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May 2023 Economic Changes Summary and Findings (With Excel Sheet!)


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23 hours ago, Camplaysgames said:

I have to agree, sadly. I'm often posting praising the game and not one to moan often but it is clear to see that the state of the economy is vastly different to how it used to be; It does feel like Gaijin is trending towards using a harder and less rewarding grind increasingly so to encourage players to spend money.

 

I understand this as a business model, however the thing that gets me is that Gaijin could increase the amount of revenue they take in by actually giving players more research points, especially premium players 

 

As it currently stands you realistically need to have a premium account, a premium vehicle and boosters to make a decent impact on research and also maintain an increase in Silver lions. A premium account should be enough, with a premium vehicle being a bonus for anyone that wants things quick.

 

The fact that these are almost a *requirement* to stay profitable nowadays does show a sad trend towards almost an 'anti-player' stance, combined with other things that leave a bad taste in the mouth like the attrocious drop rates for the demolition crates.

 

I understand that Gaijin has shareholders and needs to stay profitable; we are *owed* nothing, however they could improve both the overall perception of the game and their figures by allowing players to research and play more by making that grind a little easier.

 

Read Aesop's fable about the find and the sun; giving people a little more will in turn encourage them to spend more of their own volition, not because they're forced to 


But even, with Premium Vehicles and Premium Account.. It feels to start like, having not much improvements aside.. slight better earnings. I have already a couple of planes unlocked, but the SL Prices with 1 Million is rather difficult to get. When I fly with my planes.. and do two or three kills.. still earning only around 20 000 Silver Lions with Premium Stuff only. Then I don't see much point why I should get newer vehicles.
No offense, I like this game because offers vast numbers of vehicles plus it is easy to turn on and off again to play 1 hour per day if I have time. But, if the grinding gets annoying by this and it is sometimes frustrating a bit..
Business practice was always kind of pushing limits, the question.. where is the limit when the players will bail?..

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14 minutes ago, 你的死兆星在天上闪耀 said:

However, it seems that they are not even familar to what "average player" in player base looks like. The ideal balancing point of SL income to repair cost should be around 1KD to 0.8KD, which means 1 kill or 0.8 kill income without premium account should cover the repair cost of one viechle. And looks what we have now? 3 kill to 7 kill with premium account just merely cover the repair cost.

 

c1hUU4z.jpg

 

problem is that this is what Gaijin is balancing economy around ... someone *cough* playing *cough* with average score of 100 (you get more than that for simply getting killed) and nonexistant K/D (takes a lot of effort to only get 1 kill per every 100 battles) ... but do that using premium vehicles only and playing 8k games per month and you'll not only turn profit but also get large chunk of tech tree researched

 

and when you see entire leaderboard (when sorted by battles played during last month) stuffed by "players" like this then "balanced according to statistics" suddenly starts to make a lot more sense (in a really really bad way)

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Guys, please stop spending money on this game until gaijin takes back this ridiculous behavior.

Follow the Video of the EuropeanCanadian. Even phly made a Video on his channel about it.

Lets fight back. And I was spending severeal hundreds of Euros. Let US Show gaijin that we the customers have the Power!!!

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1 minute ago, gozer said:

 

c1hUU4z.jpg

 

problem is that this is what Gaijin is balancing economy around ... someone *cough* playing *cough* with average score of 100 (you get more than that for simply getting killed) and nonexistant K/D (takes a lot of effort to only get 1 kill per every 100 battles) ... but do that using premium vehicles only and playing 8k games per month and you'll not only turn profit but also get large chunk of tech tree researched

 

and when you see entire leaderboard (when sorted by battles played during last month) stuffed by "players" like this then "balanced according to statistics" suddenly starts to make a lot more sense (in a really really bad way)

Yea, I mean. its another problem that "can not be mention in Forum" same as the situation for nowadays Navel RB

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18 minutes ago, Angulus55@psn said:

Guys, please stop spending money on this game until gaijin takes back this ridiculous behavior.

Follow the Video of the EuropeanCanadian. Even phly made a Video on his channel about it.

Lets fight back. And I was spending severeal hundreds of Euros. Let US Show gaijin that we the customers have the Power!!!

Did you even watch the whole video? He is being sarcastic...

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20 minutes ago, Rafala said:

Did you even watch the whole video? He is being sarcastic...

Read some literature about sarcasm in dictatorships. It Was meant seriously but so they had no consequences by the government. Same herein, this cc is not really free in his speech. Cause if gaijin bans him,  He gets problems.

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Personally, I liked to play SB EC. However, since 2021 the economy got completely trashed for that game mode. So I went more and more back into RB.

 

Now they trashed the economy for AB and RB as well.

The idea that there is no competition for War Thunder in the Gaming market was true to an extent. But the economic nerfs got the game to a point where Gaijin made room for their competition.

 

I'd rather play War Thunder, due to the Vehicle variety, but the economy in game got so bad that it hinders the gameplay. So other games like DCS and IL-2 (which has a good tank mode now) are seriously worth considering. They don't have the variety in Vehicles that War Thunder has, but at least they don't have an economy that sits outside the Gameplay that is actively trying to keep you from playing unless you spend real money.

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Just now, Kortonox said:

Personally, I liked to play SB EC. However, since 2021 the economy got completely trashed for that game mode. So I went more and more back into RB.

 

Now they trashed the economy for AB and RB as well.

The idea that there is no competition for War Thunder in the Gaming market was true to an extent. But the economic nerfs got the game to a point where Gaijin made room for their competition.

 

I'd rather play War Thunder, due to the Vehicle variety, but the economy in game got so bad that it hinders the gameplay. So other games like DCS and IL-2 (which has a good tank mode now) are seriously worth considering. They don't have the variety in Vehicles that War Thunder has, but at least they don't have an economy that sits outside the Gameplay that is actively trying to keep you from playing unless you spend real money.


True, last sale I bought Battle of Kuban instead of any WT pack.

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  • Technical Moderator
On 12/05/2023 at 18:51, Shirazz said:

The move to a rank based economy was sold specifically as a way to move away from the spikey repair costs of the past, where vehicles with small numbers of drive/ fly outs could have their costs easily manipulated by a few good players. This new 'Rank Based Economy' does not address that issue at all: vehicles the a small number of good player are still going to create huge repair costs and smaller nations will still suffer from the larger repair costs in general that the larger nations.

This is not true, the rank system was specified with a lot of detail.

It was shown that tiers I to IV would get reduced repair costs and reduced rewards and tiers V-VII would get increased repair costs and increased rewards.

77% of the players voted for this and it is what they are doing:

image.png

https://docs.google.com/spreadsheets/d/e/2PACX-1vQDW1q0dWKFYkn7v1shWfdZqTVcwBkrgO7o1KZtfDkqSYPDttwasCgcyF1TQ0Vd5kP-edxbKFyzSu-3/pubhtml

 

This system makes sense because as as rank increases vehicles get more expensive to purchase and with a higher reward you can earn more SL without the need of playing low tiers like it was before.

 

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Quote

This system makes sense because as as rank increases vehicles get more expensive to purchase and with a higher reward you can earn more SL without the need of playing low tiers like it was before.

 

A doubt a player without premium account and premium plane in air RB top tier will get 15-20k SL to repair his vehicle even with 1-2 kills.

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30 minutes ago, Metrallaroja said:

This is not true, the rank system was specified with a lot of detail.

It was shown that tiers I to IV would get reduced repair costs and reduced rewards and tiers V-VII would get increased repair costs and increased rewards.

77% of the players voted for this and it is what they are doing:

image.png

https://docs.google.com/spreadsheets/d/e/2PACX-1vQDW1q0dWKFYkn7v1shWfdZqTVcwBkrgO7o1KZtfDkqSYPDttwasCgcyF1TQ0Vd5kP-edxbKFyzSu-3/pubhtml

 

This system makes sense because as as rank increases vehicles get more expensive to purchase and with a higher reward you can earn more SL without the need of playing low tiers like it was before.


Voted is a lose term for this, as you only get 2 choices both of which are undesirable. 

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  • Technical Moderator
7 minutes ago, currahee18 said:

 

A doubt a player without premium account and premium plane in air RB top tier will get 15-20k SL to repair his vehicle even with 1-2 kills.

With the old system it was said the same about tier IV.

Personally I could grind tons of SL without premium with tier IV planes just by killing players and trying not to die, planes like the G56, Ta152h1, F4U-4B were very good SL grinders but now I cant make any SL with them.

Playerbase decided to switch high earnings to high tier and now you can make tons of SL with planes like the F-5E, Mig19S, Hunter, Mig15bis, Mig17 etc but of course you have to play them good to get a lot of kills and not die.

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19 minutes ago, Metrallaroja said:

This is not true, the rank system was specified with a lot of detail.

It was shown that tiers I to IV would get reduced repair costs and reduced rewards and tiers V-VII would get increased repair costs and increased rewards.

77% of the players voted for this and it is what they are doing:

 

This system makes sense because as as rank increases vehicles get more expensive to purchase and with a higher reward you can earn more SL without the need of playing low tiers like it was before.

 

sure, that system would make sense ... but that isn't what we are seeing. if I compare new battle results with the tons and tons of battle result screenshots I have of battles in T114 or Tam 2IP (played 500+ battles in both) the rewards we are getting now are roughly 1/3 lower than what we used to get before Gaijin started with these economy shenanigans. Where exactly was this specified?

 

and for non premium vehicles the economy is now competely stacked against them ... for ground vehicles once you reach rank5 if you make even just two vehicle lineup (meaning vehicle purchase + basic training + expert crew + module costs for just two vehicles) you need ridiculous number of battles (even with noticeably above average results) just to make that SL amount back, the entire economy is set up in a way that makes it impossible for new players to buy vehicles as fast as they are researching them (or they have to skimp on on crew trainings putting them as huge disadvantage). Huge number of TT vehicles now work only as a progression roadblock to be grinded through and ignored/skipped because trying to buy & crew & use everything would only mean digging even deeper SL hole for average players, even if they use premium account.

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The actual problem is "Rank" Based Economy is not effective for every vehicles in same Rank. There are a lot vehicles that are ineffective at its BR. Please just look the Japan UH-1B. It has NOT ATGM and it's repair +20K SL at PVE. No one can effort this repair cost, even with premium account and passed a good session. For another view, we can look high tier jets that has not countermeasures. Some "premium" jets have high G capable, head-on AA missiles. They can not dodge these missiles. It's abvious they will die without earn anything. Most of them just try to take one base or one kill with head-on. Sometimes I think the balancing team (if you have) didn't play this game, they just look numbers. Anyway, I hope they realize their mistakes, and do more playable and enjoyable the game.

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The fact that even with a premium account and premium vehicle it takes WEEKS to unlock 1 high tier ground vehicle is ridicilous. It used to be a ton of fun to just GET the vehicles after grinding for a week or something. It used to be fun to play Germany for 2 weeks, then hop over to America and unlock a tank and then play France untill you researched that AMX 30 and then move to the next nation.

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and even if you have unlocked a vehicle you need eagles to buy it and improve it, I end up with 6 vehicles that I can't buy, because I can't collect enough lions while playing, that gets ridiculous

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  • Technical Moderator
18 minutes ago, gozer said:

sure, that system would make sense ... but that isn't what we are seeing. if I compare new battle results with the tons and tons of battle result screenshots I have of battles in T114 or Tam 2IP (played 500+ battles in both) the rewards we are getting now are roughly 1/3 lower than what we used to get before Gaijin started with these economy shenanigans. Where exactly was this specified?

Players also voted for earning less when you win

image.png

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