by Renamed63415
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15 minutes ago, Renamed63415 said:

The cannon, despite being a carbon copy of the Russian 2A42 (the turret is of the Type-86A modernization program)

 

The cannon is based on the 2A72, the same cannon that the BMP-3 and BMD-4 have, so the fire rate is correct.

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You can´t move this thing to 8.7 alone for the fact that the f&f missles are similar to stingers. They are worse than stingers but this vehicle is still a "all in on package". It really shouldn´t be lower than 9.3 at best 

 

It should be lower than the bmp2m but that thing is undertiered.

Edited by Chris4win
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9 minutes ago, somebody_Else said:

 

Basing this all from 5 minute clickbait/hottake youtube videos instead of actually playing the thing is never going to end well

Granted Tankenstein is NOT a good player, he fumbled the controls a lot in this video, but this is shorter than Justin's and is practically the consensus of all the content creators so far that: "This thing is basically on life support at this BR"

And this is someone who regularly 15-0s in practically every other vehicle.  When Cave says something is a struggle bus that is utterly miserable to play, I think it's time to take a step back and look at what the hell is fundementally wrong with a vehicle

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There are 2 big problems with the QN506:

 

1) only 200 rounds for the 30mm  -> at least both belts should be APFSDS

--> BMP-2M has 250 rounds of 30mm APFSDS on BR 9.3

--> Bradley M3A3 has 1500 rounds of 25mm APFSDS (slower firerate / same penetraion)

--> Dardo has 400 rounds of 25mm APFSDS (faster firerate / less pen) on BR 9.3

 

2) QN502CDD:

+ very good at helicopters

- next to unusable on groundtargets

 

The Lock-On System at least needs to be able to lock onto tanks which shows their complete turret. Even Tanks which are 75-85% exposed cannot be locked on. This is problematic, as on most maps you cannot get a lock without as it is either CQC or 1 tree or bush blinds the seeker.

 

From ~10 games i could get ONE lock on a groundunit which instantly smoked.

 

 

Conclusion:

The QN506 is very good against helicopters and light vehicles (QN201DD + 30mm), but its next to useless against any MBT´s which dont expose side for the 30mm.

-> the QN201DD is very unreliable against MBT sides.

 

--> A Bradley, BMD-4 or BMP-2M are far superior to the QN506 in its current state.

 

 

 

Easy fix:

1) Give QN502CDD a direct fire mode, when not locked on

2) Let QN201DD + QN502CDD reload 1 by 1 on the CAP

 

 

Should it go down to 9.3? I dont think so - the Lock-On for the 30mm and QN201DD is too strong against earlier "non" composit MBT´s + the lock-on for 30mm and Missile too good against earler helicopter and aircraft.

Edited by Noir89
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16 minutes ago, Renamed63415 said:

the poor Otomagic going up to 11.0

11.3 with next BR change btw.

 

26 minutes ago, GHANA_COMBAT_MAN said:

Enjoy the VCC 80/30 experience, but your tandems penetrate more

The point is the VCC can steer its Tandem/Top-Down ATGMS, which makes it far more capable against Groundvehicles. (Lock-On is not viable at >85% of the maps / situations)

Edited by Noir89
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9 minutes ago, Noir89 said:

11.3 with next BR change btw.

 

The point is the VCC can steer its Tandem/Top-Down ATGMS, which makes it far more capable against Groundvehicles. (Lock-On is not viable at >85% of the maps / situations)

OH RIGHT LMAOOO. Rest in peace y'all, we are all suffering together.

 

and yeah exactly.  The CM-25's TOW-2B has so much utility.  I can do Anti helo and kill things behind a hill. With the QN, the most you can do is spot and just have a staring context, can't do anything against that enemy

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36 minutes ago, Dontkev@psn said:

@Smin1080p can you tell us how its performing according the to the mighty "Stats"?

 

Its too soon for any assessment this weekend right now. 

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2 hours ago, somebody_Else said:

 

Noone has an honest appraisement yet, not the $300 whales or the youtubers who got free test drives.

while that is true, some of the CCs who have given there opinions are also fairly well experienced in GRB so know how tanks "should" be played vs how they play.

 

I instantly picked up on how bad it was going to be from the test drive, the 4 FnF ATGMs ironically are worse than SACLOS ATGMs because you cannot aim for specific areas (like ammo or that 1 crew member left to cause a J out) FnF ATGMs present there own set of issues because they dont prioritise "key points" so unless you get lucky then you could be needing 2 or more on a single tank (and when you only have 4) well 50% or more of your effectiveness is gone. 

 

In regards to the cannon and APFSDS belt, its a faster fire rate (same pen) as the M3A3, now the M3A3 is already better here because of top attacks and a substantially smaller profile and better mobility. QN506 is not only larger (tube launchers extend out to the sides) making any form of corner peaking a no go cz you will get ammo wracked if someone decides to fire HE/HEAT in that moment. the APFSDS belt + ammo amount is abysmal (only 200) and when your shooting ammo that is weaker than even stuff like the PUMA and sits in the same BR range....... well all I can say is, unless your flanking targets then your experience will suffer (just like it does in the M3A3 or BMP 2M if we exclude the ATGMs for a second) both of these generally suffer against most medium armoured targets in moderate head-ons (expected) but when the QN506 has dog mobility vs these 2 well the issue is compounded even more.

 

What should be noted (and wont be implemented) is the QN506 should have the ability to launch 4 propeller driven missiles for target designation (its a mobile artillery system IRL or was designed to be one) so these FnF ATGMs simply are not even performing to how they should/would IRL which is the gunner could designate targets after launch (LOAL) and hit targets behind cover etc. ofc this would be unbalanced but gaijin really shouldnt be introducing vehicles that simply dont have half the mechanics that would otherwise make them perform better. same reason why so many Jets suffer in ARB but if given the appropriate AAMs/SARHs that they had IRL well the situation becomes different. 

 

Its a trash vehicle and anyone with any skill/experience can easily see this is just an inferior version of the BMP2M/M3A3 in both lethality, mobility and suppression/spotting/profile 

Edited by TheCloop123
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I don't know if it's normal, but this tank is really easy to overpress with really any kind of HE shell or rocket, it doesn't even have to hit the tank directly, just hit the track and the tank seems to take 1 hit straight away be.

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3 hours ago, Noir89 said:
3 hours ago, GHANA_COMBAT_MAN said:

 

The point is the VCC can steer its Tandem/Top-Down ATGMS, which makes it far more capable against Groundvehicles. (Lock-On is not viable at >85% of the maps / situations)

Have you tried TOW-2Bs after the "fixes"? from 400mm pen to 100mm pen. They don't even ammorack consistenly 7.0-8.0 tanks anymore. Only "positive" 2Bs have that you can shoot someone behind cover, BUT if you are at 9.7 you are fighting against russian "blackhole" ERA that eats the whole thing, best outcome is that you get breech and commander with 2 missiles, big whoop.

Also 800mm pen of the TOW-2A isn't good enough for it to be at 9.7 system.. *cough* bmp-2m 1200mm of pen, can fire on the move, cannons rate of fire, 9.3 *cough*

 

This is the "fix" that broke them, because in classic gaijin fashion, they read only the penetration values and ignored rest of the report. Penetration values taken from some random hobby magazine with no sources whatsoever. They believed it with 100% face value. No investigation or anything like that by gaijin. Quite convenient that the weapon system also bypassed their blackhole ERA and made russian player base very angry so these "fixes" were a lucky coincidence :lol2:........:facepalm:

My point being that, with decent pen of the ATGM, darts and unmanned turret, IMO this thing can be 9.7 if BMP-2M is 9.3 and 2S38 9.7

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4 minutes ago, GHANA_COMBAT_MAN said:

Have you tried TOW-2Bs after the "fixes"? from 400mm pen to 100mm pen.

Yes - i still like them for defensive gameplay, eventhough that they can be hit or miss sometimes.

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2 hours ago, GHANA_COMBAT_MAN said:

They don't even ammorack consistenly 7.0-8.0 tanks anymore.

 

My point being that, with decent pen of the ATGM, darts and unmanned turret, IMO this thing can be 9.7 if BMP-2M is 9.3 and 2S38 9.7

Yeah, playing the TOW-2B even at 8.3 feels like I'm pissing instead of shooting a massive jet of molten metal down on ppl.  The explosion shrapnel seems to have been completely deleted and I can only get 1 crew at a time unless I get  lucky and hit an ammo :facepalm:  I don't think TOW2Bs are this amnemic irl against modern MBTs, just saying....

 

Have you seen the other replies? This vehicle on an MBT hull can be overpressured by HEAT, while have two massive external detonatable ammo-racks next to the overexposed turret.  This thing's "Unmanned" turret is a massive "Shoot here to one shot" which is unfortunate.  Plus I really don't think that 200 rnds (only 100 of which can be 110mm APFSDS) and a janky ****, unrealistically modeled FNF ATGM warrants a 9.7 BR.  Watch the vids I attached above

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6 hours ago, GHANA_COMBAT_MAN said:

Have you tried TOW-2Bs after the "fixes"? from 400mm pen to 100mm pen. They don't even ammorack consistenly 7.0-8.0 tanks anymore. Only "positive" 2Bs have that you can shoot someone behind cover, BUT if you are at 9.7 you are fighting against russian "blackhole" ERA that eats the whole thing, best outcome is that you get breech and commander with 2 missiles, big whoop.

Also 800mm pen of the TOW-2A isn't good enough for it to be at 9.7 system.. *cough* bmp-2m 1200mm of pen, can fire on the move, cannons rate of fire, 9.3 *cough*

 

This is the "fix" that broke them, because in classic gaijin fashion, they read only the penetration values and ignored rest of the report. Penetration values taken from some random hobby magazine with no sources whatsoever. They believed it with 100% face value. No investigation or anything like that by gaijin. Quite convenient that the weapon system also bypassed their blackhole ERA and made russian player base very angry so these "fixes" were a lucky coincidence :lol2:........:facepalm:

My point being that, with decent pen of the ATGM, darts and unmanned turret, IMO this thing can be 9.7 if BMP-2M is 9.3 and 2S38 9.7

 

tbf I don't think downtiering it is going to help any of this things issues

but if you seriously think this is better than the VCC/30 somehow: lol

At least the TOW-2A can reliably hit something, it has more than 100 rounds of APFSDS, and mobility

 

4 hours ago, Renamed63415 said:

Yeah, playing the TOW-2B even at 8.3 feels like I'm pissing instead of shooting a massive jet of molten metal down on ppl.  The explosion shrapnel seems to have been completely deleted and I can only get 1 crew at a time unless I get  lucky and hit an ammo :facepalm:  I don't think TOW2Bs are this amnemic irl against modern MBTs, just saying....

 

It's not molten metal, it's a small metal slug from an EFP

And they were nerfed because they made for terrible gameplay

 

4 hours ago, Renamed63415 said:

Have you seen the other replies? This vehicle on an MBT hull can be overpressured by HEAT

 

The ending of Spookstons video in the QN506 is the tank being overpressured by a passing 25mm HE hitting the frontal ERA.

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