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It should NEVER be possible to lose SLs on a win.


Tarmok
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6 minutes ago, PointyPuffin said:

What if I join a match, die 3 times without accomplishing anything, then leave and my team wins?

 

Why should I earn anything from that?

 

yea why reward a player for playing and at least trying......

 

Not only did I state in the opening post, that some lvl of activity should be required for the repair discount, but also why do you want to punish someone who maybe just had a bad game, but still at last did something? I had game where people dying near me gave me more intel and helped personally me more than them camping in a corner and making 8 kills. Even a damage sponge can help the team.

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56 minutes ago, PointyPuffin said:

What if I join a match, die 3 times without accomplishing anything, then leave and my team wins?

 

Why should I earn anything from that?

Last I checked, you don't get anything for not doing anything. Maybe like 50 SL for looking at enemies?

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1 hour ago, Jarms said:

I think it’s unreasonable to suggest 0 repair costs. A reduction sure, but I doubt we’d ever seen them removed.

The thing I'm afraid of is that, if gaijin just implements a reduction in repair cost, gaijin's just going to slowly be increasing the repair costs to what they are now (or a similar level). If they instead were to completely delete repair costs, it's harder to put it back in without facing some backlash.

Though of course, the average war thunder player is an addict. So the majority wont ever consider any meaningful change.

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35 minutes ago, Lanata said:

The thing I'm afraid of is that, if gaijin just implements a reduction in repair cost, gaijin's just going to slowly be increasing the repair costs to what they are now (or a similar level). If they instead were to completely delete repair costs, it's harder to put it back in without facing some backlash.

Though of course, the average war thunder player is an addict. So the majority wont ever consider any meaningful change.

 

I expect far more than just a repair cost reduction. I've made lists elsewhere. I'm just saying Gaijin will never remove repair costs. 

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10 hours ago, Razielkaine said:

Doesn't ignore cas at all.

 

People multi spawn all the time.  Not sure where you get this rubbish from. 8k or even 10k is not expensive or hard to earn.  You want expensive try the French 6.7 lineup before the economy changes that cost 30k each to repair.

 

Respawning does not lose the initiative, not spawning does.  Attrition is what wins these battles and not spawning just gives the win to the enemy.  First spawn most profitable?  Show me the proof of this completely subjective statement.

 

You continue to understand math.  If you die forst spawn and achieved nothing and quit you have a far greater chance of losing and will not make back the money you lost on that vehicle.  Respawn you increase your chances of winning and can make back the losses of the first tank and make profits.

 

 

 

You use premiums.  This is why you don't view 8k or 10k as expensive.

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On 23/05/2023 at 17:08, ManOfHarlech said:

Removing repair costs? Nah, players need some motivation to do something useful in a match and use the matter between their ears instead of just "yolo hurr-durr wwwwwwwwwwwwwwwwww"...

Guarantee me my repair cost covered from 1 kill or cap and we can talk. Situation, when I need god knows how many kills to pay for my 15k repair is just keeping me away from spawning that vehicle...

Sorry with two nations it´s legit to press W both have red flags. Winrate of both nations in hightier is above 72%. If you do that in a nato tank your dead in the first minute.

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2 hours ago, Razielkaine said:

You make money without premiums

 

You certainly can, but you are encouraged to hedge your bets.  Dumping 4 respawns at top tier when the majority of people will be taking in maybe 2 vehicles is simply not viable.

 

If repair costs were lowered with each consecutive respawn that would definitely encourage more protracted engagements.

 

You can see this behavior at low tier where repair costs are negligible, people take in full line ups, sometimes multiple back ups.  This is the gameplay people want but at top tier too.  While premium is required to make multiple spawns profitable that will not happen.

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17 hours ago, BrBStoveXploded said:

The entire game is designed so you bleed SL win or lose.  

 

  • F-14B (US) :
    • Rank 8
    • BR : 12.0
    • Located after the F-14A
    • Stock Repair Cost : 4560 / 9160 / 15250 SL
    • Spaded Repair Cost : 7542 / 15150 / 25223 SL

25k repair cost at 12.0 means you can get 3-4 kills on a victory, but if you also get destroyed and lose the jet the repair cost will put you in the negative.  Why even add the jet in the game at a 25k repair cost? When I got the F5E I loved it.  Played it until my free repairs were up and then shelved it.  Never played it again.  At 19k repair cost with 2 Aim9J's who in their right mind would play that?  The F-4J has a 12k repait cost in comparison, and is a much better aircraft, and until recently with the BR changes they were in the same tier for a long time.  

 

High repair costs just make sure people dont play the vehicle.  Its dumb and pointless.  

 

First off, its not 25K repair cost for RB, but 15K. SB is a whole different reward structure.
 

Still having an F14A with 1 kill game, 1 crit (same kill), 2 ground target kills with 5 hits on those, and not having premium, in a win game... that's only 8,100 SL. Not enough to even cover the repair costs of a stock F14A. You'd need to run at least 2:1 KD with some ground in an F14A to break even without premium and a little bit over 1:1 with premium, if you die every game that is.

 

It's designed like this, people who do poorly, which are quite a bit, will lose SL in higher tiers without premium account on the tech tree vehicles.

 

One could argue however that its a F2P game up to a certain point. But if you play that much that you are at top tier jets and play those, having a premium account to compensate also makes sense from a business perspective. The game may be free to play but is not free to maintain.

 

In any case, Air is not where the real issues are when it comes to economy. Ground is where it gets silly for your average player.

 

Personally, in Air RB, I have no issues with SL whatsoever... but I do have an issue with the grind needed to unlock vehicles and modules, the lack of stock counter measures in higher tiers, and the nerfs to cannons (RealShatter) and ammunition drag. Not to mention the allocated BRs/game balance and pushing EC size maps in any BR below 11.0.

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7 hours ago, Vamilad said:

 

You certainly can, but you are encouraged to hedge your bets.  Dumping 4 respawns at top tier when the majority of people will be taking in maybe 2 vehicles is simply not viable.

 

If repair costs were lowered with each consecutive respawn that would definitely encourage more protracted engagements.

 

You can see this behavior at low tier where repair costs are negligible, people take in full line ups, sometimes multiple back ups.  This is the gameplay people want but at top tier too.  While premium is required to make multiple spawns profitable that will not happen.

Rubbish

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23 hours ago, PointyPuffin said:

What if I join a match, die 3 times without accomplishing anything, then leave and my team wins?

 

Why should I earn anything from that?

Most video games do not deduct your in-game "money" unless you spend it.

Imagine losing money on COD or BF, lmao.

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24 minutes ago, Loongsheep said:

Most video games do not deduct your in-game "money" unless you spend it.

Imagine losing money on COD or BF, lmao.

I.agine trying to compare cod or br with war thunder.

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2 minutes ago, Razielkaine said:

I.agine trying to compare cod or br with war thunder.

Imagine thinking WT economy is fine after earnings have been chopped time after time.

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On 23/05/2023 at 18:23, Tarmok said:

 

Did you even read? NOBODY said fully remove repair costs. What I suggested LITERALLY is to motivate players to try.

 

Nobody? You sure?:dntknw:

Spoiler

image.png

 

On 23/05/2023 at 18:08, ManOfHarlech said:

Removing repair costs? Nah, players need some motivation to do something useful in a match and use the matter between their ears instead of just "yolo hurr-durr wwwwwwwwwwwwwwwwww"...

Guarantee me my repair cost covered from 1 kill or cap and we can talk. Situation, when I need god knows how many kills to pay for my 15k repair is just keeping me away from spawning that vehicle...

 

Stop spreading the dumb myth and read this:

 

Edited by Lulzwhat
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On 24/05/2023 at 13:05, BrBStoveXploded said:

The entire game is designed so you bleed SL win or lose.  

 

  • F-14B (US) :
    • Rank 8
    • BR : 12.0
    • Located after the F-14A
    • Stock Repair Cost : 4560 / 9160 / 15250 SL
    • Spaded Repair Cost : 7542 / 15150 / 25223 SL

25k repair cost at 12.0 means you can get 3-4 kills on a victory, but if you also get destroyed and lose the jet the repair cost will put you in the negative.  Why even add the jet in the game at a 25k repair cost? When I got the F5E I loved it.  Played it until my free repairs were up and then shelved it.  Never played it again.  At 19k repair cost with 2 Aim9J's who in their right mind would play that?  The F-4J has a 12k repait cost in comparison, and is a much better aircraft, and until recently with the BR changes they were in the same tier for a long time.  

 

High repair costs just make sure people dont play the vehicle.  Its dumb and pointless.  

its nice. we don't need phoenix spam

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5 minutes ago, Lulzwhat said:

 

Nobody? You sure?:dntknw:

Reveal hidden contents

 

 

Stop spreading the dumb myth and read this:

 

 

NOBODY as in nobody here

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On 23/05/2023 at 15:32, Tarmok said:

While I am only extremlly rarely effected by this myself I saw a lot of people talking about as part of the recent conversations.

 

Who even came up with this? Under no circumstances (aside maybe from full on inactivity) should it be possible to actually progress backwards in some sense for succeeding in the game.

While I am not against things like repair costs over all I think they should. remove repair cost or half it for the winning team, that way winning is rewarded, players once again would have an incentive to try and win, not just camp and get kills and 1 spawn quitting would be discouragedas well.

image.png.e31fefe458dac833792e0328ad3652

Lets assume red would have won this match (they did not).

Please tell me again, that the 4. player on the red team should have come out of this battle with a net win in Lions, if his team would have won.

The one who burned through 8 planes for getting one single kill.

And burning through all those planes means, he was very active - as a bullseye.

 

I saw people who lost nearly 20 planes often enough for next to none results. Why should it be rewarded?

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7 minutes ago, anyuser said:

The one who burned through 8 planes for getting one single kill.

And burning through all those planes means, he was very active - as a bullseye.

 

I saw people who lost nearly 20 planes often enough for next to none results. Why should it be rewarded?

 

The better question is why do you want to punish people, who seem to already struggle, so badly?

Also I was not in the match (and neither do I really play air arcade). Not every hit counts as an assist and considering he has more than points than the guy below him who made 2 kills at least, so I ahve to assume he did at least something beyond the 1 kill and also who knows how many openings he created by having people go after him, which his team could exploit.

He played the game, he struggled, badly it seems. Why punish him?

 

 

10 minutes ago, Lulzwhat said:

Me.

At least.

 

I'm sure if you try to ask around - there is a lot of people who uderstand that repair should be completely removed.

 

Good for you and them to have an opinion. I however do not share it.

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3 hours ago, Lulzwhat said:

 

Me.

At least.

 

I'm sure if you try to ask around - there is a lot of people who uderstand that repair should be completely removed.

I think it should be removed. Why has nobody brought up the fact that it could be removed for premium accounts only. This is a F2P game after all. I think it should be revamped for non-premium accounts. They should look at it like they are getting someone hooked on the game. That's the way it currently is with under TIII. Why not extend that into the higher tiers for F2P and incentivize F2P accounts for picking up Premium. I get it they need to make money but the current premium feels a bit hollow and it would add a ton of value to it.

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It shoud NOT be possible to lose SL with a PREMIUM ACCOUNT.

The bottom should be 0SL with premium account even if you lose 5 vehicles and not make a single hit. Premium account = lowest possible is 0SL. Anything below 0SL is not acceptable.

Premium vehicles should have 0SL repair costs.

The ONLY exception would be a team kill. Team kill should be a -100.000SL flat deduction after final match calculation.

 

The top 3 scoring players on the losing team should also be awarded with winning bonuses. Sooo many games have I lost putting in 90% of caps and 75% of my entire team's kills only to lose because the other 15 bluebells are scared for their virtual lives. Why should I always carry, why should I put in 110% of the effort while not getting any benefit from that?

Edited by bananomet
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oh my god are we all playing the same game ??
How can you say repair costs are something healthy to this game ? You guys are delusional or farmed so much SL you can't put yourself in a free to play or even a premium player's point of view

And this is coming from someone who has no issue whatsoever with SLs as well

People are not trying more than one spawn to win because why try when everything in the economy and rewards is towards you loosing SLs ie PROGRESS you guys should really stop with the "but the players will not try hard enough if there are none" touch some grass damn ! 

Repair costs are not something healthy in this game at all, you guys are delusional

And about the sausage who said "but if there are no repair costs, people will only play meta vehicles :'(((( " that's actually the opposite, we always face the same vehicles again and again and again, and premiums one as well, again and again and again, no repair costs would let people be able to actually enjoy all the unique vehicles we have in game that are underappreciated right now because of them.

Edited by Lucesan_TTV
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