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May 2023 Economic Changes Summary and Findings (With Excel Sheet!)


Vamilad
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1 hour ago, Angulus55@psn said:

Read some literature about sarcasm in dictatorships. It Was meant seriously but so they had no consequences by the government. Same herein, this cc is not really free in his speech. Cause if gaijin bans him,  He gets problems.

 No, he is legit trolling people complaining about Econ changes. After the fake speech he goes into the details of what changes and for the most part considers them positive.

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It's incredible how Gaijin (and no, moderators, I'm not insulting the devs here), is not respecting its playerbase

As one of those so called "whales" I'm afraid I won't put a single euro again in the game until Gaijin change their behaviour and start respecting their playerbase

I don't regret my past investments in the game, but I will not invest in it anymore until Gaijin changes that behaviour, as I don't condone those shady and morally debatable changes

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4 minutes ago, Metrallaroja said:

Players also voted for earning less when you win

image.png

The biggest problem was the change from action based to time based economy. It doesn´t matter if you singlehandedly wipe enemy team within 5 min, or do one kill and survive 10min because even tho the first thing was way more impactful on the outcome of the game, you get less reward.

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  • Technical Moderator

I mean that if @gozer is comparing with old screenshots a 1/3 less SL makes sense for a reduction from 67% to 47%, you have to take it in count 

Edit: is a practical 15% reduction + another factors

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1 hour ago, Metrallaroja said:

This is not true, the rank system was specified with a lot of detail.

It was shown that tiers I to IV would get reduced repair costs and reduced rewards and tiers V-VII would get increased repair costs and increased rewards.

77% of the players voted for this and it is what they are doing:

image.png

https://docs.google.com/spreadsheets/d/e/2PACX-1vQDW1q0dWKFYkn7v1shWfdZqTVcwBkrgO7o1KZtfDkqSYPDttwasCgcyF1TQ0Vd5kP-edxbKFyzSu-3/pubhtml

 

This system makes sense because as as rank increases vehicles get more expensive to purchase and with a higher reward you can earn more SL without the need of playing low tiers like it was before.

 

 

We feared this might happen... Now our "votes" are being used to argue against us. :burned:

Edited by kkang2828
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Now everyone is starting to wake up. I told you before with vehicle exclusivity and you laughed. I told you that yesterday it was gatekeeping vehicles, and tomorrow they would take our progress. Tomorrow is today, so what will they do to us and "their" product tomorrow?

1 minute ago, kkang2828 said:

 

We feared this might happen... Now our "votes" are being used to argue against us. :burned:

 

Just like with the 3 german tanks.

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3 minutes ago, kkang2828 said:

We feared this might happen... Now our "votes" are being used to argue against us.

Just saying that in general high tier repairs have increased because sl rewards have increased and that is what the playerbase voted for.

There is no trick or lie.

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7 minutes ago, kkang2828 said:

 

We feared this might happen... Now our "votes" are being used to argue against us. :burned:

Thats exactly why they had it as a vote. Obviously we cant blame Gaijin for FORCING us to choose between the lesser of 2 evils, clearly we all should have selected the hidden 3rd vote

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Statistics are meaningless. The cost of maintaining a tank or a plane at 8,000 or 30,000 is nothing compared to the revenue from killing an enemy. Killing an enemy only pays $1,800

Just now, Gundamzeta said:

Statistics are meaningless. The cost of maintaining a tank or a plane at 8,000 or 30,000 is nothing compared to the revenue from killing an enemy. Killing an enemy only pays $1,800

gaijin has so far avoided this question, rather than answering it head-on why would a player need to die with three kills in order to get a cheap 1000

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18 minutes ago, Metrallaroja said:

Just saying that in general high tier repairs have increased because sl rewards have increased and that is what the playerbase voted for.

There is no trick or lie.

 

Well you did make it seem like vehicle specific statistics were going be be taken out of the equation completely, then told us that was not what was happening, after the vote was over.

 

Before the vote:

 

Spoiler

Repair cost and reward multipliers are identical for similar vehicles of different game nations.

 

Therefore, we are considering the option of introducing a new economic system, which will be completely based on the position of the vehicle in the research tree (rank and position at a rank relative to other vehicles).

 

After the vote:

 

Spoiler

the rank based economy does not mean equal repair prices for all similar vehicles, since this indicator is still influenced by the average lifetime parameter. The average lifetime in its turn is obviously influenced by allied and enemy vehicles that are different in Realistic battle mode for different gaming nations.

 

All quoted directly from this and this.

Edited by kkang2828
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2 minutes ago, Metrallaroja said:

On a side note about this post:

This is only a translation error, original text is:

image.png

https://forum.warthunder.ru/index.php?/topic/333153-planiruemye-izmeneniya-ekonomiki-v-mae

It doesn't change the fact that neither can effectively generate SL when their repair costs are so much higher than the reward given for actions taken in a battle (such as kills or cap points). We are now being forced to either become gods at the game, have insane luck or buy premiums, none of which are easy to do when playing F2P.

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no but wait, for their statistics say that the flakrad = pantsir, from there you have understood that the discussion will be complicated

Edited by GloBlue
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Personally, the economic changes don't affect me at all (I never play above 7.7 anyway), I reached the comfort zone long ago and I can spend all my SL in the gaijin casino without regret.

 

However, what makes me mad is that Gaijin's arrogant attitude towards its "customers" that's only going bigger over the years.

 

We love the game and all the wonders the devs give us every update, but the company forgot that they need us (premium or not) more than we need them and It's about time to  remind them that...now!

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30 minutes ago, Metrallaroja said:

I mean that if @gozer is comparing with old screenshots a 1/3 less SL makes sense for a reduction from 67% to 47%, you have to take it in count 

Edit: is a practical 15% reduction + another factors

 

Spoiler

Kn5ZEKJ.jpg

 

no. It isn't case of lower win rewards compensated by higher loss rewards, I mean significant decrease in rewards across the board, both win & loss. Look at the pic in spoiler, showing old battle results (and showing no boosters are running). 

 

First battle -> so old system gave 184k SL for win and would give 110k for losing. New system should give 162k for win & 132k for loss

Second battle -> 152k for win & 91k for loss, new system 133k for win & 109k for loss

 

problem is that now you can barely get over 100k SL in case of very good victory and rewards for lost battles are downright garbage.

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We have heard You!

Dear players!

The recently proposed economy changes, according to calculations, were on average helpful to players as they reduced the repair costs, and the total amount of Research Points for most vehicles. We wrote more about this in our answers to your questions on the 12th of May and the overall picture is clearly visible in the table sheet with changes. We have been following the feedback closely and we see that whilst some players generally agree with us, we also see that there are players who feel that these changes are not helpful to them. For this reason, we have decided not to implement the economy changes from the 16th of May.

 

We believe that the game and its changes should create positive emotions and that players’ emotions are more important to us than calculations and numbers. In the future we will try to better explain our actions, and their benefits for players and also encourage you to leave constructive requests and questions in the special form.

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Please be sure not to miss attached link to website form.

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22 minutes ago, gozer said:

 

Hide contents

 

no. It isn't case of lower win rewards compensated by higher loss rewards, I mean significant decrease in rewards across the board, both win & loss. Look at the pic in spoiler, showing old battle results (and showing no boosters are running). 

 

First battle -> so old system gave 184k SL for win and would give 110k for losing. New system should give 162k for win & 132k for loss

Second battle -> 152k for win & 91k for loss, new system 133k for win & 109k for loss

 

problem is that now you can barely get over 100k SL in case of very good victory and rewards for lost battles are downright garbage.

That's exactly what I noticed in my games as well. Sure the lower repair costs in lower tiers would have helped me gain more SL ,but I have noticed that I gain less SL without boosters and without premium no matter what. So what in reality am I supposed to do?

Edited by Shiftyhead

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